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Peril at every turn, bending fate with their own existence, this is the life of a “Silencer.” Silencers are criminals who have escaped from the System of Interconnected Networks (will be referred to as SIN) their old files still up there, but their new ID's kept secret from the rest of the world. Every day they work for people from corporations (basically you do their dirty work that way the corporation doesn’t get shut down); Silencers refer to these people as Cults. You accept missions from these Cults and in return you are rewarded. You gain points with a Cult and eventually will be given better rewards, but enemy cults will be after you, especially since you will target other enemy cults a lot. Now the Alliance system is here but there is now a Rival system and Nemesis system. People who are rivals seem to be destined to meet (I will somehow mix their missions up, and you choose one rival at start of game) and the Nemesis (When you face another Cult and one person on that team is a rival, they become Nemesis’s which means if you guys fight one of you must die, Nemesis is a hard to reach status since you can avoid the Cult someone is enemies with). I am also adding money and weapon buying to the game. Basically choosing a gun like an automatic weapon will result in different role-playing, and different strategies for battle. You get money when a mission is complete that you can spend on new weapons with special powers. Every character can choose from the beginner list of weapons but a limit that is in the role. Now missions are just selected from the mission list, which I will post after roles and that is what this game goes for. Some missions could be fake and posted by a false Cult trying to kill you guys *that is one reason a Hacker is nice for a team they can figure out if it’s fake or not*. Some missions require you to have more than one member so Alliances ARE necessary. Just PM me your missions selection and we will perform the mission. Some missions go into public *those ones are RPed on topic* while others are private. Each character will perform a mission in public at least once… unless you die before hand. Also each role will have a tutor you can ask questions and this tutor will also tell you some other stuff at the start of the game that will be vital to play as that role. Well… I think that’s it, I will post roles soon.

edit: i hope its understandable

Edited by Riranor

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Cool! Can't wait for the roles! :D

One question though: Are we still allowed to create our own role, or was that only for LC II?

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Hacker

everything including guns is connected to the SIN (System of Interconnected Networks) and these specialists break into anything. Their skills are a must on most missions

Power1: Can negate any characters power for a battle

Power2: Can revive Cyborgs

Power3: Can hack into any system *used for missions*

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Gunslinger

Wields many one handed guns dual wield often. Quick attacks suit him or her best, and they a force to mess with

Power1: Auto-kill

Power2: Can steal a weapon from another character three times in game

Power3: Can hide then strike at will

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Samurai

Wields Katana’s and can slow down time when confronted by bullets… only when they are shot at though allowing them a fair chance.

Power1: Auto kill

Power2: can make two extra clones that will follow the original around unless ordered otherwise

Power3: *secret, will be PMed to player*

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Mage

Seem like simple fake magicians in the streets but at certain times will reveal their true forces of nature during critical moments

Power1: Revive Human

Power2: Element of your choice from my list

Power3: Element of your choice from my list

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Sniper

The masters of death, can wield a knife if needed and when fighting far ranged you should just give up by the time they are pointing at you

Power1: Auto kill

Power2: Auto kill

Power3: can figure out one alliance from any character

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Spell blade

wields a sword of their choice with magical prowess as well, these masters of the ancient arts a dangerous opponent and a worth ally.

Power1: Revive

Power2: Auto blocks three times

Power3: Element of your choice

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Infiltrator

Wields two handed guns like machine guns or larger weapons like RPG’s *not many of those though :P* to blow their enemies to smithereens

Power1: Auto kill

Power2: Can cripple one of the opponents limbs till the end of the battle

Power3: *secret*

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Hunter

Uses mechanical bows with electronically enhanced arrows for special effects and abilities no other class could dream of

Power1: Revive

Power2: Element of choice

Power3: can auto hit three times for moderate damage

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Spell Slinger

A gun and magic specialist that excel at range combat but if hit can be gravely hurt, there magic though makes up for this and can make a powerful defense

Power1: Element of choice

Power2: Element of choice

Power3: auto kill

------------------------------------------------------------------------

Special Ops

once training to become a Samurai but decided to follow the path of technology. They use special equipment with Martial Arts to perform quick abilities

Power1: Auto kill

Power2: Can spy on five people and learn alliances

Power3: Can defy odds and escape horrible situations *Mission skill*

Edited by Riranor

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Cool! Can't wait for the roles! :D

One question though: Are we still allowed to create our own role, or was that only for LC II?

that was to complicated so no more of that, just choose a premade role for the sake of the game please

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that was to complicated so no more of that, just choose a premade role for the sake of the game please

Also, a question about the hacker role: What does it mean, it can revive Cyborgs? Is Cyborg a minor role or something? :huh:

1. RainThinker

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Edit: added sign-up

Edited by RainThinker

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you can choose cyborg or human which have sperate weapons and some powers from weapons are different because of that

edit: plus different RPing opportunities

Edited by Riranor

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you can choose cyborg or human which have sperate weapons and some powers from weapons are different because of that

edit: plus different RPing opportunities

Ah, I understand now ;)

I'll have my character up soon!

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Ah, I understand now ;)

I'll have my character up soon!

I am still making character design sheets

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Name:

Age: *must be atleast 16*

Eyes: *normal colors unless you have magic*

Role: *post with powers as well*

Description:

Background:

Positive Qualities:

Negative Qualities:

Positive Qualities can be anything but Negative Qualities could be something simple, but if its something serious like a disease or a type of insanity I will give you some extra stuff, failure to Rp with this quality results in this special thing taken away to you RP with it again.

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i forgot to add Cult: to the character sheet

add it to the bottom please when you make your character

edit:

Name:

Age: *must be atleast 16*

Eyes: *normal colors unless you have magic*

Cult:

Role: *post with powers as well*

Description:

Background:

Positive Qualities:

Negative Qualities:

better yet i will do it for you :P

Edited by Riranor

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1. RainThinker

2.Randro

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This looks really fun RIR nice game

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Itsuwari: A group of Japanese people who still hate America for their actions in the past during war *its year 2200 btw*. They say they are here to help and they have by donating money and performing research on many diseases and they even found the cure for Diabetes, this gives them an excellent cover. They are waiting for their moment to strike and are using Silencers to steal information or Assassinate. Difficulty: hard

Verité: the French organization that is here to help America, but all the other Cults are in the way. They finally decided to get help from Silencers to get rid of their enemies. There methods get more harsh with every mission, but they haven’t resorted to assassinations …yet. These people also study biological and magic effects working together. Difficulty: easy then eventually normal

Desesperacion: The corporation from Mexico here to get rid of their debts, but not with money. They are going to take down America through economical problems that they will worsen through the help of Silencers. Their cover for the organization is that they work with Technology and find ways to make it work with magic and auto upgrades. Their missions include everything. Difficulty: easy then eventually normal

Morte: The Italian company and it’s basically the Mafia. They are here for one reason only and that’s to take over. They use mostly killing methods and assassinations but with some tough B&E (Breaking and Entering) missions and many other stuff of the like. There cover is droid research and making new models. difficulty: normal

Nacht: The German Corporation, and the most promising of cult when it comes to warfare. They design weapons, and they want other Cults designs so a lot of their missions require you to steal this information. This team will supply you well, but one problem, it’s known to everyone that this team is here for bad reasons. The public will be after you as well. Difficulty: hard

Sundown: The American corporation, and they are the only ones that started out as a normal company making vehicles. Now they are also in this race for control. Their missions are balanced and consists of everything. This team will reward you well but the missions will be difficulty: hard

The difficulties are for average mission level missions and the teams that just hate each other are

Itsuwari <-> Morte

Sundown <-> Desesperacion

Nacht <-> Verité

edit: also the harder the mission the better the reward

edit2: also you can do missions from otehr teams except Cult enemy, better reward for your own team though and secret missions

Edited by Riranor

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1. RainThinker

2.Randro

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Back Up, Distant Back Up, Long Distance Back Up

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3. LIS

IOW - Don't count on me at the moment . Good luck BTW

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ame:

Age: *must be atleast 16*

Eyes: *normal colors unless you have magic*

Human or Cyborg

Cult:

Role: *post with powers as well*

Description:

Background:

Positive Qualities:

Negative Qualities:

Forgot that last thing >.<

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tip since your criminals your names could be something along the lines of "node" for a hacker or "Burn" for a mage with fire

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1. RainThinker

2.Randro

3.Kite

4.twin_bro

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Back Up, Distant Back Up, Long Distance Back Up

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3. LIS

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Name: Hawk eyes

Age: 36

Eyes: green

Human

Cult: *tutor*

Role: pecial Ops

once training to become a Samurai but decided to follow the path of technology. They use special equipment with Martial Arts to perform quick abilities

Power1: Auto kill

Power2: Can spy on five people and learn alliances

Power3: Can defy odds and escape horrible situations *Mission skill*

Description: Very tall and slim man, with a scar on his arm right over a tatoo of a Hawk. His hair is long and black and it seems to have not been cleaned for years. An opera mask hides his face except the eyes *obviously*. He is wearing a small bullet proof vest with extra metal plating over the thing and three pouches that are sealed shut in the top left corner of the vest. HIs hands have gloves with strange barrels mounted on them and tubes that go into on of the pouches. HIs pants look like normal jeans but with metal plates all over them. His shoes are worn and nasty but are completly silent.

Background: *he is a tutor thus doesnt have one*

Positive Qualities: Very kind to allies

Negative Qualities: is trigger happy when angered or surprised

Weapons: Firecracker, Punisher

the special ops tutor, an example of character sheet and dont fill out weapons and if you could save it somewheres or put it in a spoiler for your sig

Edited by Riranor

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Name:Ankoku

Age: 23

Eyes: green

Human

Cult:Itsuwari

Role:Samurai

Wields Katana’s and can slow down time when confronted by bullets… only when they are shot at though allowing them a fair chance.

Power1: Auto kill

Power2: can make two extra clones that will follow the original around unless ordered otherwise

Power3: *secret, will be PMed to player*

Description:The hat on my head is similar to my avitars, but it's solid black. I also have a leather vest, gloves, and pants, also solid black. My hair is the same style as my avitars, but brown.

Background:Was orphaned at birth. Found by the Itsuwari cult. They conducted genetic experiments on me and 9 others to fully expand on the human emotion of anger. The experiments were a "success", but they left me and the other 9 characters completly unstable. We are their strongest weapons, but are competly expendable. The 9 others were killed. By me.

Positive Qualities:Goes into rage easily, which increases physical attributes

Negative Qualities:When in rage, cannot distinguish between friend and foe

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here are the elements you must use for the element choice

Fire, lightning, air, metal, ice, water, sound, star, sun, moon, light, dark, twilight, flower, Sand, earth, gravity, time (limited powers), poison, and blood

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LC2 was good for the part i was there anyways, but still lots of things I didn't understand (Can you blame me though, i wasn't going to shift through what is now over 80 pages?). This will be good to start from the beginning.

1. RainThinker

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Back Up, Distant Back Up, Long Distance Back Up

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:D Can't wait. (I'll post character later, have to give my bath a dog.)

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1. RainThinker

2.Randro

3.Kite

4.twin_bro

5.clozo

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Back Up, Distant Back Up, Long Distance Back Up

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3. LIS

signing up now... will be back in a minute or 30.. yum pancakes!

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Number states how many weapons you get

Hacker: 2 weapons but one has to be a COM-PAL

Gunslinger: 2

Samurai: 1

Mage: Staff, spear, or scythe

Sniper: 2

Spell blade: 1

Infiltrator: 3

Hunter: 1

Spell Slinger: 1

Special Ops: 2

The Parenthesis explain what role may select from that list

Light Guns (Hackers, Gunslingers, spell slingers, Snipers, Infiltrators, and Special Ops)

Punisher: Pistol that has a huge recoil, but are completely silent and ammo packs hold about 20 bullets.

12mm Pistol: A pistol with 12mm bullets, average power and normal recoil, 9 bullets

Annihilator: Two barrel shot guns that can auto reload through the SIN system, with small tubes connection to the ammo (two handed)

Scatter Brain: A sniper rifle (snipers only), Target system connected to SIN and auto reload allowing you to kill opponents faster without worrying as much on ammunition

Heavy Guns (Infiltrators and spell slingers)

RPG launcher: A RPG launcher, 3 missiles (infiltrators only)

AK-47 2.0: An automatic gun with high recoil, fire rate, and power

M6 Carbine: A three shot burst weapon with high accuracy and power

Bows (Hunter Only)

Angel Gift: a bow that looks like angel wings, made out of a white metal. It can shoot Bomb, Acid, or Shock arrows *your choice when you get it*

Devil’s Curse: a bow that looks like Bat wings, made out of a black metal. It can shoot Invisible, Poison, or Homing.

COM-PALS (Hackers only)

Fantasy: A COM-PAL that is easy to penetrate and trace, but you have faster and better hacking skills, and easy to carry in battle with one hand usage.

Generator: A bulky COM-PAL that is hard to carry but cannot be traced, its hacking skills are moderate *obviously a two handed object*

override: A COM-PAL that is simple, an ok weight, and is ok at everything except you have to hold with two hands

Katanas (Samurai)

Kingdom Come: A normal Katana that can be enchanted with anything later in game

Dragon Fang: the fang of a dragon is said to make these, the handle is red and the blade pure white

Technotana: A Katana made of futuristic metals that sure with electricity, it can even speak to help you but it can’t be enchanted

Distortion: This Katanas blade is slightly curved; strange powers await it when enchanted

Swords (Spell blade)

Old Era: The basic medieval sword, the hilt is shaped to look like a dragon with the blade coming out of the mouth

New Era: Swords were the blade splits down the middle with electricity channeling in between the blade. Same abilities as Technotana

Venom Edge: A blade with the hilt of a snake and the blade looks like its tongue, the blade has the two points at the top.

Gloves and Katars (Special Ops)

Shock Glove: With a simple palm press you can send bolts of electricity through the opponent

Wrist Blade: to blades inside your arm that come out at the wrist and curve to go in front of your fist.

Firecracker: A glove with a barrel mounted on it, the barrel shoots mini explosions and the ammo is reloaded through the SIN

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