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Beggar


unreality
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let me start if off with the Beggar I just came up with: (it's an expansion of the 5-day winner idea)

* Beggar - gets 1 gold Phoenix Crown every day. When the Beggar has 5 Phoenix Crowns, he has enough money to pack up and move to the tropics (ie, he wins). However, the Beggar can exchange a Phoenix Crown for 5 role identities, which he can use to his advantage in lynchings and stuff to try to prolong the game. The Beggar can also exchange a Phoenix Crown to kill that night

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me and Bb had an idea for a modified Sage role, but we've nixed that, but I'm considering putting Policeman/woman in for sure
You are just mad at sagekid :P

back from mountain biking :D did you run her over? :P

pwned = owned

ated = eaten :P

i still think we should have an ice cream man
yes, how about aka's bubblegum, ripple flavored, rocky road, rasberry :P delight.

I'm just messin with ya'll for entertainment. :lol:

Edited by akaslickster
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what does BTSC stand for?

also, the client doesnt know of the protector, that what makes it challenging for the IP. otherwise the Client could just get lynched to keep the Bodygaurd from winning.

BTW: Ice cream man?????

BTSC: Behind The Scenes Contact

I had to scan the post a few times the first time I read it before I found the definition. It's in the rules section near the top (which no one reads anymore :P ) if you're interested.

BTW Unreality, I'm curious about the reasons the Sage disappeared from the last couple games. I'm not sure if it was because it wasn't useful, too powerful or what. I couldn't tell how balanced it was. I know you said you nixed the revised version, but I would be curious what you had in mind. Maybe more heads together can come up with something that works. We still have two more roles to fill after all.

And FYI, the Alpha Werewolf was one of my ideas, so of course I like it too B)) , but I don't think that it would work in this version of the game. After all, the Yakuzas are going to add some weird twists to the game as it is. (I know that you weren't suggesting that it be added, but I thought that I'd just put it out there. Like you said, it could shift if enough people want it.)

Here's the description again for anyone who's interested (the things in [] are things that I'm not sure about or possible alternatives to the sentence preceding them:)

*Werewolf - The Alpha Werewolf is on his or her own side and each night, he/she can "infect" another member of the populace [maybe there is a chance that the victim realizes that they have been infected, but not sure] This would not affect the victim or his/her role immediately. The Alpha Werewolf wins if half [or some other percentage] of the population is infected by the time the game ends. If the Alpha Wolf is lynched, then all those infected are "cured" and the Alpha wolf loses. However, if the Alpha Wolf dies at night, then one of those s/he infected is randomly selected to become the Alpha Wolf [in addition to their other role?] and continues the original Alpha Wolf's task. The original Alpha Wolf still wins if the quota is reached in this fashion. The reason I think that this role has potential is because it has something of an opposite agenda from everyone else in the game. The Alpha Wolf wants the game to last as long as possible, to give him/her more opportunities to infect people. (Infecting half the population is probably way to high a goal to attain feasibly, so maybe Alpha Wolf wins if all remaining players are infected when game ends? I like this idea better, because then s/he will try to protect certain characters regardless of which side they are on, and perhaps s/he will help kill off others who are not yet infected.) All of the other roles are designed to protect your own people, or help kill the other sides, so the person playing the Alpha wolf has to try to keep the game fairly even so that it won't end in three "days" like Mafia IV did.

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dawh: I took out the Sage cuz... it sucked ;D lol. Lame role, but with the potential to unbalance the game at the same time

the revised Sage role ended up being this:

* Sage - the Sage is a master of knowledge, and holds wisdom that other players do not. If a baddie is lynched, the Sage is told the exact baddie role instead of baddie faction. Also, the Sage is told the role (but not specific baddie role) of players that died at night three steps later. Ie, people that died on the first night are revealed to the Sage on the second day. People that died on the second night are revealed to the Sage on the third day, etc. The third bit of knowledge that the Sage possesses is the actions of the Doctor and Healer each night. The Sage's motto is... "knowledge is power"

but it's waaay too powerful. Knowledge is power in Mafia and the Sage gets the roles of dead people, which are one of the main mysteries of the game. Booo! :P And taking away that second power just makes it lame. And the random tidbits of knowledge... erm. No to the Sage ;D

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I thought of another role last night, but I'm sure it needs some tweaking/host advice. Currently, it's a little like the the Janitor, but with slightly different abilities.

*Baker - this Innocent can choose to deliver baked goods to one victim (er, target) every night and there is a 50% chance that a special sleeping draught he/she added to the mixture will incapacitate the recipient for that night and prevent him/her from using any night abilities. Otherwise, nothing happens. Any night, but not two nights in a row, the Baker can choose to add either a healing concoction or a deadly poison to his pastries. The healing potion has a 50% chance of saving the target from death for that night, 25% chance of acting as a sleeping potion and 25% chance of having no effect at all. The poison (having to be very carefully added so as to not arouse suspicion,) has a 25% chance of killing the victim, a 25% chance of acting as the sleeping potion, a 25% chance of having no effect and and a 25% chance of the victim realizing the food has been poisoned and avoiding it. In this case, the victim discovers the Baker's identity so that he/she can file a complaint (possibly in person, with a file, or a knife, or a gun--you get the idea ;) ) From the Baker's perspective, this appears as if nothing happened (by which I mean, there probably would be no mention of it in the Night post, but how the pastries are delivered (announced) is up to the host.)

I'm not sure how this character would work, but it mixes in some elements that people liked from other characters (and for once, I didn't come up with an independent character. B)) ) Also, the probabilities are fairly arbitrary, they may need to be changed for balancing issues.

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an interesting idea... btw I've made a Street Vendor role (discussed with Frost and Bb about it already) and also changed some stuff

changed: QA BTSC, 'night post' points, slight edit to GR's death scent ability, small changes to Janitor & Thief, changes to 'a few tips', added Street Vendor role

Mafia VI

** Gangs of Denbrain **

Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote

RULES:

1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up :D

2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact)

3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long

4) please don't be rude ;D be nice and courteous and respectful

5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY!

6) Mafia is fun :D I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die :P

7) this rule may be unnecessary but you should never challenge the host ;D hehehehe

A Few Points to Keep in Mind:

1) There will be no clues in any day posts

2) There will be no clues in night posts

3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially

4) There WILL be clues, though, but in a different fashion. You'll see B))

5) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role. Especially since the Doctor cannot save the Inspector and the Healer cannot save the Spy

6) Never trust anyone! Even people you think/know are Innocents. The baddies are aware of the advantage of coming out with your role, so be prepared for dastardly tricks ;D

7) Laying low is NOT a successful strategy- people get very suspicious (and the host gets mad) if you don't participate, and the inactivity-kill-rule is taken seriously as well

Night Posts:

1) Nobody's identity is revealed in a night post to any group (killer or otherwise), except the Defender and Bankroller, both of which are publically revealed. Other things may be logically revealed based on events (ie, only one QA left), but aren't 'officially' revealed (the other QA could be laying low, etc)

2) The hierarchy of kills and "what happens first" depends on what actions are taking place that night

3) Saving roles are only mentioned if (a) they save someone from death, (b) they achieve BTSC, or © they try to get into the jail but can't

now for the best part...

ROLES:

21 peope: 8 baddies, 13 Innocents

baddies:

* 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row

* 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person or each other, they get BTSC

* 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on every night except the first night, until absorbed by the expanding Mafia crime family

* 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day

win conditions for baddies:

* Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at)

* QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched

* Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will be assimilated into the Mafia

* GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game

mafia special roles:

* Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night

* Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day. Also, see the Janitor role for a special case regarding the Thief

* Bankroller - [any night, not 2x in a row] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller'

Quarky Agent roles:

* Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know)

* Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief

Yakuza roles:

* Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row

* Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability

Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person was a QA and is killed by the Vagabond, and the Vagabond is still alive, the GR is given the Vagabond's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not

*** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities as well as the Policeman's arrest (though the SB and arrest are day-abilities, not night)

Innocents: win by killing all the baddies. Each Innocent has a special role...

saving roles = Doctor, Healer, Lord Phoenix

* Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. The Doctor cannot save the Inspector (ie, the save fails)

* Healer - same as Doctor, but different methods of medicine. The Healer cannot save the Spy (ie, the save fails)

* Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. Lord Phoenix cannot save himself/herself (for the sole reason that saving someone else effectively saves himself/herself), but Lord Phoenix CAN save someone two times in a row. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix (though obviously the group/person that went after Lord Phoenix knows). Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs

discovery roles = Inspector, Spy, Suicide Bomber

* Inspector - [knows Suicide Bomber] gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable

* Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible

* Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know). However, there's another catch: it's been a long time since the SB was a torture-happy terrorist, and he/she isn't up to speed with today's pro-lying techniques. There are just some statements that are too ambiguious ("I'm not... a baddie..."), non-true-false ("I like the color blue"), direct-to-test (like "I am Innocent", etc) that the SB just cannot lie detect them. In this case, I will inform the SB and he/she can feel free to choose a different statement

killing roles = Ninja and his/her Defender

* Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every night that the Yakuza kill, the Defender can save someone against the Yakuza only

* Ninja - [does not know who Defender is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on prime-numbered nights (2,3,5,7,etc). When/if the Defender dies, the Ninja is vulnerable at night

other roles = Janitor, Vagabond, Policeman, Street Vendor, ??

* Janitor - the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (Saving, Killing, Eavesdropping (pick three people and get told which two of them have BTSC, if none of them have BTSC, or if all three have BTSC), Discovering (just like Spy), Cleaning (the Janitor is off cleaning and nobody can find him/her to kill), or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6). Also, the Janitor doesn't have much possessions or ID and thus the Thief cannot steal from them (the steal fails, but counts as a use, but the Mafia learn the identity of the Janitor of course)

* Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot

* Policeman - the Policeman/woman (will refer to as male from now on for simplicity) can make one arrest per day. They must PM the arrest to me before the day is up, and the day post will include the arrest. The Policeman cannot arrest himself, nor any dead players (ie, the person lynched that day), nor any players previously arrested. The arrested player spends the following night with the Policeman in the Denbrain jail. The Policeman can ask one question, PMed to me, who is PMed to the arrested player, who PMs back to me. After that, the Policeman can release the arrested player (at which point the arrested player can be their normal role in the night & get killed/saved/etc) or keep the player in jail until morning. If the arrested player is saved and was kept in jail, the saving role cannot enter the jail to save them, obviously. If the arrested player is targeted for death and was kept in jail, depending on what baddie group went after him/her, the player may or may not survive and there may or may not be other repercussions relating to the Policeman and the baddie group (it depends on the baddie group and the circumstances). If a player is kept in jail overnight after the question is asked, they cannot use their night ability, and it also a general finger-of-suspicion type thing. The player is released in the morning and can never be arrested again. If the Policeman is targeted for death, certain things happen depending on who was arrested and whether or not they were kept or released, etc

* Street Vendor - the SV sells tacos, sausages, burritos, gorditos, wraps, pretzels and paninis out on the streets of Denbrain. However, he/she has lots of underworld contacts... the Mafia let him/her sell on this street, or that corner. They could dispatch him/her at any time (via a PM to me) for free. They don't know his/her identity, though. Anyway, back to the SV: they see everything that goes on at night. Who the Doctor/Healer/Phoenix/Defender saves, which QA (MoE or MoD) went after which target, as well as the Janitor's choice of person, the role, and then the decision to carry it out. The SV is also told the Innocent/Baddie role of each player that died during the night, as well as if a Masked Lover died during the night. Useful for the Innocents? You bet, unfortunately the SV is a contact for the Mafia, if you've forgotten. The SV, at any time, can PM me a message (containing data that the SV knows, but doesn't necessarily have to be telling the truth) which I send on to the Mafia. They can decide when they want to dispatch the SV, if at all. This is a complex and tough role to play, but rewarding

* ??

Additional Roles:

These are roles that are independent of your main role...

* Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie

* Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover

BTSC:

* Mafia has BTSC

* Yakuza has BTSC

* the two QAs only get BTSC after:

** they both pick the same person to kill (the kill happens)

** one picks the other, the other picks someone (they meet up, but no kill happens)

** they both pick the other person (no kill happens)

* the Inspector and Suicide Bomber have full BTSC all the time

* the Doctor and Healer get BTSC if:

** they both save the same person

** they both save each other

** one of them saves the other

* the Vagabond and Defender get BTSC if the Vagabond tags the Defender

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Some thoughts to think about

Random errors - eg killer misses target - save/heal does not work (ppl have bad hair days) - just thinking it can be too easy for some experienced players but an odd role works an even number mucks it up - just hear and there but only once per role - perhaps the doc is struck off for malpractice the killer has to get his nerve back

So what if it delays - it just adds tension when the defender had a bad nights sleep or a barny with the wife and dropped the ball

Roll dice see if odd = play the whoopsadaisy - Roll again to see if the foul goes to innocents or baddies - roll again to see which character (two - dice uesed)

- just random thinking from me.

Put someone in prison for a night - small time misdemeanor - take out hte effect of their role perhaps!

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Some thoughts to think about

Random errors - eg killer misses target - save/heal does not work (ppl have bad hair days) - just thinking it can be too easy for some experienced players but an odd role works an even number mucks it up - just hear and there but only once per role - perhaps the doc is struck off for malpractice the killer has to get his nerve back

So what if it delays - it just adds tension when the defender had a bad nights sleep or a barny with the wife and dropped the ball

Roll dice see if odd = play the whoopsadaisy - Roll again to see if the foul goes to innocents or baddies - roll again to see which character (two - dice uesed)

- just random thinking from me.

Put someone in prison for a night - small time misdemeanor - take out hte effect of their role perhaps!

so you're saying have a random chance of a role messing up?

No. :P sorry, but no. This isn't dnd, and roles are all skill and hard enough as it is

hey, unreality, you forgot to put in that "beggar" role.

read back in the topic, I was considering putting it in, but decided not to

btw, for everyone, I've made more changes since the last time I posted, but probably won't post it again until that last open role is finalized ;D

Edited by unreality
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still dont have the final role, but posting:

changes: Bankroller ab every night, no more Insp & SB contact, Insp doesnt know SB, added Janitor and Ninja BTSC

Mafia VI

** Gangs of Denbrain **

Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote

RULES:

1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up :D

2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact)

3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long

4) please don't be rude ;D be nice and courteous and respectful

5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY!

6) Mafia is fun :D I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die :P

7) this rule may be unnecessary but you should never challenge the host ;D hehehehe

A Few Points to Keep in Mind:

1) There will be no clues in any day posts

2) There will be no clues in night posts

3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially

4) There WILL be clues, though, but in a different fashion. You'll see B))

5) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role. Especially since the Doctor cannot save the Inspector and the Healer cannot save the Spy

6) Never trust anyone! Even people you think/know are Innocents. The baddies are aware of the advantage of coming out with your role, so be prepared for dastardly tricks ;D

7) Laying low is NOT a successful strategy- people get very suspicious (and the host gets mad) if you don't participate, and the inactivity-kill-rule is taken seriously as well

Night Posts:

1) Nobody's identity is revealed in a night post to any group (killer or otherwise), except the Defender and Bankroller, both of which are publically revealed. Other things may be logically revealed based on events (ie, only one QA left), but aren't 'officially' revealed (the other QA could be laying low, etc)

2) The hierarchy of kills and "what happens first" depends on what actions are taking place that night

3) Saving roles are only mentioned if (a) they save someone from death, (b) they achieve BTSC, or © they try to get into the jail but can't

now for the best part...

ROLES:

21 peope: 8 baddies, 13 Innocents

baddies:

* 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row

* 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person or each other, they get BTSC

* 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on every night except the first night, until absorbed by the expanding Mafia crime family (which the Yakuza can then communicate with the Mafia)

* 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day

win conditions for baddies:

* Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at)

* QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched

* Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will be assimilated into the Mafia

* GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game

mafia special roles:

* Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night

* Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day. Also, see the Janitor role for a special case regarding the Thief

* Bankroller - [can be used every night!] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller'

Quarky Agent roles:

* Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know)

* Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief

Yakuza roles:

* Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row

* Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability

Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person was a QA and is killed by the Vagabond, and the Vagabond is still alive, the GR is given the Vagabond's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not

*** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities as well as the Policeman's arrest (though the SB and arrest are day-abilities, not night)

Innocents: win by killing all the baddies. Each Innocent has a special role...

saving roles = Doctor, Healer, Lord Phoenix

* Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. The Doctor cannot save the Inspector (ie, the save fails)

* Healer - same as Doctor, but different methods of medicine. The Healer cannot save the Spy (ie, the save fails)

* Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. Lord Phoenix cannot save himself/herself (for the sole reason that saving someone else effectively saves himself/herself), but Lord Phoenix CAN save someone two times in a row. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix (though obviously the group/person that went after Lord Phoenix knows). Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs

discovery roles = Inspector, Spy, Suicide Bomber

* Inspector - gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable

* Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible

* Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know). However, there's another catch: it's been a long time since the SB was a torture-happy terrorist, and he/she isn't up to speed with today's pro-lying techniques. There are just some statements that are too ambiguious ("I'm not... a baddie..."), non-true-false ("I like the color blue"), direct-to-test (like "I am Innocent", etc) that the SB just cannot lie detect them. In this case, I will inform the SB and he/she can feel free to choose a different statement

killing roles = Ninja and his/her Defender

* Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every night that the Yakuza kill, the Defender can save someone against the Yakuza only

* Ninja - [does not know who Defender is, but knows who Janitor is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on prime-numbered nights (2,3,5,7,etc). When/if the Defender dies, the Ninja is vulnerable at night

other roles = Janitor, Vagabond, Policeman, Street Vendor, ??

* Janitor - [knows who Ninja is] the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (Saving, Killing, Eavesdropping (pick three people and get told which two of them have BTSC, if none of them have BTSC, or if all three have BTSC), Discovering (just like Spy), Cleaning (the Janitor is off cleaning and nobody can find him/her to kill), or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6). Also, the Janitor doesn't have much possessions or ID and thus the Thief cannot steal from them (the steal fails, but counts as a use, but the Mafia learn the identity of the Janitor of course)

* Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot

* Policeman - the Policeman/woman (will refer to as male from now on for simplicity) can make one arrest per day. They must PM the arrest to me before the day is up, and the day post will include the arrest. The Policeman cannot arrest himself, nor any dead players (ie, the person lynched that day), nor any players previously arrested. The arrested player spends the following night with the Policeman in the Denbrain jail. The Policeman can ask one question, PMed to me, who is PMed to the arrested player, who PMs back to me. After that, the Policeman can release the arrested player (at which point the arrested player can be their normal role in the night & get killed/saved/etc) or keep the player in jail until morning. If the arrested player is saved and was kept in jail, the saving role cannot enter the jail to save them, obviously. If the arrested player is targeted for death and was kept in jail, depending on what baddie group went after him/her, the player may or may not survive and there may or may not be other repercussions relating to the Policeman and the baddie group (it depends on the baddie group and the circumstances). If a player is kept in jail overnight after the question is asked, they cannot use their night ability, and it also a general finger-of-suspicion type thing. The player is released in the morning and can never be arrested again. If the Policeman is targeted for death, certain things happen depending on who was arrested and whether or not they were kept or released, etc

* Street Vendor - the SV sells tacos, sausages, burritos, gorditos, wraps, pretzels and paninis out on the streets of Denbrain. However, he/she has lots of underworld contacts... the Mafia let him/her sell on this street, or that corner. They could dispatch him/her at any time (via a PM to me) for free. They don't know his/her identity, though. Anyway, back to the SV: they see everything that goes on at night. Who the Doctor/Healer/Phoenix/Defender saves, which QA (MoE or MoD) went after which target, as well as the Janitor's choice of person, the role, and then the decision to carry it out. The SV is also told the Innocent/Baddie role of each player that died during the night, as well as if a Masked Lover died during the night. Useful for the Innocents? You bet, unfortunately the SV is a contact for the Mafia, if you've forgotten. The SV, at any time, can PM me a message (containing data that the SV knows, but doesn't necessarily have to be telling the truth) which I send on to the Mafia. They can decide when they want to dispatch the SV, if at all. This is a complex and tough role to play, but rewarding

* ??

Additional Roles:

These are roles that are independent of your main role...

* Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie

* Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover

BTSC:

* Mafia has BTSC

* Yakuza has BTSC

* the two QAs only get BTSC after:

** they both pick the same person to kill (the kill happens)

** one picks the other, the other picks someone (they meet up, but no kill happens)

** they both pick the other person (no kill happens)

* the Janitor and the Ninja have BTSC from the beginning of the game

* the Doctor and Healer get BTSC if:

** they both save the same person

** they both save each other

** one of them saves the other

* the Vagabond and Defender get BTSC if the Vagabond tags the Defender

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yeah - we all mess up from time to time even nonexistent characters- but no worries, perhaps I like the tension too much... catching up on mafia IV next weekend and will check the roles for V.6

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I have made the final role!

changes: updates to Def/Vagabond BTSC, added Tax Collector

Mafia VI

** Gangs of Denbrain **

Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote

RULES:

1) only play if you've read the rules, the roles, etc, and previous Mafia games!!! You need to know what you're getting into and how much time it takes up :D

2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes OR CONTACT THEM IN ANY WAY. There are notable exceptions, which will be mentioned later. If you aren't one of the exceptions, forget about BTSC (behind-the-scenes-contact)

3) each day in Mafia-time will finish 24 hours after the night post, and if you haven't voted/discussed/participated/etc during that time, you will be out of the game for inactivity. This time is set in stone and will be the end time no matter if everyone is done voting before this. Each night will end 18 hours after the day ends, however if I get all the necessary PMs in before the 18 hours, I will do the night post then. I'll probably extend night post estimates to when I'm awake and stuff (ie, I might say "night post in 20 hours" if I know I'll be awake and ready in 20 hours). In other words, days are always 24 hours long, while nights vary but are usually around 18 hours long

4) please don't be rude ;D be nice and courteous and respectful

5) after you die, you can post in the topic, but only once (it's called your "ghost post") not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc. And you have to post in GRAY!

6) Mafia is fun :D I will be choosing the final roster of 21 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). There are exactly 21 players, no exceptions. We do have a backup list for emergencies, though. So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die :P

7) this rule may be unnecessary but you should never challenge the host ;D hehehehe

A Few Points to Keep in Mind:

1) There will be no clues in any day posts

2) There will be no clues in night posts

3) Acting on a clue is stupid. I put them into Mafia II so they could be chuckled at retrospectively, not acted on during the game, which fueled bad gameplay in Mafia IV and V especially

4) There WILL be clues, though, but in a different fashion. You'll see B))

5) If someone outs their role, that does not mean they are that role. And even if someone contradicts soon and says that THEY are that role, that means nothing either. Be smart and not trusting. The Doctor and Healer don't have as much saving-power as you might think, and it's risky to come out with a role, especially an Inspector or Spy-like role. Especially since the Doctor cannot save the Inspector and the Healer cannot save the Spy

6) Never trust anyone! Even people you think/know are Innocents. The baddies are aware of the advantage of coming out with your role, so be prepared for dastardly tricks ;D

7) Laying low is NOT a successful strategy- people get very suspicious (and the host gets mad) if you don't participate, and the inactivity-kill-rule is taken seriously as well

Night Posts:

1) Nobody's identity is revealed in a night post to any group (killer or otherwise), except the Defender and Bankroller, both of which are publically revealed. Other things may be logically revealed based on events (ie, only one QA left), but aren't 'officially' revealed (the other QA could be laying low, etc)

2) The hierarchy of kills and "what happens first" depends on what actions are taking place that night

3) Saving roles are only mentioned if (a) they save someone from death, (b) they achieve BTSC, or © they try to get into the jail but can't

now for the best part...

ROLES:

21 peope: 8 baddies, 13 Innocents

baddies:

* 3 Mafiosos (Godfather, Thief, Bankroller) - know who each other are. Can converse freely all the time. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row

* 2 Quarky Agents (Master of Espionage, Master of Deception) - do not know who each other are (at first). The QAs kill each night. Must have both to kill. If they do both pick the same person or each other, they get BTSC

* 2 Yakuza (Oyabun, Shatei) - a new gang in Denbrain who have BTSC, straight out of the archipelagos of the Far East. The Yakuza kills on every night except the first night, until absorbed by the expanding Mafia crime family (which the Yakuza can then communicate with the Mafia)

* 1 Grim Reaper - a solo spectre of darkness who kills every even-numbered night. Invincible for first night and first day

win conditions for baddies:

* Mafia - kill everyone except Mafiosos and Yakuza (regardless of what stage of their game the Yakuza is at)

* QAs - kill the Phoenix. However, Lord Phoenix is invincible to the QAs until his/her transformation after the GR dies. If the QAs fail to kill the Phoenix somehow, they are immediately notified (and are given BTSC) and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched

* Yakuza - the Yakuza have their own gang goals, but if their goals fail, they will team up with the Mafia. The goals are unknown to the Innocents (and every other non-Yakuza baddie), but everyone will be notified if the Yakuza fail, and after that the Yakuza will be assimilated into the Mafia

* GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja (ie, the Ninja dies some other way), the GR is outta the game

mafia special roles:

* Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/yakuza/GR). The Godfather is told instantly and thus can act on that information that night

* Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates or if Inspector is getting the Thief's identity PMed the next day. Also, see the Janitor role for a special case regarding the Thief

* Bankroller - [can be used every night!] send the host a message which will be posted in the night post- ie, a "message from the Mafia". If the Bankroller dies at any time (night, day, whatever), the Bankroller's identity as a Mafioso is revealed, and also the specific identity as 'Bankroller'

Quarky Agent roles:

* Master of Deception - if the SB lie-detects a statement by the MoD, the MoD can decide what my reply will be (true, false, does not know)

* Master of Espionage - can spy on one person every night. Gets told "innocent" or "baddie" only after the night post. Can be influenced by the Thief

Yakuza roles:

* Oyabun - the master of the small Yakuza crime ring. The Oyabun's ability is similar to the Bankroller's, and it can also be used any night, but not 2 nights in a row

* Shatei - a common goon of the Yakuza. Has no abilities, but if the Oyabun dies before the Shatei, the Shatei takes the Oyabun's place and gains the Oyabun's ability

Grim Reaper ability: the Grim Reaper has an ability called "death scent" which he/she can use on odd nights (ie, the nights that the GR doesn't kill). Death scent allows the GR to "sniff" one player. If/when that player is killed, the Grim Reaper is given a random living member of the faction of the killers. If the faction that killed the player has no living members, the GR is informed of this. If the person was a QA and is killed by the Vagabond, and the Vagabond is still alive, the GR is given the Vagabond's identity. If the person is lynched, the GR is told the name of a random living Innocent. The player that is 'sniffed' is informed that they have been 'sniffed', but the group as a whole is not

*** All Mafia abilities as well as the MoE's ability, the Oyabun's ability and the GR's ability, must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the SB's lie-detect & suicide-bomb abilities as well as the Policeman's arrest (though the SB and arrest are day-abilities, not night)

Innocents: win by killing all the baddies. Each Innocent has a special role...

saving roles = Doctor, Healer, Lord Phoenix

* Doctor - save one person each night. Not same person 2 nights in a row. Can save self only once. The Doctor cannot save the Inspector (ie, the save fails)

* Healer - same as Doctor, but different methods of medicine. The Healer cannot save the Spy (ie, the save fails)

* Lord Phoenix - [cannot be killed by QAs] the master of Denbrain. Little do people know, Lord Phoenix is actually a real phoenix- a bird of fire. This fiery phantasm is capable of repelling the spectral Grim Reaper, and Lord Phoenix takes full use of this, saving people on even nights from the Grim Reaper. Lord Phoenix cannot save himself/herself (for the sole reason that saving someone else effectively saves himself/herself), but Lord Phoenix CAN save someone two times in a row. If Lord Phoenix is targeted on an even night while he/she is out protecting against the GR, the night post says that the player wasn't there, but does not give the identity of Lord Phoenix (though obviously the group/person that went after Lord Phoenix knows). Once the Grim Reaper dies, Lord Phoenix will discover his/her true calling as 'the Phoenix', and transform permanently into the firebird, and discover another purpose (which has to do with saving people, but the common Innocent doesn't know what it is). However, after this transformation, Lord Phoenix becomes vulnerable to the QAs

discovery roles = Inspector, Spy, Suicide Bomber

* Inspector - gets PMed, every day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA. The order is determined at the beginning of the game by me randomly, so dead people may be included. The Inspector is fresh out of Pengville and is not familiar with how the Yakuza works, and of course the GR is un-Inspectable

* Spy - PMs me one player each day, I reveal their role, but not specific role within a baddie faction. If they are Innocent, however, the role-reveal is as specific as possible

* Suicide Bomber - [knows Inspector & is known by Mafia] the Suicide Bomber is an ex-terrorist who is now sided with the Innocents. At any point DURING THE DAY ONLY, the SB can PM to me a victim, and both the SB and the victim die in the explosion. I will make it unclear which of the two was the SB and which of the two was the victim. There is a 1/4 chance that the SB will survive, and a 1/4 that the victim will survive- those events are independent so there is a 1/16 chance both will survive. Again, it will be unknown which of the two (SB or victim) that any survivor(s) are. When the SB PMs in the target, they can either choose to have it announced immediately, or in the day post. If the SB is lynched, they'll be PMed a prompt if they want to blow someone up at the lynching, otherwise it's a normal lynching. If the SB is killed at night, there is a 2/3 chance they will blow up and kill a random one of their attackers. The explosion does not affect the Grim Reaper whether done at night or in the day, so the Grim Reaper will be seen as one of the "survivors" if at day, or if at night, the Grim Reaper will just scythe down the SB as if the 1/3 chance of no explosion occurred. Also, the Suicide Bomber, being an ex-terrorist, is highly skilled at torture and knows when people are lying. Any night, but not 2 nights in a row, the SB can pick one TRUE/FALSE statement that someone has said and PMs it in. I will tell them one of three options: (1) TRUE, (2) FALSE, or (3) the person who said this statement does not know whether it is true or false. The person quoted MUST be still alive. If the person quoted is the MoD, the MoD is PMed and can choose my reply (TRUE/FALSE/does not know). However, there's another catch: it's been a long time since the SB was a torture-happy terrorist, and he/she isn't up to speed with today's pro-lying techniques. There are just some statements that are too ambiguious ("I'm not... a baddie..."), non-true-false ("I like the color blue"), direct-to-test (like "I am Innocent", etc) that the SB just cannot lie detect them. In this case, I will inform the SB and he/she can feel free to choose a different statement

killing roles = Ninja and his/her Defender

* Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed. Every night that the Yakuza kill, the Defender can save someone against the Yakuza only

* Ninja - [does not know who Defender is, but knows who Janitor is] ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on prime-numbered nights (2,3,5,7,etc). When/if the Defender dies, the Ninja is vulnerable at night

other roles = Janitor, Vagabond, Policeman, Street Vendor, Tax Collector

* Janitor - [knows who Ninja is] the Janitor, after his/her many years of watching and learning, has adopted many vital skills. Each night, I roll a 6-sided dice to determine the action of the Janitor (Saving, Killing, Eavesdropping (pick three people and get told which two of them have BTSC, if none of them have BTSC, or if all three have BTSC), Discovering (just like Spy), Cleaning (the Janitor is off cleaning and nobody can find him/her to kill), or free choice of the previous 5 if a 6 is rolled). The Janitor picks a person other than themself and then I tell them what the action is, to which they can either decline or carry out the action (or choose the action to carry out, if I rolled a 6). Also, the Janitor doesn't have much possessions or ID and thus the Thief cannot steal from them (the steal fails, but counts as a use, but the Mafia learn the identity of the Janitor of course)

* Vagabond - also known as the Wanderer, the Vagabond wanders around the world, and has seen the ruthless expansion of Quarky, and thus is aligned against the Quarky Agents. The Vagabond, from his/her travel experiences, knows a way to tag suspects, and if the tagged person is a QA, they will dissolved by the taggant chemical the next day (regardless of whether the Vagabond is still alive). The Vagabond is a semi-independent character and wins by killing BOTH Quarky Agents in this manner. Otherwise, the Vagabond wins with the Innocents. If the Vagabond tags the Defender, they are both immediately notified and the Vagabond and Defender get BTSC on the spot

* Policeman - the Policeman/woman (will refer to as male from now on for simplicity) can make one arrest per day. They must PM the arrest to me before the day is up, and the day post will include the arrest. The Policeman cannot arrest himself, nor any dead players (ie, the person lynched that day), nor any players previously arrested. The arrested player spends the following night with the Policeman in the Denbrain jail. The Policeman can ask one question, PMed to me, who is PMed to the arrested player, who PMs back to me. After that, the Policeman can release the arrested player (at which point the arrested player can be their normal role in the night & get killed/saved/etc) or keep the player in jail until morning. If the arrested player is saved and was kept in jail, the saving role cannot enter the jail to save them, obviously. If the arrested player is targeted for death and was kept in jail, depending on what baddie group went after him/her, the player may or may not survive and there may or may not be other repercussions relating to the Policeman and the baddie group (it depends on the baddie group and the circumstances). If a player is kept in jail overnight after the question is asked, they cannot use their night ability, and it also a general finger-of-suspicion type thing. The player is released in the morning and can never be arrested again. If the Policeman is targeted for death, certain things happen depending on who was arrested and whether or not they were kept or released, etc

* Street Vendor - the SV sells tacos, sausages, burritos, gorditos, wraps, pretzels and paninis out on the streets of Denbrain. However, he/she has lots of underworld contacts... the Mafia let him/her sell on this street, or that corner. They could dispatch him/her at any time (via a PM to me) for free. They don't know his/her identity, though. Anyway, back to the SV: they see everything that goes on at night. Who the Doctor/Healer/Phoenix/Defender saves, which QA (MoE or MoD) went after which target, as well as the Janitor's choice of person, the role, and then the decision to carry it out. The SV is also told the Innocent/Baddie role of each player that died during the night, as well as if a Masked Lover died during the night. Useful for the Innocents? You bet, unfortunately the SV is a contact for the Mafia, if you've forgotten. The SV, at any time, can PM me a message (containing data that the SV knows, but doesn't necessarily have to be telling the truth) which I send on to the Mafia. They can decide when they want to dispatch the SV, if at all. This is a complex and tough role to play, but rewarding

* Tax Collector - each night, can choose one person to remove from the poll the next day, ie, the person chosen cannot vote (and everyone is informed of this in the night post). If the night post does not inform who was removed from voting based on tax debts, (1) the person chosen died at night, (2) the Tax Collector is dead, or (3) the Tax Collector chose not to remove anyone from the vote

Additional Roles:

These are roles that are independent of your main role...

* Tiebreaker - randomly determined by me. If there is a lynching tie, and the Tiebreaker is on one of the tying sides, that side wins. If there is a tie but the Tiebreaker is NOT on one of the tying sides, someone has to switch to break the tie

* Masked Lovers - these tragic romantics don't know who the other Lover is, but if one of the Lovers is lynched, they recognize their Lover and the two die together. The Lovers, being tragic and all, consist of 1 Mafioso and 1 Innocent. Thus both Lovers are informed that they are a Lover, but not the identity of their fellow Lover

BTSC:

* Mafia has BTSC

* Yakuza has BTSC

* the two QAs only get BTSC after:

** they both pick the same person to kill (the kill happens)

** one picks the other, the other picks someone (they meet up, but no kill happens)

** they both pick the other person (no kill happens)

* the Janitor and the Ninja have BTSC from the beginning of the game

* the Doctor and Healer get BTSC if:

** they both save the same person

** they both save each other

** one of them saves the other

* the Vagabond and Defender get BTSC if:

** the Vagabond tags the Defender

** the Defender saves Vagabond

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What about making it so that the Tax Collector can take away someone's vote... At any time during the day!?

If you did that it would be more obvious who the tax collector is. If there are two people that have most of the votes, the tax collector would take away from the one that he is against. So people would know that the tax collector was probably on the opposing side of the vote, or was the one to be lynched.

Besides, that might be a bit too powerful.

Edited by Frost
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If you did that it would be more obvious who the tax collector is. If there are two people that have most of the votes, the tax collector would take away from the one that he is against. So people would know that the tax collector was probably on the opposing side of the vote, or was the one to be lynched.

Besides, that might be a bit too powerful.

Exactly, that would allow him/her to sway the vote a little in a clench. What's the point of negating someone's vote if you don't have a clue who they are going to vote for? It seems powerful, and it could be. Mainly on the first lynching when things are usually close. Sure, the tax collector could be on the opposing side, or voting for someone else entirely, or saying they are not participating in the vote, but actually voting by negating someone else's. There's some strategy if it's done during the day. At night, there's really nothing to it. Just kind of a lame-duck shot in the dark "hope they weren't gonna vote for me" kinda thing.

I was also thinking, I'm STILL working on a little thing for the other yakuza. I know you're (unreality) against giving the other Yakuza ANY kind of ability. But I think it would be cool if SOMEONE had a "planting evidence" ability to counter the Spy in the other direction. A Baddie that has the ability to make someone (probably but not necessarily an innocent) appear to be a different role if they were spied on. What do u think?

Edited by Brandonb
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Exactly, that would allow him/her to sway the vote a little in a clench. What's the point of negating someone's vote if you don't have a clue who they are going to vote for? It seems powerful, and it could be. Mainly on the first lynching when things are usually close. Sure, the tax collector could be on the opposing side, or voting for someone else entirely, or saying they are not participating in the vote, but actually voting by negating someone else's. There's some strategy if it's done during the day. At night, there's really nothing to it. Just kind of a lame-duck shot in the dark "hope they weren't gonna vote for me" kinda thing.

hmmm. IMO, it's less of an interesting role if used at the end of the day when they know how the vote is, and they wouldnt have that much affect anyway unless it was tied or 1 away from tying. Think about it. The first night one is like a random guess, but after that it is an important decision. The point would be to take baddies out of the vote, or people that are opposed to you or people you think are Innocent. However, it's not necessarily possible to know how the day might turn, so here's my suggestion of a change, since I like this better now that you've brought it up: the Tax Collector can stop someone's vote during the day, but only at a point in the day when less then 40/35ish% of voters have voted (the person stopped doesnt have to be someone that's voted yet). What do you think?

I was also thinking, I'm STILL working on a little thing for the other yakuza. I know you're (unreality) against giving the other Yakuza ANY kind of ability. But I think it would be cool if SOMEONE had a "planting evidence" ability to counter the Spy in the other direction. A Baddie that has the ability to make someone (probably but not necessarily an innocent) appear to be a different role if they were spied on. What do u think?

you guys don't know the goal of the Yakuza so this is an area where you can't really make suggestions, ya know? B)). But I do like this identity. A framer, of sorts. Maybe it could be a general Yakuza ability. After each kill, they can plant evidence. If the Spy spies on the person evidence planted on, they get Yakuza

I like it, but no, sorry :D It's like uber-Thief for the Yakuza, which don't need it. Sorry. But I do like the idea of a frame-up type thingy, maybe a later game ;D

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