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unreality

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  1. unreality

    Mythological Mafia

    Dusty, the more you complain, the more you look suspicious in my eyes. See post #1074 slick: you are a baddie. I'm almost sure now. And this isn't a "weighted" game, the fact that you try to pull that card makes me more suspicious. My goal was to spy a baddie today, I was upset when I got the results back from Frost... I wanted to get a baddie, but CP turned out to be Innocent. I don't know what you're problem is or why you're lashing out at people, but I think this might be your first time as a baddie, and your playing style shows. I have you pegged, my friend ;D
  2. a change I'm making: Ninja kills on 'prime' nights instead of 'odd nights except first'- ie, the 2nd night, 3rd night, 5th night, 7th night (won't make it past 7th night)
  3. unreality

    Mythological Mafia

    hehe. We don't entirely trust you, Dusty, that's why. You could be cahootsing with PG, or you could be the GR But that's not entirely why 1. PG is almost certainly bluffing - the real baddie ML wouldn't have come out with it. And that's if PG's a Mafioso at all- she could be a QA or even the GR, which makes her chance of being the ML even less 2. in the rare event that PG is not bluffing (possible, it could be a wild un-thought-out defense on her part), and she is the ML, you will die (if you are not lying, which you could be) but we will have called the bluff and have more info. The doc/healer can protect the Ninja tonight, and it's not likely to last til the 5th night anyways (for Mafia VI I'm letting the Ninja kill on prime-numbered nights (2,3,5,7, hehe)) so they can protect the Ninja and get our one Ninja kill sorry... but there's no downside. And we get a confirmed baddie. Bye bye PG
  4. unreality

    Mythological Mafia

    I'm 99% positive Bb is good, btw. But my suspicions of PG are absolute (100%, lol ) and very high for Slick, moderately high for Dnae, and weak but existent for Nayana
  5. unreality

    Mythological Mafia

    we're gonna call PG's bluff
  6. unreality

    Mythological Mafia

    Host: Frost 1) Unreality - voting for Puzzlegirl 2) Brandonb - voting for Puzzlegirl 3) Frozen - voting for Puzzlegirl 4) Slick - voting for Puzzlegirl 5) TwoaDay - voting for dnae 6) Yoruichi - voting for free Ghiradelli brownies 7) Taliesin - 8) Itachi - voting for Puzzlegirl 9) CrazyPainter - voting for Puzzlegirl 10) Cherry Lane - voting for Puzzlegirl 11) Dnae - voting for Puzzlegirl 12) Nayana - 13) Dawh - voting for Puzzlegirl 14) pw0nzd - voting for free brownies 15) GC - DEAD [?] Killed by Mafia 16) Dusty - 17) Puzzlegirl - 18) Tolecnal - Puzzlegirl 19) Rene83 - DEAD [Mafia] 20) Sinistral - voting for Puzzlegirl if PG was telling the truth and really is the ML and thus Dusty dies, Y-san should be protected tonight and yes Y-san, to answer your earlier question, I've known 90% sure that you were the Ninja for a while, whenever I said I was suspicious of you I was BSing to test your reaction
  7. unreality

    Mythological Mafia

    PG is BSing. If she was really the Masked Lover, she wouldn't have said that, she'd wanted an Innocent lynched with her and I believe that Dusty is the ML, but PG is not
  8. yes I'm aware of that and I've come up with a new Janitor role plan. Like I said earlier, I'll repost everything with the Janitor changes once I get some more of the 3 unknown roles decided though I might as well repost it now (only change is the Janitor) Mafia VI ** Gangs of Denbrain ** Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote RULES: 1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up 2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact) 3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long 4) please don't be rude ;D be nice and courteous and respectful 5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY! 6) Mafia is fun I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die 7) this rule may be unnecessary but you should never challenge the host ;D hehehehe A Few Points to Keep in Mind: 1) There will be no clues in any day posts 2) There will be no clues in night posts 3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially 4) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role now for the best part... ROLES: 21 peope: 8 baddies, 13 Innocents baddies: * 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row * 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person, they get BTSC * 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on even nights only, until absorbed by the expanding Mafia crime family * 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day win conditions for baddies: * Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at) * QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched * Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will win with the Mafia, but NOT be able to contact the Mafia * GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game mafia special roles: * Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night * Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day * Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller' Quarky Agent roles: * Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know) * Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief Yakuza roles: * Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row * Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person is killed by the Warlock, the GR is given the Warlock's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not *** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities Innocents: win by killing all the baddies. Each Innocent has a special role... saving roles = Doctor, Healer, Lord Phoenix * Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once * Healer - same as Doctor, but different methods of medicine * Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix. Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs discovery roles = Inspector, Spy, Suicide Bomber * Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable * Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible * Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know) killing roles = Ninja and his/her Defender * Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every even night, the Defender can save someone against the Yakuza only * Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on odd nights except the 1st night. When/if the Defender dies, the Ninja is vulnerable at night other roles = Janitor, Vagabond, ??, ??, ?? * Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (Saving, Killing, Eavesdropping (pick three people and get told which two of them have BTSC, if none of them have BTSC, or if all three have BTSC), Discovering (just like Spy), Cleaning (the Janitor is off cleaning and nobody can find him/her to kill), or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6) * Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot * ?? * ?? * ?? Additional Roles: These are roles that are independent of your main role... * Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie * Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover BTSC: * Mafia has BTSC * Yakuza has BTSC * the two QAs only get BTSC after they both pick the same person to kill * the Inspector and Suicide Bomber have full BTSC all the time * the Doctor and Healer get BTSC if: ** they both save the same person ** they both save each other ** one of them saves the other * the Vagabond and Defender get BTSC if the Vagabond tags the Defender
  9. unreality

    Mythological Mafia

    my baddie list: 1. PG - for sure 2. Slick - I'm almost positive 3. Dnae - not enough concrete evidence, but I'm suspicious 4. Nayana - I think you're a baddie by the list, we should lynch PG first. We can't trust her. Let's lynch her and find out what she is
  10. unreality

    Mythological Mafia

    yeah dnae is doing everything he can to get us to not lynch PG but I wont change my vote YET: Host: Frost 1) Unreality - voting for Puzzlegirl 2) Brandonb - voting for Puzzlegirl 3) Frozen - voting for Puzzlegirl 4) Slick - voting for Puzzlegirl 5) TwoaDay - voting for Puzzlegirl 6) Yoruichi-san - 7) Taliesin - 8) Itachi - voting for Puzzlegirl 9) CrazyPainter - voting for Puzzlegirl 10) Cherry Lane - voting for Puzzlegirl 11) Dnae - voting for Puzzlegirl 12) Nayana - 13) Dawh - voting for Puzzlegirl 14) pw0nzd - voting for free brownies 15) GC - DEAD [?] Killed by Mafia 16) Dusty - 17) Puzzlegirl - 18) Tolecnal - Puzzlegirl 19) Rene83 - DEAD [Mafia] 20) Sinistral - voting for Puzzlegirl
  11. btw I've made changes to the Janitor, but won't post them until I make some more changes
  12. CP: no no 21 ppl can sign up I was talking about undecided roles dawh: cool, but I've decided to put in no more indie roles, and the first indie role on the list would probably be Beggar anyway, sorry man Nice idea though. I've seen the Serial Killer done on Lostpedia, it's sorta like Grim Reaper, but not as cool
  13. unreality

    Mythological Mafia

    I COULD share your role, or even say your role but lie about it. But I won't share it, I don't think it would be a good idea
  14. unreality

    Mythological Mafia

    MoD only affects Bomb's lie-detect
  15. don't be so hasty Mafia V is like only 2/3 or halfway thru, and 3 roles are up for grabs in Mafia VI still ;D
  16. unreality

    Mythological Mafia

    itachi: yes it's foolproof, because nobody was stolen from. I know CP's exact role too, but won't share it unless you guys think it's a good idea
  17. unreality

    Mythological Mafia

    so here's the roster: Host: Frost 1) Unreality - voting for Puzzlegirl 2) Brandonb - voting for Puzzlegirl 3) Frozen - 4) Slick - voting for Puzzlegirl 5) TwoaDay - voting for Puzzlegirl 6) Yoruichi-san - 7) Taliesin - 8) Itachi - 9) CrazyPainter - voting for Puzzlegirl 10) Cherry Lane - voting for Puzzlegirl 11) Dnae - 12) Nayana - 13) Dawh - voting for CrazyPainter 14) pw0nzd - voting for free brownies 15) GC - DEAD [?] Killed by Mafia 16) Dusty - 17) Puzzlegirl - 18) Tolecnal - 19) Rene83 - DEAD [Mafia] 20) Sinistral - voting for Puzzlegirl dawh, change your vote ;D
  18. unreality

    Mythological Mafia

    I sent in my Spy choice to Frost ;D
  19. newest: (changes were made to Doctor/Healer, Vagabond, Defender, Oyabun) Also check out the Grim Reaper's new ability if you haven't yet Mafia VI ** Gangs of Denbrain ** Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote RULES: 1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up 2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact) 3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long 4) please don't be rude ;D be nice and courteous and respectful 5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY! 6) Mafia is fun I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die 7) this rule may be unnecessary but you should never challenge the host ;D hehehehe A Few Points to Keep in Mind: 1) There will be no clues in any day posts 2) There will be no clues in night posts 3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially 4) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role now for the best part... ROLES: 21 peope: 8 baddies, 13 Innocents baddies: * 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row * 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person, they get BTSC * 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on even nights only, until absorbed by the expanding Mafia crime family * 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day win conditions for baddies: * Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at) * QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched * Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will win with the Mafia, but NOT be able to contact the Mafia * GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game mafia special roles: * Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night * Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day * Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller' Quarky Agent roles: * Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know) * Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief Yakuza roles: * Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row * Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person is killed by the Warlock, the GR is given the Warlock's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not *** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities Innocents: win by killing all the baddies. Each Innocent has a special role... saving roles = Doctor, Healer, Lord Phoenix * Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once * Healer - same as Doctor, but different methods of medicine * Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix. Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs discovery roles = Inspector, Spy, Suicide Bomber * Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable * Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible * Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know) killing roles = Ninja and his/her Defender * Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every even night, the Defender can save someone against the Yakuza only * Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on odd nights except the 1st night. When/if the Defender dies, the Ninja is vulnerable at night other roles = Janitor, Vagabond, ??, ??, ?? * Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (saving, killing, guarding [1/2 kill attacker, 1/2 die for the charge], discovering specific role (as per Spy), impersonating, or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6) * Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot * ?? * ?? * ?? Additional Roles: These are roles that are independent of your main role... * Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie * Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover BTSC: * Mafia has BTSC * Yakuza has BTSC * the two QAs only get BTSC after they both pick the same person to kill * the Inspector and Suicide Bomber have full BTSC all the time * the Doctor and Healer get BTSC if: ** they both save the same person ** they both save each other ** one of them saves the other * the Vagabond and Defender get BTSC if the Vagabond tags the Defender
  20. unreality

    Mythological Mafia

    the vote: Host: Frost 1) Unreality - voting for Puzzlegirl 2) Brandonb - voting for Puzzlegirl 3) Frozen - 4) Slick - voting for Puzzlegirl 5) TwoaDay - voting for Puzzlegirl 6) Yoruichi-san - 7) Taliesin - 8) Itachi - 9) CrazyPainter - voting for Puzzlegirl 10) Cherry Lane - conditionally voting for Puzzlegirl unless another is proven to be QA 11) Dnae - 12) Nayana - 13) Dawh - voting for CrazyPainter 14) pw0nzd - voting for free brownies 15) GC - DEAD [?] Killed by Mafia 16) Dusty - 17) Puzzlegirl - 18) Tolecnal - 19) Rene83 - DEAD [Mafia] 20) Sinistral - voting for Puzzlegirl
  21. unreality

    Mythological Mafia

    we all have good reason to believe GC was a QA. Only 2 QAs active on the 2nd night, and Rene wasn't a QA, so it must've been GC. Right? My assertion that he was the Janitor is flawed, he was the other QA so, moving onward: the Godfather usually spots the kill before acting on it. When they saw that GC was a QA, they wanted to kill him off. Yes, last game the Mafia spied on Bb first, learned he was QA, and then decided NOT to kill him. And guess what? The QAs won first place! The QAs have the easiest win condition. They're a huge threat not only to the Innocents but to the Mafia. This isn't just possible reasoning, since the Mafia did in fact kill GC. They reasoned the same way. So, GC is dead as QA, Rene is dead as Mafia, and the Mafia know that the Shaman is still alive. Ergo, they know it will be used and everybody will survive no matter what. So they target Itachi... notice how only 1 of the 2 Mafiosos attacked Itachi? The other Mafioso could've been Itachi! They knew that everyone would survive since they knew the Shaman was alive (even if they didn't check GC's identity as QA, the chances were high that the Shaman was alive). So if they targeted one of their own, it's a perfect way to "clear" someone by killing them, since they knew I-san wouldn't actually die I'm not saying I-san is Mafia, this is just something to think about... we can't entirely dismiss I-san from being Mafia, and especially from being baddie ;D edit: again, just wild speculation
  22. unreality

    Mythological Mafia

    omg I-san could be Mafia! my reasoning coming in 2 secs
  23. unreality

    Mythological Mafia

    unless Pw0nzd is a baddie (the other Mafioso) and is trying to save PG's @ss, but I find this unlikely. Possible, though
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