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Looney Tunes Mafia


curr3nt
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Prologue:

It's that time again... Time for a Looney Tunes movie reboot. The story will be new, edgy and raw...it just needs to be written first. Out of ideas, our hero lead writer, who is a secret Mafia player, decides to use a Mafia game to create the story. "Surely no one has done that before" he thinks to himself.

It will be an epic tale of good versus evil. Evil versus good. Good against good and ... who let Taz in here?! We didn't get licensing to use Taz! Get him out of here before we are sued!!

***Any relation to a future Looney Tunes movie in a theater near you is purely a figment of your imagination***

The CAST

Goodies: WinCon - Eliminate the Baddies

Bugs Bunny : Roll 6 Sided Die: (1) Save, (2) Spy, (3) Trap (Block and Save), (4) Redirect, (5) Vote Mod(another) x0-x2, (6) Kill

If spied by Baddie or Goodie appears as a random goodie not dead. (Can appear as himself)

Duck Dodgers : RID Kill or one RID Recruit to BTSC

BTSC with Tweety

Tweety : Spy - Baddies appear as "Putty tat" except for Sylvester

BTSC with Duck Dodgers

Road Runner : Alternates Save or Spy with Speedy - Cycle set at the start of the game

Can choose action if Speedy dies (Will be notified when Speedy dies)

Foghorn Leghorn : Redirect - cannot target the same target in a row

Fails if target is Barnyard Dawg - Will be notified if this happens

Speedy Gonzales : Alternates Save or Spy with Road Runner - Cycle set at the start of game

Can choose action if Road Runner dies (Will be notified when Road Runner dies)

Pepe Le Pew : Trap (Block and Save)

Porky Pig : Vote Mod(self) x0-x2

Michigan J Frog : No action

Takes 2 kill/lynch to die

Barnyard Dawg : Redirect - cannot target the same target in a row

Fails if target is Foghorn Leghorn - Will be notified if this happens

Baddies: WinCon: Gain Majority (BTSC - No Night Kill)

RID Kill is passed to a random baddie upon death - Last baddie can only have one RID Kill

Vulnerable to archnemesis:

If a baddie acts (after redirects) against their nemesis then their action fails and they lose their next night action

Elmer => Bugs; Marvin => Dodger; Sylvester => Tweety; Wile => Road Runner; Henery => Foghorn

Elmer Fudd : RID Kill

Marvin the Martian : Spy

Sylvester : Trap (Block and Save)

Wile E Coyote : Roll 12 Sided Die: (1-3) No Action, (4-5) Spy, (6-7) Trap (Block and Save), (8-9) Vote Mod(self) x0-x2, (10-11) Redirect, (12) Kill

Henery Hawk : RID Kill

Indy: WinCon: Cause 3 different archnemesis redirects (Baddie -> Goodie). Can only earn one redirect a night. Must live through the lynch after the 3rd redirect success. Indy winning ends the game

Tazmanian Devil : Redirect x3 each night. Secret ability.

The RULES

Redirect >> RID Recruit > Save >> Trap >> RID Kill > Kill > Spy

For same type actions: Indy >> Baddie > Goodie

Tie votes means no lynch (any day)

Night post will contain the following:

- Baddie Role + Goodie Role if Goodie is archnemesis (Baddie will not know the target name to determine if redirected or not)

- RID Kill - Actor Role + target name + success/failure

- Spy - Actor Role

- Trap - Actor Role + target name if success (See Save if applies)

- Kill - Actor Role + target name

- Save - Actor Role + target name + Actor Role saved against (A player targeted for a Save and a RID Kill will appear to be saved even if the RID Kill is incorrect)

- Redirect - Nothing

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Third to comment.

So people,

I have a request.

To all the baddies,

As I was a new guy (comparatively) you killed me in N1 in the HP2 Mafia,

I request you not to kill me soon, OK? (I wanna play) :(

That won't be done until you out yourself or are spied or just unlucky to be RIDed correctly. ;)

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Go (insert faction name here)!

In case you are wondering why I did that, its because I nearly got myself killed by saying "go goodies!" in trainers manual mafia IV last time. Any ways, good luck everybody!

This have potential to put you in deeeper trouble ;)

EDit: Forgot to Add: "Mark My Words"

Edited by Anon26
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