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CaptainEd

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Everything posted by CaptainEd

  1. Oh well, here’s an upper bound, as it’s an easy answer:
  2. Thanks for pruning unnecessary instructions.
  3. Harey, I’m with you: there’s a crazy number of possible mazes just in n=3. I think I’ve got them covered:
  4. Harey, can we assume as Molly Mae did, that there is no maze, but only a simple path? I assumed otherwise, that it can be a maze, so I imagined a figure H, with only two cells with cement (top center and bottom center).
  5. I must be wrong, imagine a capital H in a 3x3 grid. How do I get to the crossbar? Any Down or Up would take me to the bottom or top of the left vertical bar, with no way to stop in the middle. So, now I guess that each instruction moves the robots either 0 or 1 spaces.
  6. I gather that when it sees Left, it goes as far left as possible until it hits cement.
  7. Perhaps your question may hinge on the source of variability. Pistol has 5-7. In any skirmish, is the choice between 5, 6, 7 made by the program randomly? Or does it depend upon distance to target? Or visibility ( like heavy, light or no fog)? And, as Pickett points out, damage radius is a key parameter of the Dupuy lethality index.
  8. Oops, scoots/jumps count adjustments and comment on bonus question
  9. Last card red might not be a good backup plan
  10. Or is it counterbalanced by the last card?
  11. I see, I didn’t pay attention. I really want to count only segments that are surrounded by shorter segments.
  12. Thank you for the kind words, Bonanova. I fear my answer to this one is not so brilliant.
  13. Here’s my attempt at an analytical solution
  14. Ok I tried using random numbers, got a fraction...
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