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Yoruichi-san

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Posts posted by Yoruichi-san

  1. North Team

    Phil - 170mil

    Panther - 0mil

    Flame - 35mil

    Team account - 446

    South Team

    Framm - 0

    Brainy - 50

    Jay - 0

    Team account - 499

    Smuggling round 5 begins now. Smuggling amounts must be submitted by 9pm CST tomorrow, 3/23. Thank you.

  2. [spoiler='Smuggling round 3 results]

    North Team

    Phil - 195mil

    Panther - 91mil

    Flame - 40mil

    Team account - 325

    South Team

    Framm - 0

    Brainy - 50

    Jay - 0

    Team account - 499

    Smuggling round 4 begins now. Smuggling amounts must be submitted by 9pm CST tomorrow, 3/21. Thank you.


  3. North Team

    Phil - 195mil

    Panther - 91mil

    Flame - 120mil

    Team account - 250

    South Team

    Framm - 0

    Brainy - 100

    Jay - 100

    Team account - 344

    Smuggling round 3 begins now. Smuggling amounts must be submitted by 9pm CST tomorrow, 3/18. Thank you.

  4. Doubt 100mil on all

    Since it was announced Phil was inactive, I assume you refer to the Flame and Panther. You only have enough funds to call doubt 100 on two players, anyways ;).

  5. Phil has been inactive. All other players have submitted smuggling decisions.

    Calls must be done before 9pm CST Sunday, 3/17. Thank you.

  6. North Team

    Phil - 195mil

    Panther - 191mil

    Flame - 200mil

    Team account - 100

    South Team

    Framm - 100

    Brainy - 200

    Jay - 100

    Team account - 114

    Smuggling round 2 begins now. Smuggling amounts must be submitted by 9pm CST tomorrow, 3/15. Thank you.

  7. You may call doubt on as many opposing players as you wish, however, only one player from your team may call doubt on each opposing player. Right now, it stands:

    North Team

    Phil - Doubt 100mil called by Framm

    Panther - Doubt 100mil called by Framm

    Flame - Doubt 100mil called by Framm

    South Team

    Framm - Doubt 6 called by Panther

    Brainy - Doubt 6 called by Panther

    Jay - Doubt 6 called by Panther

  8. Smuggling decisions have all been submitted :).

    The inspection part of the smuggling round may commence. Final calls must be made on this thread by Thursday, 3/14 at 9pm CST. Thank you.

  9. I believe the answer to those questions are in that paragraph ;).

    About 6.5 hours until deadline to specify how much you are smuggling. Power-play is allowed. If you fail to submit a smuggling decision, you will not be smuggling this round and it will be announced.

    Thank you.

  10. A few addendums:

    If a player fails to submit their smuggling choice by the deadline (the first 24 hours of a smuggling round), then it will be announced at that time that they inactive.

    A player may not call for an amount greater than they can pay an indemnity for, i.e. a player may not call for an amount greater than twice what they have remaining in their personal account (their original account in enemy territory).

  11. Apologies, I accidentally left out a specification:

    Calls must be done in this game thread. The team may change their mind, the final call before the deadline will be the one taken.

    You may only smuggle money from your account, i.e. your 200 mil BD$. Smuggled money is deposited into a single account in safe territory. You may think of the safe territory as a neutral third territory bank, if you wish.

    The whole team decides what to call for each opposing player, but the player who posts the final call will be held as the Inspector for indemnity purposes.

    In response to your example:

    First, note that the maximum you may smuggle in one smuggling round is $100mil, so Chris's scenario would not occur. Alice would gain an indemnity of $50mil from the player that made the call, it is deposited into the team account in the bank in the safe territory. Bob's $100mil BD would be confiscated and deposited into the opposing team's account in the safe territory.

    Questions are always welcome :). It is a much more interesting game when the rules are well understood ;).

  12. Round 4

    Contraband Game

    All players have been loaned 200mil BD$. It must be returned at the end of the round, if players cannot return the full 200mil, they will gain a debt.

    Each player's money has been placed in a 'bank' in enemy territory. Players must smuggle the money out and deposit it into the 'bank' in safe territory.

    There will be 6 smuggling rounds, which will last 72 hours each. During the first 24 hours of a smuggling round, each player on each team must decide if they want to smuggle and how much they want to smuggle (in whole mil BD$ from 1 to 100mil). The opposing will attempt to intercept the money via 'inspection'.

    For each opposing player, they may:

    1) Say "PASS" if they believe the player is not smuggling any money. If the player is smuggling any money, it will be deposited into the 'bank' in safe territory.

    2) Call "DOUBT" and state the amount of money they believe the player is smuggling.

    - i) If the player is not smuggling money, then half the amount will be deducted from the 'bank' account of the player who called doubt and deposited into the smuggling team's account in enemy territory, as an 'indemnity'.

    - ii) If the amount called is equal or greater than the amount being smuggled, the money is confiscated and deposited into the inspecting team's account in safe territory.

    - iii) If the amount called is less than the amount being smuggled, the smuggling team will receive the full amount they were smuggling plus the 'indemnity'.

    Any money left in a team's 'bank' in enemy territory at the conclusion of the 6 smuggling rounds will be given to the opposing team. The money in each team's account will be divided equally among team members.

    A BTSC for each team will be set up. As always, each player is free to contact any other player in the game (CC me, please).

    Also, each team may ask 'Inspection Questions' of the other team in this thread after the initial 24 hours. In each smuggling round, one team will be designated to go first in the questioning. That team may ask a yes-no question in bold, italic cyan. Anyone on the other team may answer that question, and then the other team may ask a question in the same format. If the first team answers that question, they may ask another, and so on and so forth.

    During each smuggling round, once a team has answered at least 1 inspection question, they may ask the Liar Game official via PM to verify if ONE of the other team's answers is TRUE or FALSE. For each additional 3 inspection questions they have answered, a team may ask the Liar Game official to verify another answer.

    Liar Game BD Round 4

    North Team:
    1. Panther
    2. Phil
    3. Flamebirde


    South Team:
    1. Framm
    2. Brainiac100
    3. Jay

    Smuggling round 1 of round 4 has started! BTSC's will be set up shortly. Smuggling amounts must be chosen by 9pm CST tomorrow, 3/12.

  13. Assuming that the info from the Cheshire cat is true, we will know which cake is in the middle. So I would ask Dee "How would Dum answer the question 'Is the name of the queen's favorite cake alphabetically before the queen's least favorite cake?'" The opposite would be true. Then depending on the info I get from the cat I can decide on the correct order to eat the cake.

    Hmm...that's pretty clever, but after falling down a rabbit hole into a bizarre land where the Queen makes edicts on whim, maybe it's best not to assume that things like the order of the alphabet are the same as in the land you're from...or even that the custom is to order alphabetically by the first letter ;).

  14. R~127



    Although it's entirely possible I made a math error somewhere *shrugs*.

    I'm too sick/lazy to make a pretty diagram, but I divided the area the goat spans in half along the line of symmetry. The 'funky' part (i.e. where the leash is at least partially along the silo wall) can be described by the function r(theta)=29(pi-2*theta+2sin(theta)). To get the area, integrate 1/2*r(theta)^2 over theta from 0 to pi/2. Double that and subtract the area of the silo. The part where the goat's leash does not touch the silo is a semi-circle of radius 29.

    The rest is a little geometry, a little algebra.
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