Peril at every turn, bending fate with their own existence, this is the life of a “Silencer.” Silencers are criminals who have escaped from the System of Interconnected Networks (will be referred to as SIN) their old files still up there, but their new ID's kept secret from the rest of the world. Every day they work for people from corporations (basically you do their dirty work that way the corporation doesn’t get shut down); Silencers refer to these people as Cults. You accept missions from these Cults and in return you are rewarded. You gain points with a Cult and eventually will be given better rewards, but enemy cults will be after you, especially since you will target other enemy cults a lot. Now the Alliance system is here but there is now a Rival system and Nemesis system. People who are rivals seem to be destined to meet (I will somehow mix their missions up, and you choose one rival at start of game) and the Nemesis (When you face another Cult and one person on that team is a rival, they become Nemesis’s which means if you guys fight one of you must die, Nemesis is a hard to reach status since you can avoid the Cult someone is enemies with). I am also adding money and weapon buying to the game. Basically choosing a gun like an automatic weapon will result in different role-playing, and different strategies for battle. You get money when a mission is complete that you can spend on new weapons with special powers. Every character can choose from the beginner list of weapons but a limit that is in the role. Now missions are just selected from the mission list, which I will post after roles and that is what this game goes for. Some missions could be fake and posted by a false Cult trying to kill you guys *that is one reason a Hacker is nice for a team they can figure out if it’s fake or not*. Some missions require you to have more than one member so Alliances ARE necessary. Just PM me your missions selection and we will perform the mission. Some missions go into public *those ones are RPed on topic* while others are private. Each character will perform a mission in public at least once… unless you die before hand. Also each role will have a tutor you can ask questions and this tutor will also tell you some other stuff at the start of the game that will be vital to play as that role. Well… I think that’s it, I will post roles soon.
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Peril at every turn, bending fate with their own existence, this is the life of a “Silencer.” Silencers are criminals who have escaped from the System of Interconnected Networks (will be referred to as SIN) their old files still up there, but their new ID's kept secret from the rest of the world. Every day they work for people from corporations (basically you do their dirty work that way the corporation doesn’t get shut down); Silencers refer to these people as Cults. You accept missions from these Cults and in return you are rewarded. You gain points with a Cult and eventually will be given better rewards, but enemy cults will be after you, especially since you will target other enemy cults a lot. Now the Alliance system is here but there is now a Rival system and Nemesis system. People who are rivals seem to be destined to meet (I will somehow mix their missions up, and you choose one rival at start of game) and the Nemesis (When you face another Cult and one person on that team is a rival, they become Nemesis’s which means if you guys fight one of you must die, Nemesis is a hard to reach status since you can avoid the Cult someone is enemies with). I am also adding money and weapon buying to the game. Basically choosing a gun like an automatic weapon will result in different role-playing, and different strategies for battle. You get money when a mission is complete that you can spend on new weapons with special powers. Every character can choose from the beginner list of weapons but a limit that is in the role. Now missions are just selected from the mission list, which I will post after roles and that is what this game goes for. Some missions could be fake and posted by a false Cult trying to kill you guys *that is one reason a Hacker is nice for a team they can figure out if it’s fake or not*. Some missions require you to have more than one member so Alliances ARE necessary. Just PM me your missions selection and we will perform the mission. Some missions go into public *those ones are RPed on topic* while others are private. Each character will perform a mission in public at least once… unless you die before hand. Also each role will have a tutor you can ask questions and this tutor will also tell you some other stuff at the start of the game that will be vital to play as that role. Well… I think that’s it, I will post roles soon.
edit: i hope its understandable
Edited by RiranorLink to comment
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