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Brandonb

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Everything posted by Brandonb

  1. Me 2, and I have a bunch of roles predicted already Though I don't have Slick's ESP, so I'm probably way way off. So when is Frost sending out the PMs? I'm ready to start speculating for real
  2. Brandonb

    hehehe, Sorry about that CL. Well done Itachi, Hokie, and CL. 5 Kudos all-round! So if anyone wants to go ahead and post the quote, feel free! Edit:Oh yeah, BTW, the quote is by:
  3. Brandonb

    Well done Itachi! 5 Kudos for you! yeah, ur not crazy. I received a PM from CL saying that she was having problems also. So I came back to check and wow, I goofed bad. Well done though!
  4. Brandonb

    OH CRAP!!!! I'm so sorry!!!!!! This is a Level 5!!!!!! A consonant is missing! Sorry! <_<
  5. Brandonb

    I gotta say, I love this quote. I may just use it as my personal quote after it's solved.
  6. Brandonb

    It's pretty straight forward. Decode the message, each letter is consistently-(always) replaced-(maybe) by a different letter in the alphabet. And don't forget the spoilers! -This puzzle is what I call a level - 4 Which means that this puzzle is - A various length quote. There is a vowel that has been completely removed from the quote below. It is up to you to figure out what that vowel is, and where in the words that vowel is missing. The name of the author has also been removed, and will be revealed once the puzzle is solved. Good Luck! CAYT DVY KYUQKRM C CPJQGTR XA CNNTCBOJ RY CQRVYPORA OM YR QMOJ VOM ORTBBOJTKT; VT OM WQMR QMOJ VOM GTGYPA.
  7. Sorry, not to butt out Mekal, but doesn't Unreality have a couple names on a Backup list? I just wanna be fair.
  8. Brandonb

    Yeah, I was just getting ready to suggest Itachi's quotes as the special editions that you requested. I assumed that his might be just on weekends, though he has now confirmed it which is cool. Sorry I didn't post #19 yesterday, I'll have one up today in a few hours. BTW, thanks Itachi, as I'm sure you can tell I'm asking for the letters that only appear once in the quote (or are as difficult to decipher as possible without knowing the rest of the letters in the word possessing said letter(s)). Glad to see that more people are getting into these, always nice to see new interest, it's encouraging for me. Thanks everyone!
  9. Hey, it made sense didn't it?
  10. -OK, these are all the roles that I have found, that have been brought up and have not been adopted. Just bringing them over, in their original wording for the most part, for further discussion- *Oracle- an independent character that wins by prolonging the game. It gets to know the roles of every character in the game up front. This character's ability is to (any day, but not two days in a row) reveal any one truthful identity to any other one player of the Oracle's choosing. This character wins by making it to day 5 alive (So the character must work to make sure that there is a day 5). This character may reveal identities in the forum also, though 1- they may lie as a method to prolong the game, or 2- no one may believe him/her. ***Now known as the Beggar *Werewolf - The Alpha Werewolf is on his or her own side and each night, he/she can "infect" another member of the populace [maybe there is a chance that the victim realizes that they have been infected, but not sure] This would not affect the victim or his/her role immediately. The Alpha Werewolf wins if half [or some other percentage] of the population is infected by the time the game ends. If the Alpha Wolf is lynched, then all those infected are "cured" and the Alpha wolf loses. However, if the Alpha Wolf dies at night, then one of those s/he infected is randomly selected to become the Alpha Wolf [in addition to their other role?] and continues the original Alpha Wolf's task. The original Alpha Wolf still wins if the quota is reached in this fashion. The reason I think that this role has potential is because it has something of an opposite agenda from everyone else in the game. The Alpha Wolf wants the game to last as long as possible, to give him/her more opportunities to infect people. (Infecting half the population is probably way to high a goal to attain feasibly, so maybe Alpha Wolf wins if all remaining players are infected when game ends? I like this idea better, because then s/he will try to protect certain characters regardless of which side they are on, and perhaps s/he will help kill off others who are not yet infected.) All of the other roles are designed to protect your own people, or help kill the other sides, so the person playing the Alpha wolf has to try to keep the game fairly even so that it won't end in three "days" like Mafia IV did. * Icon - the icon is a celebrity of Pengville. If they die at night, there is a double lynching the next day to avenge them. Ie, someone is selected, the target noted, then another person is selected, and both are lynched. If the Icon dies in a lynching, however, something bad happens that night (not sure if baddies would get double, that may be too extreme, but something). To make the Icon's power not necessarily rest only in death, they would have the ability to (only once) stop a lynching due to their celebrity (if they PMed me in time). Unlike the Mayor, the Icon is not a "confirmed Innocent". They would not be able to stop their own lynching. *mole . At the start of the game , you induct an innocent into the ranks of the mafia . He acts as a mole , infiltrating their ranks , obviously unknown to the mafiaso . This will cause distrust among the mafia members , but the mole cannot reveal the identity of the mafia members . The inspector does not know the mole's identity neither does the mole know who the inspector is . He could provide information like : who the mafiaso are planning to lynch the next day(on the same days the Inspector recieved the random mafiaso identity) . This will help the inspector prepare himself more carefully . And the mafiaso can have a better chance , as you don't need to PM the Inspector the identity of a mafiaso . Let the Inspector find for himself . That's what an inspector works for , doesn't he? You are the intermediary , who delivers the messages of the mole to the inspector . *The Messenger. In the game, EVERYONE is allowed to send ONE PM to another chosen person (not chosen role) during the day. They send the message to Unreal, who then sends it to the chosen person with no name attached, only the role of the sender. Meanwhile, the message is also hidden-CC'd to The curious Messenger who gets to read it. So the messenger knows the message, who it is to, and the role it is from. *Merchant- the Merchant is an Innocent trader that does deals with the Mafia. At any time, the Mafia can request (through me) to trade with the Merchant, asking the role of one player in exchange for telling the Merchant one of their own Mafioso identities (all done through me, since the Mafia don't know who the Merchant is and stuff). The Merchant can choose to decline or accept the Mafia's request, or bargain for a different player to be revealed. Also, the Merchant- at any time of the day- can initiate dealings by offering the identity of a specific role (such as Defender) in return for a Mafioso identity, to which the Mafia can accept/decline/bargain. The Merchant doesn't learn the identities and whatnot that he passes on to the Mafia, since it's done through me. *Lobbyist- I just thought of an idea for a role, not too sure on how it would work. Maybe someone that could somehow affect the voting pattern of people, like they could make it so if anyone votes for a specific person, their vote counts for another person, or some other way of manipulating the votes. It could really upset a lynch vote. They would be an innocent, obviously. *Lawyer- The job of the Lawyer is to defend the most accused character during a lynching. The Lawyer learns the role of the accused and does their best to defend the accused person (accused meaning there is a supreme majority in favor of the accused. At least 3 votes in the majority). The Lawyer is impartial, because the lawyer wins by "saving" (swaying the mob away from the accused) three people during the course of the game. Like the Mayor, the lawyer is confirmed as an innocent (kind of) so as not to be lynched himself. The lawyer may or may not be requested by the accused, however if he is, he may do whatever is necessary to defend the client (out the accused person's real role, or claim that he is a different role entirely). *Death worshiper- Basically the idea is just that if a predetermined event occurs (like if the first reaper is killed by another baddie instead of in a public lynching, or if a certain role gets lynched), then the death worshiper becomes the reaper when/if the reaper dies. Maybe, the Worshiper knows who the reaper is, but the reaper does not know who the worshiper is. So the worshiper can try to sway a lynching in favor of the reaper in order to gain the power of the reaper. So the worshiper can target the reaper for the lynching, but if the worshiper gives away who s/he is, then 1-the reaper will kill the worshiper, or the lynch mob will just take out the worshiper in the next lynching. *Astronomer - likes watching & predicting the motions of stars and planets and stuff. If the Thief breaks in and steals from his house (thus stealing his telescope), the Astronomer goes on a warpath... *Psycho quarky- gets to kill at night, but he himself cannot die, just like the vigilante. The difference is, the psycho has his role revealed at the beginning of the game, and he only gets to kill once. He cannot PM with the other QAs until he uses his kill. When he makes his kill he becomes vulnerable. At that point he gets to PM with the other quarkies, that is if they can PM eachother when he uses his kill. If they cannot PM eachother, then he really can't do anything except die as a confirmed quarky agent. It's kind of a combination of the suicide bomber (except instead of dying he becomes vulnerable) and the vigilante, who turns into a confirmed quarky agent. I dunno how the character would win, I don't want it to be by killing the sphinx (unless he does it as a quarky). * Indoctrination: when it reaches the point of only 1 Mafioso left against 4 or more Innocents (no GRs or QAs in there) the Mafioso is informed and the next night he/she can decide to, instead of killing an Innocent, "induct" an Innocent into the Mafia- the Innocent will lose the use of their role's ability, but they will obviously retain any knowledge they had from their role, and become the Goon role of the Mafia (Goon = no special Mafia-related abilities). From that point forward, the Goon wins with the Mafia. If the Defender is indoctrinated, it counts as being "dead" for the Ninja's sake. If the Ninja is indoctrinated while the Defender is still alive, the Mafioso is informed and must pick a different person, or they can still try to indoctrinate the Ninja, but it only has a 50% chance of working
  11. NOW NOW NOW NOW NOOOOOOOOOWWW!!!!!!!!!
  12. Yes, I like it. I assume this is a baddie role right? Or maybe a tweak on the vigilante role?
  13. yeah! I saw that, it looked like a good role. Maybe a name change needed, but still a good role.
  14. I Dunno... that's as far as I got
  15. Then how about a tweak? *The kidnapper- can kidnap someone any night, but not two nights in a row. -The kidnapped person is mentioned in the night post so that everyone knows who it is. The kidnapped person may not be lynched in the day, killed during the night, or use their ability during this time. (Still kills if a mafia or a quarky, but may not use the special ability. And in th case of the GR, it WOULD prevent him/her from killing). They would basically be an in-play ghost for one night/day cycle. Edit: OH! and maybe the kidnapped person would not be allowed to post unless spoken to... like s/he can only respond to questions addressed to him/her.
  16. without a doubt, gone the 1st day lynching.
  17. Yeah, that's the exact idea that my Oracle suggestion was. I'll repost it again soon. I do like the Beggar role better than the Oracle though. B/C then the character doesn't know who everyone is from the beginning, and the Beggar must make sacrifices, rather than just wise decisions. BTW, just to clarify, the Psychic can choose to do that for any night time action, not just the Spy and a killing (those were just examples). They could also deny the Thief, or the Bomb Lie-detector, or the other things like that.
  18. true, it would definitely be a baddie ability. Oh I know. Maybe it should be a universal ability for all-and-only the Quarkies since they don't start the game knowing eachother and can't kill. They still get lynched and all, but at least they get their own little advantage like the mafia. Then, this ability goes away when the Quarkies get in touch with eachother (two men are easier to find for a nighttime kill than 1 alone). BTW, what do you think of the Psychic idea?
  19. I'm compiling all of the previously suggested roles (Except for the ones involving people coming back from the dead) and I will post it soon. However I just thought of another role and wanted to go ahead and post it now. *The Psychic- The Psychic gets alerted to any actions that are chosen to occur to him/her at night, and can choose whether or not to allow the action to occur. If the spy chooses to spy on the Psychic, then the psychic gets alerted of this and chooses whether or not the action works. Or if the Psychic is targeted for a kill, then the psychic can choose to avoid the killing. This would have the upside of living, though the group who targeted the psychic would know, and would push for that person to be lynched the next day. *Exceptions- the psychic can only choose one action per night to deny (so if two factions choose to kill the psychic on the same night, then the psychic dies). AND (maybe) the Psychic may not reveal their role b/c the _____ role is hunting him/her for the win. I was also considering a role (Like the bodyguard/vigilante) that could not be killed at night. This would most likely be an attribute for a baddie, so the baddie could not be killed by other baddies.
  20. Ok, so the Begger is not an innocent, nor a baddie right? "cause it it's an innocent then it becomes an uber-vigilante
  21. Wow, that's like an every-day GR, OR s/he gets to know 5 people's roles every single day?
  22. Yeah, I was thinking about that last night. Even if we said "START" today, we'd still have another 24hrs of waiting for people to onfirm their roles before it actually started. So when are you planning on sending out the roles for confirmation? The 9th? That way you can open the Mafia V thread and we can actually start on the 10th when you get back and if some people haven't confirmed their roles then we can just put in the back-ups. So, anyone ave any other ideas for future mafia roles? I kinda like the idea that umm.... I don't remember who suggested it.... maybe Y-s? Anyway, the idea to start a new thread solely for discussing new and previously suggested Mafia roles, and how they would interact with eachother. I'll go ahead and start the thread if Unreality isn't going to Edit: well nvm, I can't believe that^ just happened!
  23. Noooooo I'll get back from my vacation at the same time as Frost. Not a big deal, I'm just impatient, that's all
  24. Brandonb

    Alright, 1Kudo for everyone! Welcome to the Den NAMIN. If you don't mind, for future responses please use a spoiler as asked for in the OP. Also, please read the Blue link inside the bright pick bar going across the top of the page that says "Important: READ BEFORE POSTING." Again, Welcome to the Den! **To everyone who solved the puzzle, try giving the higher levels a shot since you have the hang of level one.
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