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Mafia III


unreality
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Mafia III

Sign up now ;D 12 is the absolute minimum, though 15 is the real minimum. 18 would be awesome, and 21 is ideal for what I have in mind (more than 21 is even better tongue.gif)

Check out Mafia II for more information on what Mafia is, and the concepts and stuff:

Post #29 - Rules
Post #17 - Strategy Tips
Post #51 - Intro
Post #65 - A Wild Evening
Post #77 - The Blue Octane
Post #159 - To The Sharks!!!
Post #174 - Open Warfare
Post #338 - The Web of Lies
Post #360 - Last Girl Standing
Post #429 - A Firelit Lynching (& Epilogue)


I won't post the official rules and roles for Mafia III until I know how many people are playing, so sign up quick biggrin.gif

* Dnae is invincible for the first night and first day
* Puzzlegirl is invincible for the first night

(If you don't know, those two are invincible because they died first & second in Mafia II)

the roster:

Host: Unreality
1) dnae
2) puzzlegirl
3)

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I think the Vigilante was a cooler name than the Ninja. And what's up with not geting out of lynchings? Where's the bada$$ awesomeness in that? That makes it more likely for the Ninja to out himself to avoid death. Why did you change that? B))

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I still need role-confirmations from tman, Lucifer, Pw0nzd and SM (SM is my abbreviation for SillouhetteMind lol)

is that saying something, well nothing 3/4 of them left and one had no it comming to him of course

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He told me not to tell But i did in fact have a better reason for quiting than SM
SK it's not about reasons, it is about participation and this has been too many dropping out and any role cld be played in an awsome way by any plyr - thats what makes it gr8 -

Good luck with sorting things out - stick around the den

btw you were seen looking in after said being unavailable ??? you were also pushing ppl to vote/play ??

It's not another lynching or witch hunt so dont get upsset pls - "dont take life seriously, you'll never get out of it alive"

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He told me not to tell But i did in fact have a better reason for quiting than SM

who told you not to tell what? So what was your better reason for quitting?

in the post you said "sorry this doesn't move fast enough, I quit" and later you added more and more stuff like "i'm only 11" and "my mom's getting a divorce"- not sure why you didn't say that as the reason you quit. We wouldn't've bashed you so hard otherwise

but then please, stop posting and spamming the Mafia threads and then sending me PMs about it- we get that you're not interested in Mafia, but then please stop posting in the Mafia threads :P thanks! It's no problem that you quit, really :D we moved on. Don't worry about it

back on topic: I have another role idea, called the Astronomer, but it's just random lol

* Astronomer - likes watching & predicting the motions of stars and planets and stuff. If the Thief breaks in and steals from his house (thus stealing his telescope), the Astronomer goes on a warpath... lol I dunno. Not gonna actually use it :P

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posted in chat room

I like this site it has people from all over the world by the way if anyone want to talk i will be in the old chat room all day
I took that to mean every day, perhaps you have other reasons - it is normall to be imprtulent when young sorry if MIII did not suit you, - pls do not mess ppl around SK, post where,when and what you like, follow the rules - one is note to be impolite - and between the lines you seem to be saying that you are free to be on, but not happy to stand by a commitment and spoil toopics for others - that is impolite

Thats how I am seeing it and not taking it personally - you are welcome to post on any of my topics if you follow the rules

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LIS, let it go please ;D she didn't quit as per time constraints, she quit because she didn't like & didn't understand Mafia (as far as she's told us)... or for some other, unexplained important reason. It really doesn't matter why :P she quit, and that was days ago, and we're all over it, I'm not sure why it's being dragged up now. Get over it, both of you :D hehe, I feel like a condescending parent (and I'm only 16 :o)

anyway, can this topic please go back on-topic and talk about Mafia/whatever that doesn't belong in the Mafia topic... and if there's nothing more to say in this topic, it should be left alone (Mafia III could be over soon, it depends on what faction wins ;D)

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Mafia IV

Awesomeville is awesome, I couldn't resist returning...

Basic Overview: Baddies (and Ninja) strike at night, while the Innocents try to lynch them during the day by majority vote

RULES:

1) only play if you've read the rules, the roles, the strategy tips and most of Mafia II and Mafia III!!! You need to know what you're getting into. Nobody will be allowed to join late and nobody will be allowed to quit. YOU MUST BE ON AND CHECKING/POSTING/PMING/VOTING ABOUT MAFIA AT LEAST TWICE A DAY!!!!!

2) no PMing behind the scenes!!!! Not only is this one of the stupidest things you could do in Mafia (you don't know who you're giving your role to and who is asking for your role, etc), even if you do know another person's role (or think you do) you can't PM them behind the scenes. The only people that are allowed to are the Mafia, and they can only do it at night and with the living Mafiosos. If a majority of Quarky Agents go after the same target one night, the QAs involved can also PM each other. BUT NOBODY ELSE! Also all Mafiosos and QAs should CC me in their PMs, just so I know what's going on faster and can move the game along faster

3) again, make sure you understand the rules and roles. If you don't get something, that's okay, just PM me :D

4) this is a new rule I'm adding that is very very important: you must be active! You must participate in the topic, discussions, voting, etc. If you join the game but hardly post, hardly vote, etc, you will be kicked out!!! Seriously, it's no fun when there are inactives. If you can't be on that much (per rule 1) then don't join!

5) please don't be rude ;D be nice and courteous and respectful

6) after you die, you can post in the topic, but not about anything important- ie, you can't reveal your role, make arguments, take part in strategy discussions, etc

7) Mafia is fun :D I will be choosing the final roster of 20 players, picking from the signer-uppers very carefully. I don't want to leave anyone out, but I don't want to have any inactives or sagekid-repeats (no offense sagekid :P) either. If you weren't picked, it may be that we just don't have any room, and I won't be accepting any late-joiners either, it messes up the game (cough Mafia 1 cough Mafia III). So please keep that in mind, and also Mafia is a game of elimination, sort of... so don't be mad or sad if/when you die :P

8a) in the case of emergency quitting, we might need some "backup players" to take over the role

8b) I said EMERGENCY QUITTING. Don't play the game if you think you're gonna pull a sagekid :P (again, no offense sagekid)

9) this rule may be unnecessary but you should never challenge the host ;D hehehehe

now for the best part...

ROLES:

20 peope: 8 baddies, 12 Innocents

baddies:

* 4 Mafiosos (Godfather, Thief, Assassin, Bankroller) - know who each other are. Can PM freely at night, but not at day. The Mafia kills each night. Each of the Mafiosos' special abilities are useable any night but not 2 nights in a row

* 3 Quarky Agents - do not know who each other are (at first). The QAs kill each night. Must have majority to kill. If they do reach this majority, those who were part of the majority meet each other and get to PM with each other at any time (day or night)

* 1 Grim Reaper - kill every even-numbered night. Invincible for first night and first day

win conditions for baddies:

* Mafia - kill everyone except Mafiosos

* QAs - kill the Sphinx. If they fail, they are immediately notified and a secondary mission is given: lynch a specific person the next day (the person is chosen randomly by me and is not a QA). If the QAs fail the secondary mission, their aliases are discovered and they are mass-lynched along with the actual person being lynched

* GR - kill the Ninja. If the Grim Reaper fails to kill the Ninja, the GR is outta the game

mafia special roles:

* Godfather - [any night, not 2x in a row] see the faction of 1 person (a faction is: mafia/innocent/QA/GR)

* Thief - [any night, not 2x in a row] steal from 1 person and assume their identity the next day if the Spy investigates (even days) or if Inspector is getting the Thief's identity PMed the next day (odd days)

* Bankroller - [any night, not 2x in a row] rough-up someone, beating them up, which is a message to stop your accusations the next day, and a warning that the Mafia will kill you if you don't stop or if you reveal you were roughed up. Also, the Bankroller's identity (including the Bankroller status) is revealed completely when he/she is killed, no matter day/night/whatever

* Assassin - [any night, not 2x in a row] if the Assassin is using his ability at the same night that a Doctor or Healer has decided to save the Assassin, the Assassin kills the Doctor/Healer (or both if both decided to save the Assassin that night) after the Doctor/Healer saves the Assassin (if saving is necessary of course, otherwise the Assassin just kills the Doctor/Healer/both)

*** All Mafia abilities must be PMed to me separately before the night is over. I won't wait for a decision on whether or not to use the abilitity. Same with the Bomb's lie-detect ability

Special Mafia Wipeout: if the Mafia are sure of the Inspector's identity, they can do a "wipeout" where they all come and kill the Inspector. Doctors/Healers/Sphinxes around are all killed on the spot on the wipeout's path to the Inspector, who is also killed. However, if the Mafia were WRONG about the Inspector, all those people (or just the non-Inspector) gang up on the Mafia and it's a Mafia-wipeout, the other way around

Innocents: win by killing all the baddies. Each Innocent has a special role...

saving roles = Doctor, Healer, Illusionist

* Doctor - save one person each night. Not same person 2x in a row. Can save self only once

* Healer - same as Doctor, but different methods of medicine

* Illusionist - save one person every even-# night from the Grim Reaper only. If the GR dies before the Illusionist, the Illusionist becomes the Sphinx

* Sphinx - every odd night, turns into a sphinx and protects one person. If baddie trying to kill the person can answer a riddle correctly, the sphinx steps aside. If baddie can't, all baddies in that faction die (or just the QAs that decided to kill the target that night). Baddies have the option of stepping down if the riddle is too hard, they only get 1 guess

discovery roles = Inspector, Spy, Bomb

* Inspector - gets PMed, every odd day, a baddie identity in this order: Mafia, QA, Mafia, QA, Mafia, QA, Mafia. The order is determined at the beginning of the game by me randomly, so dead people may be included.

* Spy - PMs me one player each even day, I reveal their role

* Bomb - [knows Inspector & is known by Mafia] can use lie-detect ability any night, but not two nights in a row. If Bomb is lynched, 1 person that voted for him/her is blown up with the Bomb. If Bomb is killed at night, there is a 1/2 chance it will be a dud and a 1/2 chance it will take one of its attackers with it in a fiery explosion

killing roles = Ninja and his/her Defender

* Defender - [knows who Ninja is] no special powers on their own. No matter when the Defender dies, his/her role is revealed

* Ninja - ancient warrior and nemesis of the Grim Reaper. While the Defender is alive, the Ninja cannot be killed at night, but the Ninja can be lynched any time. The Ninja kills for the Innocents on odd nights except the 1st night

other roles = Oasis Traveler, Warlock, Jihadist, Atheist

* Oasis Traveler - a mysterious traveler from the desert city of Oasis that can summon djinn to protect himself/herself at night from a specific kind of killer. Genies protect against Mafia, efreeti against QAs and a phoenix protects against both the Grim Reaper and the Ninja (depending on odd/even night number)

* Warlock - the Warlock is a cruel, anti-social magician and a longtime enemy of the Quarky Agents. The Warlock can bewitch one person every day (if they PM before the day is up) and if that person is a Quarky Agent, they explode the next day. The Warlock is a semi-independent character and wins by killing ALL THREE Quarky Agents in this manner. Otherwise, the Warlock wins with the Innocents

* Jihadist - the Jihadist can kill anyone at any time in a suicide bombing (ie, both people die)

* Atheist - the Atheist is favored by the Host God Unreality. The Atheist cannot be lynched and, on the 3rd day, can convert one more person to atheism. The new atheist, in addition to their previous role, cannot be lynched either. If either atheist is lynched, they get out of the lynching via divine intervention (ironic, lol)

STRATEGY HELP:

Mafia: coordinate your abilities well, try to avoid detection, and try to figure out who the Inspector is based off of the Bomb. There's a zillion more things I could go into, the Mafia is very complex... though one more point I want to make is that you should obviously be reluctant about taking out the Bomb, but don't not consider it- the Bomb poses a very real threat to the Mafia- as both a lie detector and as a sitting explosive. If it comes down to 1 Mafioso left, there's a 1/2 chance the Bomb will take the Mafia with it to the grave. And the Bomb might be more forthcoming about what it knows because of its extra security- don't let the Bomb take advantage of your fear

QAs: a good strategy here is persistence- if someone keeps going after the same person, the other QAs should take hint and join that person, thus getting a kill and uniting the QAs. Try to figure out who the GR is and get the GR out of the way before the Illusionist dies, then kill the Sphinx. If it comes to the secondary mission, first figure out a logical reason to condemn the target before blindly accusing them

Grim Reaper: you may be invincible the first night & day, but you still don't want to be targeted, as your role is revealed (most likely). Avoid suspicion constantly, and watch and wait, trying to figure out who the Defender and Ninja are. A different, very risky strategy is to play a waiting game- don't kill (so that people think you are dead, and no GR accusations are thrown around) until the Defender is dead and you know who the Ninja is. Then strike swiftly to win the game. If the Defender isn't going to be killed, you might have to silence the Defender yourself and then kill the Ninja two nights later

Innocents: try to figure out who everyone is, and keep all the possibilities in mind. Just because someone claims to be something and nobody objects doesn't mean you should trust that person implicity- or anyone implicitly. Many Innocents lie too, and lying doesn't mean baddie. This is a game of deceit, so play your cards carefully and don't give out too much info about yourself. Don't let yourself get swayed into voting, and think about the choices and reasons involved- though sometimes it's a good idea to go with the flow. Know every perk about your role and maximize your role to the biggest possible advantage. Always be thinking of schemes. If you are a healing role, don't blindly give protection (they could be the Assassin, or any baddie trying to absorb protection from Innocents OR trying to get it to ward off enemy baddies). Discovery roles have to be the most reserved in revealing what they know (especially the Inspector) as the baddies want them dead. The Bomb should take advantage of the fact that everyone is reluctant to take you out. As for killing roles, the Defender should obviously lay low, but try to protect the Ninja from lynchings. The Ninja should exercise the right not to kill at night if he/she is unsure of who is Innocent and who isn't.

VOTING HELP:

To add your vote:

1) reply to the most updated roster

2) add a space after your name, then a dash ("-") then another space, then the words "voting for" and then another space and then someone's name, COLOR-CODED

3) if someone else has already voted for the person, use the existing color they used for the name. If you are the first person to vote for the person, make up a new color (not yellow or grey please)

Color Coding:

#) Name - voting for [color=COLOR HERE]Name[/color]

Please retain all the grey dead colors, question mark colors, lynched-people colors, etc (this isn't hard if you just Reply/Quote the next-most-updated roster that has all the colors).

Also, if a baddie has been lynched and has his/her role as red, do not use plain red as a color for voting for someone. If an Innocent has been lynched and has his/her role as blue, do not use plain blue as a color for voting for someone.

Also, don't leave the final roster in QUOTE tags, or future quoters won't be able to get it... so take away the QUOTE tags before and after so it's in plain text.

This may be all common sense, but a surprising number of people have problems with our color-coded voting system ;D

JOINING

The joining process will be slightly different than before. First, I've decided to invite the first 13 players:

Host: Unreality

1) Itachi-san

2) Frost

3) Brandonb

4) Kingofpain

5) Pw0nzd

6) Cherry Lane

7) Dawh

8) Nayana

9) Dnae

10) Scott

11) GC

12) Puzzlegirl

13) Slick

however 7 more may sign up. But don't just add your name to the list- I need to make sure you won't become an "inactive"

CONFIRMATION OF ROLES

We will only start once everyone has confirmed their role (I send PMs to each person). Then I will post the final roster of players and start off the first night :P

INTRODUCTION

Envision the country of Content Phoenix:

From the vast desert stretching into the south, and to Quarky. In the desert you may be able to make out a small oasis, interlaced with canals and palm trees and broad, bronze plazas, surrounded by the drifting sand. This is Oasis, and <>

Follow the desert to the west, as the sand blows away, revealing dry scrubland and eventually a deep canyon system, where a grandma once told her grandchildren a story in the town of Tumbleweed. Across the canyon the grass is greener, and stretches out to the sea, far off and twinkling.

Follow the rocky coastline north until you reach the Port of Unreality, a trading town with distant archipelagos on the other side of the globe. Watch the merchant ships and great barges flocking the massive harbors like the graceful swarm patterns of bugs.

Now follow the trading road that leaves the Port and travels east across the temperate terrain to the town of Awesomeville. This is a town, although small in size, of much importance. But for now we will skip it.

Continue east, along the road and through tangled forests and eventually broad hills that gradually get steeper. In a rather mountainous basin lies Denbrain, the capital of Content Phoenix, where waterfalls splash and gurgle from high cliffs in the mountains surrounding the capital. What is east of Denbrain? More mountainous terrain. What is north? Wild but beautiful land, hills and small mountain chains and forests and lots and lots of lakes, where people of nature still live.

Bla bla bla. Back to Awesomeville!

Awesomeville, located along the trade route between the Port of Unreality and Denbrain, is of course a prime target for the Mafia. Once, the Mafia had managed to take over the city, but it was restored, and a few months later, the Innocents triumphed. The Mafia's attention had shifted to Oasis temporarily, to thwart the competition of the Quarky Agents, but that was just a diversion as they snuck some of their best Mafiosos back into Awesomeville to have another go.

Little did they know, Quarky was plotting its revenge, planting 3 agents in Awesomeville to activate and attempt the same missions they had failed in Oasis. Everyone gets a second chance, the Quarkies reasoned, and they found their second chance all right.

And of course... need I even mention it? After his downfall in Oasis, the Grim Reaper had fled back to Awesomeville to live there once again. But now that exciting times were returning to the sleepy town, the GR was ready (and eager) to pull out the ol' scythe and start slicing people left and right. Rumor had it that the Ninja was in Awesomeville too, and the Grim Reaper was determined on taking down his ancient nemesis.

The citizens of Awesomeville- the Innocents- were ready to triumph once more and banish the baddies. It would be more a challenge, that's for sure. The war is on. The game is on. Which side are you on?

DUN DUN DUN.

Mafia IV.

Coming soon to a forum near you.

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a lot of good ideas guys :D

Slick: I never said you were inactive ;D I was just unsure if you were going to play in Mafia IV, so I didn't auto-put your name down :P

Hey buds, If my system doesn't fail me , I will gladly participate actively. &I wub y'all. PEACE OUT! mE DRUNK.

Edited by akaslickster
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Agreed. More participation preferably twice per day if he's got a pc at home. How many people had no defense whatsoever? They no that PMing is not allowed so, what are other players expected to think? Oh, he/she is playing or not. It was a bit ignorant for some people to be so neglectful. Laying low is one thing and not playing is another. :wacko:

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why not? as long as you get on enough in the day/night cycles

you got realy mad atme in III bcause i didnt get on enough but i would get on one morning voting would just start i would vote and by the time i got on next morning there had been like 3 votes i think we should make a day and a night a full day each

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you got realy mad atme in III bcause i didnt get on enough but i would get on one morning voting would just start i would vote and by the time i got on next morning there had been like 3 votes i think we should make a day and a night a full day each
not enough dialogue i thought, you voted - its not enough pieman, you have to Role Play, lie, tell the truth. accuse, and guess, maybe read the hidden close that the host is putting up....

Give it some verbal nxt time pls - same for all barely actives - you cant log on read and vote without 'playing' your role ist a guessing game other wise. Which is unfair to the other players, out of order.

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