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unreality

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Everything posted by unreality

  1. Zarball is back!!! This is an easy problem just to revive the Zarball franchise, harder ones will follow ;D You played Three Games of Zarball and had to win two in a row... you made the right choices (but unfortunately lost). Your second chance for freedom came with the Five Games of Zarball, in which you had to win at least one of three combinations. Again, you lost in a mistake up against the King. However you won your freedom, and deserved it, in the intense Royal Zarball Tournament, where you made your way to victory. Now you have taken the King's offer as the Supreme Dignifiably Appointed Royal Zarball Trainer of Excellence. and figured out the probability of hats being returned to the proper heads in The Royal Zarball Spectators crisis. You then arranged the Village Zarball Tournament to set up the brackets and byes to make the game as fair as possible in one task, and as skewed toward your buddy Perry as possible in another. With your diligent success and logical skills, you, as the Supreme Dignifiably Appointed Royal Zarball Trainer of Excellence, have become the King's favorite man on his royal court. He believes your abilities to be unparalleled to any others in the realm. Thus he has assigned you to be in charge of the betting process in the upcoming, much-anticipated match between the realm's Champion and the foreign Champion from the neighboring kingdom. They've never played against each other before and nobody really knows how different the competition is here and abroad, so it's unknown how well evenly the two Champions are matched. However the King collects a share 1/9 of every successful bet on the realm's Champion, and the foreign Lord collects 2/9 of every successful bet on the foreign Champion (the visiting country is always given the double share). All bets placed are an amount of Crowns (the wealthy spectators cash their gold in for Crowns at the betting booths) on either the realm Champion (RC) or the foreign Champion (FC). If their bet is successful, they are given (from the King's treasury) the amount they bet, but if their bet is a failure, they must pay whatever they bet. Nobody bets more than they have, and all payments are made legally. And of course 1/9 or 2/9 of each successful bet is given to either the King or the foreign Lord. Three-fifths of the bettors are locals, and two-fifths are foreigners. All bettors have a 3/5 chance to bet on their own Champion and a 2/5 chance to bet on the other country's Champion. The maximum you can bet is 99 Crowns (they only have two decimal spots down the bet column in the betting record-book), and all of the bettors, eager to display their bet, will always bet the full 99 Crowns. The King has just realized that he can adjust the tip, weight distribution, tube connectors, etc, of the Zarball Court and effectively decide who wins the game. He comes to you for advice: (1) You are caught up in the King's greed. Who should win the match, and how many Crowns can the King expect to make/lose out of it, if B is the number of bettors? (2) You wisely decide to roll a dice to determine the winner, and make it perfectly fair. Ie, if the Foreign Champion winning would bring in 1 Crown per bettor and the Realm Champion winning would bring in 2, the FC would have a 2/3 chance of victory and the RC would have a 1/3. What should the chances be of the RC winning?
  2. answer. No subtraction of two needed
  3. there are two answers I'm accepting- mojojojo got the second one ;D
  4. Mekal, opening all of those was amazing unfortunately, wrong ;D But still awesome. Hehehe. btw, might want to update the Mafia ad in your sig
  5. Good guesses so far, and close ;D and yeah some people seem to be able to do infinite nesting of spoilers, others can only do one. Not sure... edit: oh and good to see you, PG
  6. Ysan is laying on the floor of her one-room house, dead. Next to her are some fuzzy animals with 21 spots which the detective kicks away as he approaches her. "Oops," he said, as the animals squealed in anger. "Sorry bout that." "You're messing up the crime scene, Bob," said the other policeman, sounding as if he'd rather be dangling from the Sears Tower without any clothes and singing the Barney theme song than standing there at that moment. "You want to come in here instead, Reynolds?" Bob said, lifting his head and smacking it on the low roof. "Dammit," he muttered, and crouched down by the dead body. "Well?" Reynolds droned. "Well what?" Bob snapped. "How did she die?" Bob rolled his eyes and turned back to the body. "Very strange," he said. "No sign of a bullet wound, or of an animal bite, or cut, or abrasion, or anything." "It had to be those animals," Reynolds observed from the back. "Those squealie dudes." "How?" Bob replied. "There's no bite marks!" How, indeed?
  7. thanks guys I know that the true killer will be brought to swift (or maybe not) and painful justice
  8. you know the URL that starts with the 'o' and has a 'j' and a 'u' in there somewhere? There's more hidden in that text than meets the eye, if you decode it correctly it will yield the location you need to apply to the blog
  9. SK, MV was even worse, had 150+ pages, hehe btw your sig is awesome. In fact, it's awsoming ;D "Love it? ... I hate it!" hehehe. I'm assuming your sig comes from the same thing I'm talking about or all these inside jokes are just dead
  10. wouldn't've mattered, Sinistral was done like more than a day ago lol. He's a scav hunt beast
  11. changed Mountaineer, Tourist, Tourist-Werewolf info Mafia VII Takes place in a remote village... Factions: * Independent (3) * Mafia (5) * Townsfolk (10) Independent: * Alpha Werewolf - [knows who Slayer is] bites one person each night to "infect" them with lycanthropy. The new Werewolf can almost always still use their Townsfolk role ability, but is now sided with the Alpha Werewolf, and all Werewolves have BTSC. The Alpha Werewolf can only bite and infect Townsfolk, so if he/she picks a non-Townsfolk role (Mafia, Cypher, Mercenary), he/she is informed and can attempt to bite someone else (all the AW is told is that the person is not a Townsfolk). If the Alpha Werewolf is lynched, all living Werewolves die too, but if the Alpha Werewolf dies at night, a new Werewolf is picked randomly to become the Alpha Werewolf. The Werewolves win when 4 or more Werewolves are alive, including the Alpha Werewolf * Cypher - [knows who CA is] the Cypher is a serial killer who leaves a mathematical code to his/her next victim. The Cypher chooses his/her kill each night for the following night, so on the first night there is no kill, but there is still a code for the 2nd night victim. And on the 2nd night, the Cypher picks the victim for the 3rd night, etc. The code is uniform throughout. The Cypher is invincible to werewolf bites as well as normal death, the only way they can die (at first) is being caught by the Cryptanylist. The Cryptanylist, or CA, is a Townsfolk-sided code-breaker who picks one person each night (except the 1st) whom they think is the Cypher's victim for that night. If the CA is correct, the Cypher is caught and killed. If the CA dies, the Cypher becomes vulnerable to normal death, but still cannot be bitten by the Alpha Werewolf. The Cypher wins if he/she is still alive and killing when another faction wins, ie, they win together * Mercenary - the Mercenary has been hired to take out a specific person with a lynching. The person, or 'target', is random from the list of all other roles except Alpha Werewolf, the Don and the Cypher. The Mercenary knows the role of the target. If the Mercenary's target is killed by the Mafia, the Mercenary joins the Mafia, and if the Mercenary's target is killed by the Vigilante, Slayer, or Firework Maker, the Mercenary joins the Townsfolk. If the Cypher kills the target, the Mercenary can choose to work for the Mafia OR the Townsfolk OR to be assigned a new lynch target Mafia: * Don - the leader of the Mafia group. If checked by the Spy, is seen as a random non-Werewolf Townsfolk role from the 9 non-Spy roles * Consigliere - the personal adviser to the Don. Picks one person each night and collects data on them via contacts, learning their role (including if they are a Werewolf or not). If the Don dies, the Consigliere takes over as head of the Mafia, having both the Don's ability and the Consigliere's original ability * Hitman - one of the most skilled hitmen in the Mafia's arsenal. Kills anyone that visits him/her at night (Spy, Medic, Herbalist, Slayer, Mountaineer, but NOT CA or Tourist) or, in the case of the Vigilante, there is a 50-50 chance who wins the fight (Hitman or Vigilante). If Cypher visits the Hitman while the CA is still alive (and the Cypher is thus invincible), the Hitman is killed. However, if the CA is dead and the Cypher goes after the Hitman, the Hitman kills the Cypher * Bankroller - controls the Mafia's finances as well as its legitimate businesses. Everyone knows who the Bankroller is from the getgo, and thus the Bankroller is sort of the spokesperson for the Mafia, but if the Bankroller is lynched, he/she can pick anyone to kill in the lynching if the Hitman is still alive * Framer - can frame someone each day. If the Spy picks that person the following night, the Spy is told 'Framer'. Nobody is informed if/when a framing takes place or who was framed Townsfolk: * Spy - spies on one person each night and gets their exact role (except in the special case of the Don), including Werewolf role if they've been bitten * Medic - an unofficial doctor who prowls around the village at night. The Medic can save two people each night (from death only, not from werewolf bites), with no restrictions on who EXCEPT for the fact that the Spy is too elusive to protect while snooping someone. If the Spy decides not to spy on someone, they are savable by the Medic * Herbalist - can cure lyncanthropy, but only if done within minutes of the bite, and thus each night the Herbalist can pick one person to save from the Alpha Werewolf's bite * Slayer - picks one person each night except the first night. If the person is a Werewolf, they are slain. The Slayer cannot be bitten by the Alpha Werewolf * Vigilante - kills one person each night except the first night * Firework Maker - lives in a house full of explosives and gunpowder. If the Mafia or Alpha Werewolf or Cypher visits, they see it and may retreat, OR keep going, but with a 1/2 chance of the person (either Alpha Werewolf or Hitman or Cypher) being blown up. If Hitman is already dead, a random living Mafioso is picked instead. If there is no explosion, the Firework Maker is killed or bitten as normal, but if there is an explosion (1/2 chance), there is a 2/3 chance the Firework Maker will die in it. During the day, the Firework Maker picks someone. If that person is the Framer, the Framer's frame is not successful, and both the Spy and the Mafia are notified (but not the Firework Maker). The Firework Maker can pick the same person two days in a row if he/she wishes * Mayor - the acting Mayor of the small village has a few privileges. First, his/her vote secretly counts as 2, and secondly, if the Mayor is lynched, his/her role is revealed but he/she does not die * Tourist - the only person with a laptop or internet connection in this mountain village. The Tourist was just here for the getaway and nice views when the troubles began, and just wants to get back home. Unfortunately, they're stranded here and must help the Townsfolk. Each day, the Tourist can look someone up on their laptop, and learns their werewolf status (bitten or not bitten), but the data is also sent to the Cypher, who has hacked the Tourist's computer. Also, if the person picked is the lynch target of the Mercenary, the Tourist is informed (and so is the Cypher of course) * Mountaineer - [knows who Medic is] the Mountaineer likes to go on late-night hiking trips, and can pick one person to take with him/her. The picked person is immune from being killed or bitten, but they cannot perform any night action. The Spy can still spy on them, and if the chosen person is the Don, the Don's true identity is revealed to the Spy. If the Mountaineer picked the last Mafioso, there is no Mafia kill. If they picked the Alpha Werewolf, the Alpha Werewolf bites the Mountaineer as the bite for that night. Once the Mountaineer has taken someone on a climb, they cannot do it again * Cryptanylist - the Cryptanylist, or CA, is an expert code-breaker whose goal is to crack the Cypher's code and figure out the serial killer's next victim. Each night, except the first, the CA picks someone who they think will be the Cypher's victim. The CA must give me some logical reasoning to prove it's not just a random guess, and if they are correct, the Cypher is caught and killed. The Cryptanylist can choose themselves There are names for when a Townsfolk gets bitten and turns into a Werewolf: * the Spy becomes the Prowler [can still use Spy ability] * the Medic becomes the Guard Dog [can still use Medic's ability] * the Herbalist becomes the Stray [new ability: votes count secretly x2] * the Vigilante becomes the Rabid Attacker [can still kill] * the Firework Maker becomes the Firework Wolf [keeps abilities] * the Mayor becomes the Prime [keeps abilities] * the Tourist becomes the Retriever [only keeps Mercenary-check ability] * the Mountaineer becomes the Kidnapper [keeps ability] * the Cryptanylist becomes the Bloodhound [keeps ability] * Game Rules * > Days are 36 hours long, always and exactly. Even if the host isn't there, the voting/discussion ends at that time. Anyone who hasn't participated (by discussing, voting, taking part, etc) will be replaced, or if that isn't possible, killed > Nights are a MAXIMUM of 18 hours long, though if I get the necessary night information in sooner, the night can end sooner. I may end up getting on and checking after the 18 hour 'maximum', and I will accept any night PMs after the deadline too, it doesn't matter, though it's a risky one if you can only get the PM in after the deadline. Anyway, when I start writing the night post, any night actions I don't have in will not be executed > When you die, you have one 'ghost-post' in gray to make, but it CANNOT reveal any information or hint at anything or relate to the game, it must be entirely off-topic > Nonsense posters will be warned and then punished Don't spam the thread > Rules are rules, so don't complain. Also keep in mind that Mafia is a game of elimination, and dying is part of it > The roles will be determined completely randomly, so don't bias > There will be no hints or extra clues other than the information given > Have fun what do you think of the Tourist? The current ability is not necessarily the final one, I'm definitely open to suggestions or ideas about what to make it
  12. hmmm, so the Smiters act as spokespeople, since everyone playing would know who all 3 Smiters are as soon as the game started. So two Smiters could team up and everyone except the unlucky team would go after the unlucky Smiter and kill them via lynching or whatever, then just 1:1 war. Hmm- I'm not so sure it'd work, but it's a cool idea Maybe..
  13. I've made another themed game Simpler, and kinda different, actually Mafia: DEFCON-2 The US is in a state of DEFCON-2, and 20 of the most skilled and experienced generals, Joint Chiefs and commanders are gathered in a secret military meeting room to discuss the state of affairs. One among the 20 is a Traitor: a Traitor selling out to the country causing the DEFCON-2. This Traitor is, in actuality, the only source of the DEFCON-2 alert. He/she must die and peace will be restorable. The meeting is split into two periods: Discussion and Snack Breaks. During the Snack Breaks, the Traitor can kill one other General. The Traitor also has one and only one grenade, which can be used instead of a kill. The grenade kills 3 people, but the people must be in close proximity to the Traitor - ie, all of them within 6 up and 6 down from the Traitor on the roster of names, wrapping around. The grenade is a smart choice at the end of the game, otherwise the Traitor cannot win at the end unless the grenade is used to finish them off. The Traitor's goal is to kill everyone but himself/herself. During the Discussion periods, the Generals decide one person among themselves to die. The Generals have no special abilities There is actually 1 Traitor, 18 Generals, and 1 other person who is allied with the Generals: the Bodyguard. The Bodyguard can choose one person each night, and if the Traitor goes after that person, there is a 1/10 chance the Bodyguard will kill the Traitor, a 3/10 chance the Bodyguard will take the bullet and die for the General, and a 6/10 chance that the Bodyguard will be able to get himself/herself and the targeted General out of harms way
  14. The instructions are perfectly clear You'll see btw, two people are done already ;D
  15. I think it must have to do with the time limit on editing posts... ask VIPs if it happens to them
  16. Mekal: options > display mode > standard
  17. rookie: nobody else can. Me, Frost, Nayana (and probably every other member except maybe Admin, Mod, VIPs) cannot see the total votes or what your own rating was. Right after you vote, you can, but NOW log back on with your normal member account and see if you still can. After a certain time, it's locked out
  18. you don't need to read the rest of the pages to play... just post #2 of this topic ;D edit: and thank you
  19. It just happened- I'm now locked out from changing my vote or seeing how many have voted
  20. unreality

    put it within the spoiler ;D
  21. 1) I don't think so. Will get back to this 2) ah okay. Thanks 3) like exotic keyboard symbols... here lemme try a few, see which work. ¶ • ◊ π fl ¢ ∞ ‹› € ºª K ˙Ó˙¥?etc. Maybe it depends on the person's computer 4) np back to one: Frost: there's no time limit for voting, but AFTER you've voted, there's a small time limit in which you can change your vote & see what the votes are. I agree, I don't vote on many topics now just so I can see how many votes rookie: yeah, so I just voted on this topic, I gave it 5*... soon I won't be able to anymore, and I won't be able to see how many votes either. Is it possible to make it so that 'normal members' too can vote indefinitely on a topic?
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