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Magic_luver101
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got this idea form a comic that my friend and i drew during science class.

It will be in days and nights with standerd mafia rules.

Baddies have BTSC

Killer: comitts murder eveynight

Peaping Tom: spy on odd nights blocker on even nights

Shadow: old school theaf 1/4 chance to steal a night action away from someone with hidden abilities

Goodies

CSI: get cluses and evedince based on qqquestions asked Have BTSC with cop

Cop: intargates suptics and questions witnes's Have BTSC with CSI's

Hippy: crazy but helpful can get a person high and kidnapp them

Sheer: can see in to the past and tell what a persons role was once they are dead has BTSC with Ms. Flower

Ms. Flower: town gossip can influnse the lyncg making a vote count for tripple or nothing at all has BTSC with Sheer

Magic Player: beleaves there cards hold real creatures and uses one of there a bilites once per one day and night (48 hours)

Geek: truly smart but not so great can protect some one from all actions agenst them for one day and night not shown in post

Inddies Have BTSC

Reporter: can post sonthing in the post once per night

Naborhood watch: target player is blocked on odd nights annoy terget with a 1/3 chanch of redercecting there abilty

1. Social Darwin

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Baddies: Wins by being the majority

Killer: Commits murder every night.

Peeping Tom: Odd # nights: Spying role, Even # nights: Blocking role

Shadow: Old school thief; 1/4 chance to steal a night action away from anyone of their choice

Goodies: Win when all Baddies are dead

CSI: Receives clues and evidence based on questions asked to host. (Can ask 3 questions yes or no questions/action questions per night and have them answered) Has BTSC with cop

Cop: Interrogates suspects and questions witnesses (kidnapes them and has a 1/3 chance at finding out som thing useful). Has BTSC with CSI.

Murder Club President: Gets upset at anything that interrupts her meeting. Can end a lynch early if she wants on odd nights. Even nights: RID Kill

Hippy: Crazy, but can get a person high and kidnap them for the night.

Seer: Can see into the past and can figure out what a persons role was once they are dead. Has BTSC with Ms. Flower.

Ms. Flower: Town Gossiper; can influence the lynching by making any vote count for triple or not count at all. Has BTSC with Seer

Magic Player: Believes that the cards hold real creatures, and uses anyone of the cards abilities every other night (48 hours)

1. Hellspark Elemental - Unearth(player comes back to life)

2. Traumatic Visions - Counter (can stop a kill/kidnapping/action and do the same thing back to the attacker)

3. Winged Coatle - Deathtouch (if chosen player is targeted by some one else then the person who targeted the chosen player gets an extra vote in the next lynch)

4. Jhessian Zombies - Fear (Can Not be targed by baddies)

5. Puppet Conjurer - token ( target player gets a doppler ganger made of them for 48 hour and that takes every thing)

Geek: Really smart, can protect someone from all actions against them for one dayand night (including lynching, killing, spying etc.). (not shown in post)

Independents: (Have BTSC) Win when they are the equal to or are the majority in the house (Goodies + Baddies < Indies)

Reporter: Can make a post in the night post once per night

Neighborhood watch: Odd # nights: can annoy player with a 1/3 chance of redirecting there ability to a random player.

Even # Days can choose any player and have their vote incremented (x2) vote or absolved (x0) vote (does not have to be the person voted for by them)

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Sorry but I cant read the type that is in the light blue color.

Baddies: Wins by being the majority

Killer: Commits murder every night.

Peeping Tom: Odd # nights: Spying role, Even # nights: Blocking role

Shadow: Old school thief; 1/4 chance to steal a night action away from anyone of their choice

Goodies: Win when all Baddies are dead

CSI: Receives clues and evidence based on questions asked to host. (Can ask 3 questions yes or no questions/action questions per night and have them answered) Has BTSC with cop

Cop: Interrogates suspects and questions witnesses (kidnapes them and has a 1/3 chance at finding out som thing useful). Has BTSC with CSI.

Murder Club President: Gets upset at anything that interrupts her meeting. Can end a lynch early if she wants on odd nights. Even nights: RID Kill

Hippy: Crazy, but can get a person high and kidnap them for the night.

Seer: Can see into the past and can figure out what a persons role was once they are dead. Has BTSC with Ms. Flower.

Ms. Flower: Town Gossiper; can influence the lynching by making any vote count for triple or not count at all. Has BTSC with Seer

Magic Player: Believes that the cards hold real creatures, and uses anyone of the cards abilities every other night (48 hours)

1. Hellspark Elemental - Unearth(player comes back to life)

2. Traumatic Visions - Counter (can stop a kill/kidnapping/action and do the same thing back to the attacker)

3. Winged Coatle - Deathtouch (if chosen player is targeted by some one else then the person who targeted the chosen player gets an extra vote in the next lynch)

4. Jhessian Zombies - Fear (Can Not be targed by baddies)

5. Puppet Conjurer - token ( target player gets a doppler ganger made of them for 48 hour and that takes every thing)

Geek: Really smart, can protect someone from all actions against them for one dayand night (including lynching, killing, spying etc.). (not shown in post)

Independents: (Have BTSC) Win when they are the equal to or are the majority in the house (Goodies + Baddies < Indies)

Reporter: Can make a post in the night post once per night

Neighborhood watch: Odd # nights: can annoy player with a 1/3 chance of redirecting there ability to a random player.

Even # Days can choose any player and have their vote incremented (x2) vote or absolved (x0) vote (does not have to be the person voted for by them)

Edited by crazypainter
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Sorry but I cant read the type that is in the light blue color.

Baddies: Wins by being the majority

Killer: Commits murder every night.

Peeping Tom: Odd # nights: Spying role, Even # nights: Blocking role

Shadow: Old school thief; 1/4 chance to steal a night action away from anyone of their choice

Goodies: Win when all Baddies are dead

CSI: Receives clues and evidence based on questions asked to host. (Can ask 3 questions yes or no questions/action questions per night and have them answered) Has BTSC with cop

Cop: Interrogates suspects and questions witnesses (kidnapes them and has a 1/3 chance at finding out som thing useful). Has BTSC with CSI.

Murder Club President: Gets upset at anything that interrupts her meeting. Can end a lynch early if she wants on odd nights. Even nights: RID Kill

Hippy: Crazy, but can get a person high and kidnap them for the night.

Seer: Can see into the past and can figure out what a persons role was once they are dead. Has BTSC with Ms. Flower.

Ms. Flower: Town Gossiper; can influence the lynching by making any vote count for triple or not count at all. Has BTSC with Seer

Magic Player: Believes that the cards hold real creatures, and uses anyone of the cards abilities every other night (48 hours)

1. Hellspark Elemental - Unearth(player comes back to life)

2. Traumatic Visions - Counter (can stop a kill/kidnapping/action and do the same thing back to the attacker)

3. Winged Coatle - Deathtouch (if chosen player is targeted by some one else then the person who targeted the chosen player gets an extra vote in the next lynch)

4. Jhessian Zombies - Fear (Can Not be targed by baddies)

5. Puppet Conjurer - token ( target player gets a doppler ganger made of them for 48 hour and that takes every thing)

Geek: Really smart, can protect someone from all actions against them for one dayand night (including lynching, killing, spying etc.). (not shown in post)

Independents: (Have BTSC) Win when they are the equal to or are the majority in the house (Goodies + Baddies < Indies)

Reporter: Can make a post in the night post once per night

Neighborhood watch: Odd # nights: can annoy player with a 1/3 chance of redirecting there ability to a random player.

Even # Days can choose any player and have their vote incremented (x2) vote or absolved (x0) vote (does not have to be the person voted for by them)

Thankyou Cp, my eyes can see now. I can read again.

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Are you going to start a new thread ML or are we just going to continue on from this one? I suggest a new one since we're already 6 pages in, but it's up to you :)

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