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Yoruichi-san

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Everything posted by Yoruichi-san

  1. Oh, and since no one has had a chance to float misses yet, during the first round, players who are attacked can choose whether they want to use a miss if they have it, so the first round may take longer than subsequent rounds. Thanks.
  2. Very good! Now let's see if anyone can figure out how you did it...;P
  3. Yoruichi-san

    Uh...he was having a dream of some old guy sitting in a car telling him "With great power comes great responsibility"...jk Oh, and...
  4. Yoruichi-san

    Lol...maybe that's why Future Peter is so inefficient at using his powers...he got them when he was Present Peter and he doesn't really know what they are...I mean seriously, there is soooooooooooooo much more he could do with those powers...I would be happy to be his strategic advisor...
  5. Yoruichi-san

    Yeah, it was kind of disappointing...the Big Bad Lvl 5's were pretty pathetic...oh, and...
  6. Yoruichi-san

    Lol...when Bennett told Sylar "there's no way I'm letting you near that buffet in there"...I was totally thinking the same thing... Oh, and I guess Tracy isn't Nikki...hmmm...the whole "I created you" thing makes me think of Rei from Neon Genesis Evangelion... Did you see the preview for the next episode? Love the "other side of Sylar"...can't wait...;P
  7. Yoruichi-san

    On the other hand...if you could automate Shootout, that would be a dream come true... Then I could implement some of the other aspects...like Dynamite...hehe ;P
  8. Roles: the role of a player determines their win condition. Each player is randomly assigned a role, which is to be kept secret until a player dies. When a player dies, their role is revealed. The exception is the Sheriff, whose role is revealed at the beginning of the game. 1 Sheriff 2 Deputies 3 Outlaws 1 Renegade The Sheriff and the Deputies are trying to kill the Outlaws and the Renegade. The Outlaws are trying to kill the Sheriff. The Renegade is trying to get in a one-on-one duel with the Sheriff (everyone else must be dead) and then kill the Sheriff. Characters: Each character has a special ability. Each player is randomly assigned a number from 1-7. They will then pick their character in that order, 1 being first and 7 being last. S. Lafayette - when she has no cards in her hand she draws one from the deck. C. Janet - she can use Shoot and Miss cards interchangeably. B. Cassidy - when he loses a life point, he draws a card from the deck. W. Kid - he can play any number of Shoot cards on his turn. S. Killer - a player needs to play two Missed cards to cancel out his Shoot card. V. Sam - when a player dies, all their cards go into Sam's hand. R. Doolan - sees all other players at a distance decreased by one. S. Ketchum - at any time, may discard 2 cards from his hand to regain one life point. Gameplay: On a player's turn they draw two cards. Then they play any number of cards they can or want to, but only one Shoot card per turn, unless they have a volcanic or are W. Kid. At the end of their turn, they must discard the cards in their hand down to their current life points. Each player starts out with 4 life points, except the Sheriff, who starts out with 5. Each player is dealt 4 cards at the beginning, except the Sheriff, who is dealt 5. The Sheriff gets the first turn, and then it goes down the list sequentially. If a player kills an Outlaw, they draw 3 cards from the deck. If the Sheriff kills one of his Deputies, then he loses all his cards, in his hand and in front of him. Distance: the distance a player is from another player is how many numbers away they are. For example, player 2 is a distance 1 away from player 3 and a distance 3 away from player 5. The list wraps around, so player 2 is a distance 2 away from player 7. The Horse cards and R. Doolan's special ability change the distances. Once a player dies, they no longer take up space, so that the distances are shifted (i.e. if player 3 dies, then player 2 is now a distance 1 from player 4). The Cards: Permanents: Once a player plays one of these cards, it stays in front of them (in play for them) until the player dies, or the card is removed by Destroy or Steal. A player may only have 1 of any kind of permanent in play at a time (i.e. only one gun, or one horse). Guns - (volcanic, 2, 3, 4) A player may only play a Shoot card on a player a distance 1 from them unless they play a gun that has greater range. The volcanic is a special gun that has a range of 1, but allows the user to play as many Shoot cards as they want a turn. Horses - (-1, +1) A -1 Horse allows a player to see others at a distance decreased by 1 (does not affect the distance other players see them). A +1 Horse makes it so that a player is seen at a distance increased by 1 by the other players (does not affect the distance the player sees the others). Prison - A player may play the Prison card on another player, except the Sheriff, which makes the other player not be able to play on their next turn. The imprisoned player must still discard down to their life points. Then, the Prison card then gets discarded. Non-permanents: Played on a player's turn and discarded. Shoot cards - if a Shoot card is played on a player, they lose a Missed card or lose a life point. Gatling - effectively plays a Shoot on every player (except the one who played it). Every player must loses a Missed card or a life point. Duel - a player may play a Duel card on any other player. The other player must then play a Shoot card or lose a life point. If the second player plays a Shoot card, then the first player must play a Shoot card or lose a life point. This goes back and forth until one player does not play a Shoot card and loses a life point. Beer - a player regains a life point by playing a beer. Cannot exceed the number of life points the player had at the start of the game. If a player loses their last life point off their turn, they may use an "emergency" Beer card. Once the game comes down to 2 players, Beers may no longer be played. Saloon - when played, every player gains a life point. Cannot exceed starting number of life points. Stagecoach - When played, allows player to draw 2 cards from deck. Wells Fargo - When played, allows player to draw 3 cards from deck. Steal - When played, allows player to steal a card (permanent or non-permanent) from a player they see at a distance of 1. Destroy - When played, allows player to destroy a card from a player at any distance. ***Missed Cards - To facilitate gameplay, Missed cards can be "floating". On a player's turn, they may play any number of Missed cards as "floating", but the "floating" cards count in the number of cards they have in their hand. Every time the player is shot at, they lose a "floating" Miss card. If they no longer have any "floating" Miss cards and are shot at, they lose a life point. To facilitate gameplay, the game will be played "open-faced". I will "shuffle" the cards and list them in order from the top to the bottom of the deck at the beginning of the game. When the deck gets low, I will "re-shuffle" and post the new list. At the beginning of their turn, a player must draw the cards from the top of the deck (i.e. list), and post the cards they draw. During a player's turn, they should describe every action they take. If they play a Duel, then they will need to wait for the response of the player they are dueling. If a player is attacked for their last life point and they have a Beer in their hands, it is assumed they will use their emergency Beer. If a player is killed, they or I (whoever gets there first) must post their role before the game can continue, so that the appropriate action may take place. At the end of a player's turn, they must post the cards they discarded and re-post the roster and the deck with the appropriate changes. The roster should be: #) Player's name/Character - [current life points/starting number of life points]/(permanent cards in front of them)/(number of floating Misses)/(cards in hand) Example: (Begin turn - cards in hand were Horse -1, volcanic, Shoot, Shoot) Draw: Steal, Miss Play: Float 1 Miss, put into play Horse -1 and volcanic, play 1 Shoot card at BigBang, who loses 1 Floating Miss. (End turn) Discard: none ... 5) BigBang/W. Kid - [4/4]/(Jail, Gun +2)/(0)/(Shoot, Shoot, Beer) 6) Y-san/S. Lafayette - [4/4]/(Horse -1, volcanic)/(1)/(Shoot, Steal) ... Deck: Miss, Steal, Shoot, Stagecoach... Things to remember: Distance is a very important concept. Also, pay attention to the characters abilities. Keep in mind the effects of permanents, especially Horses when determining whether you can make certain moves. Sinistral has the first turn, as the Sheriff, and it will go down the roster from there: I shuffle and deal: Roster 1)Sinistral/S. Lafayette - [5/5]/()/(0)/(Shoot, Duel, Miss, Steal, Miss) 2)Mekal/S. Killer - [4/4]/()/(0)/(Miss, Miss, Gun 4, Shoot) 3)Alyanna/C. Janet - [4/4]/()/(0)/(Stagecoach, Beer, Miss, Miss) 4)Kat/V.Sam - [4/4]/()/(0)/(Miss, Miss, Prison, Shoot) 5)JS/B. Cassidy - [4/4]/()/(0)/(Shoot, Gun 4, Prison, Duel) 6)Ben Law/S. Ketchum - [4/4]/()/(0)/(Saloon, Shoot, Shoot, Shoot) 7)Prof. T/R. Doolan - [4/4]/()/(0)/(Stagecoach, Horse -1, Shoot, Miss) Deck: Steal Steal Gatling Shoot Shoot Horse +1 Destroy Shoot Beer Destroy Shoot Prison Shoot Shoot Destroy Horse +1 Steal Shoot Destroy Miss Shoot Miss Gun 3 Miss Shoot Miss Shoot Gun 2 Shoot Beer Destroy Beer Beer Gun 3 Shoot Horse -1 Gun 4 Gun 2 Miss Shoot Miss Volcanic Beer Gun 2 Shoot Horse +1 Beer Gatling Duel Miss Shoot Volcanic Shoot Wells Fargo Shoot Shoot Shoot Beer Steal Shoot Shoot
  9. Okay, the game will start shortly...sorry, it's been a busy day...and to clarify, floating misses count as the cards in your hand (for discard and for Sinistral/Suzy). And Suzy Lafayette/Willy the Kid makes such a hilarious combo...;P
  10. Well, *I* stand in awe of your gutsiness! ;)

  11. Noooooo....D.Gray-man is ending! And it was just getting good...I wanted to see the Marshals kicking some serious Akumass...it seems to random...so much left unresolved in the storyline...T_T
  12. Okay, fine, here's a hint:
  13. Lol...well, I was thinking of a headBANGer...jk Anyways, Mekal has chosen S. Killer. Oh, and you don't have to PM me your choice...just put it by your name when it's your turn...which is actually better. 1) Mekal - S. Killer 2) Ben Law 3) Kat 4) Prof. Templeton 5) Alyanna 6) Joe's Student 7) Sinistral
  14. Okay, the roles have been PMed. Sinistral is the Sheriff. The pick order for the Characters is: 1) Mekal 2) Ben Law 3) Kat 4) Prof. Templeton 5) Alyanna 6) Joe's Student 7) Sinistral I'll start the game thread as soon as everyone has picked their characters.
  15. Okay, now that Kat is back, I guess we can start. I'll be PMing the roles soon...
  16. Yoruichi-san

    Thanks guys...Ben Law, if you can figure out how to automate my creative writing abilities, let me know! Then I could mass produce all my story ideas into novels and make a fortune...;P
  17. Yoruichi-san

    I see what you mean, but your stance is a modified version of Objectivism. The pure form of Objectivism that Rand was so instrumental in creating rejects all morality as unproductive (we were trained to feel good about being "good" by our environment, but that is not inherently beneficial to our own selves). And personally, since I'm not religious, I don't believe in absolute good or evil or that we should have moralities based on what others tell us (mostly religious others). I may have my own system of beliefs that could be classified as "morality" but I certainly don't expect everyone else to share my views. When I argue against something, I go by what I know to be true, not some changed or modified form of it. Nooooooooo....they stole my story idea!!! <_< ;P
  18. It's not done yet...still many more to go...stifled by the shuffle? ;P
  19. No...it's not birthdays...but it does relate in a way...;P
  20. Yoruichi-san

    1000...looks like you're almost there!
  21. Lol...ironically, mentioning calculus has just made me interested in solving this...;P
  22. Yoruichi-san

    Yeah, I can see how that would have frustrated you (I would have felt the same way), but reading your story, it seems to me that the cause of the problem was the sequence of events, the IQ requirement itself combined with the pride and jealousy of the parents, not the idea of letting ppl join who want to, which is what Octopuppy seems to be suggesting. Here is my analysis: (as a child of Asian parents...;P) The idea of having an accelerated class for the talented and interested students was a great one. The original kids were ones who were indeed bored with the current curriculum and wanted something more challenging and interesting, and were motivated to participate. However, when other parents saw this, they were irked that their children couldn't get in because they didn't like the idea that their children were somehow inferior to the other children. This feeling was propagated by the fact that the requirement was a high IQ, which made it seem like the students in the class were "smarter" or "better" than students who weren't in the class. So they complained until the school lowered it's bar and let their children in, and that gave them the ego boost they were looking for. The new group of children didn't necessarily want to be there, they may or may not have been bored and wanted new challenges, but they were forced to to satisfy their parent's egos. But not that more students were getting in, more parents were having inferiority complexes and they complained more...until the result you mentioned occurred. The more students that were forced to join, the less likely that they actually wanted to be there, but they didn't have a choice in the matter. They were unhappy, and were not eager and motivated to face challenges like you guys were, so of course the quality was dragged down...until it reached the dire state you were talking about. However, if it hadn't been a big ego thing for the parents, if it initially hadn't been advertised as a "gifted" section, but had been advertised as, like, an extracurricular thing that any student who had interest in challenging themselves could join, then the problem probably wouldn't have occurred. Basically, the IQ requirement made it seem like the children in the class were superior, which made the others and their parents resent not being in it. If it had been purely by interest, then most of the students who joined later in order to buttress their own self-esteem as well as their parents' wouldn't have joined. Only those truly interested, like you and the initial two others and maybe a few more who truly wanted to get more out of it, would have joined, and the class would have continued to be fun for you. There's my 2 cents...human nature sure can be ugly...;P
  23. What makes me sound female I wonder?! Nice puzzle anyway - I like the Chemistry problems, as it always surprises me how easy it is to make words out of Chemical symbols. (And happy birthday again for yesterday - or is it still today for you?) Nice! Yeah, but I already used the maximum number of letters for the method to work (9), so I couldn't get the D...and actually, this wasn't that easy to construct...lol...I had to make 2 sentences out of the same numbers...it took a bit of trial and error and figuring out how to make it work... Anyways, as promised, the solution: [spoiler='Leliel's true form: ']The shadow (i.e. cipher) (He) (H)(At)(Es) (In)(V)(O)(Lu)(Te)(S) 2 1 85 99 49 23 8 71 52 16 The Angel (i.e. sentence) RIKYANBEL 123456789 So: (21859949238715216)-> I REALLY LIKE BRAIRN (den) Was that "the cruel Angel's thesis"? ;P
  24. Yoruichi-san

    Congrats PG! I remember my 1000th post...oh wait, it was immortalized for all the world to see...hehe... Anyways, here's a write-in: Den Mother
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