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Things you learn from tv/movies
Posted 30 July 2010 - 02:02 AM
Posted 30 July 2010 - 02:43 AM
Posted 02 August 2010 - 07:59 AM
The actual line is:
I found one exception to your thing arch: LOTR Return of the King Something along the lines of: "You're late." "A wizard is never late, but arrives just when he is needed." (Someone forgot to set their alarm clock)
A wizard is never late. He arrives precisely when he means to.
*If there is a very important item that cannot ever be lost or the mission would fail, there will always be a point where the characters believe it has fallen into enemy hands.
*If you are trapped somewhere and forced to work or do training, the kind of work/training you are forced to do will help tremendously in your captor's defeat.
*If you come to a hall with 2 doors, and the pretty girl advises to go one way, go the other way. The villain will always be right behind the door she picks.
Props if you can name the movie, game, and show (respectively) that I directly got these out of.
(the second one fits Iron Man, but it's not what that is based off of)
Posted 02 August 2010 - 02:59 PM
Posted 02 August 2010 - 09:26 PM
Chocolate is proof that God wanted us to be happy.
So you want a fight with intent to kill? Then come fight me! It's here in my bow, that intent to kill you love so much! ~ Uryu Ishida
... ~ Nova-kun
Society needs to learn how to adapt, or humanity is screwed. ~ MiKi, aka MissKitten, aka myself
Posted 02 August 2010 - 11:33 PM
Is the second one when Princess Leia strangles Jabba the Hutt with her chains?
Makes some sense, but no. (See, these do apply in a lot of movies.)
Hint->that one was gotten from a game. The first one from a movie, and the last one from a cartoon.
Posted 03 August 2010 - 03:09 AM
Posted 03 August 2010 - 04:00 AM
a scene that is mandatory in "follow your dreams" movies:
mom: daughter? why do you want to dance? why do you want to quit medical school?
daughter: it's what i want, mom.
mom: but med school was your dream?
daughter: no, mom... it was YOUR dream
Posted 03 August 2010 - 09:19 AM
Also, just realized that many games use the "train players for the final battle" tactic. The one I was thinking of was one where:
*the saddest part of the game was training for the main goal of the boss battle
*all but one major game concept appeared during your escape to the boss battle, and that part was stepped up a huge notch and was the 2nd part of the boss battle.
-anything seemingly completely innocent (like a child's song) is actually coded instructions for something crucial.
-aliens exist, and 50% of our nation's debt is spent keeping that fact covered up.
-'close' or 'end' as part of a riddle always refers to death.
-a 6-shot revolver can fire about 10 times before it runs out.
(sorry if any of these or similar ones have been posted before)
Posted 03 August 2010 - 12:29 PM
Edited by NickFleming, 03 August 2010 - 12:30 PM.
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