Guest Posted January 5, 2009 Report Share Posted January 5, 2009 Finally time to begin. Here are the roles and rules. Make sure to read thoroughly for any changes that I may have made. For those that may not be familiar with Kingdom Hearts, I have linked each character to their respective Kingdom Hearts Wiki page. The Darkness: Wins by killing all the Light and Organization XIII. Has BTSC. Maleficent: Dark mistress of evil, bent on ruling the worlds and claiming Kingdom Hearts as her own. Ability: Each night instead of attacking, Maleficent can revive any Darkness member on the night that they are killed. Maleficent cannot revive anyone who has been lynched. Defense: Two; Can call upon a Heartless to sacrifice itself for her. Weakness: Arrogance – If attack fails, Maleficent has a 25% chance to accidentally reveal her identity to her target Has 75% chance to kill on attack. Pete: Malecifent’s assistant. He owes a debt to her for releasing him from the dimension in which King Mickey banished him. Is normally clumsy and stupid and gets angry quickly. Ability: If attack fails, Pete can summon a Heartless which has a 25% chance of discovering his target’s identity. Defense: Two; Can summon a Heartless to sacrifice itself for him. Weakness: Stupidity – If attack and ability both fail, Pete has a 75% chance to reveal his identity. Has 50% chance to kill on attack. Xehanort: A Heartless which believes all hearts originate from darkness. Wants to open Kingdom Hearts and gain its power. Ability: Only once, instead of attacking, Xehanort can study in the Hollow Bastion castle to increase his chance to kill on attack by 25% for the duration of the game. Xehanort cannot be killed during this time, but will be interrupted if targeted. If interrupted, the ability cannot be used again. Defense: Two; Can shroud himself in darkness to hide himself from the enemy or can summon a Heartless to sacrifice itself for him. Weakness: Split personality – If Xehanort and Xemnas target each other in any way, their actions are cancelled. Has 50% chance to kill on attack. Jafar: The royal vizier of Agrabah. Jafar is unprincipled and ruthless in pursuit of his aims. Now he's using the Heartless to try to take over the city. Ability: Instead of attacking, any night, but not 2 in a row, Jafar may use his snake-head staff to hypnotize a player and controls their night actions. Defense: Two; Can teleport away from an attack or can use his staff to cast a blinding light to blind the opponent and escape. Weakness: Arrogance - If his attack fails, he has a 50% chance of revealing his identity to his target. Has 50% chance to kill. Hades: Lord of the Underworld. The last time Sora and his friends tangled with Hades, he was using the Heartless to try to take over the world. Together with Hercules, the three friends put a stop to his plans. But Hades is as evil as ever, and won't rest until he sends Hercules to the Underworld- for eternity. Ability: If his attack fails, he will become enraged and his attack the next night will have an increased chance to kill. (+25%) Defense: Two; Can teleport away from an attack. Weakness: Anger - If his attack fails he has a 50% chance of revealing his identity. Has 50% chance to kill on attack. Sephiroth: The One-Winged Angel. He claims to be the darkness in Cloud’s heart and vows to defeat Cloud. Ability: Can negate the ability of any player that would reveal his identity. Defense: Two; Can cast a blinding light to blind the opponent and escape or can teleport away from an attack. Weakness: Fear of the Light – Looses 25% chance to kill when attacking one of The Light. Has 75% chance to kill on attack. Organization XIII: Win by killing all the Light and Darkness. Has BTSC. Xemnas: A Nobody created from the shell left after Xehanort became a Heartless. His ambition is to use the new Kingdom Hearts to make all Nobodies human. Ability: Each night instead of attacking, Xemnas can revive any Organization member on the night that they are killed. Xemnas cannot revive anyone who has been lynched. Defense: Two; Can summon a Nobody to sacrifice itself for him or can teleport away from an attack. Weakness: Split personality - If Xehanort and Xemnas target each other in any way, their actions are cancelled. Has 75% chance to kill on attack. Saïx: A Nobody who follows Xemnas’s wishes. He normally has a calm, cool demeanor which belies his true aggressive nature. Ability: Instead of attacking, Saïx can call upon the power the moon to increase his chance to kill by 25% the next night. The night after the increased attack, Saïx cannot use this ability. Defense: Two; Can defend an attack with his Moon Scepter or can cast a blinding light to blind the opponent and escape. Weakness: Close Combat – When Saïx attacks, he has a 25% chance of revealing his identity. This weakness is negated when attacking with Saïx’s ability. Has 50% chance to kill on attack. Luxord: A Nobody who follows Xemnas’s wishes. He loves to gamble and play card games. Ability: If his attack fails, the target will be presented with a riddle. If the opponent answers the riddle correctly, they can go free. If they answer incorrectly, they cannot act the next night. Defense: Two; Can transform into a playing card and hide from sight. Weakness: Worthless Gamble – If his ability fails (The player answers the riddle correctly), Luxord cannot take action the following night. Has 50% chance to kill on attack. Xigbar: A Nobody who follows Xemnas’s wishes. He uses two long range gun-like weapons to attack his opponents. He has a rather flamboyant and annoying attitude. Ability: Any night but not 2 nights in a row, Xigbar can choose to increase his chance to kill on attack by 25%. Defense: Two; Xigbar can teleport away from an attack. Weakness: Bad Shot – If Xigbar uses his ability and his attack fails, his identity will be revealed to the target. Has 50% chance to kill on attack. Xaldin: A Nobody who follows Xemnas’s wishes. He can control wind currents and uses them to manipulate 6 spears which he uses to attack and defend. Ability: When Xaldin attacks, he has a 25% chance to break a defense (if one is being used.) In that case, his chance to kill remains the same. Defense: Two; Xaldin can defend an attack with his wind spears. Weakness: Reckless Attack – If Xaldin’s attack fails, there is a 25% chance his identity will be revealed to the target. Has 50% chance to kill on attack. Demyx: A Nobody who follows Xemnas’s wishes. He controls water with a magic sitar. He can use his powers to form water creatures shaped like musical notes. He has a whiny personality. Ability: If his attack fails, the target will be presented with a riddle. If the opponent answers the riddle correctly, they can go free. If they answer incorrectly, they cannot act the next night. Defense: Two; can summon a water creature to sacrifice itself for him. Weakness: Dead Music – If Demyx’s ability fails (The player answers the riddle correctly), his identity will be revealed to the opponent. Has 50% chance to kill on attack. Independent: Axel can side with either the Organization or The Light. He wins by the same conditions as whatever group he chooses. (If he sides with the Light, he gains BTSC with Roxas and Namine.) If Axel chooses not to join either side or is denied, he wins if he and Roxas are the only players left. Axel: A Nobody who has defected from Organization XIII. He wishes to save his friend, Roxas. Ability: When Axel attacks, he has a 25% chance to break a defense (if one is being used.) In that case, his chance to kill remains the same. Defense: Two; Can defend an attack with his chakram. Weakness: Reluctance – Axel looses 25% chance to kill when attacking one of The Light. Has 50% chance to kill on attack. The Light: Win by killing all of the Darkness and Organization XIII. King Mickey: The King of Disney Castle who has much knowledge of the worlds and their alignment. Found the Dark World’s Keyblade, Darkside. Ability: Instead of attacking, any night but not 2 nights in a row, King Mickey can select one player and learn their identity. Defense: Two; Can defend an attack with his Keyblade or can use magic to create a blinding light to blind the opponent and escape. Weakness: Sorrow of Death – If Donald or Goofy are killed, Mickey’s action for the following night is cancelled. Has 75% chance to kill on attack. Sora: Long-time friend of Riku and Kairi. Found the Keyblade and saved his friends with its power. He now fights to save all of the worlds. Has BTSC with Riku and Kairi. Ability: When Sora attacks, he has a 25% chance to break a defense (if one is being used.) In that case, his chance to kill remains the same. Defense: Two; Can defend an attack with his Keyblade or can use magic to create a blinding light to blind the opponent and escape. Weakness: Anti-Form – If Sora’s attack fails, there is a 25% chance for Sora to transform into Anti-Form and attack a random player. Has 50% chance to kill on attack. Kairi: Long-time friend of Sora and Riku. Was kidnapped by Xehanort shortly before Sora found his Keyblade. Sora’s and Kairi’s destinies are intertwined. Has BTSC with Sora and Riku. Ability: Each night, instead of attacking, she may save any player. (She cannot save herself.) Defense: Two; Can hide away in the Special Place on the Destiny Islands where she cannot be found. Weakness: Sorrow of Death – If Sora or Riku are killed, Kairi’s action for the following night is cancelled. Has 25% chance to kill on attack. Riku: Long-time friend of Sora and Kairi. Riku embraced the darkness that devoured their island and was almost taken over by Xehanort. Riku sacrificed his body to obtain dark power to help fight Organization XIII. He was returned to normal in the explosion from Ansem’s device but has returned to this form because of Maleficent. Wields the Way to the Dawn Keyblade. Has BTSC with Sora and Kairi. Ability: If any player uses an ability to discover Riku’s identity, there is a 50% chance that he will appear as Xehanort instead. The player using the ability will not know which identity they have gotten. Defense: Two; Can defend an attack with his Keyblade or can teleport away from an attack. Weakness: Split Personality - If Riku targets Xehanort, his attack will fail. Has 75% chance to kill on attack. Donald: Court magician in Disney Castle. Uses powerful magic to attack his opponents and heal his comrades. Has BTSC with Goofy. Ability: Any night but not 2 nights in a row, instead of attacking, Donald may cast Stop on a player, canceling their night and/or day actions. Defense: Two; Can cast Aeroga to protect himself or can use his magic to cast a blinding light to blind his opponent and escape. Weakness: Sympathy – If Goofy is killed, Donald’s action for the following night is cancelled. Has 50% chance to kill on attack. Goofy: Royal Knight of Disney Castle. Goofy is usually lazy, but is brave when his friends are in need. Uses a shield as a weapon. Has BTSC with Donald. Ability: Any night, but not 2 in a row, he may choose one player and help them with their attack. This, of course, only works if the player is attacking. If so, then the player will be able to break defenses if they player's attack target is defending. If the player's attack target is not defending, the player's kill chance will increase by 25%. Defense: Two; Can defend an attack with his shield or can go to his room at Disney Castle and fall asleep where he cannot be found. Weakness: Sympathy – If Donald is killed, Goofy's action for the following night is cancelled. Has 50% chance to kill on attack Roxas: The Nobody that was created when Sora was turned temporarily into a Heartless. Because the transformation was temporary, Roxas has a different personality from most Nobodies. Roxas originally joined Organization XIII, but left to Sora. Because he was made from Sora’s heart, he wields a Keyblade, but Roxas has the ability to wield two Keyblades at once, giving him an extra chance to attack. Has BTSC with Naminé. Ability: If his attack fails, Roxas has a 25% chance to kill his opponent anyway. This ability does not affect a target using a defense. Defense: Two; Can defend the attack with his Keyblades or can have a nobody die for him. Weakness: Miss-attack – Is Roxas fails on both of his attacks, his identity will be revealed to the target. Has 75% chance to kill on attack. Naminé: The Nobody created when Kairi’s heart was taken. Kairi was never turned into a Heartless, meaning Naminé could use special powers that no other Nobodies could. Has BTSC with Roxas. Ability: Naminé can revive any player on the night that they are killed. Naminé cannot revive anyone who has been lynched. Defense: Three; Can hide herself away in room to draw pictures or can have a nobody die for her or can cast a blinding light to blind the opponent and escape. Weakness: Empathy – Cannot attack. (Which is the reason she has 3 defenses) Cloud: A wandering warrior whose only aim is to destroy Sephiroth, who embodies the darkness in Cloud’s heart. Cloud wields a large sword. Ability: When Cloud attacks, he has a 25% chance to break a defense (if one is being used.) In that case, his chance to kill remains the same. Defense: Two; Can defend an attack with his sword or can disappear from the scene, drifting away, searching for Sephiroth during which time he cannot be found. Weakness: Fear of the Darkness – Looses 25% chance to kill when attacking one of The Darkness. Has 75% chance to kill on attack. Notes: Abilities - Some are automatic and some must be activated by the player as part of their night action which should be evident. If you're not sure, please PM me to clarify. Reviving – A slight change from what I originally put before. The Darkness and Organization’s reviver must choose whether or not to attack or to use their ability to revive. Namine doesn’t have to choose whether or not to use her power since she can’t attack but if she defends she cannot use her ability. If the revivers chose to use their power, I will still send them the list of the dead on their side before the night post goes up. Riddles - Since I suck at making up riddles, riddles will be done in Green Glass Door form (Check GGD posts for more information). You will be given a list of correct words and incorrect words and you will need to figure out what the correct words have in common. Axel: On night 1 he will PM me a side to join which will be noted in the night 1 post. The members of the side he would like to join will then need to PM me Yes or No to whether you'd like him to join. Cancelled Actions: Action cancels will only be pointed if it's cancelled because of an ability. It will not be mentioned if the action was cancelled because of a death (Such as with Mickey, Donald, Goofy, etc.) Attack reductions: Attack reductions will also not be pointed out during the night post. Role Revealing: If you reveal your role...There WILL be consequences! This can range from taking away your ability for a set amount of nights to being unable to act completely. It does not matter if you are telling the truth or not about your role. Days/Nights will be 24 hours. As with FFB, leniency will be given for the first day and night only. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 5, 2009 Report Share Posted January 5, 2009 Prepare for a LONG intro post. Sorry if I missed something or it's confusing. Prologue: The Worlds Meld With the original Kingdom Hearts sealed by King Mickey and the Organization’s Kingdom Hearts destroyed, Maleficent needed to find a new way to gain control of the Kingdom Hearts and make it her own. During her research, reading through the books in Hallow Bastion Castle, she came across a book telling of powerful spell to create Kingdom Hearts. The book, however, warned that the spell was forbidden due to the unknown and possible harmful affects it could cause. Maleficent paid the warnings no heed as she only cared about gaining control of Kingdom Hearts. Upon completing preparations, Maleficent performed the spell. Maleficent reveled in the glory as Kingdom Hearts appeared before her. “At last…Kingdom Hearts is finally mine!!” She shouted as she cackled maniacally. Just as she was about to began to move toward Kingdom Hearts, the ground began to shake and everything around her began to distort… Far away, unaware of the goings on at Hallow Bastion, Sora, Kairi, and Riku were relaxing on the beach on Destiny Islands. Suddenly an earthquake occurred and a bright light radiated from Sora and Kairi as the forms of Roxas and Namine appeared and then vanished and a dark aura formed around Riku as his figure changed to that of Xehanort’s Heartless. Then the area around them began to distort as figures of the many worlds that they had visited began to flash before them. Soon the area around them began to change. Not far in front of them they could see the marketplace and Sultan’s Palace from Agrabah, behind them the Coliseum from Hercules’ world appeared, to their left they could see Disney Castle and to their right the figure of Hallow Bastion Castle appeared. High above Hallow Bastion Castle, a dark aura began to form and swirl around as the figure of the Castle That Never Was appeared in the air. Inside, in the meeting room, the figures of several of the Organization XIII’s members began to appear in their respective chairs. Xemnas, Saix, Luxord, Xigbar, Xaldin, and Demyx all looked around unsure of what had happened. “We’re…Alive?” Demyx questioned, breaking the silence. “But how?” Luxord added. Xemnas was a little preoccupied by something he saw outside the window. He stood up and walked to the window as the others did the same. “Kingdom…Hearts!” they all said in unison. “We can finally reclaim our hearts…Let’s go.” Xemnas said as the all disappeared. At Disney Castle, Donald was rushing around wildly trying to find Goofy. “Wak! Goofy where are you!?” Donald squawked in his intelligible voice. “AAHOHOHOHOIII!!!” came a yell from above. Donald looked up just in time to see Goofy plummeting toward him as he had falling from one of the towers he was resting on. “OOF!!!” Goofy collided with Donald. Donald pushed Goofy off of him and squawked angrily at Goofy. “Garish, Donald, I’m sorry…” Goofy apologized. “Goofy something’s going on! Look!” Donald shouted pointing to the strange appearance of random places from the many worlds and Kingdom Hearts and The Castle That Never Was in the sky near Hallow Bastion Castle. “Come on Goofy…Let’s go find see if we can find the King and figure out what’s going on.” Donald grabbed his staff and ran off. “Yeah…” Goofy replied as he grabbed his shield and followed after Donald. “Oow…” Roxas said as he slammed onto the pavement in the market area of Radiant Garden. He stood up and then looked around, confused. “Wait a second…Huh?? I separated from Sora??” “It would appear that way,” came Namine’s voice from behind him. “It seems that we have both become our own entities now.” “While it’s nice to be able to move around and all…Something’s definitely not right…” He looked up in the sky and spotted Kingdom Hearts and The Castle That Never Was. “Yeah…Definitely not right…” “I agree…And I have a bad feeling about all this…Let’s try to find the others.” Cloud and Sephiroth finally appeared once again after they had disappeared to battle after Sora defeated Sephiroth. Cloud appeared near the market of Radiant Garden while Sephiroth appeared near Hallow Bastion Castle. Neither knew that the other was but they could feel that the other was still alive. In the strange area of Betwixt and Between, fire and darkness swirled before Axel’s body appeared where it had been after giving his life to defeat the army of Dusks that had appeared to try and stop Sora. “Oooh…My head…” Axel groaned as he sat up and looked around. “Where am I…What the heck happened…” Suddenly he began to remember everything that had happened before he died. He quickly created a portal and appeared in a secluded area of Radiant Garden. There was one thing that immediately caught his eyes when he looked to the sky. “Is that….Kingdom Hearts? I could finally get my heart back…But I would have to go back to the Organization…..But what about Roxas….?” Finally everything began to settle, the earthquake ended and the distortion began to settle as the melding of the world finally ended. Sora and Kairi looked at Riku slightly shocked at what they were seeing. “Riku!? Is that you?” Sora asked. “What…Of course it’s me? Don’t tell me that this crazy happening caused you to go crazy.” Riku joked, not knowing that he had changed. “But Riku…You…Changed…You look like Xehanort’s Heartless again,” Kairi explained. “What!?” Riku exclaimed and looked at himself. “What happened?” “I’m not sure, but something really crazy’s going on around here…and…look at that.” Sora said pointing in the sky near Hallow Bastion Castle. “It’s Kingdom Hearts!?” Kairi stated. “And The Castle That Never Was,” Riku added. “And there…In front of Hallow Bastion Castle…its Maleficent…This can’t be good…” Maleficent looked around at what had happened upon creating Kingdom Hearts again. She saw that The Castle That Never Was had appeared and could sense the presence of several Organization members inside. She looked around and saw that Sora and his little group of friends had also appeared. She looked around at all the melded worlds. “I did not foresee the side effects of that spell bringing all of them here…” she hissed and disappeared and reappeared inside the castle to get Pete to go check on things. She found Pete sleeping in one of the chairs in the library. “WAKE UP YOU BUMBLING BAFOON!!” “WHOA!!!” Pete shouted as he fell back out of the chair. “Get up you idiot. It appears the spell to create Kingdom Hearts has caused many of the worlds to meld and also it appears to have brought Sora and his friends here. Also it seems that some of Organization XIII’s members have come back. I want you to go out and look for some of our…Allies. I can tell that upon the worlds melding that some of them have come back as well. Now go!” “Yeah yeah…I’m going…” Pete groaned before going out. “Well well…It would appear you’ve cast the forbidden spell,” came a voice from around the corner. “Who’s there!?” Maleficent called. The man stepped from around the corner, revealing Xehanort. “You…What do you want?” “I merely want to use gain great power from Kingdom Hearts.” “And you think I’ll give it to you?” “No…But you do not know the extent of what you have done and I do…I believe that you’re going to need my help if you intend to use Kingdom Hearts to its full extent.” “…Fine.” Pete returned soon after with Hades, Jafar, and Sephiroth with him. “Who is he?” Maleficent asked, indicating Sephiroth. “I dunno…He said he knows that if he’s comes with us, he would end up finding some guy called Cloud so I figured the more guys with us the better chance we’d have,” Pete replied. “Cloud…” Hades said thinking. “Oh yeah, now I remember, that kid I hired to kill Hercules. Now I remember you…You’re Sephiroth…That kid was always babbling on about finding you…” Sephiroth simply stood there not even acknowledging them. “Well…Aren’t you just Mr. Sunshine…” Hades joked sarcastically. Sephiroth just shot a death glare that even made Hades uneasy causing him to back off. Maleficent began to get annoyed. “Let’s just go and get rid of them before they have a chance to figure out what’s going on and cause us trouble,” she stated and headed out of the castle as the others followed behind her. Atop Hallow Bastion Castle, King Mickey looked at all the goings on with sorrow. “I can’t believe what’s happened…What has Maleficent done…” he sighed. He held his hand out as the Darkside keyblade appeared in his hand and he jumped down from the castle. All the members of The Light gathered in front of Hallow Bastion Castle and looked up at Kingdom Hearts. Many of the old friends and comrades had gathered but before they could see each other or greet one another after not seeing each other for such a long time, the members of the Organization appeared before them. “Well…Isn’t this quite a reunion.” Xemnas stated. “Heh, if it ain’t the big man himself,” came a familiar voice. “Huh…Who is that?” Xemnas questioned looking for the source of the voice. A burst of flame appeared before everyone as Axel appeared. “Heh, name’s Axel…Got it memorized?” Before anything else could be said, Maleficent and her group also appeared. “Well…Ain’t this quaint…A buncha goodie goodies and some what were they…nothings…no ones…Ah whatever they are…” Hades commented. “They’re called nobodies you idiot…” Maleficent said, annoyed. Looking around at everyone that was there, she felt that things were a little too much out of her favor but had a spell ready for the occasion that she would end up in a situation like this. Maleficent raised her staff to the sky and cast a spell that caused many of the members of minds and vision of many of the members of the Light to become clouded causing them to have a much harder time to discern friend from foe. The groups that had come in with one another knew the one that was with them but could not tell who the others were. As she had not counted on the Organization to be there, they were unaffected by the spell, however. Not knowing what to do at the time, the groups of the members of the Light split up to get their bearings and try to figure out what to do. The members of the Darkness also disappeared from sight to plan for the night as did the Organization. Axel also left to decide what was his best plan…To join back with the Organization, or join the Light so he could help his friend, Roxas. 1. Kathleen 2. dms172 3. RainThinker 4. Firebird766 5. grey cells 6. Sparanda 7. star_tiger 8. FIF 9. Silverheart 10. SomeGuy 11. A. Person 12. Impervious 13. Limeliam 14. Twin Pop 15.twin_bro 16.Neptune 17. LIS 18. Skywalker 19. Awesomely-Awesome Person 20. Riranor 21. Foxtacy 22. Andromeda Just so you know…The storyline for the intro was thought up by Sparanda. I just added some flare and epic length to it hehe. Anyway, night 1 begins now and will end whenever I get all the night actions. Role PMs are on the way. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 5, 2009 Report Share Posted January 5, 2009 YAY! already sent night pm... which you know Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 I just sent in my night action, and I must have checked at least three times just to make sure I hadn't sent it to the wrong person. Oh, this is gonna be so fun! Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 Yay it's finally started Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 *Sent* This game is gonna be SWEET XD *Has been waiting since last year* <(^-^)> Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 (edited) *faints at sight of intro post* Give me an hour or two to read through this... Can't believe it finally started! Almost 2 months of waiting finally paid off edit: hehe, bumbling baffoon...lovely intro post, PM! Just sent in my PM... Isn't it funny how PM is PM and PM is also PM...*had too much sugar* Edited January 6, 2009 by star_tiger Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 I knew this would happen...but I have to change something. For Sephiroth, I realized that if someone investigates him I can't really say, "You can't do that." since then it would be obvious that it was Sephorith, so instead his ability is now this. Ability: Any night, but not 2 nights in a row, Sephiroth may use his ultimate skill, Heartless Angel, to cause the target to become so weak that they must take the following night to recuperate and therefore cannot act. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 If you are on a team with BTSC, please CONSULT YOUR TEAM before sending in your actions. I have gotten so many PMs from people that have BTSC without even talking with their team. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 So how long does it normally take for everyone to send in their PMs? With the number of players, I'm a little worried I'll have to go to bed before the night ends... Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 So how long does it normally take for everyone to send in their PMs? With the number of players, I'm a little worried I'll have to go to bed before the night ends... Expect around 24 hours...sorry man, looks like you're gonna have to wait XD Especially night one... <(^-^)> Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 Buggery. I guess I'll just have to hope scintillating conversation springs up while we all wait. Quote Link to comment Share on other sites More sharing options...
unreality Posted January 6, 2009 Report Share Posted January 6, 2009 wow, Mafia VI was officially the largest game on BD (21 ppl) until now Topped by one lol. Good luck to everyone playing ;D Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 wow, Mafia VI was officially the largest game on BD (21 ppl) until now Topped by one lol. Good luck to everyone playing ;D Is that a challenge I hear? Let's see if Unreality can top 22 now PM, how soon does the night end? Quote Link to comment Share on other sites More sharing options...
andromeda Posted January 6, 2009 Report Share Posted January 6, 2009 I love the prologue! I hope there won't be any hiccups in this game... Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 Is that a challenge I hear? Let's see if Unreality can top 22 now PM, how soon does the night end? Whenever I get all the night actions. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 Which had better be soon *Shoots a death glare at anyone who hasn't sent in their PMs* <(^-^)> Quote Link to comment Share on other sites More sharing options...
andromeda Posted January 6, 2009 Report Share Posted January 6, 2009 So when do we find out if we survived the night?? Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 So when do we find out if we survived the night?? Once I get all the night PM's and write the night post. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 patience my friends. Hosting is a lot harder than you may think...well reaymond and Kat know.... Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 How many night PM's do you still need? Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 How many night PM's do you still need? Hey guy's quit getting on PM about night roles. There are a lot of players in this game, and it takes a lot of time to get the roles in, and get everything sorted. Ask anyone who's hosted a game. Most of us have/had under 20 characters and it still gets/got crazy. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 Something I forgot to point out in the rules (I knew I'd forget something). Players with BTSC cannot target the same person! Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 Doubt here: I think all roles have defenses, but do we have to declare the defense beforehand or is it automatic? Also, if declaration is needed, is a defense wasted if the person is not targeted? Thks! Quote Link to comment Share on other sites More sharing options...
Guest Posted January 6, 2009 Report Share Posted January 6, 2009 Doubt here: I think all roles have defenses, but do we have to declare the defense beforehand or is it automatic? Also, if declaration is needed, is a defense wasted if the person is not targeted? Thks! I'm pretty sure we all choose to use our attack OR defense. not sure about the waste or not. Quote Link to comment Share on other sites More sharing options...
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