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Republic: (wincon – at least one survives the war)

3Republic commanders – Have BTSC

5Republic soldiers – take turns saving one player a night

3 Jedi knights – Take turns spyingor protecting

3 Republic Mercenaries – trap and interrogate,take turns (result shows in night post)

Vong:(wincon -- killall others.)

5 Yuzahn Vong soldiers – BTSC with Vongcommander, Vong have a kill nightly

1 Yuzahn Vong commander – BTSC withVong soldiers, 0x 1x or 2x vote

2 Vong torture lords –BTSC with allVong

Indies:

(Sith) (wincon – kill all jedi via night kill OR outlivejedi and kill Boba Fett.)

2 Sith Lords – BTSC.

1 Sith spy – BTSC, night spy, changesanother players vote 0x 1x 2x or 3x vote (breaks mind)

(Mandoa) (wincon – at least one must survive, outlive vongand sith/jedi depending on side chosen by Fett)

3 mandolorians – have BTSC and RIDkill

Boba Fett – BTSC with other modoa,night spy, vote can count 0x 1x or 2x

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Republic: (wincon – at least one survives the war)

2 Republic commanders – Have BTSC

3 Republic soldiers – take turns saving one player a night

3 Jedi knights – Take turns spying or protecting

1 Republic Mercenaries – trap and interrogate, take turns (result shows in night post)

1 Republic Senator -- Vote can count up to 2x

Vong:(wincon -- kill all others.)

3 Yuzahn Vong soldiers – BTSC with Vong commander, Vong have a kill nightly

1 Yuzahn Vong commander – BTSC with Vong soldiers, 0x 1x or 2x vote

1 Vong torture lords –BTSC with all Vong and nightly torture (trap role)

Indies:

(Sith) (wincon – kill all jedi via night kill OR outlive jedi and kill Boba Fett.)

1 Sith Lords – BTSC.

1 Sith spy – BTSC, night spy, changes another players vote 0x 1x 2x or 3x vote (breaks mind)

(Mandoa) (wincon – at least one must survive, outlive vong and sith/jedi depending on side chosen by Fett)

2 mandolorians – have BTSC and RID kill (mutual)

Boba Fett – BTSC with other modoa, night spy, vote can count 0x 1x or 2x

Edited by Darth Legion
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Republic: (wincon – at least one survives the war)

2 Republic commanders – Have BTSC

3 Republic soldiers – take turns saving one player a night

3 Jedi knights – Take turns spying or protecting

1 Republic Senator -- Vote can count up to 2x

Vong:(wincon -- kill all others.)

3 Yuzahn Vong soldiers – BTSC with Vong commander, Vong have a kill nightly

2 Yuzahn Vong commander – BTSC with Vong soldiers, 0x 1x or 2x vote

1 Vong torture lords –BTSC with all Vong and nightly torture (trap role)

Indies:

(Sith) (wincon – outlive jedi and kill Boba Fett.)

1 Sith Lord – BTSC.

1 Sith spy – BTSC, night spy, changes another players vote 0x 1x 2x or 3x vote (breaks mind)

(Mandoa) (wincon – at least one must survive, outlive vong and sith/jedi depending on side chosen by Fett)

2 mandolorians – have BTSC and RID kill (mutual)

Boba Fett – BTSC with other modoa, night spy, vote can count 0x 1x or 2x

Edited by Darth Legion
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Republic: (wincon – at least one survives the war)

2 Republic commanders – Have BTSC

3 Republic soldiers – take turns saving one player a night

3 Jedi knights – Take turns spying or protecting

1 Republic Senator -- Vote can count up to 2x

Vong:(wincon -- kill all others.)

3 Yuzahn Vong soldiers – BTSC with Vong commander, Vong have a kill nightly

2 Yuzahn Vong commanders – BTSC with Vong soldiers, 0x 1x or 2x vote

1 Vong torture lord –BTSC with all Vong and nightly torture (trap role)

Indies:

(Sith) (wincon – outlive jedi and kill Boba Fett.)

1 Sith Lord – BTSC, a single RID kill for Fett.

1 Sith spy – BTSC, night spy, changes another players vote 0x 1x 2x or 3x vote (breaks mind)

(Mandoa) (wincon – at least one must survive, outlive vong and sith/jedi depending on side chosen by Fett)

2 mandolorians – have BTSC and RID kill (mutual)

Boba Fett – BTSC with other modoa, night spy, vote can count 0x 1x or 2x

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Questions/Worries:

1. multi-layered BTSC (Vong) serves no purpose other than the Vong Lord passing information back and forth. I don't get the purpose of this, can you explain?

2. 20 still looks kinda big, but maybe you'll get lucky and find this many players on BD.

3. Republic odds to win are real small since they are only 9 versus 7 Vongs (with BTSC) + 2 Siths (with BTSC) have Wincons to kill them. I get that Fett can choose to side with the Republic, but he will never choose the Republic with those odds!

Suggestions (for smoother play):

1. color code the factions :thumbsup:

2. either come up with names or numbers for those people e.g. Jedi Knight #1, #2, #3, etc. This would further explain what you mean by "take turns spying or protecting" and other shared abilities.

Edited by araver
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Republic: (wincon – at least one survives the war)

Republic commander #1 – Has BTSC

Republic commander #2 -- Has BTSC

Republic soldier #1 – take turns saving one player a night

Republic soldier #2 – take turns saving one player a night

Jedi Knight #1 – Take turns spying or protecting

Jedi Knight #2 – Take turns spying or protecting

Jedi Knight #3 – Take turns spying or protecting

Republic Senator -- Vote can count up to 2x

Republic Mercenary -- traps and learns one players role. (The player and role is "broadcasted" via night post.)

Vong:(wincon -- kill all others.)Vong have a kill nightly, BTSC

Yuzahn Vong soldier

Yuzahn Vong soldier

Yuzahn Vong commander – 0x 1x or 2x vote

Vong torture lord – Nightly torture (trap role)

Indies:

(Sith) (wincon – outlive jedi and kill Boba Fett.) BTSC

Sith Lord – A single RID kill for Fett.

Sith spy – Night spy, changes another players vote 0x 1x 2x or 3x vote (breaks mind)

(Mandoa) (wincon – at least one must survive, outlive vong and sith/jedi depending on side chosen by Fett) BTSC, RID kill

Mandolorian Soldier #1

Mandolorian Soldier #2

Boba Fett – Night spy, vote can count 0x 1x or 2x

Edited by Darth Legion
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Great, it's much more clear now :thumbsup:

But I still have some questions (Sorry, but there are people who don't know prequel-SW jargon, myself included. :D)

1. Sith WinCon – outlive jedi. Are you referring to Jedi Knights or the whole Republic faction?

2. Taking turn roles - For republic soldiers, it's somewhat clear. One acts on odd nights (say #1) and one on even nights (#2).

But for the 3 Jedi knights it's not that clear ("Take turns spying or protecting"). Assuming protect = save is it something like this:

Jedi Knight #1 – Spies N1, Saves N2, No action N3, etc.

Jedi Knight #2 – Saves N1, No action N2, Spies N3, etc.

Jedi Knight #3 – No action N1, Spies N2, Saves N3, etc.

3. Regarding Boba Fett's choice.

Does he choose between Republic and Sith in N1?

Is this choice broadcasted in the night-post?

What do you mean "gain BTSC"?

- if he chooses Sith they all merge BTSC 3Mandos+2Sith - or only Boba? What happens to the Sith WinCon if he chooses Sith?

- if he chooses Jedi they all merge BTSC 3Mandos+2Republic commanders - or only Boba?

A difference I see in the BTSC merge is that if you consider Boba to be the link of that alliance, then if Boba dies, the other Mando soldiers are left without BTSC with the other side (but can still have BTSC between themselves).

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I am referring to surviving the war and outliving the jedi and killing Boba.

They rotate opportunities to use a role.

Fett choses between Republic or Vong(actually how it works in the series)

If Fett dies, the madoa retain BTSC with the rest of their party.

The choice is broad casted.

If Fett choses Vong it creates an enormous problem for the Republic, if this happens, the sith can temporarily side with the republic, they only must outlive the jedi, not kill them.

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The sith won't gain BTSC with the Republic commanders, they will just be added to the list of Republic forces. Remember, sith can only win if they take part in killing Fett. If they propagate lynching Fett enough, I will take that as a kill.

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Republic: (wincon – at least one survives the war)

Republic commander #1 – Has BTSC

Republic commander #2 -- Has BTSC

Republic soldier #1 – take turns saving one player a night

Republic soldier #2 – take turns saving one player a night

Jedi Knight #1 – Take turns spying or protecting

Jedi Knight #2 – Take turns spying or protecting

Jedi Knight #3 – Take turns spying or protecting

Republic Senator -- Vote can count up to 2x

Republic Mercenary -- traps and learns one players role. (The player and role is "broadcasted" via night post.)

Vong:(wincon -- kill all others.)Vong have a kill nightly, BTSC

Yuzahn Vong soldier

Yuzahn Vong soldier

Yuzahn Vong commander – 0x 1x or 2x vote

Vong torture lord – Nightly torture (trap role)

Indies:

(Sith) (wincon – outlive jedi, at least one survives, and kill Boba Fett.) BTSC

Sith Lord – A single RID kill for Fett.

Sith spy – Night spy, changes another players vote 0x 1x 2x or 3x vote (breaks mind)

(Mandoa) (wincon – at least one must survive, outlive sith/jedi depending on side chosen by Fett (republic must outlive sith, Vong must outlive jedi.)) BTSC, RID kill

Mandolorian Soldier #1

Mandolorian Soldier #2

Boba Fett – Night spy, vote can count 0x 1x or 2x

Yes, the way it's set up, numerous Factions can win. (republic) (republic, mandoa,) (republic, sith) (Vong) (Vong, mandoa)(sith)

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OK, you've answered everything I had, and the Mandoa's WinCon is clearer now. :thumbsup:

Regarding "If they propagate lynching Fett enough, I will take that as a kill.", I would advise against.

2 reasons:

1. the "enough" part means it's subject to the host's opinion. Which means whatever you decide in that case, either the Sith or the others will not agree with this and accuse you of bias toward the other faction. Which means unnecessary grudges you can easily avoid.

2. 2 Sith among so many players cannot push towards a lynch that obviously (to be objectively counted as a kill) unless being super-hyper-active. Which only attracts attention to them. Which is detrimental to their WinCon.

From the Sith Lord's description I got they can try to RID Kill Fett each night (but not try to RID Kill anyone else). Was I mistaken?

Just remember, some players will not know anything of the SW-theme so no implied connections/reasoning should be needed for this game (e.g. know who X sided with Y in the real movie/TV Series/whatever) ;)

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OK, you've answered everything I had, and the Mandoa's WinCon is clearer now. :thumbsup:

Regarding "If they propagate lynching Fett enough, I will take that as a kill.", I would advise against.

2 reasons:

1. the "enough" part means it's subject to the host's opinion. Which means whatever you decide in that case, either the Sith or the others will not agree with this and accuse you of bias toward the other faction. Which means unnecessary grudges you can easily avoid.

2. 2 Sith among so many players cannot push towards a lynch that obviously (to be objectively counted as a kill) unless being super-hyper-active. Which only attracts attention to them. Which is detrimental to their WinCon.

From the Sith Lord's description I got they can try to RID Kill Fett each night (but not try to RID Kill anyone else). Was I mistaken?

Just remember, some players will not know anything of the SW-theme so no implied connections/reasoning should be needed for this game (e.g. know who X sided with Y in the real movie/TV Series/whatever) ;)

Good point, sith must kill Fett.

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