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Everything posted by plasmid
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I suspect this is off given the comments on other answers, but
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This reviewer gives Pickett's answer a thumbs up.
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It's unfortunate that I ended up killing a gangster. If I knew that aura would out herself as Mr Brown, therefore giving more incentive for the Boss to out people who can act on her and force them to do so to clear themselves, I would have voted for a tie (since we would have a way to get information instead of being stuck lynching randomly for the whole game). I presume that even though Mr Brown does not have a night action, he can still send a 5 word night PM and insist that Mr Tech post the message on the main thread to clear himself? If the Boss is still alive and aura was telling the truth about being Mr Brown, at the very least please post the name of the redirecter (Boss's son) so we can lynch him, preferably before the night's over in case the undercover agents target you for a night kill. Edit: Also, if aura is telling the truth, we know that the undercovers knew her identity and the fact that she knew about one of them, so take note of who was voting for aura. Edit2: Just realized that the undercovers would not necessarily know that they targeted Mr Brown, so nvm...
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I bet you live, because the time set for day ending was before Klue changed his vote. If you just outed yourself as Mr Brown, the Boss will know whether or not you're lying. If you're being honest, then now that Mr Brown is already outed, I strongly recommend that the Boss should consider adopting the part of my plan involving outing the other people who can act at night (you may omit Mr Green if you see fit) and tell them they must act on Mr Brown Night 2 to prove they're not bad. If that happens, you will get your save tonight because that's part of the plan's package.
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Not an astrolabe or stars; I can see how the returned gaze clue could seem like it's referring to the man looking toward the night sky again later on, but the part about the gaze ignoring the man would not make sense if it were referring to what the man is seeing. And the ship is meant to be figurative.
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Can't say I blame you, I did have an "I'm not a plasmid" riddle after all 8P That's the closest guess so far, but there are clues in the first stanza pointing in a slightly different direction.
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Host: Yuli and Molly Mae 1. plasmid - voting for 'Cat'astrophe 2. Flamebirde - voting for 'Cat'astrophe 3. MiKi - voting for flame 4. 'Cat'astrophe voting for Auramyna 5. KlueMaster - voting for 'Cat'astrophe 6. maurice - DEAD - Killed N1 7. Auramyna - voting for 'Cat'astrophe 8. Araver - voting for Auramyna Rationale: I'm mostly acting based on the possibility of vote manipulation. If vote manip is within the hands of a mobster then there's nothing to worry about. If vote manip is in the hands of an undercover agent then they can potentially manipulate to their advantage if the vote is close, but would not have that opportunity if there is a landslide. In more typical games I might agree with MiKi that a day 1 tie can be good. People can gather more info as people act and the game progresses and feel more confident that they're lynching a baddie rather than running a high risk of killing a goodie. In this case I think it's different because I see very little potential to gain meaningful information on factions (which is why I went to scheming plans to force people to act on Mr Brown) since in this game any role can be either good or bad and only one character can learn factions. I fear that we will be spending the entire game without any mobsters except possibly Mr Brown having any really reliable info on who's undercover, and because of that we might as well start killing semi-randomly now instead of waiting for the undercovers to kill for a second night before killing just as semi-randomly. I still feel bad about voting for another cat, though. @araver: I would expect optimal play from the undercovers to be: Act on no one if you just have a silly power like block or redirect or get a 5 word string from the night post. Then you avoid detection by Mr Brown and are assured that no one can definitively learn your faction. That's why I proposed the plan to force people to act on Mr Brown. Edit: clarified rationale for expected undercover behavior
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Those are a couple of reasons why it would work much better if Mr Green were outed (outing = no accidental blocks or redirects, anyone who does block or redirect gets outed by the Boss and lynched, Green won't be told to kill himself).
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Oh, right, we do have to vote for someone by the end of the day. The comparison between curr3nt's style and my own approach made me go back and read the Tombstone mafia game. In that game, curr3nt came up with a simple but great plan that araver resisted because he ultimately turned out to be a baddie. Then as now, he didn't have any real great explanations for why not to run with it, after taking a close look it just seems to be hand waving and stuff along the lines of "people don't do that kind of thing in Mafia". Host: Yuli and Molly Mae 1. plasmid - voting for AraVer 2. Flamebirde 3. MiKi 4. 'Cat'astrophe 5. KlueMaster - voting for 'Cat'astrophe 6. maurice - DEAD - Killed N1 7. Auramyna 8. Araver That, and since this is a "Rat Hunt" mafia, I'm hesitant about ganging up against a cat.
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As Snowpaw parted ways with Westerly, he spotted his favourite prey. It was unlike Westerly to have neglected to snatch a mouse so plainly visible, but his loss would be Snowpaw's gain. But while stalking to get into position for a pounce, it was clear that this specimen was quicker than your garden variety type. It ultimately dived into a burrow before Snowpaw could get a good angle of attack, and left a remarkable burst of light as it entered. Being a cat, curiosity of course got the best of Snowpaw and he dug into the mouse's burrow to find the source of that flash, and came across a gently oscillating translucent blob in the middle of the mouse hole. A gentle pawing at the blob resulted in a not-so-gentle force pulling at the paw from within the blob, and Snowpaw was sucked in to another world. Overall it was only slightly different from the world he was used to. But one difference was rather pertinent. What was simply a mouse in his home dimension was now a hobbit-sized warrior of a mouse complete with nunchucks. Jumping aside to dodge its initial lunge and then hiding behind the nearest thing that sort of resembled a tree, Snowpaw weighed the options of either fighting or running. Looking down at his paws, he quickly noted that he has not miraculously gained the ability to wield weapons himself in this dimension, so fighting seemed bound to be futile. Running also seemed unlikely to work as Snowpaw was both new to this landscape and not clearly faster than this monstrosity he faced. Unsure if it would work in this dimension or not, Snowpaw tried the only other approach that came to mind. Since he could still talk in this dimension, he yelled as loudly as possible: "What? Did you just say that you could whoop Chuck Norris's butt any day of the week?" Wait for it....
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As starlight falls and suns all die I'm flying in saucers unseen Propellered guard is whizzed right by With teleportation beam A migrant motley columned crew Arranged with a common intent Starts squelching scores of voices who Are trumped by the one I invent My phantoms land and fight their war The people will surely succumb 'til daylight breaks then off I soar I'm saved or I'm killed by a thumb
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I'm afraid I know little of the place, and can't glean how it would fit the riddle from what I could find online. Added a bit more to the original post of the riddle.
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We would be exchanging a kill made by Mr Green independently for an extra kill guided by a vote (everyone gets one vote for who to lynch and one vote for who Mr Green kills). If Mr Green is undercover, this is certainly a good thing. If Mr Green is not undercover, he goes from killing independently (based on essentially no information beyond what's in the main thread since he can't learn roles), to killing based on a vote where some of the voters have inside information on roles (the boss can nudge him away from killing Dr White or Mr Brown), but some of the voters are undercover agents. I can understand the position against letting the undercovers have any influence on who Mr Green kills, but I think it's overall offset by the security gained by knowing that if Mr Green is undercover then he cannot snipe mobsters at whim and will have to obey orders or else essentially out his fellow undercover agent. (But I still think it would work much better if Mr Green got outed and saved by Dr White every night [with potential for wifom] so blockers and redirectors can't target him accidently, and would essentially out themselves as undercover if they did... if Mr Green acted solo there would be a risk of losing his kill from a block or redirect.) The fact that Mr Green did not act night 1 might be considered evidence that he is not undercover, but I think it is very weak evidence because an undercover Mr Green would know that he'd raise suspicion if he killed on night 1 without any real info and therefore be heavily targeted by the boss. (It's also possible that he did try to act and he got blocked.) Or maybe you meant something else entirely when you were talking about keeping Mr Green's hands tied... it would make it less fun to play the game for whoever has that role? Since the top three priorities in a mafia game should be #3. Keep yourself alive #2. Make your faction win #1. Make the game fun for all involved I guess that argument has merit. But even if we voted on targets for Mr Green, it's not difficult to imagine ways where there would still be room for Mafia strategery, especially later in the game.
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To clarify, the super stripped-down version that does not involve outing anyone: We all vote for both a person to lynch and a person for Mr Green to kill every day, to give the mobsters two kills a day. If Mr Green doesn't follow orders, then he was probably undercover and refusing to kill the other undercover. We lynch the person he failed to kill, and if anyone still alive knows who Mr Green is they out him as the other undercover.
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If you're the boss and you don't want to reveal too many roles, then you can choose not to follow the part of the plan involving forcing people to act on Mr Brown. If you prefer, we can just go with the part of the plan about Mr Green killing as instructed by voting. That would still give the mobsters two kills against the undercover's one kill. And we could even institute that without the boss actually outing himself. I still think it would be ideal to out Mr Green ahead of time so we know who to lynch if he doesn't follow orders (and have Dr White save him every night), but if that seems too risky we could just vote for both who to lynch and who Mr Green should kill. That said, I'd still prefer to force people to act on Mr Brown so we get a shot at identifying the undercovers if they can act.
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I suspect that the points in green are the key ones. I don't know anything about pharmaceutical production, so I don't know what size of particle will be made by sifting through a 40 mesh seive, and whether or not you can calculate the particle size of the talc based on its specific surface area and density. That will be your homework task. If you can calculate them and show that the particle sizes are very different, then the vibration of the packaging machine that comes after the two have been blended could explain the mixture's non-homogeneity.
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Fair enough. My defense is that I immediately posted the most optimal play strategy for the mobsters that I could come up with. Which I still propose should be adopted if maurice wasn't one of the key roles to make it work (the Boss would of course know for a fact whether or not he was).
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So maurice was undercover and got kilt in a botched attempt to recruit Dr White, right? Right?? Based not so much on any information I have or any deep logical analysis of the probabilities, but on the good old Mafia hunch that in general baddies tend to be quieter than goodies, I suspect flamebirde, miki, cat, or aura.
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Hi ho, hi ho, it's off to work I go. So I probably won't end up being able to log on again until close to the end of night 1. But regarding the third point araver brought up of timing and maybe not being able to make this plan work quickly enough, that's why I posted it ASAP on night 1. I'd like to force people to spy Mr Brown or get Mr Green killing immediately if possible. So, although I won't be around to field more questions / criticisms / food fights over the plan (unless today turns out to be an easy day at work)... To the Boss: I will still be able to adjust whatever my night action is for tonight if we go ahead with any of the plans. To the undercovers: I'm lying about having any night actions in order to confuse and annoy you.
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Brief responses: Yes, you are correct that if Mr Brown is undercover then the plan won't work. But, if Mr Brown is undercover, then the mobsters have pretty much no way of identifying the undercovers regardless and are screwed either way. You're also correct that I didn't talk about what would happen if the Boss is undercover. If (s)he is undercover, then I suspect that (s)he would simply not reveal anyone's roles and it would be as if I never made these suggestions. But if the Boss were undercover and posted lies about who has which role, then that would be a dead giveaway (at least to the players whose roles he lied about) that (s)he's undercover and needs to be lynched.
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Yep, I'm definitely taking more of a "logicians wearing black or white hats" style approach than your usual Mafia approach.
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Still none of the above. I might add a bit more later on.
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I'm about to fix that for sure! Here's my analysis. It seems like it would be very difficult to identify an undercover. The only real ways I can see doing it are: 1) an undercover targets Mr Brown and gets outed, or 2) an undercover carries out an action that is blatently something that only an undercover player would do and therefore gets their role outed by the boss or Mr Black. The undercovers can easily avoid either of these by simply not acting and just doing night kills. If the undercovers have abilities like spying or redirecting or blocking then they probably aren't all that useful anyway so they're not missing out on much by not acting. Proposal 1: Because of that, it seems to me like it would be useful to demand that people who can act at night do actually act (and therefore put themselves at risk of being detected by Mr Brown) and post some sort of evidence that they acted, or else get outed by the Boss and lynched. In fact, I might even go so far as to say that it might be all right to simply out all the roles that can act at night to force them to be accountable, mainly because no one except Mr Brown can identify factions and I honestly think that most of the night actions are sort of worthless if you not only don't know who the baddies are but also are working against baddies who can go undetected by simply not acting. The only drawback is that outing the roles that can act at night would help the undercovers identify Mr Brown by process of elimination and night kill him. I'll leave this open to discussion. Proposal 2: Taking proposal 1 to an extreme, the Boss might even consider just outing Mr Brown outright and demanding the doctor (who we know is not undercover) save him at night. Then everyone who can act on Mr Brown must do it and prove they did or else get lynched Proposal 3: I think we need Mr Green to kill every night (unless we identify the undercovers with proposal 2). Honestly, I'm pessimistic about us identifying the undercovers otherwise, so I think it makes sense to have Mr Green kill even if it's somewhat randomly because a blind lynch plus a blind Mr Green kill against a targeted undercover kill every day/night gives better odds for the mobsters than just a blind lynch against a targeted undercover kill every day/night. The argument against allowing Mr Green to kill is that, if he's undercover then the undercovers get two kills per night against one lynch a day, then the mobsters will die quickly and painfully. The best way I can think of to allow Mr Green to kill without running the risk of an undercover Mr Green going on a rampage is that we vote every day on BOTH a person to lynch AND a person for Green to kill. If Mr Green disobeys orders, then he gets outed by the Boss and lynched the next day, and the person who he refused to kill was probably the other undercover. Proposal 4: Taking this one step further: if the Boss gets killed then there's nothing to stop Mr Green if he's undercover. Because of this, I think I would even go so far as to propose that Mr Green gets outed right away, in case the Boss dies early. We know that Dr White is a mobster, so he should save Mr Green from night kills because he would be a huge target (probably the most important target in the game). Unfortunately this would keep the doctor tied up, but would be the most reliable way I can imagine of giving the mobsters two daily kills against the undercover's night kill. To break it down, here are my proposals: 1. The Boss outs everyone who can act at night in a way that can be proven, and insist that they post proof that they acted (to force the undercovers to run the risk of acting on Mr Brown) 2. Proposal #1, plus out Mr Brown, demand the doctor save him, and demand that everyone who can must act on him and post proof. 3. We vote on who Mr Green should kill every night. If Mr Green disobeys orders, then he and the person he didn't kill get lynched. 4. Proposal #3, plus the Boss outs Mr Green now (in case he's undercover and the Boss dies before he disobeys orders), and the doctor saves Green every night (if proposal #2 is done, then proposal #4 happens afterward). But this is also my first mafia game, so feel free to point out logic holes or unintended consequences if my analysis seems off. Then we need to decide which if any of these we want to implement. You can vote if you want, but of course only the Boss's vote will actually count =) Edit: and if Mr Green gets redirected, the Boss should out Boss' son and have him lynched
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I suspect the game is suffering from a lack of structure. The players are left to write their own stories, without any particular goal or obstacles set up for them. There's also a complete absence of interaction between any of the players. That means that from a player's perspective, we're each sort of just writing our own little independent stories in this world, without the challenges or player interactions that make an RPG fun. If the players are still around and you'd like to try a salvage, it might be possible to bring them together and give them some goals to work with (or against) each other on. Or just abandon this thread and go for a fresh start. Snowpaw coughs up a furball, then goes back to licking his paws.