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"Using the power of Mana, a civilization had grown strong...

In time, Mana was used to create the ultimate weapon: the Mana Fortress...

This angered the gods. They sent their beasts to destroy the Fortress...

A violent war rocked the world, and Mana seemed to disappear...

Before all was lost, a hero with the Mana Sword smashed the Fortress...

Though the civilization had been destroyed, the world was peaceful again...

But time flows like a river...and history repeats..."

The capital of the Empire was Northtown, and so was the Resistance's base. The Resistance knew how to keep security tight...yet there was a back door in Southtown. Three figures made their way through this secret way, being given the password by Mara, a Resistance agent.

They were now surrounded by soldiers, and the leader was there.

"Here they are Krissie." said a soldier.

"Who're you? Imperial spies?"

The foremost of the three spoke up. "Hasn't Jema been here?"

"You know Jema? So you're the ones he's been talking about. Welcome to the Resistance!"

"My name's Randi." The boy replied.

A girl behind him spoke to Krissie. "You're the leader? A girl?"

The third newcomer, a sprite child of the Upperlands, broke in. "Jealous, Purim?"

"Knock it off Popoie. We need to hurry up and find Dyluck."

"Wait," said Krissie. "You know Dyluck?"


"He's been draining energy from people who go to the ruins in the east."

"That was happening in Pandora! Why would he...?"

"We'll check into it. Sounds like Thanatos' doing..."


Jema stood guard at the entrance to Tasnica, pondering the events of the day. Something was different about the king. Some questions are going to be asked soon, but he was almost afraid of the answers they would bring.


"Sheex has infiltrated Tasnica."

"Yes, Thanatos."

"...the Mana Knight is growing into an obstacle."


"Let us be rid of him. He is here in Northtown. He does not leave alive."

"Yes, sir." Thanatos' general turned to leave.



"Do not fail me this time."

"I'm intent on revenge. He will slip past me no more."


"Hey boss! What next?"

The Scorpion Army Boss looked at her two soldiers. "What next? We're going to take Kilroy and defeat the Emperor! Nothing can stop us when we get rid of him!"


Northtown was filled with Resistance soldiers, Imperial spies, Mana heroes, dark villains. Thanatos smiled grimly from his spot by Emperor Vandole. Dyluck stood next to them, oblivious, fully in Thanatos' power.

It was only a matter of time

Heroes (WINCON: Eliminate the Bodyguard)

1. Randi: (Mana Knight) 1 RID kill per night

2. Purim: (Mana Pandoran) Uses mana to balloon target (block)

3. Popoie: (Mana Sprite) Uses mana to silence target (redirect)

4. Krissie: (Resistance Leader) 1 save per night

5. Jema: (Tasnican Knight) RID remedy for zombies; Randi's mentor (BTSC)

6. Mara: (Resistance Agent) Has 1 spy per night

Bodyguard (WINCON: Majority) Has NK and BTSC

1. Thanatos: (Dark Lich) Target becomes zombie until remedy from Jema (target can't act or post)

2. Geshtar: (Mech Rider) Second chance at Mana group (vote can x2)

3. Sheex: (Dark Stalker) Usurper of Tasnican throne (role steal/night) If lynched, night's stolen role will be shown

Scorpion Army (WINCON: Outlive Mana and Bodyguard)

1. Scorpion Army Boss: (DEPLOY KILROY!) Has RID kill/night. Can only be killed by RID. If targeted for NK or lynch, Army boy will die in her stead unless they're both dead.

2. Scorpion Army Boy #1: (Decoy) Has Popoie's ability on even nights and Krissie's on odd

3. Scorpion Army Boy #2: (Another decoy) Has Krissie's ability on even nights and Popoie's on odd

Sage Joch: LJ

1. Molly

2. maurice

3. Framm

4. Segul

5. araver

6. Hirkala

7. onetruth

8. NickFleming

9. woon

10. slick

11. Brandonb



1. Slick

No actions or votes will be accepted past 9:00 PM...uh...EST

Questions and suggestions for host in blue

Let the night begin. Send in your actions!

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Yeah... You guys got lucky... If you hadn't gotten me N1, this would have turned out different... Jerky baddies... Hehehehe Nice play...

Yeah, after I got zombified I started counting the abilities and realized that we never stood a chance from the start.


1) Block at night

2) Block lasts indefinitely (making it the equivalent of a kill)

3) This block/kill has highest priority over all other abilities (this is an ability in itself)

4) A kill

5) Copy role (whatever that may end of being)

6) Role-Reveal misdirection

7) They ALL know each other's roles

8) Extra votes

9) Spy

10) BTSC

Basically, they had 6-7 abilities depending on how you look at it, plus the massive advantage of BTSC that usually works to create balance in a 6-7 vs 1 game. Meaning that even if the Heroes and Army had worked together flawlessly (if there had been no incentive for the Army to kill the Heroes and it was actually 9 vs 3), there's still advantage in favor of the BGs.


1) Kill IF they have an ID (making it usually about a 1/4 chance of success at best, not even vaguely comparable to the BG kill ability)

2) Bring someone back from the dead IF they have an ID (Again very little chance that it will ever work, not even vaguely comparable to the BG zombify ability)

3) Block (Though falls 2nd to the BG block)

4) Redirect

5) Save

6) Spy


1) Kill IF they have an ID (making it usually about a 1/4 chance of success at best, not even vaguely comparable to the BG kill ability)

2) Block (Though falls 2nd to the BG block)

3) Redirect

4) One of them knows the roles of the other two, but the other two know nothing

@ OT, I had you on N2, I redirected you to yourself (thus eliminating you from the game :rolleyes:) but then your ability took precedence and the one time I used my ability it didn't count.

Good game guys, I just wish I had studied the BG roles better before the game started.

Edited by Brandonb
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Given the luck/power/ well-playedness of our night actions, it came down to lynches...count up our votes...

Maurice - the gift from framm and ot

Firno - seguls vote which I was quickly able to get off

Ot - mollys vote and woons desperation vote

Without ot or firno we were handicapped as I had no night actions, except carrying out kills

After the first two votes on d1 I thought it would be landslide the other way..

Edited by maurice
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I never found RID's to be advantageous unless there are less players. My odds seemed less good than I would have liked. Good game and thanks to LJ for hosting. I could care less about winning, as living until the end is a win in itself, these days. :)

Edited by akaslickster
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I may try and set up a mafia for the sequel of this game...but since SoM2 is so much of a bigger story it will take a while...

Besides, this was my finale before leaving BD for the rest of the year. :)

Edited by LJayden
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