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unreality

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  1. unreality

    Mythological Mafia

    2D confirmed... and oh yeah, he can't be Healer either
  2. unreality

    Mythological Mafia

    my current spreadsheet, though I'm probably missing a few reds and maybe even blues: mafiachars.xml maybe someone can tell me if I'm missing anything
  3. unreality

    Mythological Mafia

    CL: if we don't have another name, we lynch PG. Simple spreadsheet coming ;D
  4. unreality

    Mythological Mafia

    how about PG spills the beans and coughs up a name for us, I check it as the Spy (if I still get my power today), and we lynch that person if they're a baddie and then go after PG tonight with the Ninja. Otherwise, we lynch PG
  5. here is Mafia VI so far, though I know that CL and Bb have some ideas based on what roles they have for Mafia V, so once I die I can chat with them about that to help make Mafia VI better: Mafia VI ** Gangs of Denbrain ** Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote RULES: 1) only play if you've read the rules, the roles, the strategy tips and previous Mafia games!!! You need to know what you're getting into and how much time it takes up 2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact) 3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours) 4) please don't be rude ;D be nice and courteous and respectful 5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY! 6) Mafia is fun I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). We do have a backup list, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die 7) this rule may be unnecessary but you should never challenge the host ;D hehehehe A Few Points to Keep in Mind: 1) There will be no clues in any day posts 2) There will not be any clues in night posts 3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially 4) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role now for the best part... ROLES: 21 peope: 8 baddies, 13 Innocents baddies: * 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row * 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person, they get BTSC * 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on even nights only, until absorbed by the expanding Mafia crime family * 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day win conditions for baddies: * Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at) * QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched * Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will win with the Mafia, but NOT be able to contact the Mafia * GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game mafia special roles: * Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night * Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day * Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia" Quarky Agent roles: * Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know) * Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief Yakuza roles: * Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row. The Oyabun's messages may contain special code that has to do with the Yakuza's goal * Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person is killed by the Warlock, the GR is given the Warlock's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not *** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities Innocents: win by killing all the baddies. Each Innocent has a special role... saving roles = Doctor, Healer, Lord Phoenix * Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. Gets a bonus save on even nights which saves against everyone except the GR * Healer - same as Doctor, but different methods of medicine * Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix. Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs discovery roles = Inspector, Spy, Suicide Bomber * Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable * Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible * Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know) killing roles = Ninja and his/her Defender * Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed * Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on odd nights except the 1st night. When/if the Defender dies, the Ninja is vulnerable at night other roles = Janitor, Vagabond, ??, ??, ?? * Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (saving, killing, guarding [1/2 kill attacker, 1/2 die for the charge], discovering specific role (as per Spy), impersonating, or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6) * Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot * ?? * ?? * ?? Additional Roles: These are roles that are independent of your main role... * Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie * Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover BTSC: * Mafia has BTSC * Yakuza has BTSC * the two QAs only get BTSC after they both pick the same person to kill * the Inspector and Suicide Bomber have full BTSC all the time * the Doctor and Healer get BTSC if: ** they both save the same person ** they both save each other ** one of them saves the other * the Vagabond and Defender get BTSC if the Vagabond tags the Defender
  6. mojojojo = nope there is a way to conquer the 50-50 odds to give you a 2/3 chance of performing it successfully instead of a 1/2
  7. for Mafia VI, I've removed Inspetor Wipeout and am just making it more balanced
  8. unreality

    Mythological Mafia

    This isn't a debate: I WILL be killed off in the day post. It's only fair. I let you guys down- though if it hadn't've been brought up in the thread (cough Bb cough ;D) that I had picked my role, none of this would've happened and it would've been fine. PLus if the Mafia had acted intelligently. anyway, that doesn't matter more, since we had an out-of-game discussion confirmed by Frost that I was the Spy, so I MUST be killed off today. Remember what I told you about hosting, Frost- you have to make the right hosting decisions. My character should die
  9. easy- you sell out someone else But then you'll be convicted of lying, and you'll still be a confirmed baddie. The moment 2D lie detected you is the moment you lost ;D Muhahahahaha
  10. unreality

    Mythological Mafia

    are we actually gonna let PG manipulate us? Lynch PG!!!! And thanks Bb and Taliesin for your kind words, but everyone else is anti-UR, so I should die in today's post, or leave Pengville cuz I don't like snow or something
  11. slick asking about when (if ever) to come out with your role gave me an idea... this is "mafia discussion" after all... does anyone have any questions about strategy or anything? I (and others, I'm sure) will be glad to answer or give you tips. Obviously not advice for playing your role in Mafia V lol, but just in general or w/e
  12. unreality

    Mythological Mafia

    I hope you're speaking of Mafia and not Tigers- don't let her get to you
  13. unreality

    Mythological Mafia

    I'm tired, and I'm going to bed soon. I'll check back in the morning and see what's up
  14. unreality

    Mythological Mafia

    anyway... so I die with PG tomorrow, right?
  15. unreality

    Mythological Mafia

    nvm bout this. Sometimes I forget people don't get me and my friends' inside jokes. This particular one is about strippers and the exact phrase that CL said, so I couldn't resist ;D
  16. unreality

    Mythological Mafia

    hehehehe me and my dirty mind
  17. unreality

    Mythological Mafia

    lol It must be my insecure nature
  18. unreality

    Mythological Mafia

    If I'm gonna 'fess up the bad things I've done on BD, the only other thing I have to say is that I'm guilty of making multiple accounts in an attempt of getting myself up to 5* ;D hehe
  19. unreality

    Mythological Mafia

    she wears Roman sandals
  20. unreality

    Mythological Mafia

    nabbing you was 100% fair and 100% skillz on me and 2D's part ;D hehehe. So you're dying tomorrow no matter what (hopefully)
  21. unreality

    Mythological Mafia

    nah, that would be too hard for the game. Killing me and PG in the lynch is how it should be. This isn't a generosity debate where I try to be as chivalrous and selfless as possible, for the genuine sake of the game, my character should die
  22. unreality

    Mythological Mafia

    well my Spy role has been confirmed by out-of-game activity (edit: unless this is one giant Mafioso ploy by me and Itachi ). It would just be too unfair at this point and unjust to let me live.
  23. unreality

    Mythological Mafia

    no it's best if I die today along with the normal lynchee (ie, puzzlegirl lol)
  24. unreality

    Mythological Mafia

    hehe cuz PG is gonna get it
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