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Beggar


unreality
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let me start if off with the Beggar I just came up with: (it's an expansion of the 5-day winner idea)

* Beggar - gets 1 gold Phoenix Crown every day. When the Beggar has 5 Phoenix Crowns, he has enough money to pack up and move to the tropics (ie, he wins). However, the Beggar can exchange a Phoenix Crown for 5 role identities, which he can use to his advantage in lynchings and stuff to try to prolong the game. The Beggar can also exchange a Phoenix Crown to kill that night

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Mafia VII

Takes place in a remote village...

Factions:

* Independent (3)

* Mafia (5)

* Townsfolk (10)

Independent:

* Alpha Werewolf - [knows who Slayer is] bites one person each night to "infect" them with lycanthropy. The new Werewolf can still use their usual role ability, but is now sided with the Alpha Werewolf, and all Werewolves have BTSC. If the Alpha Werewolf tries to bite a Mafioso OR Cypher, he/she is informed that the target was either Mafia or the Cypher, and the Alpha Werewolf can pick a different target. If the Alpha Werewolf is lynched, all living Werewolves die too, but if the Alpha Werewolf dies at night, a new Werewolf is picked to become the Alpha Werewolf. The Werewolves win when 4 or more Werewolves are alive, including the Alpha Werewolf

* Cypher - the Cypher is a serial killer who leaves a mathematical code to his/her next victim. The Cypher chooses his/her kill each night for the following night, so on the first night there is no kill, but there is still a code for the 2nd night victim. And on the 2nd night, the Cypher picks the victim for the 3rd night, etc. The code is uniform throughout. The Cypher is invincible to werewolf bites as well as normal death, the only way they can die (at first) is being caught by the Cryptanylist. The Cryptanylist, or CA, is a Townsfolk-sided code-breaker who picks one person each night (except the 1st) whom they think is the Cypher's victim for that night. If the CA is correct, the Cypher is caught and killed. If the CA dies, the Cypher becomes vulnerable to normal death, but still cannot be bitten by the Alpha Werewolf. The Cypher wins if he/she is still alive and killing when another faction wins, ie, they win together

* ?

Mafia:

* Don - the leader of the Mafia group. If checked by the Spy, is seen as a random non-Werewolf Townsfolk role from the 9 non-Spy roles

* Consigliere - the personal adviser to the Don. Picks one person each night and collects data on them via contacts, learning their role (including if they are a Werewolf or not). If the Don dies, the Consigliere takes over as head of the Mafia, having both the Don's ability and the Consigliere's original ability

* Hitman - one of the most skilled hitmen in the Mafia's arsenal. Kills anyone that visits him/her at night (Alpha Werewolf, Spy, Medic, Herbalist, Slayer) or, in the case of the Vigilante, there is a 50-50 chance who wins the fight (Hitman or Vigilante)

* Bankroller - controls the Mafia's finances as well as its legitimate businesses. Everyone knows who the Bankroller is from the getgo, and thus the Bankroller is sort of the spokesperson for the Mafia, but if the Bankroller is lynched, he/she can pick anyone to kill in the lynching if the Hitman is still alive

* Framer - can frame someone each day. If the Spy picks that person the following night, the Spy is told 'Framer'. Nobody is informed if/when a framing takes place or who was framed

Townsfolk:

* Spy - spies on one person each night and gets their exact role (except in the special case of the Don), including Werewolf role if they've been bitten

* Medic - an unofficial doctor who prowls around the village at night. The Medic can save two people each night (from death only, not from werewolf bites), with no restrictions on who EXCEPT for the fact that the Spy is too elusive to protect while snooping someone. If the Spy decides not to spy on someone, they are savable by the Medic

* Herbalist - can cure lyncanthropy, but only if done within minutes of the bite, and thus each night the Herbalist can pick one person to save from the Alpha Werewolf's bite

* Slayer - picks one person each night except the first night. If the person is a Werewolf, they are slain. The Slayer cannot be bitten by the Alpha Werewolf

* Vigilante - kills one person each night except the first night

* Firework Maker - lives in a house full of explosives and gunpowder. If the Mafia or Alpha Werewolf visits, they see it and may retreat, OR keep going, but with a 1/2 chance of the person (either Alpha Werewolf or Hitman) being blown up. If Hitman is already dead, a random living Mafioso is picked instead. If there is no explosion, the Firework Maker is killed or bitten as normal, but if there is an explosion (1/2 chance), there is a 2/3 chance the Firework Maker will die in it. During the day, the Firework Maker picks someone. If that person is the Framer, the Framer's frame is not successful, and both the Spy and the Mafia are notified (but not the Firework Maker)

* Mayor - the acting Mayor of the small village has a few privileges. First, his/her vote secretly counts as 2, and secondly, if the Mayor is lynched, his/her role is revealed but he/she does not die

* Tourist - the only person with a laptop or internet connection in this mountain village. The Tourist was just here for the getaway and nice views when the troubles began, and just wants to get back home. Unfortunately, they're stranded here and must help the Townsfolk. [Ability Unknown except to the Tourist]

* Mountaineer - the Mountaineer likes to go on late-night hiking trips, and can pick one person to take with him/her. The picked person is immune from being killed or bitten, but they cannot perform any night action. The Spy can still spy on them, and if the chosen person is the Don, the Don's true identity is revealed to the Spy. If the Mountaineer picked the last Mafioso, there is no Mafia kill. If they picked the Alpha Werewolf, the Alpha Werewolf bites the Mountaineer as the bite for that night. Once the Mountaineer has taken someone on a climb, they cannot do it again

* Cryptanylist - the Cryptanylist, or CA, is an expert code-breaker whose goal is to crack the Cypher's code and figure out the serial killer's next victim. Each night, except the first, the CA picks someone who they think will be the Cypher's victim. The CA must give me some logical reasoning to prove it's not just a random guess, and if they are correct, the Cypher is caught and killed

There are names for when a Townsfolk gets bitten and turns into a Werewolf:

* the Spy becomes the Prowler [can still use Spy ability]

* the Medic becomes the Guard Dog [can still use Medic's ability]

* the Herbalist becomes the Stray [new ability: votes count secretly x2]

* the Vigilante becomes the Rabid Attacker [can still kill]

* the Firework Maker becomes the Firework Wolf [keeps abilities]

* the Mayor becomes the Prime [keeps abilities]

* the Tourist becomes the Snarler [probably keeps abilities, not sure]

* the Mountaineer becomes the Kidnapper [keeps ability]

* the Cryptanylist becomes the Bloodhound [keeps ability]

Edited by unreality
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yeah I got the Cypher idea from an episode of Numb3rs

I'm thinking, for the last Independent, a role called 'the Renegade'. They're a criminal on the run hiding out in the village, and they would just have to make it alive to the 4th day before the government gives up looking for them. Nobody in the village realizes this- except the Tourist. The Tourist can check someone against the Renegade's picture in their laptop each night, and if they find the Renegade, the police come and nab the Renegade. The picture gets taken down after the 4th night, so the Renegade wins on the 4th day. This would be won, or all, not sure, of the Tourist's abilities

what do you guys think? The Renegade might have some minor powers to, which he/she can use to help prolong his/her life. Maybe a limited number of powers. For example, the Renegade can save himself from death at night once only, and they also can use an ability once only at night which prevents them from being lynched the next day (revealed in day post, so people would know who the Renegade was after that...) or something. Maybe the Renegade can use the one save on ANYONE, in case they need to do that to extend the game. Or something. Not sure. What do you think?

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yeah I got the Cypher idea from an episode of Numb3rs

I'm thinking, for the last Independent, a role called 'the Renegade'. They're a criminal on the run hiding out in the village, and they would just have to make it alive to the 4th day before the government gives up looking for them. Nobody in the village realizes this- except the Tourist. The Tourist can check someone against the Renegade's picture in their laptop each night, and if they find the Renegade, the police come and nab the Renegade. The picture gets taken down after the 4th night, so the Renegade wins on the 4th day. This would be won, or all, not sure, of the Tourist's abilities

what do you guys think? The Renegade might have some minor powers to, which he/she can use to help prolong his/her life. Maybe a limited number of powers. For example, the Renegade can save himself from death at night once only, and they also can use an ability once only at night which prevents them from being lynched the next day (revealed in day post, so people would know who the Renegade was after that...) or something. Maybe the Renegade can use the one save on ANYONE, in case they need to do that to extend the game. Or something. Not sure. What do you think?

you should have the save work on anybody... and maybe add 1 kill... so if he thinks he/she knows who the tourist is he can try to kill him/her...

also, maybe you should have the mayors role reveled whenever he dies.

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yeah I got the Cypher idea from an episode of Numb3rs

I'm thinking, for the last Independent, a role called 'the Renegade'. They're a criminal on the run hiding out in the village, and they would just have to make it alive to the 4th day before the government gives up looking for them. Nobody in the village realizes this- except the Tourist. The Tourist can check someone against the Renegade's picture in their laptop each night, and if they find the Renegade, the police come and nab the Renegade. The picture gets taken down after the 4th night, so the Renegade wins on the 4th day. This would be won, or all, not sure, of the Tourist's abilities

what do you guys think? The Renegade might have some minor powers to, which he/she can use to help prolong his/her life. Maybe a limited number of powers. For example, the Renegade can save himself from death at night once only, and they also can use an ability once only at night which prevents them from being lynched the next day (revealed in day post, so people would know who the Renegade was after that...) or something. Maybe the Renegade can use the one save on ANYONE, in case they need to do that to extend the game. Or something. Not sure. What do you think?

If the Renegade is revealed that day, the Tourist would just able to stop him later on. That would mean game over for the Renegade no matter what.

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changes to Cypher, Hitman, Tourist, Firework Maker, Cryptanylist

Mafia VII

Takes place in a remote village...

Factions:

* Independent (3)

* Mafia (5)

* Townsfolk (10)

Independent:

* Alpha Werewolf - [knows who Slayer is] bites one person each night to "infect" them with lycanthropy. The new Werewolf can still use their usual role ability, but is now sided with the Alpha Werewolf, and all Werewolves have BTSC. If the Alpha Werewolf tries to bite a Mafioso OR Cypher, he/she is informed that the target was either Mafia or the Cypher, and the Alpha Werewolf can pick a different target. If the Alpha Werewolf is lynched, all living Werewolves die too, but if the Alpha Werewolf dies at night, a new Werewolf is picked to become the Alpha Werewolf. The Werewolves win when 4 or more Werewolves are alive, including the Alpha Werewolf

* Cypher - [knows who CA is] the Cypher is a serial killer who leaves a mathematical code to his/her next victim. The Cypher chooses his/her kill each night for the following night, so on the first night there is no kill, but there is still a code for the 2nd night victim. And on the 2nd night, the Cypher picks the victim for the 3rd night, etc. The code is uniform throughout. The Cypher is invincible to werewolf bites as well as normal death, the only way they can die (at first) is being caught by the Cryptanylist. The Cryptanylist, or CA, is a Townsfolk-sided code-breaker who picks one person each night (except the 1st) whom they think is the Cypher's victim for that night. If the CA is correct, the Cypher is caught and killed. If the CA dies, the Cypher becomes vulnerable to normal death, but still cannot be bitten by the Alpha Werewolf. The Cypher wins if he/she is still alive and killing when another faction wins, ie, they win together

* ?

Mafia:

* Don - the leader of the Mafia group. If checked by the Spy, is seen as a random non-Werewolf Townsfolk role from the 9 non-Spy roles

* Consigliere - the personal adviser to the Don. Picks one person each night and collects data on them via contacts, learning their role (including if they are a Werewolf or not). If the Don dies, the Consigliere takes over as head of the Mafia, having both the Don's ability and the Consigliere's original ability

* Hitman - one of the most skilled hitmen in the Mafia's arsenal. Kills anyone that visits him/her at night (Alpha Werewolf, Spy, Medic, Herbalist, Slayer, Mountaineer, but NOT CA or Tourist) or, in the case of the Vigilante, there is a 50-50 chance who wins the fight (Hitman or Vigilante). If Cypher visits the Hitman while the CA is still alive (and the Cypher is thus invincible), the Hitman is killed. However, if the CA is dead and the Cypher goes after the Hitman, the Hitman kills the Cypher

* Bankroller - controls the Mafia's finances as well as its legitimate businesses. Everyone knows who the Bankroller is from the getgo, and thus the Bankroller is sort of the spokesperson for the Mafia, but if the Bankroller is lynched, he/she can pick anyone to kill in the lynching if the Hitman is still alive

* Framer - can frame someone each day. If the Spy picks that person the following night, the Spy is told 'Framer'. Nobody is informed if/when a framing takes place or who was framed

Townsfolk:

* Spy - spies on one person each night and gets their exact role (except in the special case of the Don), including Werewolf role if they've been bitten

* Medic - an unofficial doctor who prowls around the village at night. The Medic can save two people each night (from death only, not from werewolf bites), with no restrictions on who EXCEPT for the fact that the Spy is too elusive to protect while snooping someone. If the Spy decides not to spy on someone, they are savable by the Medic

* Herbalist - can cure lyncanthropy, but only if done within minutes of the bite, and thus each night the Herbalist can pick one person to save from the Alpha Werewolf's bite

* Slayer - picks one person each night except the first night. If the person is a Werewolf, they are slain. The Slayer cannot be bitten by the Alpha Werewolf

* Vigilante - kills one person each night except the first night

* Firework Maker - lives in a house full of explosives and gunpowder. If the Mafia or Alpha Werewolf or Cypher visits, they see it and may retreat, OR keep going, but with a 1/2 chance of the person (either Alpha Werewolf or Hitman or Cypher) being blown up. If Hitman is already dead, a random living Mafioso is picked instead. If there is no explosion, the Firework Maker is killed or bitten as normal, but if there is an explosion (1/2 chance), there is a 2/3 chance the Firework Maker will die in it. During the day, the Firework Maker picks someone. If that person is the Framer, the Framer's frame is not successful, and both the Spy and the Mafia are notified (but not the Firework Maker). The Firework Maker can pick the same person two days in a row if he/she wishes

* Mayor - the acting Mayor of the small village has a few privileges. First, his/her vote secretly counts as 2, and secondly, if the Mayor is lynched, his/her role is revealed but he/she does not die

* Tourist - the only person with a laptop or internet connection in this mountain village. The Tourist was just here for the getaway and nice views when the troubles began, and just wants to get back home. Unfortunately, they're stranded here and must help the Townsfolk. Each day, the Tourist can look someone up on their laptop, and learns their werewolf status (bitten or not bitten), but the data is also sent to the Cypher, who has hacked the Tourist's computer. Also [link to third Independent role]

* Mountaineer - the Mountaineer likes to go on late-night hiking trips, and can pick one person to take with him/her. The picked person is immune from being killed or bitten, but they cannot perform any night action. The Spy can still spy on them, and if the chosen person is the Don, the Don's true identity is revealed to the Spy. If the Mountaineer picked the last Mafioso, there is no Mafia kill. If they picked the Alpha Werewolf, the Alpha Werewolf bites the Mountaineer as the bite for that night. Once the Mountaineer has taken someone on a climb, they cannot do it again

* Cryptanylist - the Cryptanylist, or CA, is an expert code-breaker whose goal is to crack the Cypher's code and figure out the serial killer's next victim. Each night, except the first, the CA picks someone who they think will be the Cypher's victim. The CA must give me some logical reasoning to prove it's not just a random guess, and if they are correct, the Cypher is caught and killed. The Cryptanylist can choose themselves

There are names for when a Townsfolk gets bitten and turns into a Werewolf:

* the Spy becomes the Prowler [can still use Spy ability]

* the Medic becomes the Guard Dog [can still use Medic's ability]

* the Herbalist becomes the Stray [new ability: votes count secretly x2]

* the Vigilante becomes the Rabid Attacker [can still kill]

* the Firework Maker becomes the Firework Wolf [keeps abilities]

* the Mayor becomes the Prime [keeps abilities]

* the Tourist becomes the Snarler [probably keeps abilities, not sure]

* the Mountaineer becomes the Kidnapper [keeps ability]

* the Cryptanylist becomes the Bloodhound [keeps ability]

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no, hers is M4F14, sort of a space-themed game. Kind of like my Mini LOST Mafia, but bigger, different themed. It's essentially Mafia VI repeated with a few different roles, though IMO it doesn't fix any problems I saw with MVI. This one I'm planning now will be Mafia VII, whenever I return to host it ;D

anyway, I've decided against the current Renegade role, though I like and might use the name 'Renegade', cuz it's awesome :D

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no, hers is M4F14, sort of a space-themed game. Kind of like my Mini LOST Mafia, but bigger, different themed. It's essentially Mafia VI repeated with a few different roles, though IMO it doesn't fix any problems I saw with MVI. This one I'm planning now will be Mafia VII, whenever I return to host it ;D

anyway, I've decided against the current Renegade role, though I like and might use the name 'Renegade', cuz it's awesome :D

But you are not going to start your game till hers ends right?

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But you are not going to start your game till hers ends right?

That is why I am confused, if there is 3 games at the same time, I can't do it all. I see 2 Mafia games and a treasure hunt. I hope this will not over-lap and screw anything up for me. I'll just have to wait and see. Never before was so much running simultaneously, plus I may need help with the Peace Club. :D

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That is why I am confused, if there is 3 games at the same time, I can't do it all. I see 2 Mafia games and a treasure hunt. I hope this will not over-lap and screw anything up for me. I'll just have to wait and see. Never before was so much running simultaneously, plus I may need help with the Peace Club. :D

There aren't going to be two mafia games going on at once, unreality is just finalizing the rules of the next one so once it starts, they are already done. Besides, I don't think Mafia VII will be starting for a loooooong time.

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Just bringing this up here as discussion for Ysan's M4F14 too.

And in case anyone has a good idea for a third Independent role, say it here :D

I was gonna use something similar to this in my pirate game, but if you need ideas here goes:

This one starts off independent but then can join one of the other factions later in the game. It could really affect the outcome of the game depending on how its played.

Graverobber: Any night, but only once per game, can go graverobbing. Graverobber investigates the graveyard and is told the number of players currently dead from each faction. (e.g. 2 mafia, 1 alpha werewolf, 4 innocents). Must then choose a body to steal the identity of. For the rest of the game, Graverobber has the role, abilities, and win condition of the dead body chosen.

Might want to limit it so that certain roles can't be stolen, like the alpha werewolf.

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interesting... so he just gets told the numbers, then he picks one of the dead players and gets the role. Niiice... if they picked a Townsfolk-turned-Werewolf, what happens? Obviously if the Alpha Werewolf has been lynched, the Graverobber would get the Townsfolk version of the role, but what if the Werewolves were still alive?

and yeah what if they pick the original Alpha Werewolf? (can't do if AW was lynched, they would know the identity and I would forbid that, but if the original AW died at night, I would have to tell the Graverobber that that person was them...hmmm...)

can the Graverobber pick the Cypher?

can the Graverobber be bitten? My guess would be no, since they still don't have a faction anyway.

anyway, this is a really interesting idea! Thanks Sinistral! I'll think more on this and then probably add it

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Kinda off-topic, but I have to share a short mafia-related anecdote:

There was some sort of email glitch at work, and some of the email intended for me went to someone else (not in the office), by the name of Anthony Smith.

When this was discovered, one of my co-workers said to me, "Aha! Your cover is blown! We know your true identity!"

And I thought to myself, "Hmm...How mafia-esque," but said aloud, "Well, I guess you can just call me Anthony form now on."

To which he replied, "No, not Anthony. How about Tony......no....Tony the Enforcer!"

"If you only knew...," thought I.

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lol :P

btw I'm probably not going to use the Graverobber, or as what it is now, though I may impliment another kind of role that starts out Independent and becomes a faction. The Graverobber just to has too many unknowns and potential imbalances. Maybe we'll see how it fares in your Pirate Mafia, if you do that one. Though I'll still consider it... or maybe a similar role that joins a faction somehow, but... I dunno. I don't think Beggar is a good idea cuz the Cypher is similar but more of a sound concept and better wincondition.

Oh and I'm thinking about making it 4 Independents, with that last two Independents counterparts of each other. Like, the Renegade and the Enforcer, who's in the village trying to catch the Renegade, or something, and those two play a game of cat and mouse during the rest of the commotion. Not sure. Or maybe something like 'the Clockwork Devil' or something lol.

OMG! I just thought of the perfect name... the Gargoyle! What could it be, though? Looks normal by day, but at night comes to life and... what? I don't want the third Indepedent role to be another killer.

wait wait wait! lol

The Gargoyle's goal is to get a specific person lynched. They know who the Mountaineer is and their goal is to lynch the Mountaineer so that they can have peace on their mountaintop. So the entire game, the Gargoyle is just trying to lynch the Mountaineer!

Gargoyle doesn't fit the role anymore... how about the Hermit?

* Hermit - the Hermit is an Independent character who spends his/her time at the top of the mountain whose slopes the village is on. The Hermit doesn't like the Mountaineer disturbing his/her meditating peace, and thus the Hermit's entire goal is to get the Mountaineer lynched at some point in the game

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interesting... so he just gets told the numbers, then he picks one of the dead players and gets the role. Niiice... if they picked a Townsfolk-turned-Werewolf, what happens? Obviously if the Alpha Werewolf has been lynched, the Graverobber would get the Townsfolk version of the role, but what if the Werewolves were still alive?

and yeah what if they pick the original Alpha Werewolf? (can't do if AW was lynched, they would know the identity and I would forbid that, but if the original AW died at night, I would have to tell the Graverobber that that person was them...hmmm...)

can the Graverobber pick the Cypher?

can the Graverobber be bitten? My guess would be no, since they still don't have a faction anyway.

anyway, this is a really interesting idea! Thanks Sinistral! I'll think more on this and then probably add it

Yeah your Cypher and Alpha Werewolf make the graverobbing a little complicated since you'd want to restrict it from working on those roles but you wouldn't want to give away the identity either.

I'd say if they picked a townie turned werewolf he'd just get the original role, since if he became a werewolf then it'd be possible to add two wolves in the same night which would be too unfair.

It might work better in the pirate mafia since there's no werewolf to complicate things. You'd probably have to change it around a bit to work in yours.

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about the Hermit, I realized that the Mountaineer would know very quickly who the Hermit was, probably. Maybe. I'm thinking the target should be a random person chosen by me, and the role name doesn't have to be 'Hermit'... hmm. And if the target person dies some other method, the Hermit/whatever joins the faction that killed the target. Ie, if the Mafia kill the target, the Hermit joins the Mafia, or if the Vigilante/Slayer kills the target, the Hermit becomes an Innocent. Something like that. If the Cypher kills the target... then the Hermit would join a faction of his/her choice. Or something.

Possible names for this role:

* Hermit (doesn't seem to fit the idea of a Hermit)

* Renegade (not sure it fits)

* Executioner (I don't like this one, though it kinda fits)

* Assassin (implies night kill tho...)

* Agent (agent of what? lol)

* Monk (similar to Hermit)

* hmmm... still thinking...

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* Hermit - the Hermit is an Independent character who spends his/her time at the top of the mountain whose slopes the village is on. The Hermit doesn't like the Mountaineer disturbing his/her meditating peace, and thus the Hermit's entire goal is to get the Mountaineer lynched at some point in the game

Its cool, but might want to add that hermit wins with town if he fails. It would kind of suck if Mafia picked Mountaineer on the first night.

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