yea that's a really good idea. Another thing I was thinking was a sort of Toughness stat (one of only a couple stats) that sort of represents your physical toughness/strength/stamina/whatever. And in unarmed combat, whoever has the highest Toughness wins and can choose to subdue, headlock, or knock out their opponent (you would actually have to double their toughness to kill them from unarmed combat). And then if you're armed, it's totally different. Like if guns were a thing in the game, 1 hit will either kill or severely wound (incapacitating that part of their body for future use until healed, if ever). So it would be about your accuracy/skill/experience with said gun. A knife would just be a more lethal extension of a Toughness-style fight. And multiple people in a Toughness-style fight would then incorporate strategy/tactics/location to get the better hand. Or something. It needs tweaking of course but yea it's a lot simpler, especially 1-on-1: i.e., unreality has toughness of 3. Grizzly bear has toughness of 10. grizzly bear wins But if I climb in a tree and drop a bunch of rocks on its head to knock it out (kind of the innovation twist you proposed), then I win