Jump to content
BrainDen.com - Brain Teasers
  • 0


Guest
 Share

Question

three kings are vying for the role of ultimate ruler.

the only way they can achieve this is by assassinating the other two kings.

knowing this, each king appears as a commoner, to try to avoid detection.

each king also has 2 royal guards, keeping a watchful eye on the crowd.

the kings can bribe a commoner to attempt to kill the other kings.

the game is over when one king is left.

roles:

King: the leader of his fair people.

abilities: can converse secretly with guards.

can issue an order of "close the gates!", no commoners or assassins can get in or out of his kingdom. this leads to unrest after three days, so the king must open the gates after this time.

taxes-the king starts off with 1000 gold and gets 15 gold per day in taxes.

royal guard: the kings protector, carries out the kings orders.

abilities: spy- can identify one person per day as an assassin or a commoner. (if assassin , may immediately kill him.)

in plain sight- everyone knows who the royal guards are (fancy armor).

bribe- on the kings orders, a guard my bribe a commoner to attempt to assassinate another king, royal guard, or otherwise gain useful information.

pseudo-invulnerable - it takes 3 assassins to kill a royal guard.

commoner:the most abundant role. as a commoner, you can converse with any other commoner in your kingdom. note that any conversation with them will be known to everyone. you may also travel to the other two kingdoms. (king appears as commoner so has same ability.)

side note: there are no real "nights", everything happens during the day.

players:

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13

14

15.

if i don't get many signups, I'll do only 2 kings.

Link to comment
Share on other sites

15 answers to this question

Recommended Posts

  • 0

forgot assassin role:

at the beginning three commoners will be assassins for specific kings.

abilitIes:

pick-pocket: may secretly take any gold in the pocket of any commoner. (once per day.)

flee: after killing a commoner, may escape. note: if gates are closed may not flee.

intercept: may overhear conversation between the royal guards.

Link to comment
Share on other sites

  • 0

How about...

Goodies:

Wincon - Eliminate the baddies.

King's men x2 - Starts with some information about either king. Can "overhear" conversations between the king and his guard during the night.

Knight x1 - Block and a secret ability.

Noble x1 - Secret ability.

Baddies:

Wincon - Eliminate all indies.

Assassin - Spy in the day kill during the night.

Magician - Block or Redirect.

Shapeshifter - Takes role of first dead baddie. When spied appears as random baddie

Baddies have BTCS

​Indies (2 pairs of 2):

Wincon - Eliminate all the other kings and their guards

Kings x2 - Each king has a guard by their side. The two can communicate secretly (BTSC). The king can give an "assignment" to their guard to spy.

Guards x2 - Spy. When under attack has to save the king by sacrificing himself.

I gave some role more than one abilities, because otherwise there would be too many people.

Edited by kristmark1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...