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flamebirde last won the day on April 7

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About flamebirde

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  1. Westworld Mafia

    I didn't say anything because then I thought about the save's 50/50 to lose their vote the next day. When I went for the tie originally, I thought it would be a sure fire way to gain an advantage, but after the lynch I was left wondering about other possible vote manips. For the record, you had me fooled -- I figured Plasmid had to be a baddie considering everyone else had claimed, but then he claimed too and I saw the logic in his plan. I think Dolores may have been too powerful in the end. Having 2 different vote manips and a lynch save, on top of a kill and a save -- that rendered the baddie's vote manip practically useless in the endgame when roles were revealed. The "once per game" aspect of the actions never mattered because 1. I didn't use anything N1 and 2. The game was 2 nights long. The only way to neuter the role would be to block, which no sane person would do as discussed earlier (no one would use the block ability N1 for this exact reason: you might hit Dolores). But this may all be because of an inactive Indy: that was the only force opposing the goodies that could effectively counter a known Dolores (RID kill, and the block+save to a lesser extent).
  2. Westworld Mafia

    this was one of the situations I had wanted when I went for the tie. Sure, it let the baddie control the lynch, but if he used his vote manip there then in the endgame he would lose since I had both still hidden up my sleeve (of course, that all depended on whether or not I lived). The other option was that the tie went through and no one died, leading to more time for the goodies to figure out the game. That was a good play by Plasmid at the end; it clearly worked out. Congrats to him and to all the goodies! Also, rip Aura who died twice in two consecutive phases
  3. Westworld Mafia

    What's wrong with a d1 tie?
  4. Westworld Mafia

    Well, saying "I'm a goodie" is literally useless. This "tail end" stuff is more or less a solid claim, at least. no point in not claiming now; I'm Dolores.
  5. Westworld Mafia

    Bona, who did you claim?
  6. Westworld Mafia

    I'll go for it. place my vote on Bonanova. .
  7. Westworld Mafia

    On the other hand, we could go for a tie today. It's a guarantee that no one will be lynched, because the baddie won't waste his ODTG vote manipulation on D1 (if he does, then it just helps us with tomorrow's lynch).
  8. Westworld Mafia

    Well, either way I want to hear something from Phil/Aura 2.0, and apparently my vote on Bona isn't doing much good, so I'll vote Phil/Aura too. At least this way maybe we'll get some information.
  9. Westworld Mafia

    Her knowing her old role is quite abbot of an advantage with only seven roles; especially if (as stated above) she's actually the Indy or the baddie. On the other hand, better that than no player at all.
  10. Westworld Mafia

    Never implied that you weren't active. I know Bona, Nana, and Plas have played with Aura before (I'm pretty sure about Bona, but not certain; the other two have for sure). I don't know about the rest of the roster. Silence != vote block. I wanted to be sure. Generally a trap is block + save + can't be lynched + player can't talk + player can't vote. I needed to check if the other aspects of a typical trap were still present. re: Indy being invulnerable N1: you got me, I didn't read the OP closely enough. And yes, it would be ideal to kill the Indy now, but unless you have a good read, we can't do much. one more thing: could you do me a favor and change the colors of the votes so that each person has a different color? I would do it, but mobile makes it rather difficult.
  11. Westworld Mafia

    Well, this is interesting at least. Nana's claimed one of two roles, keeping herself from the RID but still somewhat clearing herself. We won't know if the Indy acted, but I wasn't blocked, so we know the Indy didn't act on me (or at least I know that; you guys have to trust me here). My bet is that the baddie is either Nana, Bona or Plas. Whoever it was had to be active and had to know that Aura is experienced/otherwise a good target. It's unlikely that it would be random, in my opinion. I'll vote Bona for now, just to get some conversation going. By by the way, is there any reason you said "Never vote for the person who's voting for you" and then immediately did just that? Of course, we could have gotten ridiculously lucky and Aura was the Indy. But that's obviously pretty unlikely.
  12. Westworld Mafia

    The only two people who should act tonight are the save and the spy (Cementine and Maeve).
  13. Westworld Mafia

    Present! Also, keep in mind that (barring any saves) if we mislynch day 1 then day 2 will be a 2v1v1, with the Indy likely trapping himself, with the baddie and 2 goodies active in the lynch. The baddie will then remove one vote for himself, making the game 1 goodie vs 1 Indy leading to a RID kill N2 ending the game with a Indy win. this can be avoided if the baddie doesn't remove a vote D2, but as he has no incentive either way (in both cases, he dies) then there's no way to tell. Generally, though, and Indy win is more preferable than a goodie win for the informed minority. and, of course, this all depends on everyone knowing everything. To avoid this scenario where goodies cannot win, Hector should pick N2 kill and should target his best guess for the baddie N2 (since Indy will likely selftrap). Lastly, this is pretty unlikely because the goodies have vote manips too, among a lynch save and other such backup tools. But, should Dolores die, this is our best option. Questions: Does the Indy's trap stop the target from being able to vote? Do RID/NK/goodie kills happen simultaneously? i.e. If Dr. ford targets Hector for a kill, do both die (if no one else interferes)?
  14. Westworld Mafia Signups

    Since I got offed in Elemental Chaos... put me in, coach!
  15. Thinking of a Number

    Mind explaining how exactly the answer counts as a number? I still don't get it.