if we do get 18, I've figured out the roles and such (mostly), it'll be 12 Innocents, 3 Mafiosos, 2 Quarky Agents, 1 Grim Reaper
a quick overview of the Quarky Agents:
The Quarky Agents won't know who each other are, they're indepedent sleeper-agents in Oasis. Each night they PM me one person to kill off, and only if the target is the same in both PMs will the kill take place. Once it gets down to 1 Quarky Agent, however, the remaining Agent will only be able to kill every even night. I haven't yet decided the win conditions for the QAs