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Beggar


unreality
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let me start if off with the Beggar I just came up with: (it's an expansion of the 5-day winner idea)

* Beggar - gets 1 gold Phoenix Crown every day. When the Beggar has 5 Phoenix Crowns, he has enough money to pack up and move to the tropics (ie, he wins). However, the Beggar can exchange a Phoenix Crown for 5 role identities, which he can use to his advantage in lynchings and stuff to try to prolong the game. The Beggar can also exchange a Phoenix Crown to kill that night

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uhh, no, why would they? the Leopard is an independent character

Might be interesting, their cover is blown with the hackers, but not the BrainDenzians. They have similar goals to the hackers, apart from the fact the hackers also want the leopard out of the system. Has drawbacks and advantages the leopard/remaining hackers may have to lie to each other in BTSC to gain the upper hand.

l33t discovers Bill is the firewall

l33t is leopardised

the spammer and flamer tell him that Ann is the firewall to eliminate one of the other characters

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A themed Mafia game I made up:

Brainden Mafia: The Inv4sion of Teh Hax0rz!!!!!!!!!1111

Hackers (3) - hack one account each night to lock that person out of Brainden. Win when everyone but themselves have been hacked

Braindenizens (8) - vote to ban one person each day. Don't stop until all Hackers (and Leopard) are banned

Wild-but-Spotless Leopard (1) - a free radical who "leopardizes" someone each night. The Leopard then assumes that person's role in case of a L33t or Scav Hunter check. The Leopard wins when he/she leopardizes the Admin, then the Admin dies and Leopard disappears from Brainden. If Leopard picks the Admin while the Firewall is still alive, the Leopard is informed and gets to pick someone else (cannot leopardize Admin til Firewall is dead)

HACKERS:

* L33t - the leader hacker. Can break into one person's account each night and discover their role

* Flamer - enjoys starting flame wars [no ability]

* Spammer - enjoys spreading nonsense posts [no ability]

BRAINDENIZENS:

* Admin - can ban one person by himself/herself each night except the 1st. Vulernable to banning, but cannot be hacked at night until Firewall dies

* Moderators (2) - each pick one person at night. That person cannot be hacked during that night only. The Moderators can communicate with one another

* Scav Hunter - can learn one person's identity each night

* VIPs (2) - their votes secretly count as x2. They can communicate with one another

* Firewall - Admin cannot be hacked while the Firewall is alive

* Noob - doesn't know what's going on first, but learns as he/she plays. If a Braindenizen is lynched (voted to be banned by the group), the Noob may choose to take over that person's role ability. If checked by the Scav Hunter or L33t, the Noob will always appear as just "Noob", despite what role they have taken on

Dude, that is freaking awesome. I would so play in that game. :D

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the Leopard can't kill anyone except the Admin. So if they want the Firewall out of the way, they have to get them lynched or wait til the Hackers kill it. Your idea is interesting though... wouldn't play this game for real lol, but if so I would def consider your idea

back to Mafia VII, I thought of an idea for an Independent- the Blackguard. They have a list of 7 people who they know are Mafia and other Independents, and they can defend one of these people each night. Or something. But anyway, Mercenary is way better

updating game rules btw:

added 'Game Rules' at the bottom

Mafia VII

Takes place in a remote village...

Factions:

* Independent (3)

* Mafia (5)

* Townsfolk (10)

Independent:

* Alpha Werewolf - [knows who Slayer is] bites one person each night to "infect" them with lycanthropy. The new Werewolf can almost always still use their Townsfolk role ability, but is now sided with the Alpha Werewolf, and all Werewolves have BTSC. The Alpha Werewolf can only bite and infect Townsfolk, so if he/she picks a non-Townsfolk role (Mafia, Cypher, Mercenary), he/she is informed and can attempt to bite someone else (all the AW is told is that the person is not a Townsfolk). If the Alpha Werewolf is lynched, all living Werewolves die too, but if the Alpha Werewolf dies at night, a new Werewolf is picked randomly to become the Alpha Werewolf. The Werewolves win when 4 or more Werewolves are alive, including the Alpha Werewolf

* Cypher - [knows who CA is] the Cypher is a serial killer who leaves a mathematical code to his/her next victim. The Cypher chooses his/her kill each night for the following night, so on the first night there is no kill, but there is still a code for the 2nd night victim. And on the 2nd night, the Cypher picks the victim for the 3rd night, etc. The code is uniform throughout. The Cypher is invincible to werewolf bites as well as normal death, the only way they can die (at first) is being caught by the Cryptanylist. The Cryptanylist, or CA, is a Townsfolk-sided code-breaker who picks one person each night (except the 1st) whom they think is the Cypher's victim for that night. If the CA is correct, the Cypher is caught and killed. If the CA dies, the Cypher becomes vulnerable to normal death, but still cannot be bitten by the Alpha Werewolf. The Cypher wins if he/she is still alive and killing when another faction wins, ie, they win together

* Mercenary - the Mercenary has been hired to take out a specific person with a lynching. The person, or 'target', is random from the list of all other roles except Alpha Werewolf, the Don and the Cypher. The Mercenary knows the role of the target. If the Mercenary's target is killed by the Mafia, the Mercenary joins the Mafia, and if the Mercenary's target is killed by the Vigilante, Slayer, or Firework Maker, the Mercenary joins the Townsfolk. If the Cypher kills the target, the Mercenary can choose to work for the Mafia OR the Townsfolk OR to be assigned a new lynch target

Mafia:

* Don - the leader of the Mafia group. If checked by the Spy, is seen as a random non-Werewolf Townsfolk role from the 9 non-Spy roles

* Consigliere - the personal adviser to the Don. Picks one person each night and collects data on them via contacts, learning their role (including if they are a Werewolf or not). If the Don dies, the Consigliere takes over as head of the Mafia, having both the Don's ability and the Consigliere's original ability

* Hitman - one of the most skilled hitmen in the Mafia's arsenal. Kills anyone that visits him/her at night (Spy, Medic, Herbalist, Slayer, Mountaineer, but NOT CA or Tourist) or, in the case of the Vigilante, there is a 50-50 chance who wins the fight (Hitman or Vigilante). If Cypher visits the Hitman while the CA is still alive (and the Cypher is thus invincible), the Hitman is killed. However, if the CA is dead and the Cypher goes after the Hitman, the Hitman kills the Cypher

* Bankroller - controls the Mafia's finances as well as its legitimate businesses. Everyone knows who the Bankroller is from the getgo, and thus the Bankroller is sort of the spokesperson for the Mafia, but if the Bankroller is lynched, he/she can pick anyone to kill in the lynching if the Hitman is still alive

* Framer - can frame someone each day. If the Spy picks that person the following night, the Spy is told 'Framer'. Nobody is informed if/when a framing takes place or who was framed

Townsfolk:

* Spy - spies on one person each night and gets their exact role (except in the special case of the Don), including Werewolf role if they've been bitten

* Medic - an unofficial doctor who prowls around the village at night. The Medic can save two people each night (from death only, not from werewolf bites), with no restrictions on who EXCEPT for the fact that the Spy is too elusive to protect while snooping someone. If the Spy decides not to spy on someone, they are savable by the Medic

* Herbalist - can cure lyncanthropy, but only if done within minutes of the bite, and thus each night the Herbalist can pick one person to save from the Alpha Werewolf's bite

* Slayer - picks one person each night except the first night. If the person is a Werewolf, they are slain. The Slayer cannot be bitten by the Alpha Werewolf

* Vigilante - kills one person each night except the first night

* Firework Maker - lives in a house full of explosives and gunpowder. If the Mafia or Alpha Werewolf or Cypher visits, they see it and may retreat, OR keep going, but with a 1/2 chance of the person (either Alpha Werewolf or Hitman or Cypher) being blown up. If Hitman is already dead, a random living Mafioso is picked instead. If there is no explosion, the Firework Maker is killed or bitten as normal, but if there is an explosion (1/2 chance), there is a 2/3 chance the Firework Maker will die in it. During the day, the Firework Maker picks someone. If that person is the Framer, the Framer's frame is not successful, and both the Spy and the Mafia are notified (but not the Firework Maker). The Firework Maker can pick the same person two days in a row if he/she wishes

* Mayor - the acting Mayor of the small village has a few privileges. First, his/her vote secretly counts as 2, and secondly, if the Mayor is lynched, his/her role is revealed but he/she does not die

* Tourist - the only person with a laptop or internet connection in this mountain village. The Tourist was just here for the getaway and nice views when the troubles began, and just wants to get back home. Unfortunately, they're stranded here and must help the Townsfolk. Each day, the Tourist can look someone up on their laptop, and learns their werewolf status (bitten or not bitten), but the data is also sent to the Cypher, who has hacked the Tourist's computer. Also [link to third Independent role]

* Mountaineer - the Mountaineer likes to go on late-night hiking trips, and can pick one person to take with him/her. The picked person is immune from being killed or bitten, but they cannot perform any night action. The Spy can still spy on them, and if the chosen person is the Don, the Don's true identity is revealed to the Spy. If the Mountaineer picked the last Mafioso, there is no Mafia kill. If they picked the Alpha Werewolf, the Alpha Werewolf bites the Mountaineer as the bite for that night. Once the Mountaineer has taken someone on a climb, they cannot do it again

* Cryptanylist - the Cryptanylist, or CA, is an expert code-breaker whose goal is to crack the Cypher's code and figure out the serial killer's next victim. Each night, except the first, the CA picks someone who they think will be the Cypher's victim. The CA must give me some logical reasoning to prove it's not just a random guess, and if they are correct, the Cypher is caught and killed. The Cryptanylist can choose themselves

There are names for when a Townsfolk gets bitten and turns into a Werewolf:

* the Spy becomes the Prowler [can still use Spy ability]

* the Medic becomes the Guard Dog [can still use Medic's ability]

* the Herbalist becomes the Stray [new ability: votes count secretly x2]

* the Vigilante becomes the Rabid Attacker [can still kill]

* the Firework Maker becomes the Firework Wolf [keeps abilities]

* the Mayor becomes the Prime [keeps abilities]

* the Tourist becomes the Snarler [probably keeps abilities, not sure]

* the Mountaineer becomes the Kidnapper [keeps ability]

* the Cryptanylist becomes the Bloodhound [keeps ability]

* Game Rules *

> Days are 36 hours long, always and exactly. Even if the host isn't there, the voting/discussion ends at that time. Anyone who hasn't participated (by discussing, voting, taking part, etc) will be replaced, or if that isn't possible, killed

> Nights are a MAXIMUM of 18 hours long, though if I get the necessary night information in sooner, the night can end sooner. I may end up getting on and checking after the 18 hour 'maximum', and I will accept any night PMs after the deadline too, it doesn't matter, though it's a risky one if you can only get the PM in after the deadline. Anyway, when I start writing the night post, any night actions I don't have in will not be executed

> When you die, you have one 'ghost-post' in gray to make, but it CANNOT reveal any information or hint at anything or relate to the game, it must be entirely off-topic

> Nonsense posters will be warned and then punished :D Don't spam the thread

> Rules are rules, so don't complain. Also keep in mind that Mafia is a game of elimination, and dying is part of it

> The roles will be determined completely randomly, so don't bias

> There will be no hints or extra clues other than the information given

> Have fun :D

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A themed Mafia game I made up:

Brainden Mafia: The Inv4sion of Teh Hax0rz!!!!!!!!!1111

Hackers (3) - hack one account each night to lock that person out of Brainden. Win when everyone but themselves have been hacked

Braindenizens (8) - vote to ban one person each day. Don't stop until all Hackers (and Leopard) are banned

Wild-but-Spotless Leopard (1) - a free radical who "leopardizes" someone each night. The Leopard then assumes that person's role in case of a L33t or Scav Hunter check. The Leopard wins when he/she leopardizes the Admin, then the Admin dies and Leopard disappears from Brainden. If Leopard picks the Admin while the Firewall is still alive, the Leopard is informed and gets to pick someone else (cannot leopardize Admin til Firewall is dead)

HACKERS:

* L33t - the leader hacker. Can break into one person's account each night and discover their role

* Flamer - enjoys starting flame wars [no ability]

* Spammer - enjoys spreading nonsense posts [no ability]

BRAINDENIZENS:

* Admin - can ban one person by himself/herself each night except the 1st. Vulernable to banning, but cannot be hacked at night until Firewall dies

* Moderators (2) - each pick one person at night. That person cannot be hacked during that night only. The Moderators can communicate with one another

* Scav Hunter - can learn one person's identity each night

* VIPs (2) - their votes secretly count as x2. They can communicate with one another

* Firewall - Admin cannot be hacked while the Firewall is alive

* Noob - doesn't know what's going on first, but learns as he/she plays. If a Braindenizen is lynched (voted to be banned by the group), the Noob may choose to take over that person's role ability. If checked by the Scav Hunter or L33t, the Noob will always appear as just "Noob", despite what role they have taken on

I've made another themed game :P Simpler, and kinda different, actually

Mafia: DEFCON-2

The US is in a state of DEFCON-2, and 20 of the most skilled and experienced generals, Joint Chiefs and commanders are gathered in a secret military meeting room to discuss the state of affairs.

One among the 20 is a Traitor: a Traitor selling out to the country causing the DEFCON-2. This Traitor is, in actuality, the only source of the DEFCON-2 alert. He/she must die and peace will be restorable.

The meeting is split into two periods: Discussion and Snack Breaks. During the Snack Breaks, the Traitor can kill one other General. The Traitor also has one and only one grenade, which can be used instead of a kill. The grenade kills 3 people, but the people must be in close proximity to the Traitor - ie, all of them within 6 up and 6 down from the Traitor on the roster of names, wrapping around. The grenade is a smart choice at the end of the game, otherwise the Traitor cannot win at the end unless the grenade is used to finish them off.

The Traitor's goal is to kill everyone but himself/herself.

During the Discussion periods, the Generals decide one person among themselves to die. The Generals have no special abilities

There is actually 1 Traitor, 18 Generals, and 1 other person who is allied with the Generals: the Bodyguard. The Bodyguard can choose one person each night, and if the Traitor goes after that person, there is a 1/10 chance the Bodyguard will kill the Traitor, a 3/10 chance the Bodyguard will take the bullet and die for the General, and a 6/10 chance that the Bodyguard will be able to get himself/herself and the targeted General out of harms way

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Haha...now that Unreality says he's going to leave BD for awhile, it seems the ideas just come pouring out...;P

Anyways, I had an idea for a Mafia-like coalitions game:

There are three teams (of the same size initially). On each team there is one Smiter (no, he doesn't use life-tap ;P). The members of each team know each other but they don't know who the Smiter is and who the members of the other teams are. The three Smiters know each other and can't kill each other. Each Smiter picks a person to kill each night. In the day, all the players vote to lynch some one. The team of the last man (or woman, of course :P) standing wins.

So basically no team has a majority by themselves, so they will have to form coalitions...but no one team wants to make another team too powerful by allowing them a majority, so they have to figure out members of the other teams and try to keep them balanced and try to manipulate others into letting them become powerful...

I dunno, guess other roles could be added, but I would like to see how it turns out with just the basics...

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hmmm, so the Smiters act as spokespeople, since everyone playing would know who all 3 Smiters are as soon as the game started. So two Smiters could team up and everyone except the unlucky team would go after the unlucky Smiter and kill them via lynching or whatever, then just 1:1 war. Hmm- I'm not so sure it'd work, but it's a cool idea :D Maybe..

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changed Mountaineer, Tourist, Tourist-Werewolf info

Mafia VII

Takes place in a remote village...

Factions:

* Independent (3)

* Mafia (5)

* Townsfolk (10)

Independent:

* Alpha Werewolf - [knows who Slayer is] bites one person each night to "infect" them with lycanthropy. The new Werewolf can almost always still use their Townsfolk role ability, but is now sided with the Alpha Werewolf, and all Werewolves have BTSC. The Alpha Werewolf can only bite and infect Townsfolk, so if he/she picks a non-Townsfolk role (Mafia, Cypher, Mercenary), he/she is informed and can attempt to bite someone else (all the AW is told is that the person is not a Townsfolk). If the Alpha Werewolf is lynched, all living Werewolves die too, but if the Alpha Werewolf dies at night, a new Werewolf is picked randomly to become the Alpha Werewolf. The Werewolves win when 4 or more Werewolves are alive, including the Alpha Werewolf

* Cypher - [knows who CA is] the Cypher is a serial killer who leaves a mathematical code to his/her next victim. The Cypher chooses his/her kill each night for the following night, so on the first night there is no kill, but there is still a code for the 2nd night victim. And on the 2nd night, the Cypher picks the victim for the 3rd night, etc. The code is uniform throughout. The Cypher is invincible to werewolf bites as well as normal death, the only way they can die (at first) is being caught by the Cryptanylist. The Cryptanylist, or CA, is a Townsfolk-sided code-breaker who picks one person each night (except the 1st) whom they think is the Cypher's victim for that night. If the CA is correct, the Cypher is caught and killed. If the CA dies, the Cypher becomes vulnerable to normal death, but still cannot be bitten by the Alpha Werewolf. The Cypher wins if he/she is still alive and killing when another faction wins, ie, they win together

* Mercenary - the Mercenary has been hired to take out a specific person with a lynching. The person, or 'target', is random from the list of all other roles except Alpha Werewolf, the Don and the Cypher. The Mercenary knows the role of the target. If the Mercenary's target is killed by the Mafia, the Mercenary joins the Mafia, and if the Mercenary's target is killed by the Vigilante, Slayer, or Firework Maker, the Mercenary joins the Townsfolk. If the Cypher kills the target, the Mercenary can choose to work for the Mafia OR the Townsfolk OR to be assigned a new lynch target

Mafia:

* Don - the leader of the Mafia group. If checked by the Spy, is seen as a random non-Werewolf Townsfolk role from the 9 non-Spy roles

* Consigliere - the personal adviser to the Don. Picks one person each night and collects data on them via contacts, learning their role (including if they are a Werewolf or not). If the Don dies, the Consigliere takes over as head of the Mafia, having both the Don's ability and the Consigliere's original ability

* Hitman - one of the most skilled hitmen in the Mafia's arsenal. Kills anyone that visits him/her at night (Spy, Medic, Herbalist, Slayer, Mountaineer, but NOT CA or Tourist) or, in the case of the Vigilante, there is a 50-50 chance who wins the fight (Hitman or Vigilante). If Cypher visits the Hitman while the CA is still alive (and the Cypher is thus invincible), the Hitman is killed. However, if the CA is dead and the Cypher goes after the Hitman, the Hitman kills the Cypher

* Bankroller - controls the Mafia's finances as well as its legitimate businesses. Everyone knows who the Bankroller is from the getgo, and thus the Bankroller is sort of the spokesperson for the Mafia, but if the Bankroller is lynched, he/she can pick anyone to kill in the lynching if the Hitman is still alive

* Framer - can frame someone each day. If the Spy picks that person the following night, the Spy is told 'Framer'. Nobody is informed if/when a framing takes place or who was framed

Townsfolk:

* Spy - spies on one person each night and gets their exact role (except in the special case of the Don), including Werewolf role if they've been bitten

* Medic - an unofficial doctor who prowls around the village at night. The Medic can save two people each night (from death only, not from werewolf bites), with no restrictions on who EXCEPT for the fact that the Spy is too elusive to protect while snooping someone. If the Spy decides not to spy on someone, they are savable by the Medic

* Herbalist - can cure lyncanthropy, but only if done within minutes of the bite, and thus each night the Herbalist can pick one person to save from the Alpha Werewolf's bite

* Slayer - picks one person each night except the first night. If the person is a Werewolf, they are slain. The Slayer cannot be bitten by the Alpha Werewolf

* Vigilante - kills one person each night except the first night

* Firework Maker - lives in a house full of explosives and gunpowder. If the Mafia or Alpha Werewolf or Cypher visits, they see it and may retreat, OR keep going, but with a 1/2 chance of the person (either Alpha Werewolf or Hitman or Cypher) being blown up. If Hitman is already dead, a random living Mafioso is picked instead. If there is no explosion, the Firework Maker is killed or bitten as normal, but if there is an explosion (1/2 chance), there is a 2/3 chance the Firework Maker will die in it. During the day, the Firework Maker picks someone. If that person is the Framer, the Framer's frame is not successful, and both the Spy and the Mafia are notified (but not the Firework Maker). The Firework Maker can pick the same person two days in a row if he/she wishes

* Mayor - the acting Mayor of the small village has a few privileges. First, his/her vote secretly counts as 2, and secondly, if the Mayor is lynched, his/her role is revealed but he/she does not die

* Tourist - the only person with a laptop or internet connection in this mountain village. The Tourist was just here for the getaway and nice views when the troubles began, and just wants to get back home. Unfortunately, they're stranded here and must help the Townsfolk. Each day, the Tourist can look someone up on their laptop, and learns their werewolf status (bitten or not bitten), but the data is also sent to the Cypher, who has hacked the Tourist's computer. Also, if the person picked is the lynch target of the Mercenary, the Tourist is informed (and so is the Cypher of course)

* Mountaineer - [knows who Medic is] the Mountaineer likes to go on late-night hiking trips, and can pick one person to take with him/her. The picked person is immune from being killed or bitten, but they cannot perform any night action. The Spy can still spy on them, and if the chosen person is the Don, the Don's true identity is revealed to the Spy. If the Mountaineer picked the last Mafioso, there is no Mafia kill. If they picked the Alpha Werewolf, the Alpha Werewolf bites the Mountaineer as the bite for that night. Once the Mountaineer has taken someone on a climb, they cannot do it again

* Cryptanylist - the Cryptanylist, or CA, is an expert code-breaker whose goal is to crack the Cypher's code and figure out the serial killer's next victim. Each night, except the first, the CA picks someone who they think will be the Cypher's victim. The CA must give me some logical reasoning to prove it's not just a random guess, and if they are correct, the Cypher is caught and killed. The Cryptanylist can choose themselves

There are names for when a Townsfolk gets bitten and turns into a Werewolf:

* the Spy becomes the Prowler [can still use Spy ability]

* the Medic becomes the Guard Dog [can still use Medic's ability]

* the Herbalist becomes the Stray [new ability: votes count secretly x2]

* the Vigilante becomes the Rabid Attacker [can still kill]

* the Firework Maker becomes the Firework Wolf [keeps abilities]

* the Mayor becomes the Prime [keeps abilities]

* the Tourist becomes the Retriever [only keeps Mercenary-check ability]

* the Mountaineer becomes the Kidnapper [keeps ability]

* the Cryptanylist becomes the Bloodhound [keeps ability]

* Game Rules *

> Days are 36 hours long, always and exactly. Even if the host isn't there, the voting/discussion ends at that time. Anyone who hasn't participated (by discussing, voting, taking part, etc) will be replaced, or if that isn't possible, killed

> Nights are a MAXIMUM of 18 hours long, though if I get the necessary night information in sooner, the night can end sooner. I may end up getting on and checking after the 18 hour 'maximum', and I will accept any night PMs after the deadline too, it doesn't matter, though it's a risky one if you can only get the PM in after the deadline. Anyway, when I start writing the night post, any night actions I don't have in will not be executed

> When you die, you have one 'ghost-post' in gray to make, but it CANNOT reveal any information or hint at anything or relate to the game, it must be entirely off-topic

> Nonsense posters will be warned and then punished :D Don't spam the thread

> Rules are rules, so don't complain. Also keep in mind that Mafia is a game of elimination, and dying is part of it

> The roles will be determined completely randomly, so don't bias

> There will be no hints or extra clues other than the information given

> Have fun :D

what do you think of the Tourist? The current ability is not necessarily the final one, I'm definitely open to suggestions or ideas about what to make it

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hmmm, so the Smiters act as spokespeople, since everyone playing would know who all 3 Smiters are as soon as the game started. So two Smiters could team up and everyone except the unlucky team would go after the unlucky Smiter and kill them via lynching or whatever, then just 1:1 war. Hmm- I'm not so sure it'd work, but it's a cool idea :D Maybe..

No, the Smiters are on different teams...if one Smiter comes out then the other two teams will form a coalition to lynch him/her, since they gain a significant advantage for their teams if the third team cannot kill at night...so no Smiter would want to come out...they don't know who the Smiters are on each team...they just know there is one on their team...

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Haha...now that Unreality says he's going to leave BD for awhile, it seems the ideas just come pouring out...;P

Anyways, I had an idea for a Mafia-like coalitions game:

There are three teams (of the same size initially). On each team there is one Smiter (no, he doesn't use life-tap ;P). The members of each team know each other but they don't know who the Smiter is and who the members of the other teams are. The three Smiters know each other and can't kill each other. Each Smiter picks a person to kill each night. In the day, all the players vote to lynch some one. The team of the last man (or woman, of course :P) standing wins.

So basically no team has a majority by themselves, so they will have to form coalitions...but no one team wants to make another team too powerful by allowing them a majority, so they have to figure out members of the other teams and try to keep them balanced and try to manipulate others into letting them become powerful...

I dunno, guess other roles could be added, but I would like to see how it turns out with just the basics...

I'm guessing that members of a team can't communicate in secret; that would sort of defeat the purpose. I think that's what UR was thinking. If they could, then they would know who the Smiter is and since the Smiter knows the other Smiters, everyone would know who the Smiters are immediately. I don't think that point was made clear.

In any case, it definitely seems interesting and I might be willing to participate in such an experiment (when there isn't a Mafia(esque) game going on of course. :P )

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A Lot of catching up for me to do ... tonnes and tonnes of reading materials .... :P

BTW .... Congrats Unrealty for a well planned Yak Hunt ... and a warm welcome to YS as the new host of M4F14 - VII

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actually hers isn't Mafia VII i don't think- that's what I was planning for some later time, with the Alpha Werewolf and whatnot. Hers is 'M4F14' ;D It's waaaay in the future and like a different storyline, kinda like mini-LOST-mafia ;D (except that wasn't in the future lol) or Sinistral's pirate mafia (if that is played)

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A Lot of catching up for me to do ... tonnes and tonnes of reading materials .... :P

BTW .... Congrats Unrealty for a well planned Yak Hunt ... and a warm welcome to YS as the new host of M4F14 - VII

is the yak hunt over? I didnt get a chance to try it. You know how life is...can you say hangover?

Wait you are underage so just forget what I said. :P

So what was the yak hunt like?

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OMG, I must be dreaming cuz the real M4f14 must have started by now. Back to bed I guess.

EDIT: No I guess I was wrong and am really awake.

GreyCells, you know we can't have a game without you. I was positive you would not be too long and saw your name last night. Welcome back.

LIS, the last time I drank coffee I became sick. I doubt I will have it again. I love beer (bier). I could try to sleep afternoons but it throws me off too much with the phone calls etc.

I simply cannot find the game thread? :(:(:(:(:(

Edited by akaslickster
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36hrs is entirely too long for a day cycle. 24hrs allows for everyone in the world to get on and check the thread. You cannot prevent the fact that there will be people who are in bed during the last few crunch hours before the lynch post. It is an inevitable fact.

Lets assume that crunch time is the last 8hrs before the lynch post, heck, lets call it 12 for argument's sake. There has been no extra posting going on during the hours prior to the crunch time, in fact, it may be safe to assume that there has been even less because there's no reason for many time zone to bother saying anything on the first 12hrs of their daytime cycle.

The only thing that a 36hr day does is bring the game to a screeching halt until crunch time. There has been about half the amount of conversation in the 24hrs prior to the 36hr crunch time as their was in the 12hrs during the 24hr cycle.

There has also been less talk during the actual crunch time, no one bothers to post much. Since the requirement guidelines for being considered as "active" has been cut by 33%, the people that want to lay low, are pretty much able to not even bother to participate.

About 89hrs has passed since M4F14 began, and in that time there has been 459 posts.

After about 89 hours has passed in Mafia VI, there were 721 posts, that's a difference of 262 posts... about 25 pages worth of discussion.

What really makes this bad, is that even though Maf VI started with one extra person, there are more people alive in M4F14 than there were in MafVI b/c all the baddies tried to kill one person on the same night.

I'll give credit though, at this point in the game I'm sure Maf VI had more irrelevant posts, though this early in the game I don't think it could be more than 12.

So where does that leave us? The same amount of time has passed, and the time requirement was extended in order to promote discussion, however DISCUSSION HAS DECREASED BY 54%!! I warned that extending the time limits was a bad idea, but I never thought that it would be THIS bad!

I feel like I've been making an argument against welfare :P which I guess it actually is. It's a welfare time extension, and like governmental welfare, it is ruining the game. It is completely unfair to the active players, and eliminates the incentives of other players to compete and participate.

------------------------------------------------------------------------------------

Please tell me we are all in agreement about this!?

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I agree 36 hours is a long time and I see people are waiting for the final hour to cast their votes. So does it matter if a day is 36 or 12 hours ???

BB seemed so exasperated that he did "double post" ... never have seen him do that b4 :D

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I agree 36 hours is a long time and I see people are waiting for the final hour to cast their votes. So does it matter if a day is 36 or 12 hours ???

BB seemed so exasperated that he did "double post" ... never have seen him do that b4 :D

Correction ... Triple post ... lol

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Correction ... Triple post ... lol

Yes, triple so that it would hit the top of a new page.

I agree 36 hours is a long time and I see people are waiting for the final hour to cast their votes. So does it matter if a day is 36 or 12 hours ???

Read the numbers, they do not lie. 54% of the discussion is gone... So yes, it does matter.

Remember, the time limits were originally put into place to eliminate inactive players. But now like real welfare, this 36hr bastardization has now become a means for players to purposefully become inactive... the exact thing that the time limit was originally put in place to prevent.

The only reason I am so emphatic about this argument is because I really like this game, and I do not want to see it die because of governmental mismanagement. (Not picking on you Y-san, there's no way we could have known that it would be THIS bad).

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Yes, triple so that it would hit the top of a new page.

Read the numbers, they do not lie. 54% of the discussion is gone... So yes, it does matter.

Remember, the time limits were originally put into place to eliminate inactive players. But now like real welfare, this 36hr bastardization has now become a means for players to purposefully become inactive... the exact thing that the time limit was originally put in place to prevent.

The only reason I am so emphatic about this argument is because I really like this game, and I do not want to see it die because of governmental mismanagement. (Not picking on you Y-san, there's no way we could have known that it would be THIS bad).

Im afraid i have to agree with Bb. When there was a 24hr limit people knew they had to get on but now because there's 36hrs involved there's no pressure to get on and post, meaning less posts. the only way to avoid inactives is to screen thoroughly at the start and to not be impatient to have the game begin, instead making sure that all the players in place will participate.

This isn't me having a go at Y-San because i actually thought the 36hr day would be a good idea, but i don't think its working...

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Im afraid i have to agree with Bb. When there was a 24hr limit people knew they had to get on but now because there's 36hrs involved there's no pressure to get on and post, meaning less posts. the only way to avoid inactives is to screen thoroughly at the start and to not be impatient to have the game begin, instead making sure that all the players in place will participate.

This isn't me having a go at Y-San because i actually thought the 36hr day would be a good idea, but i don't think its working...

But there is still a glimmer of hope (read rule 8) but will not say much as host AIs controls my oxygen supply

RULES:

1. Days will be 36 hrs (I may extend them if I feel there is a need) and nights will be a maximum of 18 hrs (or when I get all the PMs in)

8. As the host, I reserve the right to take actions to preserve the integrity of the game, including removing/replacing people and making rule changes. Of course, I will try not to do this, but if it is necessary, I will take appropriate actions.

10. And last but not least: Do not challenge the host AIs...they control your oxygen supply :P.

Edited by Ben Law
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the idea of 36 is so that people like me do not end up with votes against whjile sleeping and waking up to defend while no one else is around due to school, work, parenting and other reasons - all valid but to be frank if you have no one to argue with/defend against and the time shuts off the same time every day - due to school, wrk etc then it is a forgone concluson and there is no point in playing - you have no chance if you are out of zone - midday Us time means at Us bed time - its over! so it realistically means that ther are no full circle chances to challenge - perhaps it comes down to playing in your own time zone....

Conclusion - speed game within Us time zone, Shut of 10pm US time, post the day or night end and let it run; back to 24hrs - if your out of sync, cant play, bad luck

I'm okay with that personally - it may gain more enrolement in US. UK will have to play a mini version - and Asia a micro version.

36hrs gives every one a chance - inactive or actively inacvtive with poor input - end of role - chop it out - No second chance. I have tried to get involved when I play, mix it up and blow smoke too.

Why not try a speed version - no long day/night posts and knock it out quick (8hrs start to finnish) - Worth a shot?? Oh and nonsense posts get dimissed from game no second chance - keep em on their toes!

Okay, I'm done! btw - why are we rushing all the time? Perhaps its human nature to want blood - now there's a thought

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