Looks like I'm going to die no matter what so I'll go ahead and give my thoughts. It looks to me like the only 2 players who have any chance to winning if they are goodies are tpax and Izzy. GM is not going to reveal faction so it's up to the players to figure out which roles are grouped together based on role descriptions. Spies may be able to help if they get lucky and see a kill action. Other than that, even spying will only associate a player to a role but not a faction so only the English department will be able to determine faction. I have not behaved suspiciously at all, I have simply voted based on my belief that Theater is too powerful to be a goodie role. This would mean that either CP is an indie and was targeted by the baddies (which should make the baddies very suspicious of whichever one of them first suggested CP as a target for the night kill. I would have gone after tpax or izzy myself.) or CP is a baddie and Languages diverted Saya's action toward CP. My personal thoughts are that CP is an indie although this also breaks my first thought as to the indie team makeup. (I originally thought that Dance and Math would make a good indie team with Dance being the role in both indie and baddie. Even if this is not the case, I would be very suspicious of Dance because their power is only really useful with BTSC. I still think this is the most likely indie/baddie role.) The goodies must start thinking along these lines or they will be destroyed quickly. You'll need to focus on voting patterns and trying to see which roles play well together to make teams. (I don't want to encourage metagaming, but I do think it would be beneficial for people to look back at previous mafia games, especially the ones that went well, and see how teams were constructed.)
I will say again that I really don't think CP is a goodie. This is no longer based on just her role, but on her posting. She has acted as if I've accused her of things when I clearly didn't. She's tried to implicate others for no reason (2x medji). And she has inexplicably tried to protect Magic twice for no reason whatsoever. It is clear that she can have no idea as to Magic's role or faction.
I think that Languages must be a goodie role and is probably the most powerful since you're the only one who can determine faction. Do not out yourself if possible unless you know for sure you can get protection at night. There are at least 3 baddies-btsc left and at least 1 indie-btsc. I'm leaning towards it being 2 baddies, 1 baddie/indie and 1 indie with CP being the pure indie. Although it would have been possible that last night's action was the result of a divert, I think it's more likely that CP was the actual target and the baddies just got unlucky (or just listened to the baddie turncoat).
I'm not giving in. I still hope people will change their votes. I'm just not liking my chances of avoiding D1 mob mentality.