Pirate Mafia:
Takes place on a large ship. Instead of lynchings we have plankings. Players can vote to not plank anyone. If the majority votes to not plank anyone, then there is no planking for that day. Strong emphasis on night actions(will make for some epic night posts)... many roles are active at night, even for the innocents. Threw in some voting twists (Bartender, Gambler) to make the voting more interesting.
PIRATES: - Win by killing off all innocents. Know each other's identities and can communicate at night.
Pirate Lord - Always appears as an innocent if investigated, will show as pirate if planked. sounds good
Pirate Wench - Can select one person each night to "visit". That person fails to perform any actions for that night. (They were sorta... distracted.) Does not have any effect on Kraken. Takes precedence over all other night actions. sounds good
Copycat - Any night, not 2x in a row, can choose one person. Copycat gains that person's abilities for the current night and day, but still shows as pirate to investigation (Unless Pirate Lord ability is gained.). Target must still be living for abilities to work. Has no effect on Alchemist/Kraken/One-Eyed Jack.
sounds good
Scallywag - Can escape from being planked once, as long as he is not the last living pirate.sounds good
Pirate Alchemist - During the day, not 2x in a row. Can PM a person's name AND role. If correct, that person dies from poison during the night if not treated by herbalist. If incorrect role is given, the wrong poison was used and the person will know they were poisoned. If treated by herbalist, announced in night post to everyone. Does not count as a night visit. Sounds good
KRAKEN:
The Kraken - The Legendary Sea Monster, awakened by One-Eyed Jack in his youth. Kills on even nights. Immune for first night and day. Wins if it can kill One-Eyed Jack. If One-Eyed Jack is killed by some other means, the Kraken is out of the game.
CREW: - Win if all the Pirates are dead.
One-Eyed Jack - Former pirate who once awakened the Kraken, but has grown old and is now paranoid that the Kraken is after him. Is missing one eye, and can't see very well with the other. Will kill ANYONE who visits him during the night, except the Kraken. Cannot be pirate killed at night. Can still be planked/poisoned. Wins with innocents.mabey you should make it a 1/4 percent chance that he finds out the role of the person...
Bartender - The bartender is well-liked and respected among everyone on board. All his votes are counted double(triple if over 10 people alive). The bartender has an extensive knowledge of drinks and thus cannot be poisoned by the Alchemist. Will be informed if a poison attempt is made on him, but is not informed of the Alchemist's identity.sounds good
Doctor - Chooses one person each night to save. Can save self once per game. If that person would be killed by pirates that night, they are saved instead. Does not save from Poison/Kraken/One-Eyed Jack.you sould have it work on one eyed jack kills...
Navy Officer - Chooses one person each night to investigate. Will be told in morning if that person is (pirate/innocent/Kraken). [Knows identity of One-Eyed Jack].sounds good
Stowaway - Can visit one person each night and hide in their cabin. If that person is visited at night, the Stowaway will know who visited them.
Lookout - From up in the crow's nest, picks one person to watch each night. If that person visits someone at night, the lookout will know who they visited. Does not count as a visit.mabey they could see the persons role(since they see what they were carrying...)
Veteran - The veteran has been through many voyages and sea battles and is able to live through wounds that would kill most people. Can survive ONE night kill from pirates. Will still die from planking/poison/Kraken.sounds good
Swashbuckler - A master swordsman. Can choose one person each night to protect from pirates. Can choose self(defend). If pirates try to kill that person at night, an epic battle ensues. 50% chance the pirate is killed, 25% chance the swashbuckler is killed, 25% chance target is killed. When defending self, chances are 50/50. After used successfully, swashbuckler's identity is revealed during night post.sounds good
Herbalist - Each night can choose one person to visit and counteract poison.sounds good
Martyr - If planked, has option to choose one person to kill.sounds good
First Mate - If killed at night, identity is revealed and there can be a double planking the next day.sounds good
Gambler - (Semi-Independent) With his/her amazing luck, can escape from being planked once. Can visit one person each night to play games of chance. Person visited will end up owing a debt to the gambler and future votes against the gambler by that person will be nullified. Cannot visit same person twice. Debts are cleared if Gambler escapes a planking. Gambler wins if collects 5 debts. Otherwise will win with innocents. sounds good