Welcome to BrainDen.com - Brain Teasers Forum
![]() |
Welcome to BrainDen.com - Brain Teasers Forum. Like most online communities you must register to post in our community, but don't worry this is a simple free process. To be a part of BrainDen Forums you may create a new account or sign in if you already have an account. As a member you could start new topics, reply to others, subscribe to topics/forums to get automatic updates, get your own profile and make new friends. Of course, you can also enjoy our collection of amazing optical illusions and cool math games. If you like our site, you may support us by simply clicking Google "+1" or Facebook "Like" buttons at the top. If you have a website, we would appreciate a little link to BrainDen. Thanks and enjoy the Den :-) |
Tombstone Mafia
#21
Posted 31 January 2011 - 09:27 PM
#22
Posted 31 January 2011 - 09:33 PM
Your strategy works on paper. What you missed is:
A) Inactives.
I didn't miss that.
Shortfalls: Baddies would be need the person above Ike to be inactive or a baddie and not vote. In this case we could investigate that person.
For this not to work the person above Ike would have to be inactive/baddie. Anyone else inactive would not effect it.
B) People that will claim they didn't read this.
C) People that will claim they read this and did not trust it/you.
Something like this has actually been proposed before, I remember reading about it in a Mafia (very long time ago). It did not work then either (I think because of A,B,C above. Mostly A and C if I remember correctly. But it was closer to end-game.).
And it's a perfect example of why mounting an operation such as this will make most players suspicious of you or at least not willing to take part in this (it happened to me in an early game). Try it and see who follows it. My guess is probably you'll get the Indy and at least one of the Baddies following suit.
They would not trust me for suggesting an idea that could out a baddie?
We still have the night to get through. I just wanted to suggest this now just in case. It is dependant on goodie buy in and activity.
Can you point to the game where this failed?
#23
Posted 31 January 2011 - 09:36 PM
aside from the plan being solid though curr3nt, araver is right. Talking DURING night 1 is typically a good way to get killed. recommend stopping until day time.
I suppose.
edit - fixing emoticon
Edited by curr3nt, 31 January 2011 - 09:37 PM.
#24
Posted 31 January 2011 - 09:38 PM
#25
Posted 31 January 2011 - 10:17 PM
#26
Posted 31 January 2011 - 10:21 PM
Anyway, I'm not quite sure what to do with my action. I'm trying to make the most out of it, and if not for a small technicality, I could do so much more. As it is, I probably won't be useful until later in the game.
#27
Posted 31 January 2011 - 10:39 PM
#28
Posted 01 February 2011 - 01:03 AM
#29
Posted 01 February 2011 - 01:26 AM
The place where peace begins is within oneself. by Slick
#30
Posted 01 February 2011 - 01:35 AM
Edited by Glycereine, 01 February 2011 - 01:36 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users






