All right:
Day 1
1. Aaryan
2. Brian
3. Charlie
4. David
5. Edward (Scissorhands...not Cullen)
I PM each player welcoming to the game and posting their base character:
HP: 10
STR: 1
DEF: 1
SPD: 1
I ask for their initial boost. You get three points to spend and can place as many as you'd like in any stat(s). Every point put into HP boosts it by 5. After this is done, every day is the same. Say Aaryan boosts STR, STR, and SPD. His character now looks like:
Aaryan
Coins: 3
HP: 10
STR: 3
DEF: 1
SPD: 2
He now sends me a message with his purchases, equips/uses, and fight. NOTE: The order of Purchase and Equip/Use is important. Fight will always come after these two steps. So he can't buy anything today because he only has 3 coins. He can't equip or use any items, so he'll fight Edward. There's no limit to the number of people who can attack someone, but you can only attack one person per night.
Whoever has the highest speed goes first. Without revealing my super secret method for attacks and defences, I'll just say that when you attack someone, you attack them at least twice and they attack you at least once. Damage is recorded and I move on to the next fight. I do this all the way to the end of the fights. Then I write a post saying who attacked who, who died, and what each player's HP looks like. For example:
Aaryan attacked Edward and, after short work, left him broken on the floor.
Edward, using his super awesome bladed hands, cut up Charlie pretty bad.
Brian, who had no idea Edward was going after Charlie, doubled up and kicked Chuck while he was down.
Charlie was barely alive, but he attacked Aaryan. Aaryan fought back and did a little damage--enough to finally break Charlie's back. Literally. Charlie dies.
David attacked Brian and both fought valiantly.
(The actual posts may have more or less detail).
1. Aaryan (HP 6/10)
2. Brian (HP 7/10)
3. Charlie - Died D1
4. David (HP 8/10)
5. Edward (HP 4/10)
All living players receive 3 coins.
(I would PM Aaryan and let him know that he received Charlie's 3 coins as loot).
(I forgot to mention that each day, you get 1 point to put into a stat of your choice)
(I was going to borrow woon's EXP based on damage done, but decided against it)
So Day 2 (and on until the end of the game), the player can:
1. Add an attribute point to HP, STR, DEF, or SPD
2. Buy items from the Market
3. Equip items / use items
And then the player must:
1. Choose someone to fight.
And then the host must:
1. Determine the order of fights
2. Resolve all of the fights
3. Detail in a post how the fights ended
So an acceptable PM on any given day could be:
"Add 1 to SPD, buy two Health Potions, equip the short sword, attack Edward."