Aaryan Posted June 26, 2013 Report Share Posted June 26, 2013 FYI I'm not a newbie. And sense when was that large I remember games running like that all the time. I know. I saw the name magic_luver and did a little fist pump. I know you aren't a noob, but recent forum events have made mafia participation...strained. If I'm not mistaken, the 19-player Coup of Rhotus, started in mid-2011, is still in signups. Quote Link to comment Share on other sites More sharing options...
Magic_luver101 Posted June 26, 2013 Report Share Posted June 26, 2013 FYI I'm not a newbie. And sense when was that large I remember games running like that all the time. I know. I saw the name magic_luver and did a little fist pump. I know you aren't a noob, but recent forum events have made mafia participation...strained. If I'm not mistaken, the 19-player Coup of Rhotus, started in mid-2011, is still in signups. That makes me sad I'll try to make the numbers smaller but I'm not sure how i can balance it with smaller numbers. Quote Link to comment Share on other sites More sharing options...
Thalia Posted June 27, 2013 Report Share Posted June 27, 2013 FYI I'm not a newbie. And sense when was that large I remember games running like that all the time. When I said Newbie mafia, I meant a TMM, not that you're a newbie. But as Aaryan said, activity has been down since the crash. Quote Link to comment Share on other sites More sharing options...
Magic_luver101 Posted June 27, 2013 Report Share Posted June 27, 2013 FYI I'm not a newbie. And sense when was that large I remember games running like that all the time. When I said Newbie mafia, I meant a TMM, not that you're a newbie. But as Aaryan said, activity has been down since the crash. Crash? what crash? I missed this. Quote Link to comment Share on other sites More sharing options...
Thalia Posted June 27, 2013 Report Share Posted June 27, 2013 FYI I'm not a newbie. And sense when was that large I remember games running like that all the time. When I said Newbie mafia, I meant a TMM, not that you're a newbie. But as Aaryan said, activity has been down since the crash. Crash? what crash? I missed this. BrainDen crashed a while back and was down for several months. Quote Link to comment Share on other sites More sharing options...
araver Posted June 29, 2013 Report Share Posted June 29, 2013 Let's all prove we're back by signing up for Coup of Rhotus then: It's been waiting forever for a critical mass of BrainDen Mafiosos to come back and play. Quote Link to comment Share on other sites More sharing options...
Kikacat123 Posted February 20, 2014 Report Share Posted February 20, 2014 Would anyone be interested in co-hosting or participating in a rainforest-themed mafia? Quote Link to comment Share on other sites More sharing options...
MissKitten Posted March 16, 2014 Report Share Posted March 16, 2014 Are you guys still hosting TMMs? Quote Link to comment Share on other sites More sharing options...
flamebirde Posted March 20, 2014 Report Share Posted March 20, 2014 Let's all prove we're back by signing up for Coup of Rhotus then: It's been waiting forever for a critical mass of BrainDen Mafiosos to come back and play. er... yeah. no. pity. On another note, MiKi! Quote Link to comment Share on other sites More sharing options...
MissKitten Posted March 24, 2014 Report Share Posted March 24, 2014 That's a shame. Looks like I'll be jumping straight back into the fray then, haha. And. Um. Yeah. Hi. *waves sheepishly* Quote Link to comment Share on other sites More sharing options...
flamebirde Posted March 25, 2014 Report Share Posted March 25, 2014 I've been waiting for a year for another mafia game... I think that the mafia era of Brainden has passed. "The fray", unfortunately, doesn't exist. Mafiamaniac does, though! Quote Link to comment Share on other sites More sharing options...
Magic_luver101 Posted March 30, 2014 Report Share Posted March 30, 2014 Hey I have a Mafia game I ran back in 2010 from Mafiamaniac. I was a short one Nightmare Before Christmas! I'm kind of interested in rerunning it. It's only a 7 player game so hopefully we could get all the slots filled. Is there any interest in it? Quote Link to comment Share on other sites More sharing options...
marksmanjay Posted March 30, 2014 Report Share Posted March 30, 2014 Great, Magic! There are probably quite a few people who are still just reading their emailed weekly digests, and I'm sure some of them would be willing to play. I certainly am! Quote Link to comment Share on other sites More sharing options...
Magic_luver101 Posted March 30, 2014 Report Share Posted March 30, 2014 I also have a second version I'm thinking of running with a few more characters but its not comply hashed out yet. But if this one goes will I'll run the second one. Quote Link to comment Share on other sites More sharing options...
Kikacat123 Posted June 28, 2014 Report Share Posted June 28, 2014 I am thinking of hosting a game of Asylum Mafia. Since this will be my first time to ever be a host, I would appreciate some input on whether I should change some things in my plan to make the game run more smoothly. As of now, these are the roles, powers and wincons: The Killers (baddies): Wincon: kill the Sane Homicidal Psychotic: Night kill (must agree with other baddie on whom to kill) Homicidal Maniac: same as HP The Sane: Wincon: lynch baddies, release Hypochondriac Asylum Guard: 3x lynch vote Psychologist: release player from asylum/Night save The Patients ("goodies"): Wincon: individual release from asylum Pyromaniac: block Schizophrenic: trap Multiple Personality Disorder sufferer: 2x Night role act Hallucinator: redirect Paranoiac: survive lynch/Night kill one time Compulsive Liar: can put one lie in the host's post each Day/Night cycle The Pretender (Indy): Wincon: stay alive in asylum until game ends Hypochondriac: role copy each Night Any tips, edits, or words of wisdom for a first-time host? Thanks! Quote Link to comment Share on other sites More sharing options...
flamebirde Posted June 28, 2014 Report Share Posted June 28, 2014 1. Only the Psychologist can release a person? Also, if the Psychologist releases a person, does he still get a save to use? 2. For the multiple personality role, "what does 2x night role act" mean? 3. For the Paranoiac, does this mean he can survive a lynch once and also have a kill once, or once he uses one of his powers the other one is gone? i.e. he is lynched but his ability saves him, can he still use his kill? 4. For the Killers (the baddies) does this mean they get 2 kills or one kill? Is there a NK carrier? 5. Do all Patients need to be released in order to end the game with a goodie win? What happens if the psychologist dies before all Patients are released? 6. Is there an OOA/OOP (an order of actions or an order of precedence)? i.e. what happens if the Pyromaniac blocks the Shizophrenic and the Schizophrenic traps the Pyromaniac? Which action goes through? 7. What happens if one of the Killers is killed during the night, not lynched? does the Sane wincon become impossible? 8. finally, what happens if the Hypochondriac copies either 1) the Asylum guard (daytime action) or 2) the Paranoiac? Sorry for asking so many questions, by the way. Quote Link to comment Share on other sites More sharing options...
Kikacat123 Posted June 28, 2014 Report Share Posted June 28, 2014 1. Only the Psychologist is capable of releasing a person, unless he dies before the Asylum Guard. In that case, the MPD sufferer takes over the Psychologist's role permanently. (If the Asylum Guard dies first, the MPD sufferer takes over the AG role). The Psychologist can only save once each Night and only release one person during each Day. 2. The MPD role can use two actions per Night (other than kill or save) such as blocking person X and trapping person Y. 3. What I meant for the Paranoiac was that if he was killed, either by Night kill or by lynch, he would not be removed from the game. In essence, he would survive one killing of his role. If, say, he was killed N2, he would get to live anyway, but if he was lynched again D4, he would die like normal. 4. The baddies must talk with one another and agree on one person to kill each night. If no consensus is reached, I will flip a coin to decide which of their targets dies. 5. Each individual Patient becomes a winner if they get released and don't die. It's not a team goal. For the second part, see #1. 6. The OOA is save>block>trap>kill>redirect. This does not apply to the Compulsive Liar or the Hypochondriac. 7. One killer cannot kill another killer. They will know who the other is, just as the Sane will know one another. 8. The Hypochondriac, just like the MPD sufferer, cannot copy either of the Sane. If he/she tries to copy the Paranoiac, he/she will appear to have been blocked. I hope this clears things up! Quote Link to comment Share on other sites More sharing options...
plasmid Posted June 29, 2014 Report Share Posted June 29, 2014 Do the Sane have BTSC? If one of the Sane is killed and MPD takes over that ability, does he join their BTSC and does his wincon also change to be the same as the Sanes? I'm guessing if they release a Patient or the Hypochondriac, the released player leaves the game. What happens if they try to release a baddie? Depending on those answers, I might PM you with an analysis of strategies and their consequences that I shouldn't really post in the thread. Quote Link to comment Share on other sites More sharing options...
Magic_luver101 Posted June 29, 2014 Report Share Posted June 29, 2014 (edited) Tonight was not going well for Flame he just couldn't seem to find his way home. Kika was popular tonight. Sandy Claws offered to walk her home and it’s a good thing he did. On the trip there they ran into troublesome some trio and a big old swarm of bugs. Day 2 ends at 8am on the 30th (I will be out late at Pride Fest tomorrow =D ) Edited June 29, 2014 by Magic_luver101 Quote Link to comment Share on other sites More sharing options...
Magic_luver101 Posted June 29, 2014 Report Share Posted June 29, 2014 I made a mistake ignore the above post T_T Quote Link to comment Share on other sites More sharing options...
Kikacat123 Posted June 29, 2014 Report Share Posted June 29, 2014 Do the Sane have BTSC? If one of the Sane is killed and MPD takes over that ability, does he join their BTSC and does his wincon also change to be the same as the Sanes? I'm guessing if they release a Patient or the Hypochondriac, the released player leaves the game. What happens if they try to release a baddie? Depending on those answers, I might PM you with an analysis of strategies and their consequences that I shouldn't really post in the thread. Yes, the Sane have BTSC. Yes also for the MPD. If a baddie is released, a loss for the Sane is guaranteed, but others such as the Indy and the goodies can still achieve their wincon until all baddies or all Sane die. Quote Link to comment Share on other sites More sharing options...
marksmanjay Posted June 30, 2014 Report Share Posted June 30, 2014 I'd play this, looks awesome. Nice to see that brainden mafia is starting to make a comeback. Quote Link to comment Share on other sites More sharing options...
flamebirde Posted June 30, 2014 Report Share Posted June 30, 2014 Good answers to all my questions! It's nice to see you thought this through. It seems good to me, but I'm in no way a reliable judge of this stuff. Quote Link to comment Share on other sites More sharing options...
Kikacat123 Posted June 30, 2014 Report Share Posted June 30, 2014 I'm glad you think it looks good. Stick around for signups pretty soon! Quote Link to comment Share on other sites More sharing options...
Yoruichi-san Posted July 1, 2014 Report Share Posted July 1, 2014 Do the Sane have BTSC? If one of the Sane is killed and MPD takes over that ability, does he join their BTSC and does his wincon also change to be the same as the Sanes? I'm guessing if they release a Patient or the Hypochondriac, the released player leaves the game. What happens if they try to release a baddie? Depending on those answers, I might PM you with an analysis of strategies and their consequences that I shouldn't really post in the thread. Yes, the Sane have BTSC. Yes also for the MPD. If a baddie is released, a loss for the Sane is guaranteed, but others such as the Indy and the goodies can still achieve their wincon until all baddies or all Sane die. If the MPD joins the Sane BTSC, do the baddies have to kill him too? I haven't looked at it too carefully, but at first glance it seems the baddies need some other abilities outside just the Night kill, a block/redirect/manipulate and maybe something that gathers information, since there is a good chance of a Sane/Innocent alliance. If you want me to be more specific, I can PM you like Plasmid. Quote Link to comment Share on other sites More sharing options...
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