Jump to content
BrainDen.com - Brain Teasers
  • 0


unreality
 Share

Question

Three Teams.

Fifteen Castaways.

One Island.

One Destiny.

One Winner.

One Survivor

ASTRAY.

*** Game Process ***

3 teams of 5 each

- immunity challenges, 2 teams win each challenge, the loser going to Tribal Council (TC), where one person is voted off from that team by their fellow team members and eliminated from the game

- the first team to hit 2 people gets split up into the other 2 teams, one person going to each of the other teams randomly

2 teams left now

- now only team wins immunity, the other goes to Tribal Council

- when the total drops to 5 people, the teams merge into one

1 team left, of 5 people: the final 5

- immunity is individual, with only one person winning

- the team goes to TC after each immunity challenge, with the immunity-winner exempt from being voted for

- when it gets down to 2 people, the Jury decides who wins. The jury consists of 5 people, from the 7th place person to the 3rd place person, and they hold a final discussion where questions are asked, etc, then each juror casts their vote for the ultimate winner. For the ultimate survivor.

*** Tribal Council ***

A brief discussion will be held in public, then I start the voting and everyone PMs me the name of the person they want kicked off the team. I will tally the votes and the person will be asked to leave the show immediately :) (hehe). If the game is down to one team: Before the vote (during the discussion), if the Immunity Holder (IH) wants to give the immunity to someone else, they must state it before the voting begins!

- It takes majority (above 1/2) to kick someone off the island

- Immunity-Holder: if the game is down to 1 team and someone votes for the person with immunity, I will reply and tell them to change their vote. Also, the IH votes just like everyone else

- Hidden Immunity: if someone has a secret immunity idol, when they PM me their vote they must also tell me they want to use it, or if they want to give it to someone else

- Before revealing the vote tally, I will reveal if anybody used a hidden immunity or transferred immunity to anyone else. This can affect the voting: if someone is revealed as immune, all votes against that person are void, and the second-most voted person is sent packing

- In the event of a tie, I will constrict the ballot to the names involved in the tie, and redo the vote. If the vote is still tied after the second redo, other options will be pursued

*** Rules ***

The No's

: No insulting

: No complaining

: No announcing in-topic or in a PM that you have sent your vote in to me, or who you voted for, though you can of course say beforehand who you will vote for (however true that may be :P)

: No not having fun :D

The Yes's

: You can PM each other privately, but CC me in the PM!!!

: Please PM your vote in soon after I call for the votes, or as soon as you can. If a majority is reached before you have the chance to vote, you will be excluded from the vote, unless I know that you have an immunity idol, in which case I will wait to see if you use it. This won't affect anything or give away info because nobody knows who has PMed me

*** Challenges ***

I have a few ideas for challenges already, and may create a system of stats, numbers, etc, and possibly reward challenges to go with that, not sure yet. I will think on the finer details while people sign up :D

*** Sign Up ***

Team ?

1)

2)

3)

4)

5)

Team ?

1)

2)

3)

4)

5)

Team ?

1)

2)

3)

4)

5)

When you sign up, please copy the full roster over. Also, when you put your name in, also put an idea of what you think the team name should be. For example:

Team ?

1) Bob - Team Zulu

2) Randy - The Awesome Team

3)

4)

5)

Team ?

1)

2)

3)

4) Zirk - The Island Security Agency (ISA)

5)

Team ?

1) Ribs - We Like Ribs

2)

3)

4)

5)

Link to comment
Share on other sites

  • Answers 363
  • Created
  • Last Reply

Top Posters For This Question

Top Posters For This Question

Posted Images

Recommended Posts

  • 0
BL uses 6 Pr to procure 5.3 units of food. Cooks all, and eats 1.5 (BL – 92 – 0/6 -0/6) gives 3.8 to GC.

GC eats 2.5 of the cooked food, with 1.3 remaining (GC – 92.6 – 8/8, 4/4)

GC uses 8 Pr to get 7.4 food. Cooks 4. Now has 5.3 cooked, 3.4 raw. Gives all to Frost.

Frost cooks 3, now has 8.3 cooked, 0.4 raw. Eats 4.5 (Frost – 92.5 – 4/4, 5/8).

Frost uses 4 Pr to get 3.7 food. Cooks 4 food, leaving 7.8 cooked and 0.1 raw. (Frost – 92.5 – 0/4, 1/8) Gives remaining 7.8 cooked/ 0.1 raw to CL

CL eats 7.5 cooked food (CL – 92.5 – 6/6 – 6/6) leaving 0.3 cooked, 0.1 raw

CL uses 6 Pr to get 5.5 food. Cooks all in posession. (CL – 92.5 – 0/6 – 0/6). Gives remaining 5.8 cooked food toJanesia

Janesia eats all 5.8 cooked food (Jan – 87.8 – 6/6 – 6/6)

Janesia uses 6 Pr to get 5.2 food. Cooks all and eats 2.9 (Jan – 93.6 0/6, 0/6)) with 2.3 remaining

BL eats 0.8, GC eats 0.5, Frost eats 0.5, CL eats 0.5

New stats:

Corsican Fever

1) Janesia – 93.6% - 0/6 Pr – 0/6 Fm

2) Cherry Lane – 93.5% - 0/6 Pr – 0/6 Fm

3) GC – 93.6% - 0/8 Pr – 0/4 Fm

4) Frost – 93.5% - 0/4 Pr – 1/8 Fm

5) Ben_Law – 93.6% - 0/6 Pr – 0/6 Fm

Very impressive. :)

Link to comment
Share on other sites

  • 0

What did I just say about re-posting everyone's stats? :P Hehe

Team Corsican Fever

Cage: ?

Other Players: ?, ?

Team CoR

Cage: Wally West

Other Players: Frozen, NM

Team :ph34r:

Cage: Mekal

Other Players: Brandonb, Itachi

we just need Team CF ;D

edit: Didn't see Frost's post! Hang on a sec

Edited by unreality
Link to comment
Share on other sites

  • 0

First Immunity Challenge: Obstacle Course [The new stuff is after the big triple asterisk]

Welcome to the first IC, set here on this tropical beach (imagine it :D)!

For this challenge, two members from each team must sit out, leaving three people on each team as the main players. There are three square mats on the sand, close to each other - each mat corresponds to a team, and each team's players are standing on the mat.

One player from each team, however, is locked within a cage just behind the mat - locked with them each is a metal detector, which is missing its batteries. Next to each mat is a turn-table cuboid circle type thingy meant for decoding encryptions. You can flip, slide, and rotate blocks to mess around and search for the answer. For someone to attempt to decrypt the code, they must spend a certain amount of time there. If someone does decrypt it, out pops a single battery (the metal detector requires two batteries to work).

However one player should probably sprint across the sand when I blow my whistle, across the beach to the shooting gallery - which is just three side-by-side contraptions. Shooters must fling stones (from a large pile), trying to break a clay panel 50 feet away. The panel's bottom edge is hooked to a rope which is anchored into the ground, and the panel's top edge is hooked to a rope which goes up, around a pulley, straight across overhead, and then on another pulley, dangling a key above the shooter's head. If the shooter breaks the clay panel, the string will be pulled by the key's weight and the key will fall into the shooter's hands.

The key can be used to unlock the cage.

The key can ALSO be used to unlock a certain chest. The only problem is, the chest is underwater, a ways out in the ocean. You must swim out and dive down, unlocking the chest. There is one chest for each team, with different locks on each. In each chest is a single waterproof battery (the metal detector requires two to work).

Once you've unlocked the metal detector (along with your third teammate), and have both batteries, you can insert them and run the metal director. You must use the metal detector to locate the final prize - a hunk of Island Gold, which will serve as one of the immunity idols.

The only problem is, the idol is buried in sludge which is toxic to humans. The sludge is contained a short sprint away into the jungle, in a large holding pin (nothing is dug below-ground, it's all raised). You must climb up (there is a ladder) to the wooden posts that are sticking out of the sludge, and balance on them, waving the metal detector around. It takes a lot of toughness to balance yourself for what could be a long time over a precarious drop into toxic, disgusting-smelling sludge (with fumes wafting up), while the hot sun glares down on you. If you fall in (or if you jump in to grab the idol once you've found it), you need to get out QUICK, and the effects won't harm your Health.

Now, remember that only one team goes to Tribal Council, and there is a secondary idol. When a team obtains the first idol, a cage far off springs open, revealing a small cubbyhole where the second idol is hidden. At any time, a team can run into the forest and push one of three mine carts through the jungle - it is extremely heavy, and depending on people's Strengths, will probably require all three people to push. Once you get to the cave, you must put the second idol into your cart to win immunity, and thus sending the 3rd team to Tribal Council. Note that this secondary idol doesn't open until the first idol is obtained, though you can start pushing your ore cart before that.

Each team should pick the two people they want to sit out, as well as who they want in the cage, and after all three teams have decided, I will explain how this will actually be played out - it's heavily related to stats, numbers, etc.

Note - I will be gone for about 2 and a half hours after posting this, might not even be able to get on for 3 hours or more. So if people figure out their lineup for this challenge really quick, be patient :D Thanks!

***

I'm only going to explain how this works once:

The challenge will work in "rounds", which I'm using as nonstandard, non-constant time units, which have no time limits in our real world, though try not to hold the game up. In a single round, each person playing (6 at first, more once people are unlocked from cages), can perform one action each. There is no specific people-order for the actions, the order can change each round. Once all people involved perform an action, the next round begins, and the person who ended that round cannot begin the next one and immediately do another action, someone else must start off the next round. To not get confusing, we will make a sort of stat block to keep track of the challenge status and where people are.

The tasks can be performed in any order, though they have to flow together. There are six locations:

- Starting Mats: this has the cages, starting mats and encryption wheel

- Shooting Gallery: this is a short sprint (length of 10 units) along the beach from the Starting Mats

- Floating Platforms: these platforms are floating out at sea and correspond to the chest beneath them on the sandy floor. It is an equidistant swim (length of 20 units) from both the Starting Mats and the Shooting Gallery

- Sludge Pen: this holds in the toxic sludge. It is an equidistant run (length of 25 units) from both the Starting Mats and Shooting Gallery

- Ore Cart Track: this starts from the Starting Mats and requires a cumulative strength of 15 or higher to be moved - though if it is moved, it moves the total amount of strength applied to it (15+) of distance units in the round. The track stops at the Idol Cave, which is a distance of 40 units from the Starting Mats. If people want to run back to the Starting Mats after a certain distance, it's that distance back - ie, if the ore cart has been moved 32 units so far, for a player to run and join the ore cart, it'd take a 32 unit run from the Starting Mats, or same if they were going from one to the other, etc

- Idol Cave: the door springs open when the sludge idol is captured, and of the player(s) waiting at the Idol Cave WITH their ore car, whichever one posts to grab it first, grabs it first. This is if there's multiple people there of course, and if they have their ore carts. The Idol Cave is 40 units from the Starting Mats

Note: You cannot get to the Sludge Pen or Shooting Gallery from the Ore Cart Track or Idol Cave, or vice versa, because of tough thicket and swamp in the way

What Actions Can You Do In Your Round?

* Run: you can run as many Strength units as you have, affected by Health and then truncated. You can run from various locations to another, depending on where you can get to from your current location, and you can stop partway there if you can't make it (your progress will be recorded). You cannot run while in the cage

* Engage Encryption Wheel: for this, you must be at the Starting Mats (not in a cage), and you announce this and PM me, I will reply with the encryption. If EEW is done in a round, everyone can finish the round, but after that they must wait for me to PM before continuing the game. Be careful to call EEW, since your character MUST stay at the wheel until they PM me the correct answer to the puzzle, and then they get one battery and can move elsewhere. Again, if they PM the answer and they're sure of it, announce completion in the topic and the round can be finished but then you must wait for me

* Swim: from the Starting Mats OR Shooting Gallery (OR actually anywhere in the short run in between), it is a swim of 20 length units to the floating platforms. Each round, you can swim your Swimming score [taken by Health percent, then truncated] in length units, and, when you reach the 20 mark, if you still have 1 or more Swimming left, then you can retrieve the second battery in that round and then resurface. Otherwise you have to do that in another round. You must have the key to get the battery, of course - and obviously two people can't have the key at the same time. Possessions (keys and batteries) travel with the person to their location, though they can be traded between players of the same team if they are at the same location [trading keys/batteries does not cost an action]. To swim back, you can choose the Starting Mats (mark 0), the Shooting Gallery (mark 10), or any length unit mark (1 to 9) on the beach in between to swim back to, and you arrive at that point after you swim the 20 length units back

* Push: if you are at the point along the Ore Cart Track where it is parked currently - 0 for Starting Mats, 40 for Idol Cave, or any mark (1-39) in between, you can push. You push for the entire course of that round only, so you may not get 15 strength by yourself, but if a second person pushes in that same round, they can add to it, and a third too. The cart is moved (if at all) after the last person that can take an action in the round takes an action, to be sure that the people pushing currently are all that are pushing for the round. Strength is Health-ized and truncated like it is for running - and if you run to the location of the cart and still have a few points of Strength left over that you didn't use in the run, you can apply those in that same turn to the ore cart

* Shoot - Health does not affect your Accuracy. The Accuracy is scored out of 12, and I roll, and if I match that, you nail the panel. You get one shot per round. For example, if your Accuracy is 7, each round that you fling a stone, you have a 7/12 chance of hitting the panel. Once the panel is hit, the key is immediately in your possession. Like with the puzzle stuff, if you fling a stone, you guys must wait for me to roll the chances before continuing to the next round

* Search - if you have the metal detector and are located at the Sludge Pen, you can begin searching the moment you arrive, once, and then once in each round you dedicate to searching. The chances of finding the idol are Toughness/15 (again, wait for me to roll before next round), and although your Toughness is NOT affected by Health, it drops 1 point after each unsuccessful search due to the overpowering sun, disgusting stench and precarious balancing. After the challenge, the first point of cooked food you eat will restore your lost Toughness, don't worry. If you successfully find the idol, you retrieve it immediately (if two people do in the same round, it's whoever posted first, just like the cave idol), and the Idol Cave springs open as well

Free Actions:

* Trade - like said earlier, you can trade keys and batteries and metal detectors without action charge

* Unlock - unlocking chests, cages, etc (if you have the key), is a free action, same with retrieving the metal detector from the unlocked cage

* Equip - putting batteries into the metal detector, provided they are both in the same location, is a free action

Because of a few things that are dependent on me (puzzle, shooting chances, metal detecting chances), the game will probably take a matter of days - be patient, and expect that, though don't make it even longer if you can help it, please. I will try to be on as much as I can to oversee and respond, though I have school and am very busy during the day, though I'm back at about 3-4 o'clock my time every day. Thanks for understanding :D And remember: this challenge is much more important than the reward challenge. This challenge determines which team will be the first to lose a member!

Notation: we'll use a special stat block to denote how the game is progressing. Please copy the most recent and add your changes to it, reposting the entire thing. It will work like this:

Team Name

Name: Location, Stats, Items

Name: Location, Stats, Items

Name: Location, Stats, Items

Ore Cart: Location (0-40)

For all three teams. The stats are shown as Strength/Toughness/Swimming/Accuracy. For example:

Team Awesome

Bob: Cage, 5/7/3/9, Metal Detector

Dale: Water - 15u from Shooting Gallery, 9/3/5/7, Key

Ramia: Starting Mats - Encryption Wheel, 2/10/2/10, No Items

Ore Cart: 0

See how I describe specifically where they are, especially if they are mid-route between two locations, I say where they are, where they came from (in case, for example, Dale should decide to turn around in the water next round and go back to shore, we'll know what water route he came from), and where they are headed, and how far they have traveled along that route so far. Also note that the caged person automatically has possession of the Metal Detector (not that they could do anything with it, it needs two batteries and is locked in a cage, but they've still got it :D)

Since the roster is:

Team Corsican Fever

Cage: CL

Other Players: Frost, GC

Team CoR

Cage: Wally West

Other Players: Frozen, NM

Team :ph34r:

Cage: Mekal

Other Players: Brandonb, Itachi

the starting roster for the game is:

Team Corsican Fever

CL: Cage, 4/8/8/4, Metal Detector

Frost: Starting Mats, 4/8/2/10, No Items

GC: Starting Mats, 8/4/5/7, No Items

Team CoR

WW: Cage, 6/6/6/6, Metal Detector

Frozen: Starting Mats, 8/4/8/4, No Items

NM: Starting Mats, 6/6/3/9, No Items

Team :ph34r:

Mekal: Cage, 6/6/8/4, Metal Detector

Bb: Starting Mats, 1/11/11/1, No Items

Itachi: Starting Mats, 4/8/1/11, No Items

But with Health applied to Strength and Swimming (the 1st and 3rd numbers in that quadruple-thing), the stats are:

Team Corsican Fever

CL: Cage, 3/8/7/4, Metal Detector

Frost: Starting Mats, 3/8/1/10, No Items

GC: Starting Mats, 7/4/4/7, No Items

Team CoR

WW: Cage, 5/6/5/6, Metal Detector

Frozen: Starting Mats, 6/4/6/4, No Items

NM: Starting Mats, 5/6/2/9, No Items

Team :ph34r:

Mekal: Cage, 5/6/6/4, Metal Detector

Bb: Starting Mats, 1/11/9/1, No Items

Itachi: Starting Mats, 3/8/1/11, No Items

Note that .836 * 1 = .836 truncate to 0 in Bb's case, but 1 was the lowest limit, so I left it at 1. Same case for Itachi's .932 * 1

Anyway:

I guess there's no reason not to start right now ;D

Hmm, though I seem to have overestimated people's Strength scores. Perhaps reducing the distances may not be so bad.

How about:

* 5 units between the Shooting Gallery and Starting Mats (not 10)

* 10+ needed to move ore cart (not 15+), and you need need 24 to reach the Idol Cave (not 40)

* the swim stays 20 units, but the sludge pen goes from 25 away to only 20 units away

That should help :D

Link to comment
Share on other sites

  • 0

I'm glad you changed some of the requirements - I was noticing that team Corsican Fever would be unable to push the cart! But now we can, if we have to.

Edited by Cherry Lane
Link to comment
Share on other sites

  • 0
You (as in everyone) can change who is in the cage if you want, just make sure you've read all of post 308 and know how to change the stat block accordingly... however you can only change who is in the cage before someone starts off the first round - I know WW wanted to change, maybe others

Question:

Does only the person who PMs EEW get to work on the decryption or does the entire team?

Thank you.

Link to comment
Share on other sites

  • 0
I can't stop you from PMing the rest of your team and working on it as a group - though note that the EEW user has to be the one to PM the answer, and they'll probably work on it the most anyway since the can't do anything else until it's solved, whereas the other players have other things to do each round

How about the other members of the team who don't have anything to do cause they aren't in the challenge? Not meant to sound bitter or anything, just asking to see if I can participate. I like decrypting stuff. :D

Link to comment
Share on other sites

  • 0

Okay, Frozen and I are trading places, I will call EEW, and NM is running to the Shooting Gallery:

Team CoR

Frozen: Cage, 6/4/6/4, Metal Detector

WW: Starting Mats, 5/6/5/6, No Items

NM: Shooting gallery, 5/6/2/9, No Items

Link to comment
Share on other sites

  • 0

Sinistral: yeah you can help :)

Okay guys, I'm going to bed now, so either we can start in 17 hours (about 3:00 my time) or you can start earlier, but note that I won't be here for about 17 hours, so depending on if it gets to a point where you need me for the puzzle or stone-throwing, I won't be here til then - still, though, you might as well start now (after giving people time to change who's in the cage) so that by the time I get on tomorrow it will be ready for me to do stuff... just make sure you understand the rules completely if you're going to make a turn! :D

Good night ;D

edit: looks like WW started it off - however he spoke for NM, which he isn't allowed to do, and he didn't re-post the whole roster

Edited by unreality
Link to comment
Share on other sites

  • 0

Team Corsican Fever

CL: Cage, 3/8/7/4, Metal Detector

Frost: Starting Mats, 3/8/1/10, No Items

GC: Starting Mats, 7/4/4/7, No Items

Team CoR

Frozen: Cage, 6/4/6/4, Metal Detector

WW: Starting Mats, 5/6/5/6, No Items

NM: Starting Mats, 5/6/2/9, No Items

Team :ph34r:

Mekal: Cage, 5/6/6/4, Metal Detector

Bb: Starting Mats, 1/11/9/1, No Items

Itachi: Starting Mats, 3/8/1/11, No Items

I'm going to bed now :D WW called EEW, I don't even know what the encryption is yet, I'll be back in 17 hours, good night everyone ;D

Link to comment
Share on other sites

  • 0

I'll run 3 units towards the Shooting Gallery.

Team Corsican Fever

CL: Cage, 3/8/7/4, Metal Detector

Frost: Beach - 3u from Starting Mats, 3/8/1/10, No Items

GC: Starting Mats, 7/4/4/7, No Items

Team CoR

Frozen: Cage, 6/4/6/4, Metal Detector

WW: Starting Mats, 5/6/5/6, No Items

NM: Starting Mats, 5/6/2/9, No Items

Team :ph34r:

Mekal: Cage, 5/6/6/4, Metal Detector

Bb: Starting Mats, 1/11/9/1, No Items

Itachi: Starting Mats, 3/8/1/11, No Items

Is that all there is to it? Seems easy enough. Though I'm thinking that this could actually take a week, if not more, as it will take me two rounds just to get to the Shooting Gallery, and yet another just to Shoot(provided I am actually successful). Then it's two more rounds to get back...and then more stuff. If we only do a round or two per day, this challenge will last a long time.

Link to comment
Share on other sites

  • 0
I'll run 3 units towards the Shooting Gallery.

Team Corsican Fever

CL: Cage, 3/8/7/4, Metal Detector

Frost: Beach - 3u from Starting Mats, 3/8/1/10, No Items

GC: Starting Mats, 7/4/4/7, No Items

Team CoR

Frozen: Cage, 6/4/6/4, Metal Detector

WW: Starting Mats, 5/6/5/6, No Items

NM: Starting Mats, 5/6/2/9, No Items

Team :ph34r:

Mekal: Cage, 5/6/6/4, Metal Detector

Bb: Starting Mats, 1/11/9/1, No Items

Itachi: Starting Mats, 3/8/1/11, No Items

Is that all there is to it? Seems easy enough. Though I'm thinking that this could actually take a week, if not more, as it will take me two rounds just to get to the Shooting Gallery, and yet another just to Shoot(provided I am actually successful). Then it's two more rounds to get back...and then more stuff. If we only do a round or two per day, this challenge will last a long time.

"help me!" mekal yelled as he banged on the bars of the cage.

"Don't worry little buddy! we'll get you out!" replied itachi-san

I think that this will go a bit faster than that... probably more like 5-6 rounds...

Link to comment
Share on other sites

  • 0
I think that this will go a bit faster than that... probably more like 5-6 rounds...

You're kidding, right? Based off of the distances that we have to run, this challenge could take weeks to finish(many many rounds). Just look at the stats. It will take 3 to 5 rounds for anyone on any team to come back to the starting mats with the key. And that's assuming that they get the key on their first try.

Link to comment
Share on other sites

  • 0
You're kidding, right? Based off of the distances that we have to run, this challenge could take weeks to finish(many many rounds). Just look at the stats. It will take 3 to 5 rounds for anyone on any team to come back to the starting mats with the key. And that's assuming that they get the key on their first try.

I ment Per day...

Link to comment
Share on other sites

  • 0
I ment Per day...

what is a ment?

This is going to take forever? Uhhh...

It seems as though interest is waning.

I havent seen many ppl posting.

whats up with that?

Edited by crazypainter
Link to comment
Share on other sites

  • 0
what is a ment?

This is going to take forever? Uhhh...

It seems as though interest is waning.

I havent seen many ppl posting.

whats up with that?

This is a long process ... Lets see how it progresses :rolleyes:

I am keeping a constant vigil :P

Link to comment
Share on other sites

  • 0

NM runs to the shooting game. 6 strength * 87.7% = 5.3 units. He just makes it leaving .3 left in strength. He starts to shoot.

Team CoR

WW: Cage, 5/6/5/6, Metal Detector

Frozen: Starting Mats, 6/4/6/4, No Items

NM: Shooting Game, .3/6/2/9, No Items

edit: UR had me at 5/6, but they dont add up to 12. my stats where 6/6 and I dont think anything changed them. I could be wrong, if so I couldnt make it to the shooting game, and am .6 units short.

Edited by NM_EJL
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...