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Mr. Peabody has been found dead in his mansion estate! Oh noez! There were 8 people in the mansion at the time. The mansion has 8 rooms. And there are 8 possible murder weapons!

Murder Weapons:

* Rubber Ducky

* Asparagus

* Paper Airplane

* Floss

* 8-sided dice

* Keyboard

* Spatula

* Cheese Grater

Rooms:

* Garage

* Love Room

* Janitor's Closet

* Evil Laboratory

* Roof Helipad

* Soup Kitchen

* Entertainment Lounge

* Master Bedroom

<< All I need are the 8 people now >>

I randomly pick one player (the murderer), one weapon (the murder weapon) and one room (the location of the murder!). The murderer knows all 3 of those. While the other players' goal is to figure out those 3 things, the murderers' goal is to kill off everyone except him/her. The murderer can kill one person after he makes three accusations. After the sixth, he can kill another, etc- though it might not be a good idea to kill right after that because people will catch on and figure out who the murderer is. The murderer could kill off players that accuse him/her, but then that might be too obvious- or would it? Dun dun dun. The murderer might also always make wrong guesses to not give too much information, but then other players might think he/she is purposefully doing that.

The 7 normal players get PMed one player who is not the murderer and not themself, one non-murder weapon, and one non-murder room- all picked randomly by me, thus some players might have similar results. I also pick data for the murderer, even though the murderer knows all 3 things already. The murderer does not know the data that he/she was "PMed".

All players, including the murderer, can make accusations. You can't make two accusations in a row, ie someone else needs to make an accusation before you can make another one. To make an accusation, move to the room and say it (I think it was 'NAME' in the 'ROOM' with the 'WEAPON'). Then I say which players were PMed data that prove your accusation wrong (this could include the murderer, as I pick data to give to the murderer too, even though he/she knows everything already).

If you think you know the 3 things, you can make a 911 call by going to the special ninth room, the Pay Phone, and making a 911 call with your accusation. If you are right, you win the game. If you are wrong (ie, one or more of the three aspects are incorrect), the murderer shows up and kills you as a free kill for the murderer.

Snitching - you have the opportunity to steal other detectives' work. If you go the same room that they are in and PM me while both of you are in the same room, you can snitch and get randomly two of the three pieces of data that the other player was PMed in the beginning. The murderer can snitch too, and use this to his advantage to make accusations with results that players already know and thus doesn't help them. The murderer can snitch four times, while players can only do it twice. You could use multiple snitches on the same person to try to get all 3 pieces of data, but it's probably a waste.

Talking in the thread: not a good idea, since you want to have as much information as possible for yourself, and you want everyone else to have as little information. The posts you should be doing in the thread consist of moving to rooms & making accusations.

***

anyone wanna play? :P

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this was the info that people were PMed as innocent items: (I'm sure you guys have figured out most of them, but I have no idea why pw0nzd guessed asparagus, it was pretty obvious by the end that dawh and tolecnal had been PMed asparagus... also he didn't get my "key" murder weapon hint ;D

Host: Unreality

1) Pw0nzd - (brandonb, cheese grater, garage)

2) Twoaday - (pw0nzd, 8-sided dice, love room) * someone (I forget which two)

3) dawh - (twoaday, asparagus, janitor's closet)

4) Nayana - (brandonb, 8-sided dice, soup kitchen)

5) Cherry Lane - murderer (tolecnal, floss, janitor's closet)

6) Brandonb - (tolecnal, cheese grater, janitor's closet) * tolecnal (asparagus, soup)

7) Mekal - (twoaday, rubber ducky, entertainment lounge) * dawh (2day, sparagus)

8) Tolecnal - (nayana, asparagus, soup kitchen)

asterisk is a snitch and which 2 data was gleaned from the snitch. I forget twoaday's snitch, the data's on the other comp

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GC applauds the end of a edge-of-the-seat thriller. Though it was a tragic end. CL, the thief and now the murderer. What next? :P I pay my respects to the bloody body of Pw. :lol:

Thanks unreality!

Now we can all wander back over to Mafia and continue killing each other there :o

Edited by Cherry Lane
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That was fun. Thanks Unreality; you're a great host at whatever you decide to do B)) . I haven't checked, but I'm pretty sure that I had most of that figured out. If we do another incarnation of this, I would suggest a few changes:

First, the Murderer does need to have an advantage since seven people are all gunning for him/her, but with the random item assignment, in this game even if you knew what everyone had, there was the potential for a guess with 1/27 odds. With only seven people, there those are horrible odds. It helped to be one of the people who was a mystery because it cut the choices down by a third. It seems like the game needs another method to convey missing information. I was thinking that if someone makes a 911 call and gets one of the items right, maybe a clue should be revealed to point to one of the wrong choices as being wrong. Or perhaps people are given two 911 calls...I'm not sure :unsure: . I say this because in the best of all possible scenarios, if everyone had guessed Cherry Lane with one of the unknowns, then the best odds the last person could have hoped for was 1/3 (first 911 call: 1/9, second: 1/8...seventh call: 1/3.) Those odds overwhelming favor the murderer, even if everyone had perfect knowledge of each other's information from the get go.

Second, I don't actually have a second, but I don't feel like going back and changing it now. :P

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That was fun. Thanks Unreality; you're a great host at whatever you decide to do B)) . I haven't checked, but I'm pretty sure that I had most of that figured out. If we do another incarnation of this, I would suggest a few changes:

First, the Murderer does need to have an advantage since seven people are all gunning for him/her, but with the random item assignment, in this game even if you knew what everyone had, there was the potential for a guess with 1/27 odds. With only seven people, there those are horrible odds. It helped to be one of the people who was a mystery because it cut the choices down by a third. It seems like the game needs another method to convey missing information. I was thinking that if someone makes a 911 call and gets one of the items right, maybe a clue should be revealed to point to one of the wrong choices as being wrong. Or perhaps people are given two 911 calls...I'm not sure :unsure: . I say this because in the best of all possible scenarios, if everyone had guessed Cherry Lane with one of the unknowns, then the best odds the last person could have hoped for was 1/3 (first 911 call: 1/9, second: 1/8...seventh call: 1/3.) Those odds overwhelming favor the murderer, even if everyone had perfect knowledge of each other's information from the get go.

Second, I don't actually have a second, but I don't feel like going back and changing it now. :P

I agree with dawh's *first* point. After the first incorrect 911 call, I realized there was no way for the other players to have all the answers confirmed before they placed calls. I didn't know there were 3 options for each element, but it was enough to realize all I had to do was wait it out. I stopped paying any attention to who was guessing what, and pretty much made my "guesses" at random. So I don't even know what advantage my 4 snitched sould have given me - I had no use for them. The only strategy I employed was to try to time my kills for when there were other players who also had enough guesses to kill.

To make this game less biased toward a murderer win, perhaps there should only be two unprovable options for each element. Then the chances are 1 / 2*2*2 (1 in 8) rather than 1 in 27. Or 1 in 4 for the player who can unquestionably know who the murderer is.

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good idea about 911 clues, dawh ;D maybe I should say how many of the three things were correct, but not which ones

or that. that might be better than what I said previously. Took so long for me to write mine, I missed yours.

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I agree with dawh's *first* point. After the first incorrect 911 call, I realized there was no way for the other players to have all the answers confirmed before they placed calls. I didn't know there were 3 options for each element, but it was enough to realize all I had to do was wait it out. I stopped paying any attention to who was guessing what, and pretty much made my "guesses" at random. So I don't even know what advantage my 4 snitched sould have given me - I had no use for them. The only strategy I employed was to try to time my kills for when there were other players who also had enough guesses to kill.

To make this game less biased toward a murderer win, perhaps there should only be two unprovable options for each element. Then the chances are 1 / 2*2*2 (1 in 8) rather than 1 in 27. Or 1 in 4 for the player who can unquestionably know who the murderer is.

I have to say that I didn't find the snitching to be terribly useful ability: you had to be in the same room with the person, so you would have to use a guess to get there (which you may not want to do) and hope that they didn't leave before you PM'd Unreality. Plus, with people throwing guesses all over the map, it wasn't too hard for me to figure out what everyone else had without snitching. By the time I wanted to snitch, most of the people I wanted information from were already dead or in a room I didn't want to go to.

BTW Cherry Lane, I thought you were suspicious because first, Nayana died the moment that Mekal made his third guess, which seemed like a bit of a blunder for Mekal if he had been the murderer and second, almost everyone else was using the information they already knew to try to figure out something new with their first guess. But I thought that your first vote (and the rest of your voting pattern) seemed much more erratic and random...I didn't realize how right I was at the time. :lol:

I like Unreality's idea of revealing the number of right items in a 911 call, that's sort of like revealing which people had info that proved you wrong for 911 calls, without immediately revealing the actual item. We'll have to see how it works out next time, although I'm sure there won't be another one of these until Mafia V is finished... B))

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