Goodies: Defeat the Baddies
Bugs Bunny
Roll for Action: Save, Spy, Trap, Kill, Redirect, Vote Mod(another)
If spied appears as a random goodie not lynched
Duck Dodgers - from the 24th and a half century
RID Kill
Tweety
Spy - All baddies appear to be a mean old puddytat. (Sylvester)
Road Runner
Save or Spy
Foghorn Leghorn
Redirect
Pepe Le Pew
Trap
Porky Pig
Vote Mod(himself)
Speedy Gonzales
Save or Spy
Michigan J Frog
No action
Takes 2 kill/lynch to die
Baddies: Defeat the Goodies (BTSC - No Night Kill)
Inherited RID Kill is added to actions.
Vulnerable to archnemesis - Action fails and trapped next night even if RID is wrong.
Emler - Bugs; Marvin - Dodger; Sylvester - Tweety; Wile - Road Runner; Henery - Foghorn
Elmer Fudd
RID Kill
Marvin the Martian
Spy
First to inherit RID Kill if Elmer or Henery are killed
Sylvester
Trap
Second to inherit RID Kill if Elmer or Henery or Marvin are killed
Wile E Coyote
Roll for Action: Spy x2, Trap x2, Kill, No Action
Inherits RID Kill if last baddie standing
Henery Hawk
RID Kill
Indy: Secret
Secret
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I do not want to give away the Indy player yet. If someone experienced thinks this might be worth hosting with me I will share with them to work it out.
Thanks in advance for you comments and suggestions.