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SANCTUARY

Somewhere high in the vast jagged eternity of the Himalayas exists a timeless cluster of weathered stone buildings, clinging to the icy cliff face, attacked by howling alpine winds, only accessible by an ancient winding path, a stone stairway said to be cut into existence by the gods themselves. Nobody has climbed this stairway in centuries.

In 1907, British explorer Charles Norway, said to have gone insane in search of the elusive Yeti (whom only his fierce Australian rival Buck Lancaster claimed to have witnessed a year earlier), took his team of fellow explorers, assistants and admirers with him into the deadly peaks of the Himalayas, never to be seen again. After a month of pointless wandering, their last known contact with the outside world, at the monastery of Paro Taktsang, went down in legend as being bizarre. Norway, caked in ice and missing many digits (as well as most of his crew), was said to have been speaking in tongues, uttering things about a terrible disease, about a prisoner of the gods, about a simple truth that threatened to undermine society. Then he and his most loyal friends and mountaineers disappeared again, forever.

Ten years later, near the end of World War I, renowned expeditioner Bront Brontson and an international crew of dedicated scientists, mountaineers, military officers and local Nepalese are on the trail after a decade of fading public interest in the story of (posthumously knighted) Sir Norway. It began with the discovery of Norway's base camp at the foot of a colossal, antediluvian staircase carved directly into a massive mountain, a mountain too newly discovered (or rather, re-discovered) to even have been named yet.

However, something quickly became clear. Due to the nature of the mountain and surrounding topography, every day vicious winds slice across the face, making it impossible to travel. Night is calmer but not by much, forcing the explorers into a nocturnal assault. It's constantly snowing. It's tough going - the staircase has been eroded and reshaped over many many years into a hazardous ascent: part ice-chute, part collapsing ruin. In some places where the mountains have oozed apart, blocks are dangerously close to dropping directly into abysses and chasms below. It's cold. There may not be enough supplies. And there's something out there, in the snow. Something deadly.

And not just that. The very first day of the staircase's discovery, at the same instant everyone beheld the much distant shape of what might just be a building near the top of the mountain, Bront Brontson was murdered, from behind, with an icicle.

When I see how many people join I'll then put up the names/professions/slight backstory of everyone in the group, you can choose which you want. But of course each role has secrets too. There are more things going on than meets the eye.

Brontson's Team:

[1] …

[2] …

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  On 1/27/2011 at 1:10 AM, unreality said:

which tunnel do you guys want to explore?

Q: Is there just the one path behind the secret wall section, or are there choices back there?

I advocate for behind the secret wall!

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The deeper you go into the caves, as the avalanches roar down above, crushing any remnants of familiarity on the mountainface, including those left behind to their frosty fate, the deeper you traverse into what appears to be some kind of organic tunneled system, spiraling through the mountain's core.

Eventually you find yourself twisting down over a large clear-ish air pocket in the ice chutes. Inside you can see the harsh white glow of the outside world filtering down into a murky cavern, soaked at the bottom with ice cold water. Some recognize it as a cavern trap they had once been trapped in. Knowing to not go down there, the group avoids the slope into the trap as they skirt around in the tunnels, passing by an especially hot area of the tunnel where it's merged into the wet rock as the ice is melted by the nearby volcanic spring. Onward the tunnel continues, getting progressively colder again. You start to hear once more the roaring sound of the ongoing snow stampede, coming down the cliffs like a frozen waterfall of epic proportions.

You avoid a pocket of tunnels which appears to be some kind of nest and/or incubation site... perhaps wisely. Onward. A light ahead. A rocky overhang over the tunnel entrance, tucked around the back side of the mountain near the starting point, protecting a tiny little tunnel hole from the elements, including the avalanche.

You emerge, facing a massive scene of elemental destruction. But you have no choice - the avalanche must have caved in the system from its weak points in the ice and snow is beginning to rush down the tunnels, flushing out the innards, the real guts of the mountain.

You run out fearfully, hearts pounding, bashing brutally into the bright daylight, struggling onward as the snow leaps you from the clifftops above, flying off like a continual assault.

Finally the wall of this phenomenon is breached... at last... you emerge near the bottom of the hill, near where this perilous trek began and with a lower body count than on the way up.

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Yep, it's over...you've gotten back to the base camp at the last day that the rescue team was waiting. As you stumble (mad and hallucinating and muttering things about the snow-rampaged mountain) into the fuzzy camp of glowing orange lights and strange faces and strange smells, you collapse to your knees, surrounded by the stars and the sun and the moon wheeling around in an endless dance. At first you cause quite the stir, but as time rolls on, your frothing words become mere legends. Terrors of the ice, phantasms of the unreachable reaches, frigid myths of where humanity dare not go.

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It's hard for me to recount the entire twisting storyline because of the number of times people branched off, went different ways, discovered different things, etc. But here are the roles though afterwards I'm going to break down the important info

In a Nutshell:

* Nischal was the murderer

* Dr Fabricius is the actual http://en.wikipedia.org/wiki/Hieronymus_Fabricius, and gave the residents of sanctuary eternal life. The anagrams were actually a message for him:

Cherubim said: sir, no fury.

That is an anagram for Dr. Hieronymus Fabricius

God retorts: A pathogenic hit us.

That is an anagram for 'Do Not Go Up The Right Staircase'.

* There is no Yeti. John the Savage thought he could control it but it turns out that hundreds of years of eating psychedelic lichen had messed with his mind, and he in fact WAS the yeti. He thought he could control the "magical beast" with a "magical ice crystal" but in actuality he acted out what he wanted the yeti to do. Without knowing it - until he arrived back in sanctuary once more (near the end of the game) and realized the truth (since everyone in sanctuary gets their sustenance entirely from the lichen).

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Also, the 'disease meant to enlighten the world' can be interpreted in many ways. But probably physically best analogous to the lichen itself. But if the members of sanctuary ever had a plan to distribute such an idea/organism around the world, they lost all motivation/connection with the outside world (and their agents planted there such as John the Savage) centuries ago and became entirely self-absorbed, due to the lichen.

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You, ahem, missed a character... :P

I actually did suspect the Savage of being the Yeti, especially after Gregor accused him and you noted that he had large feet. :rolleyes:

One thing that isn't noted is who survived and made it back to the foot of the mountain. Willem, Hieronymus Fabricius, Nischal and I were all in the cave and it seems that there were a couple of people trapped in the cave system. Who made it back? :unsure:

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