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SANCTUARY

Somewhere high in the vast jagged eternity of the Himalayas exists a timeless cluster of weathered stone buildings, clinging to the icy cliff face, attacked by howling alpine winds, only accessible by an ancient winding path, a stone stairway said to be cut into existence by the gods themselves. Nobody has climbed this stairway in centuries.

In 1907, British explorer Charles Norway, said to have gone insane in search of the elusive Yeti (whom only his fierce Australian rival Buck Lancaster claimed to have witnessed a year earlier), took his team of fellow explorers, assistants and admirers with him into the deadly peaks of the Himalayas, never to be seen again. After a month of pointless wandering, their last known contact with the outside world, at the monastery of Paro Taktsang, went down in legend as being bizarre. Norway, caked in ice and missing many digits (as well as most of his crew), was said to have been speaking in tongues, uttering things about a terrible disease, about a prisoner of the gods, about a simple truth that threatened to undermine society. Then he and his most loyal friends and mountaineers disappeared again, forever.

Ten years later, near the end of World War I, renowned expeditioner Bront Brontson and an international crew of dedicated scientists, mountaineers, military officers and local Nepalese are on the trail after a decade of fading public interest in the story of (posthumously knighted) Sir Norway. It began with the discovery of Norway's base camp at the foot of a colossal, antediluvian staircase carved directly into a massive mountain, a mountain too newly discovered (or rather, re-discovered) to even have been named yet.

However, something quickly became clear. Due to the nature of the mountain and surrounding topography, every day vicious winds slice across the face, making it impossible to travel. Night is calmer but not by much, forcing the explorers into a nocturnal assault. It's constantly snowing. It's tough going - the staircase has been eroded and reshaped over many many years into a hazardous ascent: part ice-chute, part collapsing ruin. In some places where the mountains have oozed apart, blocks are dangerously close to dropping directly into abysses and chasms below. It's cold. There may not be enough supplies. And there's something out there, in the snow. Something deadly.

And not just that. The very first day of the staircase's discovery, at the same instant everyone beheld the much distant shape of what might just be a building near the top of the mountain, Bront Brontson was murdered, from behind, with an icicle.

When I see how many people join I'll then put up the names/professions/slight backstory of everyone in the group, you can choose which you want. But of course each role has secrets too. There are more things going on than meets the eye.

Brontson's Team:

[1] …

[2] …

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The deeper you go into the caves, as the avalanches roar down above, crushing any remnants of familiarity on the mountainface, including those left behind to their frosty fate, the deeper you traverse into what appears to be some kind of organic tunneled system, spiraling through the mountain's core.

Eventually you find yourself twisting down over a large clear-ish air pocket in the ice chutes. Inside you can see the harsh white glow of the outside world filtering down into a murky cavern, soaked at the bottom with ice cold water. Some recognize it as a cavern trap they had once been trapped in. Knowing to not go down there, the group avoids the slope into the trap as they skirt around in the tunnels, passing by an especially hot area of the tunnel where it's merged into the wet rock as the ice is melted by the nearby volcanic spring. Onward the tunnel continues, getting progressively colder again. You start to hear once more the roaring sound of the ongoing snow stampede, coming down the cliffs like a frozen waterfall of epic proportions.

You avoid a pocket of tunnels which appears to be some kind of nest and/or incubation site... perhaps wisely. Onward. A light ahead. A rocky overhang over the tunnel entrance, tucked around the back side of the mountain near the starting point, protecting a tiny little tunnel hole from the elements, including the avalanche.

You emerge, facing a massive scene of elemental destruction. But you have no choice - the avalanche must have caved in the system from its weak points in the ice and snow is beginning to rush down the tunnels, flushing out the innards, the real guts of the mountain.

You run out fearfully, hearts pounding, bashing brutally into the bright daylight, struggling onward as the snow leaps you from the clifftops above, flying off like a continual assault.

Finally the wall of this phenomenon is breached... at last... you emerge near the bottom of the hill, near where this perilous trek began and with a lower body count than on the way up.

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Yep, it's over...you've gotten back to the base camp at the last day that the rescue team was waiting. As you stumble (mad and hallucinating and muttering things about the snow-rampaged mountain) into the fuzzy camp of glowing orange lights and strange faces and strange smells, you collapse to your knees, surrounded by the stars and the sun and the moon wheeling around in an endless dance. At first you cause quite the stir, but as time rolls on, your frothing words become mere legends. Terrors of the ice, phantasms of the unreachable reaches, frigid myths of where humanity dare not go.

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It's hard for me to recount the entire twisting storyline because of the number of times people branched off, went different ways, discovered different things, etc. But here are the roles though afterwards I'm going to break down the important info

Brother/Sister Mandrake - accompanying priest/ess - an ex-prisoner that became a proponent of peace. A natural leader when it comes to solving problems when… resources don't match up with the number of people... [additional info sent via PM later, not very important to the storyline though]

Gregor/Gregora Ivanov - the cook - fled Russia after the February Revolution (which actually happened in March with the calendar system we use now). [in your long and decorated career as a master chef, you have moved in important circles and you happen to know a few interesting things about a few people in the team… you happen to know that there never was an accident that harmed VA Mordock, it's a lie; you also know that Klein expeditioned with Buck Lancaster 11 years ago; and that Kirkpatrick may have an ulterior possibly conflicting motive for going on the expedition; Fabricius has no brothers. In addition to this stuff you just have a general penchant for gleaning information off the smallest clues. Each day you can pick one person and learn something new about them.]

Vice Admiral Sebastian/Samantha Mordock - oversight - discharged with much honor from the Royal Navy after sustaining heavy injuries in a somewhat vicious battle 2 years prior. [The military has a vested interest in this expedition. You were never "discharged" from the army, there was never a crippling accident - just a transfer to a more secretive division. It's called Operation Abominable and it's based on the international suspicion that there's something more going on in the world than meets the eye. There are believed to be focal points of power on the Earth that, for one reason or another, are worth controlling before someone else with more malicious intent does. As the new agent in the Himalayan department, you hope to take control of the power held in the sanctuary at the top of the mountain. For that reason you agreed when Kirkpatrick suggested to keep going.]

Vick/Vicky Brontson - Bront's only child - known to be rash and often periodically at odds with father. [You often disagreed with your father but you always loved him and respected his fierce disregard for whatever nature threw at him. Now you are wracked by shock - you accompanied Bront everywhere, his life was your life. You are in an identity vacuum and among that, throw in the dash of confusion and anger at the fact that your father's killer is among the crew… your emotions have been channeled into an obsession with revenge. Right now the only thing on your mind is to discover the wielder of the bloody icicle and put them to an equally icy justice. For that reason you agreed when Kirkpatrick suggested to keep going.]

Willem/Wilhelmina Klein - a Dutch botanist and close friend of Charles Norway - has worked for many years with the (somewhat limited) flora & fauna of the Himalayas. [You're researching a hallucinogenic lichen similar to those found in Iceland; however, this one is very rare and only grows in the extremely high altitudes of the Himalayas, hence the name Skymoss. It causes intense psychedelic experiences and an emotional, psychospiritual connection with the seismic power of the Earth and the mountains. One's mind becomes open to not just the physical ascent but the philosophical ascent as well. Furthermore, you were a member of Buck Lancaster's expedition 11 years ago in which the Yeti was sighted. However, you know the truth - everyone was on Skymoss at the time of the 'sighting' and you believe it was nothing more than a collective hallucination. Being a close friend of Charles Norway, you tried to tell him this as reassurance, but regardless of anyone could say or do, he felt that his whole professional career lay under the shadow of the colossus Lancaster. Norway's pressure to succeed is one of the factors that led him to madness. You were in Svalbard when he went on his final trip but you have since spoken to monks in Paro Taktsang to get a feel of his final words, and you believe that by then he and the remnant of his team were subsisting entirely on Skymoss for food, but a more potent form of the lichen, growing in even higher altitudes than anything you've seen. As an interesting sidenote, you highly suspect that the Savage is on some kind of long term Skymoss trip.]

Hieronymus Fabricius - the doctor - lost all of his brothers (also medics in the army) to the Germans' poison gas in the battle of Caporetto. Left Italy to use his surgical and medicinal expertise elsewhere. [Each night you can choose one person to save from frostbite. Each day you can choose one person to save from certain other dangers. More important from this, though, is that you are the original Hieronymus Fabricius, born 1533 in Acquapendente. Through your work in embryology you unknowingly discovered the key to eternal life in what will much later be known as stem cells. Through a series of continual surgeries on yourself you uncovered the secret to immortality, refining it to a few simple chemical and physiological procedures… these you have performed upon the Savage, and taught some of your knowledge for him to take back to his "people", though he does not seem to remember you 400 years later. Your appearance has changed a lot since then. Out of humor you've kept your name the same. However, this is the end for you - one final epic expedition. You have lived far too long, your family is dead (your "brothers" are actually your children), and you plan on dying on this trip.]

John/Joan the Savage - renowned for being able to survive in extreme circumstances, without food and water. Reads a lot of Shakespeare. Became sought after in the world of eager explorers; however, Brontson's vision and potential attracted the Savage to the team. [You are actually over four hundred years old. You are a member of an elite race of human beings which have moved past their evolutionary roots and become harmonious with each other and their place in the world. Living high in the mountains, the sanctuary was built (3000 years ago) as a community of self-sustainability and also as a safe place, a place of philosophy and of free thought, where nothing is heretical and freethinking was encouraged. This concept of intellectual respect was important enough to guard as the dirty hordes oppressed each other and waged war far below the pristine mists of the sanctuary. And with the bloody war ravaging Europe and beyond, your people have decided that it is still not time for the Pathogenesis - the worldwide spread of the peaceful ideology, a theoretical "disease", a disease of information and free thought, which Charles Norway (who only learned snippets of the truth in his travels) regarded as terrible - terrible in its power to change the world forever. A world not yet ready cannot afford the potential early discovery of the sanctuary. You didn't kill Brontson - you don't know who did - but you do know that you have to stop the crew from reaching the top. For that you have the Yeti - a beast of the snow which is controllable by the possessor of a small shard of ice which hasn't melted since the construction of the sanctuary 3000 years ago. Since you are one of the few agents embedded in normal society, and you have attached yourself to this dangerous mission, you were given possession of the ice crystal to control the Yeti. Every day while everyone is sleeping you plan on having the Yeti drag away one person. This is purely for terrorism though, your goal isn't to kill, so the prisoners will be kept in an ice cave about 2/3rd up the staircase. But the crew will assume they've been eaten or something of course.]

Scout - always bundled in thick layers of protective clothing and optical/protective gear, nobody knows who Scout really is… only that the team would be long gone without the skills of this mountain master. Before each nocturnal advancement, the team relies on Scout to explore the next elevation's terrain. [Every night you must solve some kind of problem, riddle, etc, to advance. There are 5 regions between Region Zero (the base camp) and Region Five (the sanctuary). Each one, traversed at night, has different dangers. Many times you will need the crew's help, but be careful about telling them too much because there are dangerous things going on here. Near the end of each day you scout ahead, and that's when I tell you the dealio for the following night. As for your background, well, you simply don't remember. You hide your identity to others because you have none yourself. You know what you're good at and stick to that… but being in these mountains reminds you of flashes of a dark past…]

Mr/Mrs. Kirkpatrick - a very wealthy American, the CEO of several Great-War conglomerate companies. Privately funded Brontson's entire expedition in search of Charles Norway… of course, explorers are content to take the sponsorship, but it was a shock to everyone when Kirkpatrick himself/herself insisted on joining the expedition as well. [You have significant financial interest in the outcome of this expedition - in fact the fate of your whole company lies in the balance. You come from a long line of business magnates who sell war… but also, a secret has been passed down the generations in your family. The Yeti is real, and if harnessed it could be the ultimate weapon. Silent, deadly, vicious. However currently it's imprisoned, on an invisible leash so to speak, that cripples the full potential of its abilities, and its range of location. As the guardian of an object inside the sanctuary, you know that if the object - an ice shard, unmelted for thousands of years - is possessed, the Yeti can be controlled.]

Nischal/Sunita - the local guide (from Nepal) - has been getting increasingly restless as the expedition continues. This is a land of spirits whose hearts are as cold as the temperature. [You killed Bront Brontson by stabbing him in the back with an icicle. And your goal is to sabotage this mission - the stairway is as cursed as it is ancient. It's no wonder Charles Norway went mad and then disappeared messing around in this region. Whatever happened at that sanctuary long ago, the ice spirits have long since protected this holy area from mortals. You're not supposed to be here, you know this. Unfortunately, killing Brontson didn't end the expedition like you thought it would, so you have to end it by sabotage in some other way. Each day while everyone's asleep (the sleeping times on this expedition aren't very long) you have enough time to destroy about ten food rations (this may change further in the expedition if they put up lookouts to reduce your time, or if the oxygen gets so low it hampers more physical activity or what have you), which will force the expedition to lose people and eventually, perhaps turn back if you are successful.]

In a Nutshell:

* Nischal was the murderer

* Dr Fabricius is the actual http://en.wikipedia.org/wiki/Hieronymus_Fabricius, and gave the residents of sanctuary eternal life. The anagrams were actually a message for him:

Cherubim said: sir, no fury.

That is an anagram for Dr. Hieronymus Fabricius

God retorts: A pathogenic hit us.

That is an anagram for 'Do Not Go Up The Right Staircase'.

* There is no Yeti. John the Savage thought he could control it but it turns out that hundreds of years of eating psychedelic lichen had messed with his mind, and he in fact WAS the yeti. He thought he could control the "magical beast" with a "magical ice crystal" but in actuality he acted out what he wanted the yeti to do. Without knowing it - until he arrived back in sanctuary once more (near the end of the game) and realized the truth (since everyone in sanctuary gets their sustenance entirely from the lichen).

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Also, the 'disease meant to enlighten the world' can be interpreted in many ways. But probably physically best analogous to the lichen itself. But if the members of sanctuary ever had a plan to distribute such an idea/organism around the world, they lost all motivation/connection with the outside world (and their agents planted there such as John the Savage) centuries ago and became entirely self-absorbed, due to the lichen.

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You, ahem, missed a character... :P

I actually did suspect the Savage of being the Yeti, especially after Gregor accused him and you noted that he had large feet. :rolleyes:

One thing that isn't noted is who survived and made it back to the foot of the mountain. Willem, Hieronymus Fabricius, Nischal and I were all in the cave and it seems that there were a couple of people trapped in the cave system. Who made it back? :unsure:

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