Hey everyone, CD ended badly since I couldn’t keep up with missions and Cults so I made a few changes. Look at this link http://brainden.com/forum/index.php?showtopic=7285. This time you don’t choose Cults, but you can work for specific ones if you wish. The more you work for one the better rewards you get from that specific one. But if you work with their rival the more they will not like you. Eventually if you don’t balance things out you could have a bounty on your head. Kite is going to cohost with me also since he knows me in RL, but he can still be a player, I just wont send him any of his characters storyline. Speaking of that, when you make a character I will make special events related to your characters story that will overlap with the other players, making the game more interesting. I also delved into this world a little more and made a back story for it.
Sovice and Rikujou, a war, and the Silencers. During the last 200 years the USA’s economy crashed, and England took over one half of USA, naming it Sovice, while the Japanese took over the other half and named it Rikujou. Sovice’s prince just took the throne, and Rikujou took their chance. Rikujou took the life of their own hated empire and blamed the Sovice, causing a war between the two lands. Rikujou got the majority of the other continents though because of their “loss”. Now Sovice is losing, meaning their companies our losing business. That is where the Silencers come in. You Silencers don’t choose sides, instead you help the companies by gathering stuff they need for payment, whether its information, weaponry, an actual person, or blood you guys are the ones they call on. Right now you are all in Sovice, ready and waiting for your next mission.
How is that? I also made 2 new classes for you guys to choose from and edited the hacker. Here is the new updated list
Hacker
everything including guns is connected to the SIN (System of Interconnected Networks) and these specialists break into anything. Their skills are a must on most missions
Power1: Can negate any characters power for a battle
Power2: Can save someone from dying once by hacking into security to help them *once in game*
Power3: Can hack into any system *used for missions*
A gun and magic specialist that excel at range combat but if hit can be gravely hurt, there magic though makes up for this and can make a powerful defense
once training to become a Samurai but decided to follow the path of technology. They use special equipment with Martial Arts to perform quick abilities
Power1: Auto kill
Power2: Can spy on five people and learn alliances
Power3: Can defy odds and escape horrible situations *Mission skill*
The name says it all, masters of both swords and guns, they can even used fused weapons of the two making them devastating opponents.
Power1: Auto kill
Power2: Can take swords and weapons and put them together, when doing so you choose one of the weapons special abilities or elements to keep and then upgrade your new weapon from their
Power3: *Secret to anybody who does not choose this class*
You are not just one with magic, but also the SIN, your own mind is a computer. You have the ability to hack, encrypt, search, and etc with your mind, you can also harness a single element
Power1: Revive
Power2: Element of choice
Power3: Can hack into any system *used for missions*
And here are the weapons again
Number states how many weapons you get
Hacker: 2 weapons but one has to be a COM-PAL
Gunslinger: 2
Samurai: 1
Mage: Staff, spear, or scythe
Sniper: 2
Spell blade: 1
Infiltrator: 3
Hunter: 1
Spell Slinger: 1
Special Ops: 2
Bullet Blade: 1
Wandering Soul: 1
The Parenthesis explain what role may select from that list
Punisher: Pistol that has a huge recoil, but are completely silent and ammo packs hold about 20 bullets.
12mm Pistol: A pistol with 12mm bullets, average power and normal recoil, 9 bullets
Annihilator: Two barrel shot guns that can auto reload through the SIN system, with small tubes connection to the ammo (two handed)
Scatter Brain: A sniper rifle (snipers only), Target system connected to SIN and auto reload allowing you to kill opponents faster without worrying as much on ammunition
Heavy Guns (Infiltrators and spell slingers)
RPG launcher: A RPG launcher, 3 missiles (infiltrators only)
AK-47 2.0: An automatic gun with high recoil, fire rate, and power
M6 Carbine: A three shot burst weapon with high accuracy and power
Bows (Hunter Only)
Angel Gift: a bow that looks like angel wings, made out of a white metal. It can shoot Bomb, Acid, or Shock arrows *your choice when you get it*
Devil’s Curse: a bow that looks like Bat wings, made out of a black metal. It can shoot Invisible, Poison, or Homing.
COM-PALS (Hackers only)
Fantasy: A COM-PAL that is easy to penetrate and trace, but you have faster and better hacking skills, and easy to carry in battle with one hand usage.
Generator: A bulky COM-PAL that is hard to carry but cannot be traced, its hacking skills are moderate *obviously a two handed object*
override: A COM-PAL that is simple, an ok weight, and is ok at everything except you have to hold with two hands
Katanas (Samurai)
Kingdom Come: A normal Katana that can be enchanted with anything later in game
Dragon Fang: the fang of a dragon is said to make these, the handle is red and the blade pure white
Technotana: A Katana made of futuristic metals that sure with electricity, it can even speak to help you but it can’t be enchanted
Distortion: This Katanas blade is slightly curved; strange powers await it when enchanted
Swords (Spell blade)
Old Era: The basic medieval sword, the hilt is shaped to look like a dragon with the blade coming out of the mouth
New Era: Swords were the blade splits down the middle with electricity channeling in between the blade. Same abilities as Technotana
Venom Edge: A blade with the hilt of a snake and the blade looks like its tongue, the blade has the two points at the top.
Gloves and Katars (Special Ops)
Shock Glove: With a simple palm press you can send bolts of electricity through the opponent
Wrist Blade: to blades inside your arm that come out at the wrist and curve to go in front of your fist.
Firecracker: A glove with a barrel mounted on it, the barrel shoots mini explosions and the ammo is reloaded through the SIN
Gunblades (Bullet Blade)
Falling Star: looks like a sword at first, with star symbols edged into the sides, the blade will open up when a gun trigger is pulled revealing a hidden barrel
Petal Cannon: an automatic gun where the barrel looks like vines with flowers on them is wrapped around. A blade on the bottom comes out over the barrel when the gun handle is pulled back to make it straight.
Twisted reality: a sword with a twisted blade to that of a drill, the point has a hole on the top that will shoot bullets out. The blade also spins like a drill when a different trigger is held down.
And the new character sheets
Name:
Age: *must be atleast 16*
Eyes: *normal colors unless you have magic*
Role: *post with powers as well*
Description:
Background:
Positive Qualities:
Negative Qualities:
Weapon(s):
Positive Qualities can be anything but Negative Qualities could be something simple, but if its something serious like a disease or a type of insanity I will give you some extra stuff, failure to Rp with this quality results in this special thing taken away to you RP with it again.
Sign-ups
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
that is max number, i will start without that many after a while, also i might want to wait to start the game since i am in two different mafias, but i can explain stuff that is needed
Question
Guest
Hey everyone, CD ended badly since I couldn’t keep up with missions and Cults so I made a few changes. Look at this link http://brainden.com/forum/index.php?showtopic=7285. This time you don’t choose Cults, but you can work for specific ones if you wish. The more you work for one the better rewards you get from that specific one. But if you work with their rival the more they will not like you. Eventually if you don’t balance things out you could have a bounty on your head. Kite is going to cohost with me also since he knows me in RL, but he can still be a player, I just wont send him any of his characters storyline. Speaking of that, when you make a character I will make special events related to your characters story that will overlap with the other players, making the game more interesting. I also delved into this world a little more and made a back story for it.
Sovice and Rikujou, a war, and the Silencers. During the last 200 years the USA’s economy crashed, and England took over one half of USA, naming it Sovice, while the Japanese took over the other half and named it Rikujou. Sovice’s prince just took the throne, and Rikujou took their chance. Rikujou took the life of their own hated empire and blamed the Sovice, causing a war between the two lands. Rikujou got the majority of the other continents though because of their “loss”. Now Sovice is losing, meaning their companies our losing business. That is where the Silencers come in. You Silencers don’t choose sides, instead you help the companies by gathering stuff they need for payment, whether its information, weaponry, an actual person, or blood you guys are the ones they call on. Right now you are all in Sovice, ready and waiting for your next mission.
How is that? I also made 2 new classes for you guys to choose from and edited the hacker. Here is the new updated list
Hacker
everything including guns is connected to the SIN (System of Interconnected Networks) and these specialists break into anything. Their skills are a must on most missions
Power1: Can negate any characters power for a battle
Power2: Can save someone from dying once by hacking into security to help them *once in game*
Power3: Can hack into any system *used for missions*
------------------------------------------------------------------------
Gunslinger
Wields many one handed guns dual wield often. Quick attacks suit him or her best, and they a force to mess with
Power1: Auto-kill
Power2: Can steal a weapon from another character three times in game
Power3: Can hide then strike at will
------------------------------------------------------------------------
Samurai
Wields Katana’s and can slow down time when confronted by bullets… only when they are shot at though allowing them a fair chance.
Power1: Auto kill
Power2: can make two extra clones that will follow the original around unless ordered otherwise
Power3: *secret, will be PMed to player*
------------------------------------------------------------------------
Mage
Seem like simple fake magicians in the streets but at certain times will reveal their true forces of nature during critical moments
Power1: Revive Human
Power2: Element of your choice from my list
Power3: Element of your choice from my list
------------------------------------------------------------------------
Sniper
The masters of death, can wield a knife if needed and when fighting far ranged you should just give up by the time they are pointing at you
Power1: Auto kill
Power2: Auto kill
Power3: can figure out one alliance from any character
------------------------------------------------------------------------
Spell blade
wields a sword of their choice with magical prowess as well, these masters of the ancient arts a dangerous opponent and a worth ally.
Power1: Revive
Power2: Auto blocks three times
Power3: Element of your choice
------------------------------------------------------------------------
Infiltrator
Wields two handed guns like machine guns or larger weapons like RPG’s *not many of those though * to blow their enemies to smithereens
Power1: Auto kill
Power2: Can cripple one of the opponents limbs till the end of the battle
Power3: *secret*
------------------------------------------------------------------------
Hunter
Uses mechanical bows with electronically enhanced arrows for special effects and abilities no other class could dream of
Power1: Revive
Power2: Element of choice
Power3: can auto hit three times for moderate damage
------------------------------------------------------------------------
Spell Slinger
A gun and magic specialist that excel at range combat but if hit can be gravely hurt, there magic though makes up for this and can make a powerful defense
Power1: Element of choice
Power2: Element of choice
Power3: auto kill
------------------------------------------------------------------------
Special Ops
once training to become a Samurai but decided to follow the path of technology. They use special equipment with Martial Arts to perform quick abilities
Power1: Auto kill
Power2: Can spy on five people and learn alliances
Power3: Can defy odds and escape horrible situations *Mission skill*
------------------------------------------------------------------------
Bullet blades
The name says it all, masters of both swords and guns, they can even used fused weapons of the two making them devastating opponents.
Power1: Auto kill
Power2: Can take swords and weapons and put them together, when doing so you choose one of the weapons special abilities or elements to keep and then upgrade your new weapon from their
Power3: *Secret to anybody who does not choose this class*
------------------------------------------------------------------------
Wandering Soul
You are not just one with magic, but also the SIN, your own mind is a computer. You have the ability to hack, encrypt, search, and etc with your mind, you can also harness a single element
Power1: Revive
Power2: Element of choice
Power3: Can hack into any system *used for missions*
And here are the weapons again
Number states how many weapons you get
Hacker: 2 weapons but one has to be a COM-PAL
Gunslinger: 2
Samurai: 1
Mage: Staff, spear, or scythe
Sniper: 2
Spell blade: 1
Infiltrator: 3
Hunter: 1
Spell Slinger: 1
Special Ops: 2
Bullet Blade: 1
Wandering Soul: 1
The Parenthesis explain what role may select from that list
Light Guns (Hackers, Gunslingers, spell slingers, Snipers, Infiltrators, Special Ops, Wandering Soul)
Punisher: Pistol that has a huge recoil, but are completely silent and ammo packs hold about 20 bullets.
12mm Pistol: A pistol with 12mm bullets, average power and normal recoil, 9 bullets
Annihilator: Two barrel shot guns that can auto reload through the SIN system, with small tubes connection to the ammo (two handed)
Scatter Brain: A sniper rifle (snipers only), Target system connected to SIN and auto reload allowing you to kill opponents faster without worrying as much on ammunition
Heavy Guns (Infiltrators and spell slingers)
RPG launcher: A RPG launcher, 3 missiles (infiltrators only)
AK-47 2.0: An automatic gun with high recoil, fire rate, and power
M6 Carbine: A three shot burst weapon with high accuracy and power
Bows (Hunter Only)
Angel Gift: a bow that looks like angel wings, made out of a white metal. It can shoot Bomb, Acid, or Shock arrows *your choice when you get it*
Devil’s Curse: a bow that looks like Bat wings, made out of a black metal. It can shoot Invisible, Poison, or Homing.
COM-PALS (Hackers only)
Fantasy: A COM-PAL that is easy to penetrate and trace, but you have faster and better hacking skills, and easy to carry in battle with one hand usage.
Generator: A bulky COM-PAL that is hard to carry but cannot be traced, its hacking skills are moderate *obviously a two handed object*
override: A COM-PAL that is simple, an ok weight, and is ok at everything except you have to hold with two hands
Katanas (Samurai)
Kingdom Come: A normal Katana that can be enchanted with anything later in game
Dragon Fang: the fang of a dragon is said to make these, the handle is red and the blade pure white
Technotana: A Katana made of futuristic metals that sure with electricity, it can even speak to help you but it can’t be enchanted
Distortion: This Katanas blade is slightly curved; strange powers await it when enchanted
Swords (Spell blade)
Old Era: The basic medieval sword, the hilt is shaped to look like a dragon with the blade coming out of the mouth
New Era: Swords were the blade splits down the middle with electricity channeling in between the blade. Same abilities as Technotana
Venom Edge: A blade with the hilt of a snake and the blade looks like its tongue, the blade has the two points at the top.
Gloves and Katars (Special Ops)
Shock Glove: With a simple palm press you can send bolts of electricity through the opponent
Wrist Blade: to blades inside your arm that come out at the wrist and curve to go in front of your fist.
Firecracker: A glove with a barrel mounted on it, the barrel shoots mini explosions and the ammo is reloaded through the SIN
Gunblades (Bullet Blade)
Falling Star: looks like a sword at first, with star symbols edged into the sides, the blade will open up when a gun trigger is pulled revealing a hidden barrel
Petal Cannon: an automatic gun where the barrel looks like vines with flowers on them is wrapped around. A blade on the bottom comes out over the barrel when the gun handle is pulled back to make it straight.
Twisted reality: a sword with a twisted blade to that of a drill, the point has a hole on the top that will shoot bullets out. The blade also spins like a drill when a different trigger is held down.
And the new character sheets
Name:
Age: *must be atleast 16*
Eyes: *normal colors unless you have magic*
Role: *post with powers as well*
Description:
Background:
Positive Qualities:
Negative Qualities:
Weapon(s):
Positive Qualities can be anything but Negative Qualities could be something simple, but if its something serious like a disease or a type of insanity I will give you some extra stuff, failure to Rp with this quality results in this special thing taken away to you RP with it again.
Sign-ups
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
that is max number, i will start without that many after a while, also i might want to wait to start the game since i am in two different mafias, but i can explain stuff that is needed
Edited by RiranorLink to comment
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