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Beggar


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#21 Brandonb

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Posted 31 July 2008 - 05:11 PM

howbout an indepentent character that knows what everybody's role is from the beginning and has to manipulate everybody so he/she will be the last person/live a certain amount of days

Yeah, that's the exact idea that my Oracle suggestion was. I'll repost it again soon.
I do like the Beggar role better than the Oracle though. B/C then the character doesn't know who everyone is from the beginning, and the Beggar must make sacrifices, rather than just wise decisions.


BTW, just to clarify, the Psychic can choose to do that for any night time action, not just the Spy and a killing (those were just examples). They could also deny the Thief, or the Bomb Lie-detector, or the other things like that.
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#22 TwoaDay

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Posted 31 July 2008 - 05:18 PM

i like the beggar better too, i was just suggesting something else, and what about the invincilble guy
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#23 unreality

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Posted 31 July 2008 - 05:19 PM

no, sorry... just doesn't fit ;D

the Beggar is a good role for that general idea, we've filled that niche :P
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#24 dawh

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Posted 31 July 2008 - 05:22 PM

I came up with an alternate role instead of the Inspector. I know the Inspector is a good character, but this character comes out as something of an inspector/squeaker hybrid. It also sort competes with the Beggar and TwoADays suggestions. What do you think?

* Mole - is an Innocent who begins the game knowing the identities of all mafiosos. However, if lynched, the Mole will reveal the identity of one important character (ie. Defender) and if killed at night, reveals the role of two players selected by the faction who killed him [possibly, as an alternative, the faction can request the identity of one role instead of two players.] (The character identification thing would be done entirely through the host of course, the person playing the mole only knows the mafia.) If one of the requested players is a baddie, then ID is "Baddie" because the Mole only recognizes innocents and the mafia, not the GR and QAs or other baddies.

I'm not sure of the balance of the character, but as the Mole, you definitely have to play your cards carefully or the baddies will kill you quickly and gain a large advantage over the Innocents. One thing missing from the Mole compared to the Inspector is the double-edged sword of the Special Mafia Wipeout. If anyone other than the Ninja kills the Mole, it's bad news for the Innocents and there's no risk for mafia trying to kill the Mole...


As to the Beggar, that is an interesting mix and the player would have to figure things out very carefully to prolong the game long enough to win. It's a strategy intensive character, which adds a different feel to the game of some other characters (like the Defender and the saving throws) who need primarily to keep a low profile so as not to attract the attention of the baddies.

Have to think on some of the other roles still...
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#25 Cherry Lane

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Posted 31 July 2008 - 05:24 PM

love love love the policeman idea - but only if I get that role. ;) I'm already daydreaming of strategies for use (can anyone say Mafia addict?). :D :D But with a 1 in 20 chance of being the policeman (if its even adopted), perhaps my mental abilities would be better focused elsewhere....

Edited by Cherry Lane, 31 July 2008 - 05:24 PM.

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#26 grey cells

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Posted 31 July 2008 - 05:24 PM

A profitable discussion. :P I too like the beggar idea , but I think the name may sound a bit weird to some . Maybe something slightly more sophisticated , like The Numismatist would sound good . Just thought I should put something down. :P
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#27 dusty_b109

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Posted 31 July 2008 - 05:29 PM

The psychic sounds like a cool character as well. What if the psychic (like the healer and doctor kinda) could pick someone to see what would happen to them that night, and choose to change it or not.

Edit: Clarification. They don't just see their own future, but can see other peoples. But only 1 per day, or something like that.

Edited by dusty_b109, 31 July 2008 - 05:30 PM.

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#28 unreality

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Posted 31 July 2008 - 05:32 PM

no, that gives too much power. The Psychic could only change their own
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#29 pw0nzd

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Posted 31 July 2008 - 05:39 PM

I was re-reading mafia II and had an interesting idea.


The Butler:
Works for all the bad groups (Mafia/QA/GR) and is a confirmed baddie. They have the power (due to the fact that they work for the baddies) to stop a killing during the night. They win if only baddies (Mafia/QA/GR) are left. However, they don't know anyone's identity so their saves are essentially random.


I'm open to feedback ;)

Edited by pw0nzd, 31 July 2008 - 05:40 PM.

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#30 unreality

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Posted 31 July 2008 - 05:42 PM

'confirmed baddie'? You mean everyone knows who the Butler is?
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