-
Posts
1976 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Gallery
Blogs
Everything posted by araver
-
Sorry to intervene, but: Is this a Mafia gameplay question addressed to the hosts?
-
I got the impression you knew her IRL. Added you to her place for now. Hosts: Araver & Aaryan 1. Hidden G 2. flamebirde 3. JaneDoe23 EDM 4. good22 5. TheCube 6. Petrus 7. KlueMaster 8. Anon26 9. Auramyna 10. RainThinker
-
Regarding inactivity rules (which were mentioned but not as a direct question to host): This is a newbie Mafia. I really don't want to pressure people to be active and scare them away (I admit I usually do that as a host in more advanced Mafias where activity is critical for balance purposes). So, we have 2 backups, we can get more if needed, but I'd like each newbie that signed up to be able to pick it up at his/her own pace. Usually, the host replaces someone after a cycle (consecutive night + day) or even after one phase (either day or night). We will however be more lax with those rules in this game. Thanks.
-
A quick note: (Besides what Aaryan said) If you're thinking about the Goodie and Baddie BTSC that lies on top of the games section ... those were used in some games a while ago (and were hidden at that time). We've asked the Admin to make them public so we can document those past games for a wiki. But for a very long period of time, in all Mafia games played here on BrainDen, hidden BTSC was and is done through PM conversations only (since this does not require any moderation rights)
-
Lead Writer: curr3nt Lead Animator: araver 1. Aaryan 2. Hirkala 3. Molly Mae 4. Anon26 5. KlueMaster 6. Peace*out 7. Aura 8. flamebirde 9. A. B. C. TheCube D. YoDell E. F. maurice G. Back-ups 1. Thalia 2. 3. @flamebirde (and TheCube) Quick-note: This signups will probably fill up roughly when/immediately after TMMIV is over, hopefully with more people that play their first Mafia in TMMIV, then move to more advanced Mafias such as this one. So, you need not worry about sitting things out (unless you have in-real-life constraints that prevent you from joining this one). We will do our best to schedule them so that no one feels left out of an opportunity
-
Prologue City 17, forgotten district, known as "The Neighborhood" ----- "This is a nice neighborhood to do business", the Loan Shark said to himself. "What's that Boss?", asked Muscle. "Nothing for you to worry about, Muscle. I'll let you know.". "Sure thing, Boss." said Muscles, stepping back into the shadows near the door. A knock. Pause. Then two more. Muscle's eyes peered though the small opening. A strange man all dressed in orange was standing in the alley, cigarette in his mouth. Door opened. "Your boss?", "Upstairs", mumbled Muscle as he checked the orange guy for a gun. "Ah, I see you've found our ... office.", a wide grin on the Loan Shark's face. "I'm not the only one. You have a car outside, two civies in. Yours?". "Nah, that must be the Civil Guard. They are harmless. One had a scar right?". "Yup". "That would be the former baker. Unfortunately, he went bankrupt a while ago. Muscle tried to reason with him, but ... he just did not want to listen to reason. Unfortunate business. Now, about your proposal ..." "Fifty-fifty. Product ships first thing tomorrow. I deal with you alone.", the Dealer took a sit on the only chair and crossed his legs. "Seventy-thirty. You see, we have a tough neighborhood here, tough to keep the others from interfering. You know how this works ... I can get you into places, make sure no one disturbs you". "Sixty-forty. Final. Take it or leave it.", the Dealer stood up, preparing to leave. "Hmm, you drive a hard bargain. Fine. Let Muscle know where he can find you. Oh, and ... welcome to the neighborhood!" ----- Meanwhile outside in their car, the Baker and the Docker were still puzzled by the brief appearance of the Dealer. "Who is that orange guy? He asked the Bartender for directions then came straight here... he must be in with them. But he does not know the place...", pondered the Baker. "Business maaan. Suit and ... all.", blurped the Docker. "No business is done at night. On dark alleys.", nodded the Baker in disapproval. "Who cares. If he's new, we'll see him around. Let's go get a drink, I'm out.". "You ..... Meh. It was a hot day", the Baker shrugged and started the car. ----- After the two left, the orange suit went out, loooked around, then rushed to the end of the block to get a taxi. He missed the Soldier who was staying in the shadows, in the alley opposite to the one with the entrance to the Loan Shark's place. The Soldier grinned and stepped out of the shadows to follow the orange suit, missing the Tracker up on the rooftop watching all of them. He too was moving to pack his gear and go home. ----- Night 1 has started and ends in 48 hours at 6PM EDT on Sunday June 19th! Rest of Days/Nights will be 24 hours, as usual.
-
Trainer's Manual Mafia IV Role Descriptions: Baddies (Mafia): Shady characters, trying to make an extra buck by circumventing the rules and of course. Have BTSC and a NightKill. WinCon: Removing those who oppose their business. - The Loan Shark: He has made enough money offering unsecured loans to the nice people in the neighborhood. Wants to expand his business while maintaing a front cover. Ability: When spied, he appears as a random living Goodie. - John "Muscles": Former linebacker, career terminated by a knee injury. Very good at getting loans back, not so good with strategy. Ability: Each night, can make someone dream of a better world (Block) - The Dealer: Moving in on a seemingly open market, he struck a bargain with local "enforcement" to deliver his product. Will stop at nothing. Ability: Each day, can bribe his way into stopping a vote (Vote Manip - Can make one vote count x0). Goodies (Innocents): Peaceful taxpayers trying to keep a clean neighborhood. WinCon: To get rid of the Baddies by lynching them all during the day. - The "Doctor": Former Med student, did not finish his studies due to money problems and a recurring addiction. Knows enough to help a player survive minor injuries. Ability: Can save a player each night. Can save self. (Save) - The Tracker: Former soldier, advanced training as a tracker. Knows his way around and can help, but prefers to be left alone. Ability: Each night can spy on a player (Spy) - The Baker: Scarred by Muscles in a barfight when he refused to pay, bankrupte. He has sworn to get revenge, but still can't tackle Muscles at night. Ability: His vote counts x2 only if placed on Muscles (Self vote manip). - The Soldier: Just came back from a tour of duty, still amazed and happy that birds still want to sing for him. However, if the Tracker dies, he gets to play the hero. Ability: No action (Vanilla). Will know if the Tracker dies, but cannot out this to the rest of players (Eliminated from game if he outs it). - The Shopowner: Still owns huge debts and his business barely covers the vig. Wants a clean way out of the mess he got himself into. Ability: No action (Vanilla) - The Dock Worker: Worked in the docks for a while, got a job from his childhood friend (the Baker) for a while and now has to sweep the floor for the Shopowner. Ability: No action (Vanilla) - The Bartender: Knows much, says very little, tries to keep out of fights. But he would like a safe neighborhood for his little boy. Ability: No action (Vanilla) Other rules: *Any given day, if the vote is tied, a random player from those tied is lynched. *Order of actions: Save >> Night Kill >> Block >> Spy. Use of ">>" means all actions happen chronologically in that order. Hosts: Araver & Aaryan 1. Hidden G 2. flamebirde 3. JaneDoe23 4. good22 5. TheCube 6. Petrus 7. KlueMaster 8. Anon26 9. Auramyna 10. RainThinker Backups: 1. yoDell 2... Night 1 starts when you get your role (about an hour from this post, when you see the Prologue posted here) and ends at 6PM EDT on Sunday June 19th! EDT = UTC-4 - see here Backups still welcome, please use the to join
-
Hosts: Araver & Aaryan Newbies: 1. Hidden G 2. flamebirde - ready to go on the 17th 3. JaneDoe23 4. good22 5. TheCube 6. Petrus 7. KlueMaster 8. Anon26 9. Auramyna 10. RainThinker Backups: 1. yoDell 2. 3. Ok, since I got confirmation from those with time constraints, we're gonna start this tonight Night 1 will last all weekend long, to compensate for late confirmations and questions. So expect roles and game thread up by 6 PM EDT tonight (Friday), with Night 1 ending at 6 PM EDT on Sunday night. Backups still welcome. Thank you.
-
There is no difference. The letters come from a Hexadecimal gone wrong. But TMM IV will start before this one. And is in fact the recommended order
-
Yes, one way only. If a goodie is redirected to a baddie nemesis counterpart, this is not counted/scored towards the Indy wincon. Elmer => Bugs is counted. Bugs => Elmer not counted.
-
Your answers actually complement and complete mine. Thanks It's OK, hosts are here to answer questions (both in the game thread and privately in the conversation where you will receive your role). There's no harm in asking In fact, it's recommended, even to confirm things you are pretty sure of, just to avoid any translation misunderstandings.
-
Lead Writer: curr3nt Lead Animator: araver 1. Aaryan 2. Hirkala 3. Molly Mae 4. Anon26 5. KlueMaster 6. Peace*out 7. Aura 8. 9. A. B. C. TheCube D. YoDell E. F. maurice G. Back-ups 1. 2. 3. Adding peace as she expressed her wish to play back when this idea was in feedback phase.
-
Signups for Trainer's Manual Mafia IV: Hosts: Araver & Aaryan Newbies: 1. Hidden G 2. flamebirde - ready to go on the 17th 3. JaneDoe23 4. good22 5. TheCube 6. Petrus 7. 8. 9. 10. Backups (people that have played before) - will get thrown in to fill the spots when this starts or used to replace people later 1. KlueMaster 2. Anon26 3. Auramyna 4. RainThinker 5. yoDell 6... Adding yoDell to the Backup list. Still thinking about starting this tomorrow, to strike while the iron is hot.
-
Answers to questions: 1. He will not inherit the ability, just know that the Tracker (spy) died. But he will need to shut up about this (and use that info when he votes, for example trying to push the vote towards a Baddie claiming to be Tracker). 2. Days / Nights will last for 24 hours (each) and end at 6 PM EDT. (see EDT here). Knowing other people's timezones is not a must ... discussions can be done in Mafia if people check the thread 2-3 times a day. The 24 hour cycle is supposed to alleviate (somewhat) the problem of having people on different timezones. 3. As it looks now, most backups will probably get thrown in and play from the beginning. The rest will remain as backups "on stand-by", ready to replace any player that is inactive or announces that he/she cannot play any more. So, they don't know any role until the moment they actually replace someone (and take his/her spot and role) I don't think we have enough people for assigning mentors (which don't play and can mentor 1 single person behind the scenes, answering questions about Mafia / not actually playing). 4. Yes. The Baker will vote each day for a player, like the rest of the people. Unknown to him, if he votes for the player who is "Muscles", his vote will count as double when the votes are tallied. Baker will not know this. This is a passive ability. 5. Vanillas have no night/day action. Their role is vanilla. They can vote, get killed, and most importantly think and talk in the game thread
-
No redirects are listed in the post. So, the game is "looney" in this sense. Redirects will make a lot of information hard to trust - e.g. most information from spies will be hard to trust on the spot - but since most actions are shown in the night-post, it may be cross-referenced later on. Weaker than other games - yes. Useless - not fully IMHO. Baddies have only one die-redirect(1/6), goodies have 2 + a die-redirect(1/6), indy has 3 redirects ... so I don't think either faction can determine where all the redirects went in one night. *shrug*
-
Yes, you are correct. I was waiting on all time constraints to be cleared before making a decision on this (June 17th is the last time constraint on the roster so this can technically start tomorrow) and also hoping to have 10 players starting (newbies and exp) + 1-2 backups in handy. So, since Looney's signups will also take a while, I am indeed willing to start this as soon as we have 11-12 players, such as June 17th / June 18th.
-
To give you a heads-up, here are the Role Descriptions and rules for the 10 player variant. If we don't achieve that number Aaryan and I will cut some roles out. Role Descriptions: Baddies (Mafia): Shady characters, trying to make an extra buck by circumventing the rules and of course. Have BTSC and a NightKill. WinCon: Removing those who oppose their business. - The Loan Shark: He has made enough money offering unsecured loans to the nice people in the neighborhood. Wants to expand his business while maintaing a front cover. Ability: When spied, he appears as a random living Goodie. - John "Muscles": Former linebacker, career terminated by a knee injury. Very good at getting loans back, not so good with strategy. Ability: Each night, can make someone dream of a better world (Block) - The Dealer: Moving in on a seemingly open market, he struck a bargain with local "enforcement" to deliver his product. Will stop at nothing. Ability: Each day, can bribe his way into stopping a vote (Vote Manip - Can make one vote count x0). Goodies (Innocents): Peaceful taxpayers trying to keep a clean neighborhood. WinCon: To get rid of the Baddies by lynching them all during the day. - The "Doctor": Former Med student, did not finish his studies due to money problems and a recurring addiction. Knows enough to help a player survive minor injuries. Ability: Can save a player each night. Can save self. (Save) - The Tracker: Former soldier, advanced training as a tracker. Knows his way around and can help, but prefers to be left alone. Ability: Each night can spy on a player (Spy) - The Baker: Scarred by Muscles in a barfight when he refused to pay, bankrupte. He has sworn to get revenge, but still can't tackle Muscles at night. Ability: His vote counts x2 only if placed on Muscles (Self vote manip). - The Soldier: Just came back from a tour of duty, still amazed and happy that birds still want to sing for him. However, if the Tracker dies, he gets to play the hero. Ability: No action (Vanilla). Will know if the Tracker dies, but cannot out this to the rest of players (Eliminated from game if he outs it). - The Shopowner: Still owns huge debts and his business barely covers the vig. Wants a clean way out of the mess he got himself into. Ability: No action (Vanilla) - The Dock Worker: Worked in the docks for a while, got a job from his childhood friend (the Baker) for a while and now has to sweep the floor for the Shopowner. Ability: No action (Vanilla) - The Bartender: Knows much, says very little, tries to keep out of fights. But he would like a safe neighborhood for his little boy. Ability: No action (Vanilla) Other rules: *Any given day, if the vote is tied, 1 random player from those tied is lynched. *Order of actions: Save >> Night Kill >> Block >> Spy. Use of ">>" means all actions happen chronologically in that order.
-
@Cube - different than Harry Potter I ... hmm, not by much. Abilities are rather simpler (such as those in TMM, TMMII, TMM III) with most players being vanilla (no action during the night). Same type of chronological order of actions (>>) which simplify both the story and planning. And I like vanillas with different names, instead of Vanilla 1, Vanilla 2, etc.
-
Lead Writer: curr3nt Lead Animator: araver 1. Aaryan 2. Hirkala 3. Molly Mae 4. Anon26 5. KlueMaster 6. 7. Aura 8. 9. A. B. C. TheCube D. YoDell E. F. maurice G. Back-ups 1. 2. 3. @Klue Master - yes, that's correct. Just a note - as mentioned in the OP - saves are defined as needed whenever someone "attacks" the target of the save, even with an incorrect RID (which is slightly different from other games). This was also, as curr3nt said, done to minimize the info baddies get from a RID (so if their target is saved, they won't even know if their RID Kill was correct or not.
-
Re-read and figured out what My Director was saying I muddied it again by my response. Attempting to clear it again, as curr3nt was right about case 3 below (while my response was about case 4). 1) Savers who don't make a difference (their target is not targeted for anything) don't appear in the night-post AND will learn by not appearing that their save was not needed. 2) Savers who actually manage to save someone will appear in the night-post AND will learn from the nightpost who the attacker(s) was. 3) Savers who get redirected and still don't make a difference don't appear in the night-post AND won't learn they were redirected since they don't appear in the night-post. 4) Savers who get redirected and actually manage to save the target they were redirected to will appear in the night-post, be able to see their target is not the one they thought they were saving (hence discover they've been redirected) AND also will learn from the nightpost who the attacker(s) was.
-
Double check result: Redirected Savers would see in the night post the (redirected) target name they are saving. But they won't know anything of their initial target. COME PLAY ... it's gonna be LOONEY!
-
Signups for Trainer's Manual Mafia IV: Hosts: Araver & Aaryan Newbies: 1. Hidden G 2. flamebirde - ready to go on the 17th 3. JaneDoe23 4. good22 5. TheCube 6. Petrus 7. 8. 9. 10. Backups (people that have played before) 1. KlueMaster 2. Anon26 3. Auramyna 4. .. Hello Petrus :wave:, adding you to the roster. And changing flamebirde's time constraint. Since Mafia is also in signups, with both beginner and advanced players, TMM4 will most likely start after Looney is over (somewhere after 21st of June) if there are too many overlapping players. If there are no overlapping players, then we will be able to start it as soon as signups are full