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Everything posted by Molly Mae
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I wouldn't show them too much pity--if they're good sharpeners then they make good tips...
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Sorry...weekends haven't been kind to me lately.
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I once shot a man for insulting my father. I once shot a man for insulting my brother. I once shot a man for insulting my son. But never in my life did I ever shoot a man for... STMLOA.
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Day 8: MikeD vs Hirk MikeD swings and strikes Hirk, dealing 5 points of damage (9/15). Hirk retaliates and misses (25/25). MikeD's second attack is low, but Hirk defends it gracefully. Hirk vs MikeD MikeD attacks first again, and swings a powerful blow that's absorbed by Hirk's armour (9/15). Hirk's counter lands hard, doing 6 points of damage (19/25). MikeD's second strike brutally destroys Hirk for 10 damage. Hirk has died... Panther vs MikeD MikeD swings 5 times! Blocked, blocked! 1 damage! 1 damage! A strong last blow delivers 4 damage! (22/30). Panther's attack misses. MikeD's next five attacks: Blocked! Missed! Blocked! Blocked! Blocked! Panther's second attack misses. 1. MikeD (24/25) 2. Panther (27/30) EDIT: Updating incorrect Max HPs. Send me your stuff.
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When the feds wanted satisfaction, doctor, you took initiative.
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The Witch's Epigraph, Chapter Two: The Helix and the Rose
Molly Mae replied to WitchOfSecrets's question in New Logic/Math Puzzles
Not even the slightest. I had almost a page and a half of "Why the Story Must Take Place in Manhattan" drafted. And it's all been cut apart by a single red truth... -
Last week, a piemaker sold a batch of pies whose fruit was spoiled. When the pies were returned, the pieman inspected the contents and furiously drove to see his providers--three local farmers. After much yelling, there was no resolution because.... TCOTIWD
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The Witch's Epigraph, Chapter Two: The Helix and the Rose
Molly Mae replied to WitchOfSecrets's question in New Logic/Math Puzzles
@Y-San: I'm going to be taking a back seat for the remainder of this game. I would like to point out (as nobody has yet), 1979 was the combination to one of the safes in the Room of Six Locks. We also know from previous Red (not in a duel) that not all of the safes were literal safes. -
Outside Where I Shot Dog! Yes! We Shot! (The woman was Russian)
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Aaryan vs Hirkala Aaryan swings and strikes Hirkala, doing 2 points of damage (13/15). Hirkala counters with a swift blow to the head, doing 10 damage (6/30). Aaryan attacks again, doing 4 damage (9/15). MikeD vs Aaryan MikeD takes his turn and strikes out at Aaryan, hoping to end the common enemy--he swings and strikes for 5 damage (1/30). Aaryan, like the Empire, strikes back, but MikeD comfortably defends the blow (20/20). MikeD strikes again, ending Aaryan with a crushing 10 points of damage. Aaryan is dead. Hirk vs Aaryan Hirk cannot attack Aaryan's ghost! Panther vs Aaryan Panther cannot attack Aaryan's ghost! 1. MikeD (20/20) 2. Panther (23/25) 3. Hirkala (14/15) Day 8 begins now.
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Celebrity Interview I. The writer
Molly Mae replied to bonanova's question in New Logic/Math Puzzles
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Day 6: Hirkala vs Aaryan Hirkala takes the first swing and strikes Aaryan, doing 5 damage (16/30). Aaryan counters with a blow that Hirk deflects (15/15). Hirk strikes again, but misses Aaryan. Aaryan's counter hits Hirk for 2 points of damage (13/15). Aaryan vs Panther Aaryan strikes thrice, miss, deflection, hit! Panther takes 1 point of damage (16/25). Panther 's counter attack misses (16/30). MikeD vs Aaryan MikeD swings early and connects hard, doing 10 points of damage (6/30). Aaryan's counter is quickly blocked (20/20). MikeD swings a second time, but fails to connect. Aaryan counters again and lands a blow that does 3 damage (17/20). Panther vs Aaryan Panther squares off against Aaryan--but Aaryan attacks first, second, third! His first blow lands low, doing 1 point of damage (15/25). His second blow hits Panther in the chest, doing 1 point of damage (14/25). The third blow strikes high and does 1 point of damage (13/25). Panther's counter misses (6/30). Aaryan lines up for the one-two-three, but Panther sees it coming and defends all three. Panther's last counter misses completely. Day 6 has ended! Please send me your stat choices and who you'll be attacking. I'll update our PM threads in a moment.
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Still waiting on one more person's choices, but here's some answers to your above questions: 1. The 2 coins is to prevent having an advantage from a low SPD by not having to fight someone who just died. 2. I have actually decided to incorporate special abilities into trophies--if you get a trophy, you get a special ability. You can choose to use any one special ability per day. More on those later. 3. I guess I kinda covered this in number 2. Abilities will be assigned to trophies based on the awesomeness of the ability compared to the difficulty in obtaining the trophy. Once a trophy has been earned by a player, it becomes public knowledge that a trophy was won. I don't know if I'll announce who won the trophy or how. Live means at a real table. I printed out some slips of paper (apparently I'm not permitted to attach .xlsx). Stats aren't necessarily public, but purchases are. You can determine anyone's STR or DEF based on dice rolls, so the method for determining hits and damage must be made public (initiative, too). It actually went really well--we played about 5 games, tested some of the mechanics more in-depth, and determined certain flaws and things we don't like. The next game might see changes to the way SPD is used for determining the number of times you attack. Stat points will likely be the same (start with 3, get 1 per day). The few times we played with 5+2 went way too quick (and I actually eliminated 3 people in 2 days). After this game, though, I will publish the way the different stats are used.
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The Witch's Epigraph, Chapter Two: The Helix and the Rose
Molly Mae replied to WitchOfSecrets's question in New Logic/Math Puzzles
This duel is actually over and we have reasonable enough evidence to determine that Fanshawe was as such. -
Hey, folks. I'm popping in for a mid-day "What's up" to ask some opinions. I've already drafted some new rules for round two, which I will be hosting (unless someone seriously wants to host, in which case I can publish the rules). What I'm looking for are new items to add, maybe some special abilities to choose from, any general suggestions. The official "Other Rules" section for round two is posted in the spoiler below. Also, I'm going to be trying this game out live tonight without a host. Would anyone be opposed to knowing how STR, DEF, and SPD work? I don't actually think that there's any reason to keep it a secret.
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I try to do these quickly in my spare time, so if you happen to see any simple addition or subtraction mistakes (or damage I didn't count), let me know. Aaryan vs MikeD Aaryan and MikeD square off. MikeD makes the first swing--a powerful blow that knocks Aaryan down and does 7 damage (18/25). Aaryan rolls as he hits the ground and moves right into a counter attack that MikeD parries (20/20). MikeD swings again, landing a blow that does 3 damage (15/25). Aaryan turns with the blow and attacks with one of his own, striking MikeD for 5 damage (15/20). MikeD vs Aaryan In a reconstruction of the previous battle, Aaryan swings first landing a powerful blow to MikeD's torso, doing 5 damage (10/20). MikeD counters, but not at full balance--he strikes Aaryan's leg for 3 damage (12/25). Aaryan's counter strikes MikeD's arm for 3 damage (7/20). MikeD takes his final opportunity to swing and strikes Aaryan for 3 points of damage (9/25). Hirkala vs Aaryan Aaryan strikes early, barely hitting Hirk who tried to block--Hirk takes a point of damage (12/15). Hirk's counter looks solid and lands right on top of Aaryan, who catches it with his hand and pushes Hirk's attack sideways (9/25). Aaryan takes the opportunity to attack Hirk's open chest, but Hirk lets his armour absorb the impact (12/15). Aaryan attacks again, but this time Hirk's overconfidence gets him slashed for 3 damage (9/15). Hirk's final attack isn't even really an attack, since it misses absolutely everything. Panther vs Aaryan Aaryan strikes early in a quick one, two, three--the first only evokes laughter from Panther (13/25). The second actually lands a blow, doing a point of damage (12/25). The last comes down harder, doing 2 points of damage (10/25). Panther strikes back, doing 1 point of damage (8/25). Again Aaryan lines up for his signature one-two-three. The first again evokes laughter, the second hits the ground near Panther's right foot, the last has no chance of ever harming Panther. 1. MikeD (20/20) 2. Panther (17/25) 3. Aaryan (16/25) 4. Hirkala (15/15) Today, you regenerated 7 points of damage. Tomorrow and all subsequent days, you will regenerate 5 points of damage. Depending on how Day 6 goes, I might add the changes from the previous post (2 stat points and 5 coins per day).
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Fab and Shake got it. Thanks for playing.
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The Witch's Epigraph, Chapter Two: The Helix and the Rose
Molly Mae replied to WitchOfSecrets's question in New Logic/Math Puzzles