unreality
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are you trying to rival Mafia? Good luck
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not too strict since (a) there is less people, (b) not as many roles to PM at night or day, © don't need long ones. So... how bout... whenever I get the night PMs lol. And we'll say however long I set beforehand for each day thanks
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adding something: each day John Locke can pick one person only known to him... if he picks Charlie, he helps rid Charlie's drug addiction. If he does't pick Charlie by the 3rd day, Charlie dies from heroin overdose
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Top Post Oceanic Flight 815 The Plane Beep...beep...beep...beep... The steady beeping of the plane's controls slowly lulled Hurley asleep until his head was drooping against the back of the seat in front of him. "It was my fault," he murmured unconsciously. "The deck... too fat... water... people screaming..." The guy next to him looked at him uncomfortably. "Dave..." Hurley continued. "Dave said it was okay... Dave said they deserved it..." The guy next to him was sweating now, glancing nervously toward the flight attendant, but she was busy denying Jack more alchohol. "One more glass of whiskey!" Jack urged. "C'mon... please?" Next to him, Rose rolled her eyes, and then the attendant's gaze was swiped away by the other flight attendant, who was chasing Charlie toward the back of the plane. It was more following than chasing- she knew Charlie was gonna sniff some heroin in the bathroom and she wanted in on the drugs. In the cockpit, the pilot, Seth Norris, adjusted a few controls, stifling a yawn. What a boring, typical flight. BAM! Beroop beroop beroop beroop... The pilot swore and started fidgeting with random buttons and blinking lights. He didn't know what all this crap meant! All they taught him in flight school was how to turn on autopilot. If only Frank Lapidus hadn't been too drunk to fly the plane... Something electromagnetic had disturbed the plane's computers- some sort of massive pulse coming from a nearby location. The copilot checked the charts hastily- there was nothing in that spot but empty ocean! Or so they thought. Jack, who had been staring out of the window at the peaceful clouds, was suddenly jerked upward as the plane started rattling and shaking. Screeching alarms started blaring, and flight attendants ran back and forth, showing people how to fit on their oxygen masks. John Locke sat still and peaceful, his paralyzed legs trembling from the vibrations. The Barracks Book Club "It's not even literature," Adam complained. "It's popcorn." Amelia snorted. "And why isn't it literature, Adam? I'm dying to know." "There's no metaphor! It's by-the-numbers religious hocum-pocum." "No metaphor?" Amelia repeated. "It's science-fiction... now I know why Ben isn't here," Adam replied. Juliet's head snapped up, her face darkening. "Excuse me?" "I know the host picks the book; but seriously, Julie, he wouldn't read this in the damn bathroom." Adam snorted. "Well, Adam," Juliet hissed, her temper flaring. "I am the host and I do pick the book. And this is my favorite book. So I am absolutely thrilled that you can't stand it. Silly me for sinking so low as to select something that Ben wouldn't like. Here I am thinking that free will still actually exists on-" Her rampage was cut off by what was seemingly an earthquake. "The doorway, get into the doorway," Juliet said, ushering people away from the shaking walls. When the shaking stopped, Juliet wandered out of her house like many others, confused. Ethan zoomed out from underneath her broken plumbing, wiping his hands. Ben emerged from his house, staring up at the blue sky. Suddenly... a plane zoomed across the sky, dragging with it a troubled slipstream, debris flying out in a wake of discarded scrap. Then, in a burst of tearing noise, the plane broke apart, the tail end pinwheeling across the Island, the cockpit spinning off into the jungle with the fuselage crashing into the beach. "Goodwin, did you see where the tail landed?" Ben barked. "Yeah, probably in the water," was Goodwin's quick reply. "You run and you can make that shore line in an hour. Ethan, get up there to that fuselage. There may actually be survivors; and you're one of them. A passenger- in shock- come up with an adequate story if they ask. Stay quiet if they don't. Listen, learn, don't get involved. I want lists in 3 days- no, how about just starting killin em off each night. Go." Before Goodwin ran off to the Tailies' end, Ben glanced guiltily at Juliet, and then Harper. Then he sighed. "Goodwin, nevermind," he called out. "I'll send Pryce to the Tailie end. You go with Ethan." Goodwin and Ethan ran off, crashing through the underbrush and disappearing from sight (and later followed by Tom). Ben turned around and caught sight of Juliet, who was standing nearby holding Carrie, by Stephen King. Ben was silent for a second, then said: "I guess I'm out of the book club." Doo doo. Dooo doo. Your view pans backwards, Othersville is revealed to be in a jungle-filled crater shadowed by cliffs. Trails of smoke descended down at other ends of the Island, marking the sight of the plane crash. LOST *** Across the Island *** As Jack ran around saving random people from certain death, John Locke lay in the sand, groaning, his bald head bloody and in shock. Then, like a lucid light filling his senses, the pain was whisked away by a waterfall of touch- of feeling. Of pins and needles. Astonished, Locke looked at his toes... and wriggled them. *** Hours Later *** The campfires around the beach dotted out one by one, until the frightened crash survivors were shrouded in blackness. Nobody knew what the loud roaring noises and upended trees from the jungle were, and nobody wanted to know (except John Locke, who was already pimpin out with the smoke monster). One thing that they would've wanted to know, however, was that there were 3 people among them... 3 Others... that weren't on the plane. As night fell on the camp, 6 people woke up and packed their stuff. They had decided to break away from the group and make another camp downshore. Ethan looked up groggily from his sleeping blanket, and saw Jack, Kate, Sawyer, Sayid, Locke and Charlie sneaking away. Ethan nudged Goodwin and Tom awake, and they headed over, their feet plopping against the cool dark sand. "Say, can we join you guys? We're afraid there could be psychos in the group or something, you know," Tom bumbled. Everyone looked at Jack (a natural leader), and he nodded. "Let's go," said Kate. "We'll call it Camp Brainden." Everyone looked at her. "Uh, why?" Sayid said. "I was thinking of calling it Camp Sayid is Bad@ss." Kate shrugged, and the 9 of them kept walking, setting up a private little camp around the edge of a point. Finally, when all had gone to sleep (except Jack, who was sleeping near a specific person in case of danger, and Sawyer, who was pretending to sleep but was actually planning to steal some stuff), the 3 Others rose silently from their slumber. It has begun. Others - PM me your kill choice Jack - PM me who you want to save Sawyer - PM me who you want to steal from
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I have insider info, Bb and 2D survive the night! The Island: Unreality 1) GC 2) Taliesin 3) Marv 4) Puzzlegirl 5) LM 6) ROF 7) Ysub 8) LIS 9) Rene83 PMing Rene her role, and I'm starting the game right now! Hang on for the intro!
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I agree that some of the atheists that post here are real jack@sses and it doesn't help the atheist image. But don't judge us by that, please- you've probably met 1% of the world's atheists, and most are awesome people
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do you want to right a wrong with another wrong? If you can be active from here on out, I'm sure Frost will consider putting you back in
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dont post/participate/vote during the day = you die (the rules are clear) dont send in PM by night is over = no action (the rules are clear)
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btw, in Mafia VI, there may be things that happen between day and night posts, ie, a SV-dispatch or SB-explosion... there will be separate posts for these (for SB, depending on choice, see that role), and will be called "During Day Two - name" etc
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an interesting idea... btw I've made a Street Vendor role (discussed with Frost and Bb about it already) and also changed some stuff changed: QA BTSC, 'night post' points, slight edit to GR's death scent ability, small changes to Janitor & Thief, changes to 'a few tips', added Street Vendor role Mafia VI ** Gangs of Denbrain ** Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote RULES: 1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up 2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact) 3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long 4) please don't be rude ;D be nice and courteous and respectful 5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY! 6) Mafia is fun I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die 7) this rule may be unnecessary but you should never challenge the host ;D hehehehe A Few Points to Keep in Mind: 1) There will be no clues in any day posts 2) There will be no clues in night posts 3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially 4) There WILL be clues, though, but in a different fashion. You'll see 5) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role. Especially since the Doctor cannot save the Inspector and the Healer cannot save the Spy 6) Never trust anyone! Even people you think/know are Innocents. The baddies are aware of the advantage of coming out with your role, so be prepared for dastardly tricks ;D 7) Laying low is NOT a successful strategy- people get very suspicious (and the host gets mad) if you don't participate, and the inactivity-kill-rule is taken seriously as well Night Posts: 1) Nobody's identity is revealed in a night post to any group (killer or otherwise), except the Defender and Bankroller, both of which are publically revealed. Other things may be logically revealed based on events (ie, only one QA left), but aren't 'officially' revealed (the other QA could be laying low, etc) 2) The hierarchy of kills and "what happens first" depends on what actions are taking place that night 3) Saving roles are only mentioned if (a) they save someone from death, (b) they achieve BTSC, or © they try to get into the jail but can't now for the best part... ROLES: 21 peope: 8 baddies, 13 Innocents baddies: * 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row * 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person or each other, they get BTSC * 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on every night except the first night, until absorbed by the expanding Mafia crime family * 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day win conditions for baddies: * Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at) * QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched * Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will be assimilated into the Mafia * GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game mafia special roles: * Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night * Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day. Also, see the Janitor role for a special case regarding the Thief * Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller' Quarky Agent roles: * Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know) * Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief Yakuza roles: * Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row * Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person was a QA and is killed by the Vagabond, and the Vagabond is still alive, the GR is given the Vagabond's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not *** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities as well as the Policeman's arrest (though the SB and arrest are day-abilities, not night) Innocents: win by killing all the baddies. Each Innocent has a special role... saving roles = Doctor, Healer, Lord Phoenix * Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. The Doctor cannot save the Inspector (ie, the save fails) * Healer - same as Doctor, but different methods of medicine. The Healer cannot save the Spy (ie, the save fails) * Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. Lord Phoenix cannot save himself/herself (for the sole reason that saving someone else effectively saves himself/herself), but Lord Phoenix CAN save someone two times in a row. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix (though obviously the group/person that went after Lord Phoenix knows). Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs discovery roles = Inspector, Spy, Suicide Bomber * Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable * Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible * Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know). However, there's another catch: it's been a long time since the SB was a torture-happy terrorist, and he/she isn't up to speed with today's pro-lying techniques. There are just some statements that are too ambiguious ("I'm not... a baddie..."), non-true-false ("I like the color blue"), direct-to-test (like "I am Innocent", etc) that the SB just cannot lie detect them. In this case, I will inform the SB and he/she can feel free to choose a different statement killing roles = Ninja and his/her Defender * Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every night that the Yakuza kill, the Defender can save someone against the Yakuza only * Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on prime-numbered nights (2,3,5,7,etc). When/if the Defender dies, the Ninja is vulnerable at night other roles = Janitor, Vagabond, Policeman, Street Vendor, ?? * Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (Saving, Killing, Eavesdropping (pick three people and get told which two of them have BTSC, if none of them have BTSC, or if all three have BTSC), Discovering (just like Spy), Cleaning (the Janitor is off cleaning and nobody can find him/her to kill), or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6). Also, the Janitor doesn't have much possessions or ID and thus the Thief cannot steal from them (the steal fails, but counts as a use, but the Mafia learn the identity of the Janitor of course) * Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot * Policeman - the Policeman/woman (will refer to as male from now on for simplicity) can make one arrest per day. They must PM the arrest to me before the day is up, and the day post will include the arrest. The Policeman cannot arrest himself, nor any dead players (ie, the person lynched that day), nor any players previously arrested. The arrested player spends the following night with the Policeman in the Denbrain jail. The Policeman can ask one question, PMed to me, who is PMed to the arrested player, who PMs back to me. After that, the Policeman can release the arrested player (at which point the arrested player can be their normal role in the night & get killed/saved/etc) or keep the player in jail until morning. If the arrested player is saved and was kept in jail, the saving role cannot enter the jail to save them, obviously. If the arrested player is targeted for death and was kept in jail, depending on what baddie group went after him/her, the player may or may not survive and there may or may not be other repercussions relating to the Policeman and the baddie group (it depends on the baddie group and the circumstances). If a player is kept in jail overnight after the question is asked, they cannot use their night ability, and it also a general finger-of-suspicion type thing. The player is released in the morning and can never be arrested again. If the Policeman is targeted for death, certain things happen depending on who was arrested and whether or not they were kept or released, etc * Street Vendor - the SV sells tacos, sausages, burritos, gorditos, wraps, pretzels and paninis out on the streets of Denbrain. However, he/she has lots of underworld contacts... the Mafia let him/her sell on this street, or that corner. They could dispatch him/her at any time (via a PM to me) for free. They don't know his/her identity, though. Anyway, back to the SV: they see everything that goes on at night. Who the Doctor/Healer/Phoenix/Defender saves, which QA (MoE or MoD) went after which target, as well as the Janitor's choice of person, the role, and then the decision to carry it out. The SV is also told the Innocent/Baddie role of each player that died during the night, as well as if a Masked Lover died during the night. Useful for the Innocents? You bet, unfortunately the SV is a contact for the Mafia, if you've forgotten. The SV, at any time, can PM me a message (containing data that the SV knows, but doesn't necessarily have to be telling the truth) which I send on to the Mafia. They can decide when they want to dispatch the SV, if at all. This is a complex and tough role to play, but rewarding * ?? Additional Roles: These are roles that are independent of your main role... * Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie * Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover BTSC: * Mafia has BTSC * Yakuza has BTSC * the two QAs only get BTSC after: ** they both pick the same person to kill (the kill happens) ** one picks the other, the other picks someone (they meet up, but no kill happens) ** they both pick the other person (no kill happens) * the Inspector and Suicide Bomber have full BTSC all the time * the Doctor and Healer get BTSC if: ** they both save the same person ** they both save each other ** one of them saves the other * the Vagabond and Defender get BTSC if the Vagabond tags the Defender
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I've made some more changes, but I'm hoping to make some role changes and then add in a new role before posting the new rules
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alright, final roster: The Island: Unreality 1) GC 2) Taliesin 3) Marv 4) Puzzlegirl 5) LM 6) ROF 7) Ysub 8) LIS 9.1) maybe Bb 9.2) maybe twoaday 9.3) Rene83 if Bb and 2D survive the night post, Rene83 will be #9 *waits for Frost*
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if you read it, there won't be any "clues" that you guys are used to, but- well you'll see ;D hehehehehe
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everyone has confirmed (except #9) so we're waiting on Frost to post the Mafia V night post The Island: Unreality 1) GC 2) Taliesin 3) Marv 4) Puzzlegirl 5) LM 6) ROF 7) Ysub 8) LIS 9.1) maybe Bb 9.2) maybe twoaday 9.3) also if Bb and 2D both survive it would be great if someone signed up as 9.3 (someone not playing Mafia V or is dead in Mafia V)
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dawh: I took out the Sage cuz... it sucked ;D lol. Lame role, but with the potential to unbalance the game at the same time the revised Sage role ended up being this: * Sage - the Sage is a master of knowledge, and holds wisdom that other players do not. If a baddie is lynched, the Sage is told the exact baddie role instead of baddie faction. Also, the Sage is told the role (but not specific baddie role) of players that died at night three steps later. Ie, people that died on the first night are revealed to the Sage on the second day. People that died on the second night are revealed to the Sage on the third day, etc. The third bit of knowledge that the Sage possesses is the actions of the Doctor and Healer each night. The Sage's motto is... "knowledge is power" but it's waaay too powerful. Knowledge is power in Mafia and the Sage gets the roles of dead people, which are one of the main mysteries of the game. Booo! And taking away that second power just makes it lame. And the random tidbits of knowledge... erm. No to the Sage ;D
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GC and Ysub need to confirm, and then we need #9 (that's waiting on Frost)
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changes: Lord Phoenix, Doctor, Healer, Suicide Bomber, Ninja, Policeman, Yakuza and "A Few Points to keep in mind" Mafia VI ** Gangs of Denbrain ** Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote RULES: 1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up 2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact) 3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long 4) please don't be rude ;D be nice and courteous and respectful 5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY! 6) Mafia is fun I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die 7) this rule may be unnecessary but you should never challenge the host ;D hehehehe A Few Points to Keep in Mind: 1) There will be no clues in any day posts 2) There will be no clues in night posts 3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially 4) There WILL be clues, though, but in a different fashion. You'll see 5) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role. Especially since the Doctor cannot save the Inspector and the Healer cannot save the Spy 6) Never trust anyone! Even people you think/know are Innocents. The baddies are aware of the advantage of coming out with your role, so be prepared for dastardly tricks ;D now for the best part... ROLES: 21 peope: 8 baddies, 13 Innocents baddies: * 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row * 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person, they get BTSC * 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on every night except the first night, until absorbed by the expanding Mafia crime family * 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day win conditions for baddies: * Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at) * QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched * Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will be assimilated into the Mafia * GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game mafia special roles: * Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night * Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day * Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller' Quarky Agent roles: * Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know) * Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief Yakuza roles: * Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row * Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person is killed by the Warlock, the GR is given the Warlock's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not *** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities Innocents: win by killing all the baddies. Each Innocent has a special role... saving roles = Doctor, Healer, Lord Phoenix * Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. The Doctor cannot save the Inspector (ie, the save fails) * Healer - same as Doctor, but different methods of medicine. The Healer cannot save the Spy (ie, the save fails) * Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. Lord Phoenix cannot save himself/herself (for the sole reason that saving someone else effectively saves himself/herself), but Lord Phoenix CAN save someone two times in a row. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix (though obviously the group/person that went after Lord Phoenix knows). Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs discovery roles = Inspector, Spy, Suicide Bomber * Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable * Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible * Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know). However, there's another catch: it's been a long time since the SB was a torture-happy terrorist, and he/she isn't up to speed with today's pro-lying techniques. There are just some statements that are too ambiguious ("I'm not... a baddie..."), non-true-false ("I like the color blue"), direct-to-test (like "I am Innocent", etc) that the SB just cannot lie detect them. In this case, I will inform the SB and he/she can feel free to choose a different statement killing roles = Ninja and his/her Defender * Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every night that the Yakuza kill, the Defender can save someone against the Yakuza only * Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on prime-numbered nights (2,3,5,7,etc). When/if the Defender dies, the Ninja is vulnerable at night other roles = Janitor, Vagabond, Policeman, ??, ?? * Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (Saving, Killing, Eavesdropping (pick three people and get told which two of them have BTSC, if none of them have BTSC, or if all three have BTSC), Discovering (just like Spy), Cleaning (the Janitor is off cleaning and nobody can find him/her to kill), or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6) * Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot * Policeman - the Policeman/woman (will refer to as male from now on for simplicity) can make one arrest per day. They must PM the arrest to me before the day is up, and the day post will include the arrest. The Policeman cannot arrest himself, nor any dead players (ie, the person lynched that day), nor any players previously arrested. The arrested player spends the following night with the Policeman in the Denbrain jail. The Policeman can ask one question, PMed to me, who is PMed to the arrested player, who PMs back to me. After that, the Policeman can release the arrested player (at which point the arrested player can be their normal role in the night & get killed/saved/etc) or keep the player in jail until morning. If the arrested player is saved and was kept in jail, the saving role cannot enter the jail to save them, obviously. If the arrested player is targeted for death and was kept in jail, depending on what baddie group went after him/her, the player may or may not survive and there may or may not be other repercussions relating to the Policeman and the baddie group (it depends on the baddie group and the circumstances). If a player is kept in jail overnight after the question is asked, they cannot use their night ability, and it also a general finger-of-suspicion type thing. The player is released in the morning and can never be arrested again. If the Policeman is targeted for death, certain things happen depending on who was arrested and whether or not they were kept or released, etc * ?? * ?? Additional Roles: These are roles that are independent of your main role... * Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie * Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover BTSC: * Mafia has BTSC * Yakuza has BTSC * the two QAs only get BTSC after they both pick the same person to kill * the Inspector and Suicide Bomber have full BTSC all the time * the Doctor and Healer get BTSC if: ** they both save the same person ** they both save each other ** one of them saves the other * the Vagabond and Defender get BTSC if the Vagabond tags the Defender
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yep it's called muni'ing, though I've never done it. I just went mountain biking today though
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yeah I'm an atheist but I have no clue what the Big Bang theory is, probably cuz it's never been explained to me and I haven't looked into it ADParker can answer our curiousities, I'm sure ;D hehe
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it's not a vote thing. If Bb dies in the MV night post, he will be #9. If Bb lives but Twoaday dies, 2D will be #9. If both Bb and 2D survive, "9.3" (hasn't signed up yet) will be #9