Jump to content
BrainDen.com - Brain Teasers

unreality

Members
  • Posts

    6378
  • Joined

  • Last visited

Everything posted by unreality

  1. A themed Mafia game I made up: Brainden Mafia: The Inv4sion of Teh Hax0rz!!!!!!!!!1111 Hackers (3) - hack one account each night to lock that person out of Brainden. Win when everyone but themselves have been hacked Braindenizens (8) - vote to ban one person each day. Don't stop until all Hackers (and Leopard) are banned Wild-but-Spotless Leopard (1) - a free radical who "leopardizes" someone each night. The Leopard then assumes that person's role in case of a L33t or Scav Hunter check. The Leopard wins when he/she leopardizes the Admin, then the Admin dies and Leopard disappears from Brainden. If Leopard picks the Admin while the Firewall is still alive, the Leopard is informed and gets to pick someone else (cannot leopardize Admin til Firewall is dead) HACKERS: * L33t - the leader hacker. Can break into one person's account each night and discover their role * Flamer - enjoys starting flame wars [no ability] * Spammer - enjoys spreading nonsense posts [no ability] BRAINDENIZENS: * Admin - can ban one person by himself/herself each night except the 1st. Vulernable to banning, but cannot be hacked at night until Firewall dies * Moderators (2) - each pick one person at night. That person cannot be hacked during that night only. The Moderators can communicate with one another * Scav Hunter - can learn one person's identity each night * VIPs (2) - their votes secretly count as x2. They can communicate with one another * Firewall - Admin cannot be hacked while the Firewall is alive * Noob - doesn't know what's going on first, but learns as he/she plays. If a Braindenizen is lynched (voted to be banned by the group), the Noob may choose to take over that person's role ability. If checked by the Scav Hunter or L33t, the Noob will always appear as just "Noob", despite what role they have taken on
  2. np, and welcome to the Peace Club
  3. There are 100 blank cards- on each card, Alpha writes any positive integer he wants to. He then presents the deck to you (and you can play this game as many times as you want with this deck) and you draw the top card, look at the card, draw another card, etc. At any point you can stop the process claiming the card you just drew was the highest card in the deck. If you are correct, you win $5, if you're wrong, you have to pay $1 Would you take up the offer? If so, what's your strategy? What if the deck is shuffled directly after Alpha writes the numbers and shuffled between each game? What would you do if you were Alpha?
  4. hint: [nvm too obvious lol]
  5. hehehe hint: you won't need the source code til later. If you decode that line with the squigglies you'll know what the content things are for
  6. yeah, in case anyone doesn't know, check out yak's profile, it's part of the hunt
  7. alright it's up, check it out ;D I'm linking my sig to it
  8. the tildes/squigglies in WPA~IE~YKDOAIINK are basically spaces, I just wanted to emphasize that they took up 1 character too ;D
  9. Hang on, post from 'yak' is on its way...
  10. the killer writes the victim's name down, not his/her own name down, right? edit: I get the BTSC hint but I'm too lazy to go back and look hehe
  11. The Yak Hunt is almost complete- hopefully it's long & hard enough for you guys I'll soon post a thread in New Puzzles called "The Yak Hunt", look out for it
  12. unreality

    nice! I see 8 so far
  13. I think I've solved my own murder ;D
  14. Dusty: I'll be leaving BD soon, gotta finalize scav hunt first, and school starts soon (for a few people, including Frost)
  15. yeah I think 36-hr days are a great idea
  16. Death Note meets Mafia?
  17. ohhhhh yeah! OMG I forgot.... lol that's what the Vigilante is in real life sort of. Kills the people that the law can't get to, like The Untouchables lol but this is a problem for Mafia. I'll have to think about it- maybe something like the Hitman guards the Bankroller and has to die before the Bankroller can be killed at night (the Bankr can be lynched anytime though)
  18. unreality

    I see what you mean about how restricting birth isn't a good idea... but after that, I'm out of ideas ;D lol. If we don't do something, the earth will spiral into overpopulation about the morals thing, even though is a sidetrack from the topic: I can see where the dilemma rises about animals killing other animals. For us, we don't decide that. It's sort of an inter-species thing. If that's acceptable, then it's acceptable and it's how they live- ie, if a lion kills another to become the alpha-lion (I'm not sure if that happens or not). But there are cases when animals "break" those moral codes, and they get shunned by their society- it does happen. No pack of jackals wants a jackal that kills other jackals while they're sleeping, etc. Morals depend on the group dynamic and what's accepted in their community. Humans, due mostly to our evolution and minds, don't usually kill others of the same species, and our moral code has developed around that. It's just not accepted in MOST human societies. Though think about a remote jungle colony who still follow ancient sacrificial traditions... it all depends on what the community accepts. The group dynamic back to the topic at hand: you and LM have convinced me that birth control is not the option. However, are there any feasible options? I agree that each country should take it into their own hands, but are there any plausible ways?
  19. unreality

    the flag jumped out at me first, just because of the vibrant color change. You should've changed it from that blue color to like dark green or something Anyway, awesome idea! What's the next picture of?
  20. good point. I'm thinking that for all Mafia roles, it gets told to retry. So I'll edit the Hitman to take out the AW part the Mercenary just becomes part of that faction for hire (regardless of whether they join the Mafia or the Townsfolk), not a special role. btw, what do you guys think of the Bankroller as sort of a representative/spokesman of the Mafia? They can still do the Bankroller message from VI even. And it mirrors 'real mafia' sorta too, where for example everyone KNEW that so-and-so was part of the Mafia, but they were untouchable in a way, especially by law. That's why the Bankroller can choose anyone for the Hitman to take out if the Bankroller is lynched (and if the Hitman is alive), otherwise the Bankroller would be gone first day
  21. new rules, Alpha Werewolf has been changed and Mercenary has been added (I changed some things with it) Mafia VII Takes place in a remote village... Factions: * Independent (3) * Mafia (5) * Townsfolk (10) Independent: * Alpha Werewolf - [knows who Slayer is] bites one person each night to "infect" them with lycanthropy. The new Werewolf can almost always still use their Townsfolk role ability, but is now sided with the Alpha Werewolf, and all Werewolves have BTSC. The Alpha Werewolf can only bite and infect Townsfolk, so if he/she picks a non-Townsfolk role (Mafia, Cypher, Mercenary), he/she is informed and can attempt to bite someone else (all the AW is told is that the person is not a Townsfolk). If the Alpha Werewolf is lynched, all living Werewolves die too, but if the Alpha Werewolf dies at night, a new Werewolf is picked randomly to become the Alpha Werewolf. The Werewolves win when 4 or more Werewolves are alive, including the Alpha Werewolf * Cypher - [knows who CA is] the Cypher is a serial killer who leaves a mathematical code to his/her next victim. The Cypher chooses his/her kill each night for the following night, so on the first night there is no kill, but there is still a code for the 2nd night victim. And on the 2nd night, the Cypher picks the victim for the 3rd night, etc. The code is uniform throughout. The Cypher is invincible to werewolf bites as well as normal death, the only way they can die (at first) is being caught by the Cryptanylist. The Cryptanylist, or CA, is a Townsfolk-sided code-breaker who picks one person each night (except the 1st) whom they think is the Cypher's victim for that night. If the CA is correct, the Cypher is caught and killed. If the CA dies, the Cypher becomes vulnerable to normal death, but still cannot be bitten by the Alpha Werewolf. The Cypher wins if he/she is still alive and killing when another faction wins, ie, they win together * Mercenary - the Mercenary has been hired to take out a specific person with a lynching. The person, or 'target', is random from the list of all other roles except Alpha Werewolf, the Don and the Cypher. The Mercenary knows the role of the target. If the Mercenary's target is killed by the Mafia, the Mercenary joins the Mafia, and if the Mercenary's target is killed by the Vigilante, Slayer, or Firework Maker, the Mercenary joins the Townsfolk. If the Cypher kills the target, the Mercenary can choose to work for the Mafia OR the Townsfolk OR to be assigned a new lynch target Mafia: * Don - the leader of the Mafia group. If checked by the Spy, is seen as a random non-Werewolf Townsfolk role from the 9 non-Spy roles * Consigliere - the personal adviser to the Don. Picks one person each night and collects data on them via contacts, learning their role (including if they are a Werewolf or not). If the Don dies, the Consigliere takes over as head of the Mafia, having both the Don's ability and the Consigliere's original ability * Hitman - one of the most skilled hitmen in the Mafia's arsenal. Kills anyone that visits him/her at night (Alpha Werewolf, Spy, Medic, Herbalist, Slayer, Mountaineer, but NOT CA or Tourist) or, in the case of the Vigilante, there is a 50-50 chance who wins the fight (Hitman or Vigilante). If Cypher visits the Hitman while the CA is still alive (and the Cypher is thus invincible), the Hitman is killed. However, if the CA is dead and the Cypher goes after the Hitman, the Hitman kills the Cypher * Bankroller - controls the Mafia's finances as well as its legitimate businesses. Everyone knows who the Bankroller is from the getgo, and thus the Bankroller is sort of the spokesperson for the Mafia, but if the Bankroller is lynched, he/she can pick anyone to kill in the lynching if the Hitman is still alive * Framer - can frame someone each day. If the Spy picks that person the following night, the Spy is told 'Framer'. Nobody is informed if/when a framing takes place or who was framed Townsfolk: * Spy - spies on one person each night and gets their exact role (except in the special case of the Don), including Werewolf role if they've been bitten * Medic - an unofficial doctor who prowls around the village at night. The Medic can save two people each night (from death only, not from werewolf bites), with no restrictions on who EXCEPT for the fact that the Spy is too elusive to protect while snooping someone. If the Spy decides not to spy on someone, they are savable by the Medic * Herbalist - can cure lyncanthropy, but only if done within minutes of the bite, and thus each night the Herbalist can pick one person to save from the Alpha Werewolf's bite * Slayer - picks one person each night except the first night. If the person is a Werewolf, they are slain. The Slayer cannot be bitten by the Alpha Werewolf * Vigilante - kills one person each night except the first night * Firework Maker - lives in a house full of explosives and gunpowder. If the Mafia or Alpha Werewolf or Cypher visits, they see it and may retreat, OR keep going, but with a 1/2 chance of the person (either Alpha Werewolf or Hitman or Cypher) being blown up. If Hitman is already dead, a random living Mafioso is picked instead. If there is no explosion, the Firework Maker is killed or bitten as normal, but if there is an explosion (1/2 chance), there is a 2/3 chance the Firework Maker will die in it. During the day, the Firework Maker picks someone. If that person is the Framer, the Framer's frame is not successful, and both the Spy and the Mafia are notified (but not the Firework Maker). The Firework Maker can pick the same person two days in a row if he/she wishes * Mayor - the acting Mayor of the small village has a few privileges. First, his/her vote secretly counts as 2, and secondly, if the Mayor is lynched, his/her role is revealed but he/she does not die * Tourist - the only person with a laptop or internet connection in this mountain village. The Tourist was just here for the getaway and nice views when the troubles began, and just wants to get back home. Unfortunately, they're stranded here and must help the Townsfolk. Each day, the Tourist can look someone up on their laptop, and learns their werewolf status (bitten or not bitten), but the data is also sent to the Cypher, who has hacked the Tourist's computer. Also [link to third Independent role] * Mountaineer - the Mountaineer likes to go on late-night hiking trips, and can pick one person to take with him/her. The picked person is immune from being killed or bitten, but they cannot perform any night action. The Spy can still spy on them, and if the chosen person is the Don, the Don's true identity is revealed to the Spy. If the Mountaineer picked the last Mafioso, there is no Mafia kill. If they picked the Alpha Werewolf, the Alpha Werewolf bites the Mountaineer as the bite for that night. Once the Mountaineer has taken someone on a climb, they cannot do it again * Cryptanylist - the Cryptanylist, or CA, is an expert code-breaker whose goal is to crack the Cypher's code and figure out the serial killer's next victim. Each night, except the first, the CA picks someone who they think will be the Cypher's victim. The CA must give me some logical reasoning to prove it's not just a random guess, and if they are correct, the Cypher is caught and killed. The Cryptanylist can choose themselves There are names for when a Townsfolk gets bitten and turns into a Werewolf: * the Spy becomes the Prowler [can still use Spy ability] * the Medic becomes the Guard Dog [can still use Medic's ability] * the Herbalist becomes the Stray [new ability: votes count secretly x2] * the Vigilante becomes the Rabid Attacker [can still kill] * the Firework Maker becomes the Firework Wolf [keeps abilities] * the Mayor becomes the Prime [keeps abilities] * the Tourist becomes the Snarler [probably keeps abilities, not sure] * the Mountaineer becomes the Kidnapper [keeps ability] * the Cryptanylist becomes the Bloodhound [keeps ability]
  22. oh, Frost, I've changed the Alpha Werewolf's rules. He/she can only bite Townsfolk. Ie, Mafia and Cypher was already not allowed, just the other Independent, so anyway Independents can't be bitten either. So here are the AW's new rules: edit: I need to fix some typos, hang on
  23. possibility three makes more sense with the role actually and I think is more balanced: * Mercenary - the Mercenary has been hired to take out a specific person with a lynching. The person is random from the list of all other roles except Alpha Werewolf, the Don and the Cypher. If the Mercenary's target is killed by the Mafia, the Mercenary joins the Mafia, and if the Mercenary's target is killed by the Vigilante or Slayer, the Mercenary joins the Townsfolk. If the Cypher kills the target, the Mercenary can choose to work for the Mafia OR the Townsfolk thus you can sort of "buy" the Mercenary by killing the target, almost. And if the target was a Mafioso with possibility four, the Mercenary would never join the Townsfolk. Now if the target is a Mafioso, the Mercenary can never join up with the Mafia... makes more sense
  24. maybe 'the Person who Rummages through Davy Jones' Locker' ;D
×
×
  • Create New...