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Mage Duel!

Simple. Non-Time Consuming. Quick. Fun :D

The Goal: Be the last mage standing!

The Gameplay: the game moves in 'rounds'. In a round, each mage casts a bunch of spells at once, in an epic blur of incantations, curses, hexes and jinxes that dominate the duel chamber with blasting lights and violent sounds.

During the round sometime, each mage must PM me who they are casting each spell on for that round (your potent magical mastery means you can cast all the spells in each round).

The Spells:

* Freeze - paralyzes a mage for the next round only, disabling him/her from casting any spells. Doesn't affect the current round. However, if more than one mage freezes someone, the spells cancel out and no freeze occurs. You CAN freeze yourself if you think that someone else will be freezing you (and nobody else), but of course this can backfire if you end up being the only person freezing yourself :D

* Shield - the Shield is a field of pure energy that surrounds and protects you. Each mage starts with 5 Shield Points, and each round they can cast Shield on another player (not themselves) to add 1 Shield Point to that player's defense. 10 Shield Points is the maximum number of Shield Points you can have

* Curse - remove 1 Shield Point from someone. Shield and Curse are cofluxes, which means that if you choose to not cast Shield, you cannot cast Curse either, and vice versa. The Shield/Curse targets MUST be different, you cannot cast them both on the same person. 0 Shield Points is the minimum number of Shield Points you can have

* Coup de Grace - after all spells (other than Coup de Grace spells) have taken effect, if someone has 0 Shield Points and the Coup de Grace spell is cast on them, they die. Otherwise, the Coup de Grace has no effect

* Flummox - causes someone to be incredibly confused, and mix up their spell targets... 1/3 to mix up Freeze and Shield, 1/3 to mix up Curse and Shield, and 1/3 to mix up Flummox and Curse. The Flummox only has a 1/4 chance of success. Of those that do succeed in the round, the Flummox of the earliest person on the list will take effect first, then the next, and so on

* Vacuum - half the time, it sucks up all the spells cast BY the target. The other half of the time, it sucks up all the spells cast ON the target. The Vacuum only has a 1/8 chance of success. Of those that do succeed in the round, the Vacuum of the earliest person on the list will take effect first, then the next, and so on, just like Flummox

* Spell of Choice - for this spell, you choose from your diverse arsenal of magic: [None of these spells have specific targets, they affect the group as a whole]

** Hexquake - everyone either loses 1 Shield Point (70%) or gains 1 (30%), including yourself

** Magelore - unlocks a new Spell of Choice for everyone to use

** Aqua Vida - gives 2 Shield Points to the mage with the least amount of SP, if there are multiple mages of that amount then the target is chosen randomly from those people

** Magnetic Surge - all Flummoxes move up by 4%. Ie, originally they have a 25% chance. For each Magnetic Surge cast in the round, however, the chance increases by 4%. This value is totaled before the Flummoxes are rolled

** Quid Pro Quo I - everyone that cast Shield on you during the round gains 1 Shield Point themselves

** Quid Pro Quo II - everyone that cast Curse on you during the round loses 1 Shield Point themselves

Note: Shield is the only spell you cannot cast on yourself

The Final Duel: When it gets down to 2 people, rules change. Many spells are no longer castable and rules change. We'll see when it gets to that point :D

Duel Master: Unreality

1) Anyone wanna sign up? :P

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Final Roster:

Duel Master: Unreality

1) Frost

2) Frozen in Fire

3) CL

4) PG

5) GC

6) Panther

7) Dragonjest22

8) foolonthehill

9) Mekal

10) Dawh

11) Alyanna

"And go!" the Duel Master bellows, stepping backward just in time to avoid a blur of spells as powerful arcs cross paths with blazing lightning and rippling waves of force. The Mage Duel has begun!

PM in your spell choices :D

Template:

* Freeze -

* Shield -

* Curse -

* Coup de Grace -

* Flummox -

* Vacuum -

* [spell of Choice Name Here]

Remember that no target is needed for the Spells of Choice ;D

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Questions

From PG:

1 - Can we cast as many spells as we want? One on each player?

2 - Can we cast the same spell on more than one person in the same round?

3 - What are the "locked" spells??

1- Each round you cast one of each spell. You can choose not to cast any spell. Special Case: if you choose to not cast Shield, you cannot cast Curse either, and vice versa.

For each spell you cast, you cast it on ONE player only (the target), except for Choice Spells, which have no target

2- You can't cast the same spell twice in one round. Each round, you cast each spell exactly once :D Sorry if that wasn't clear in the OP

3- I haven't made them up yet :P There's no list of locked spells or anything

From Frost:

What would happen if multiple people cast Magelore? Would that only unlock one spell per round?

Answer:

Each Magelore spell cast would unlock one spell. Remember that Magelore only unlocks Spells of Choice

Does that help?

edit: If rounds are going to be 24 hours (this would work best for the game as well as my schedule), there's about 20 hours left to PM in your spell choices

Edited by unreality
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~~~

Round One:

~~~

Frost

* Freeze - Frozen

* Shield - PG

* Curse - CL

* Coup de Grace - Alyanna

* Flummox - CL

* Vacuum - dawh

* Magnetic Surge

Frozen

* Freeze-Frost

* Shield-dawh

* Curse-PG

* Coup de Grace-GC

* Flummox-PG

* Vacuum-Frost

* Quid Pro Quo II

CL

* Freeze – Frozen in Fire

* Shield - Alyanna

* Curse - Frost

* Coup de Grace - Frost

* Flummox – Dragonjest22

* Vacuum - Mekal

* Quid Pro Quo II

PG

* Freeze - CL

* Shield - Mekal

* Curse - Frozen

* Coup de Grace - [Nobody]

* Flummox - Frost

* Vacuum - Panther

* Quid Pro Quo II

GC

* Freeze - CL

* Shield - PG

* Curse - Frost

* Coup de Grace - Mekal

* Flummox - Dawh

* Vacuum - Alyanna

* Quid Pro Quo 2

Panther

* Freeze - Frost

* Shield - Frozen in fire

* Curse - Mekal

* Coup de Grace - [Nobody]

* Flummox - CL

* Vacuum - [Nobody]

* Magnetic Surge

Dragonjest22

* Freeze - Frozen

* Shield - PG

* Curse - Dawh

* Coup de Grace - CL

* Flummox - Mekal

* Vacuum - [Nobody]

* Quid Pro Quo II

Foolonthehill

* Freeze - foolonthehill

* Shield - PG

* Curse - Mekal

* Coup de Grace - Mekal

* Flummox - Frost

* Vacuum - [Nobody]

* Quid Pro Quo II

Mekal

* Freeze - FIF

* Shield - Footonthehill

* Curse - Frost

* Coup de Grace - CL

* Flummox - Alyanna

* Vacuum - Panther

* SOC- Magelore

Dawh

* Freeze: Mekal

* Shield: Cherry Lane

* Curse: Mekal

* Coup de Grace: foolonthehill

* Flummox: GC

* Vacuum: Frost

* Spell of Choice: Magnetic Surge

Alyanna

? [Did not PM in moves]

I rolled for Vacuums, only Frost's and GC's succeeded. Frost (#1 on the roster)'s Vacuum was rolled to suck up all spells cast ON the target (Frost's target was dawh), and GC's Vacuum was rolled to suck up all spells cast BY the target. However GC's target was Alyanna, so this didn't have any effect lol - so whether or not Alyanna PMed her moves in doesn't matter anyway :D

Spells cast on Dawh that will be sucked up by Frost's Vacuum: Shield by Frozen, Flummox by GC, and Curse by Dragonjest22.

Next, 3 people cast Magnetic Surge - this blur of massive electromagnetic force ramped up the Flummox chance from 25% to 37% (4% * 3 = 12%, added to 25% is 37%). I then rolled my d100 (two 10-sided dice :P), and a result of 00 to 36 meant your Flummox succeeded.

Flummox Casters:

Frozen, CL, GC, Panther, Dawh

There were some close calls so the Magnetic Fluxes definitely had a major effect :P

Remember that Flummox has a 1/3 to mix up Freeze and Shield, 1/3 to mix up Curse and Shield, and 1/3 to mix up Flummox and Curse. So going from the top-ranked Flummoxer (Frozen) to the bottom (Dawh), I rolled for their mix-up:

Frozen: mixed up PG's Freeze and Shield targets

CL: mixed up Dragonjest22's Curse and Shield

GC: mixed up Dawh's Curse and Shield

Panther: mixed up CL's Curse and Shield

Dawh: mixed up GC's Flummox and Curse, however GC was higher up on the roster and already cast his Flummox, thus Dawh's switch has no effect

Now for the roster removing already done stuff, removing spells on GC, removing [Nobody] target spells, and calculating any mixups:

Frost

* Freeze - Frozen

* Shield - PG

* Curse - CL

* Coup de Grace - Alyanna

Frozen

* Freeze-Frost

* Curse-PG

* Coup de Grace-GC

* Quid Pro Quo II

CL

* Freeze – Frozen in Fire

* Shield - Frost

* Curse - Alyanna

* Coup de Grace - Frost

* Quid Pro Quo II

PG

* Freeze - Mekal

* Shield - CL

* Curse - Frozen

* Quid Pro Quo II

GC

* Freeze - CL

* Shield - PG

* Curse - Frost

* Coup de Grace - Mekal

* Quid Pro Quo 2

Panther

* Freeze - Frost

* Shield - Frozen in fire

* Curse - Mekal

Dragonjest22

* Freeze - Frozen

* Curse - PG

* Coup de Grace - CL

* Quid Pro Quo II

Foolonthehill

* Freeze - foolonthehill

* Shield - PG

* Curse - Mekal

* Coup de Grace - Mekal

* Quid Pro Quo II

Mekal

* Freeze - FIF

* Shield - Footonthehill

* Curse - Frost

* Coup de Grace - CL

* SOC- Magelore

Dawh

* Freeze: Mekal

* Shield: Mekal

* Curse: Cherry Lane

* Coup de Grace: foolonthehill

Frozen got 4 Freezes cast on him lol, so he doesn't freeze. Frost got 2 Freezes, so he's fine. Mekal got 2 as well. The only person that gets frozen for next round is Foolonthehill, who froze himself :P Now for Shield Point stuff:

Duel Master: Unreality

1) Frost - 5

2) Frozen in Fire - 5

3) CL - 5

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 5

8) foolonthehill - 5

9) Mekal - 5

10) Dawh - 5

11) Alyanna - 5

After the Shields and Curses:

Duel Master: Unreality

1) Frost - 4

2) Frozen in Fire - 5

3) CL - 4

4) PG - 6

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 5

8) foolonthehill - 6

9) Mekal - 5

10) Dawh - 5

11) Alyanna - 4

After Quid Pro Quo II's:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 4

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 5

10) Dawh - 5

11) Alyanna - 4

That's it for the first round, except for one more thing: Mekal's Magelore!

The new Spell of Choice is:

** Ascension - [takes effect before anything else] during the round that you used it in, your rank is as if it subtracted 11. For example, the 11th person becomes 11-11 = rank 0. The 8th person becomes 8-11 = -3. This gives the upper hand in Vacuums and Flummoxes

Remember that anyone can use that now, not just Mekal, and that as some people start dying off Flummoxes and Vacuums will be less common and less likely to happen with a smaller group :D The beginning is a whir of confusion lol

Also, I won't be going this in-depth for every single round description, but I wanted to for the first round so you guys can get more understanding of how the game will work.

So the new Shield Point stats are:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 4

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 5

10) Dawh - 5

11) Alyanna - 4

And Round 2 has begun! It will end in approximately 23 hours, maybe a bit later. PM in your spell choices ;D

Also you can make alliances with people, though I think it's best if you make the overbearing legalities of the alliance IN the topic. You can discuss specific private strategies via PM of course AFTER you've formed the alliance, and you can CC me if you want but you don't have to :D

Anyway, all the above happened in a split second of roaring energy, and you wily mages you are already bringing more crackling lightning to your fingertips for the next barrage!

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doh!

A couple of questions for UR - do spells like freeze alternate for each hit (on/off/on/off) or is it that if you get more than 1 hit, then none have an effect? And presumably I could get frozen again for the following round too?

Funny how everyone wants to protect PG! I think that reflects pretty well on her...

Oh well, I don'2 have much access this weekend anyway. (so obviously no need to target me too : D

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Foolonthehill: Yeah it's not odd/even or anything - Freeze only works if only one person freezes you, multiple Freezes (no matter how many) cancel out :D Hehe almost all of those who froze Frozen commented on how everyone else was probably going to as well ;D

And yes it would be possible for someone to freeze you next round and you would frozen two rounds in a row (which would suck :P)

for anyone seeing this post, the Round One results are at the end of page 3 :ph34r:

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Crap! Sorry! So Dawh Cursed CL and Shielded Mekal instead of vice versa, so CL - 2 and Mekal + 2:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 2

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 7

10) Dawh - 5

11) Alyanna - 4

But then CL's Quid Pro Quo II takes effect and removes 1 from dawh:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 2

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 7

10) Dawh - 4

11) Alyanna - 4

This is allowed against you despite the Vacuum since Spells of Choice have no target

Since GC's Flummox already took effect (and failed) against Dawh, Dawh's Flummox against GC did nothing since GC's Flummox attempt had a higher priority. So, again, the final stats:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 2

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 7

10) Dawh - 4

11) Alyanna - 4

sorry :D

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Crap! Sorry! So Dawh Cursed CL and Shielded Mekal instead of vice versa, so CL - 2 and Mekal + 2:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 2

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 7

10) Dawh - 5

11) Alyanna - 4

But then CL's Quid Pro Quo II takes effect and removes 1 from dawh:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 2

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 7

10) Dawh - 4

11) Alyanna - 4

This is allowed against you despite the Vacuum since Spells of Choice have no target

Since GC's Flummox already took effect (and failed) against Dawh, Dawh's Flummox against GC did nothing since GC's Flummox attempt had a higher priority. So, again, the final stats:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 2

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 7

10) Dawh - 4

11) Alyanna - 4

sorry :D

Umm...didn't you just redo the same thing? :huh: I originally targeted Mekal with Curse and cast Shield on CL. Then, you said that GC's Flummox reversed them, so I was targeting Mekal with Shield and CL with Curse. But, if flummox gets vacuumed, then Mekal should still have been Cursed and CL should have been Shielded, not the other way around.

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Oops I accidentally did CL-2 Mekal+2 instead of vice versa.

This is the roster from the end of round 1, but CL+2 and Mekal-2

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 6

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 3

10) Dawh - 5

11) Alyanna - 4

all set :D

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Oops I accidentally did CL-2 Mekal+2 instead of vice versa.

This is the roster from the end of round 1, but CL+2 and Mekal-2

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 6

4) PG - 5

5) GC - 5

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 6

9) Mekal - 3

10) Dawh - 5

11) Alyanna - 4

all set :D

That's more what I thought it should be. I guess we're all learning the rules on this first round (Duel Master included :P )

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Well it's time for Round Two to end, or near. Frozen, Fool and Alyanna haven't PMed in their spells, Alyanna for the second time in a row. Clearly she's forgot about the game, so DMS can take her place, unless she PMs in by the next time I check back here, which will be sometime in the near future. :D DMS, you should also PM your spells in ASAP because Alyanna probably wont. That also gives Frozen and Fool time to PM their spells in. It's a Saturday so I'm being way more lenient with time, especially cuz I'm busy with yardwork right now

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That also gives Frozen and Fool time to PM their spells in. It's a Saturday so I'm being way more lenient with time, especially cuz I'm busy with yardwork right now

But I'm frozen so I assumed that I couldn't cast any spells. Did I miss something?

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~~~

Round Two

~~~

Frost

Freeze - CL

Shield - DMS

Curse - dawh

Coup de Grace - Mekal

Flummox - CL

Vacuum - Frozen

Quid Pro Quo II

Frozen

Freeze-PG

Shield-Panther

Curse-PG

Coup de Grace-PG

Flummox-GC

Vacuum-CL

Magelore

CL

* Freeze – Frozen in Fire

* Shield - DMS

* Curse - Frost

* Coup de Grace - Frost

* Flummox – Dragonjest22

* Vacuum - Mekal

* Quid Pro Quo II

PG

* Freeze – Foolonthehil

* Shield - Dawh

* Curse - Frost

* Coup de Grace - Frozen

* Flummox – CL

* Vacuum - Dragonjest22

* Quid Pro Quo II

GC

* Freeze - Dragonjest22

* Shield - Frost

* Curse - CL

* Coup de Grace - Mekal

* Flummox - Dawh

* Vacuum - PG

* Quid Pro Quo II

Panther

Freeze - foolonthehill

Shield - DMS

Curse - Dragonjest22

Coup de Grace - Dragonjest22

Flummox - Mekal

Vacuum - Dawh

Hexquake

Dragonjest22

* Freeze - DMS

* Shield - Panther

* Curse - foolonthehill

* Coup de Grace - Mekal

* Flummox - Frost

* Vacuum - Frozen in Fire

* Quid Pro Quo I

Foolonthehill

[Paralyzed]

Mekal

* Freeze - Frozen in Fire

* Shield - Frost

* Curse - CL

* Coup de Grace - Footonthehill

* Flummox - Panther

* Vacuum - PG

* SOC- Aqua Vida

Dawh

* Freeze: PG

* Shield: FIF

* Curse: Frost

* Coup de Grace: Frost

* Flummox: Dragonjest22

* Vacuum: GC

* Spell of Choice: Ascension

DMS

* Freeze -foolonthehill

* Shield -

* Curse -

* Coup de Grace -Mekal

* Flummox -CL

* Vacuum -Dawh

* Quid Pro Quo II

Vacuum Success: Frozen (spells cast on CL), Panther (spells cast by Dawh)

No Magnetic Surges cast, Flummox success chance = 25%

Flummox Success: Frost, Panther, Mekal

* Frost swaps CL's Shield and Curse, but this fails because of Frozen's vacuum

* Panther swaps Mekal's Flummox and Curse

* Mekal chose Panther to swap, but that got switched from Panther's Flummox, so Mekal swaps CL's Freeze and Shield (which doesn't take affect due to Frozen's vacuum) and Curses Panther instead (so Panther got himself cursed by casting Flummox on Mekal :P)

So the only affects of the Flummoxing is Mekal cursing Panther instead of CL

For Freezes, the following people were hit with the paralysis spell exactly once:

* CL

* Dragonjest22

* DMS

But the spell on CL is absorbed by Frozen's Vacuum, and Dawh's Freeze on PG doesn't count, so PG actually only got one freeze (from Frozen) so the actual list of people paralyzed next turn is:

* Dragonjest22

* DMS

* PG

After Shields and Curses, the roster looks like this: (disregarding everything cast on CL, everything cast by Dawh, and switching Mekal to be cursing Panther instead)

Duel Master: Unreality

1) Frost - 2

2) Frozen in Fire - 4

3) CL - 6

4) PG - 4

5) GC - 5

6) Panther - 4

7) Dragonjest22 - 3

8) foolonthehill - 5

9) Mekal - 3

10) Dawh - 5

11) DMS - 7

After Quid Pro Quo I and II spells:

Duel Master: Unreality

1) Frost - 2

2) Frozen in Fire - 3

3) CL - 5

4) PG - 3

5) GC - 5

6) Panther - 4

7) Dragonjest22 - 3

8) foolonthehill - 5

9) Mekal - 3

10) Dawh - 5

11) DMS - 7

after Panther's Hexquake and Mekal's Aqua Vida:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 6

4) PG - 4

5) GC - 4

6) Panther - 5

7) Dragonjest22 - 4

8) foolonthehill - 4

9) Mekal - 4

10) Dawh - 6

11) DMS - 6

the Aqua Vida applied to Frozen, who had 2, now he has 4. And finally the Coup de Grace spells take affect, but nobody has 0 Shield Points

so the final roster is this:

Duel Master: Unreality

1) Frost - 3

2) Frozen in Fire - 4

3) CL - 6

4) PG - 4 **

5) GC - 4

6) Panther - 5

7) Dragonjest22 - 4 **

8) foolonthehill - 4

9) Mekal - 4

10) Dawh - 6

11) DMS - 6 **

** Paralyzed

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The new Spell of Choice list, adding Ascension and Assassin Bolt:

* Spell of Choice - for this spell, you choose from your diverse arsenal of magic: [None of these spells have specific targets, they affect the group as a whole]

** Hexquake - everyone either loses 1 Shield Point (70%) or gains 1 (30%), including yourself

** Magelore - unlocks a new Spell of Choice for everyone to use

** Aqua Vida - gives 2 Shield Points to the mage with the least amount of SP, if there are multiple mages of that amount then the target is chosen randomly from those people

** Magnetic Surge - all Flummoxes move up by 4%. Ie, originally they have a 25% chance. For each Magnetic Surge cast in the round, however, the chance increases by 4%. This value is totaled before the Flummoxes are rolled

** Quid Pro Quo I - everyone that cast Shield on you during the round gains 1 Shield Point themselves

** Quid Pro Quo II - everyone that cast Curse on you during the round loses 1 Shield Point themselves

** Ascension - [takes effect before anything else] during the round that you used it in, your rank is as if it subtracted 11. For example, the 11th person becomes 11-11 = rank 0. The 8th person becomes 8-11 = -3. This gives the upper hand in Vacuums and Flummoxes

** Assassin Bolt - your Coup de Grace spell is amplified to affect not just the person you selected but the person above and below them, ignoring Vacuums on either of the three targets or on you. This takes affect no matter what, even if you are one of the adjacent victims (remember that Coup de Grace only succeeds if someone's SP is 0, and Assassin Bolt just triples the Coup de Graces you get and makes them unstoppable)

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