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Video Game Logic


BMAD
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I was playing a mobile video game based on the fall out series.  In this game, you need to arm your citizens with weapons to protect themselves.  When the citizens use the weapons they will hit their target for an amount of damaged indicated within the range given.  Currently, I have a surplus of weapons and would like to allocate the best weapons to my people.  Place the weapons in order of best to worst:

Knife: 0 - 9 damage

Shotgun: 6 damage

Pistol: 5 - 7 damage

Rail gun: 4 - 7 damage

Rifle: 3 - 7 damage

Grenade: 0, 11 (only 2 possible outcomes)

Edited by BMAD
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Depends...

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Another factor to possibly consider...

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Edited by Molly Mae
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I am not disputing either argument, I am curious though on your thoughts that something like the pistol would be better than the shotgun because

2/3's of the time it is equal or better than the shotgun and only 1/3 of the time is it not.

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Perhaps your question may hinge on the source of variability. Pistol has 5-7. In any skirmish, is the choice between 5, 6, 7 made by the program randomly? Or does it depend upon distance to target? Or visibility ( like heavy, light or no fog)? And, as Pickett points out, damage radius is a key parameter of the Dupuy lethality index.

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