these are the Mafia II roles:
* Doctor- save someone every night by PMing me. If this person is targeted for death by the Mafia and/or Grim Reaper, the person will be saved by the Doctor and live. The Doctor cannot save himself/herself, nor can the Doctor save the same person two times in a row
* Vigilante- knows who the Defender is. The Vigilante kills for the Innocents every odd-numbered night, except for the 1st night. Can choose not to kill
* Defender- knows who the Vigilante is. While the Defender is alive, the Vigilante cannot die, and gets out of every death situation with badass awesomeness
* Inspector- PMed, by me, one Mafia identity at the beginning of every odd-numbered day (1st, 3rd and 5th for the three Mafiosos)
* Sage- can PM me anytime to get the list of the people the Doctor has been saving. Also, the Sage can choose to PM me every even-numbered day to see how many Mafiosos are alive
* Spy- can spy on anyone ever even-numbered day. They PM me who they want to spy on, and I reply, revealing that person's role
* Bomb- knows who the Inspector is. When (if) the Bomb dies, there is a half chance that they will take their killer down with them. If their killer is the Mafia, a random Mafioso will be killed- however the Mafia is informed at the beginning of the game who the Bomb is. If the Bomb's killer is the Grim Reaper, the Grim Reaper would blow up. If the Bomb is lynched, the Innocent who was most outspoken for the lynching (chosen by me) is blown up. If I can't decide, I pick randomly from the Innocents that voted for the Bomb
* Illusionist- every even-numbered night (the same night that the Grim Reaper kills), the Illusionist can make illusionary copies of one person to protect them ONLY from the Grim Reaper (the Mafia ain't fooled). The Illusionist cannot protect themself, nor can they protect the same person twice in a row. When (if) the Grim Reaper dies, the Illusionist's role may be obselete- or it may morph into something else altogether.