Mafia VI
** Gangs of Denbrain **
Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote
RULES:
1) only play if you've read the rules, the roles, the strategy tips and previous Mafia games!!! You need to know what you're getting into and how much time it takes up
2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact)
3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours)
4) please don't be rude ;D be nice and courteous and respectful
5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY!
6) Mafia is fun I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). We do have a backup list, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die
7) this rule may be unnecessary but you should never challenge the host ;D hehehehe
now for the best part...
ROLES:
21 peope: 8 baddies, 13 Innocents
baddies:
* 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row
* 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person, they get BTSC
* 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on even nights only, until absorbed by the expanding Mafia crime family
* 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day
win conditions for baddies:
* Mafia - kill everyone except Mafiosos
* QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are allowed to PM each other) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched
* Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will win with the Mafia, but NOT be able to contact the Mafia
* GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game
mafia special roles:
* Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR)
* Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day
* Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia"
*** All Mafia abilities must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities
**** Special Mafia Wipeout: if the Mafia are sure of the Inspector's identity, they can do a "wipeout" where they all come and kill the Inspector. The Wipeout is INSTEAD of a normal Mafia kill. Protection roles and saving roles are ignored during the Wipeout. However, if the Mafia were WRONG about the Inspector, anyone present gang up on the Mafia and it's a Mafia-wipeout, the other way around
Quarky Agent roles:
* Master of Deception - if the SB lie-detects a statement by or about the MoD, the MoD can decide what my reply will be (true, false, does not know)
* Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie". Can be influenced by the Thief
Yakuza roles:
* Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row. The Oyabun's messages may contain special code that has to do with the Yakuza's goal
* Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability
Innocents: win by killing all the baddies. Each Innocent has a special role...
saving roles = Doctor, Healer, Lord Phoenix
* Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. Gets a bonus save on even nights which saves against everyone except the GR
* Healer - same as Doctor, but different methods of medicine
* Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs
discovery roles = Inspector, Spy, Suicide Bomber
* Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable
* Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible
* Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false
killing roles = Ninja and his/her Defender
* Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed
* Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on odd nights except the 1st night. When/if the Defender dies, the Ninja is vulnerable at night
other roles = Janitor, Vagabond, Beggar, ??, ??
* Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (saving, killing, guarding [1/2 kill attacker, 1/2 die for the charge], discovering specific role, impersonating, or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6)
* Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents
* Beggar - gets 1 gold Phoenix Crown every day from empathic passerby. When the Beggar has 4 Phoenix Crowns, he has enough money to pack up and move to the tropics (ie, he wins). However, the Beggar can exchange a Phoenix Crown
for the specific roles of 4 players, which he can use to his advantage in lynchings and stuff to try to prolong the game. The Beggar can also exchange a Phoenix Crown at night to kill someone that night
* ??
* ??
Additional Roles:
These are roles that are independent of your main role...
* Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie
* Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover
BTSC:
* Mafia has BTSC
* Yakuza has BTSC
* the two QAs only get BTSC after they both pick the same person to kill
* the Inspector and Suicide Bomber have full BTSC all the time
* the Doctor and Healer get BTSC if:
** they both save the same person
** they both save each other
** one of them saves the other