Sigh... It's been almost ten years since the first Advance Wars was released. Time to release some ideas.
Baddies: (Orange Star) Has BTSC. Win if in majority.
Andy: The unofficial leader of their grouop who's traveling through the other countries while kicking a** and taking names.
Can PM the host to send one message per night from the baddies.
Max: Blocks one player per night.
Sami: Vote can count as 0x, 1x, or 2x.
Secret ability: ?
Goodies: Win if all baddies and indy are dead.
Olaf: Master of snow. Uses his power to bring a blizzard down and completely prevent people from doing their action.
Grit: Good at gathering intel. Uses his power to spy an action from a player.
Kanbei: A moron, but excels in both offense and defense. Has a kill on prime nights (2,3,5,7,11). Takes 2 hits to kill him at night. Can still be killed by lynch. Has BTSC with Drake.
Sonja: Even better at gaining intelligence and retaining it. Spies a role from a player.
Secret ability: ?
Eagle: Kills on even nights. Saves on odd nights. Can use both abilities in the same turn. However, the baddies have a 30% chance of getting his identity.
Secret ability: ?
Drake: No idea. At first, I thought he was going to send a 15-character message to someone. Has BTSC with Kanbei.
Clone Andy: Created by the indy to orchastrate the conflict, but went haywire and now is helping the goodies. Has one save per night. Can't save same person twice in a row. Can only save self once.
Independent: WINCON: ?
?????: He's the mastermind between the whole conflict. No one knows who he is, but he's skilled and has a plethora of abilities to use.
Each night I roll a die.
1: Save self.
2: Spy action.
3: Spy role.
4: Redirect target (night)
5: Redirect vote (day)
6: Any of the above.
Blocks have top priority.
There will be as little killing as possible. So if Person A targets Person B and Person B targets Person C, only B will die.
In tied vote, a coin is flipped.
Please submit ideas and improvements in this thread please.
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Sigh... It's been almost ten years since the first Advance Wars was released. Time to release some ideas.
Baddies: (Orange Star) Has BTSC. Win if in majority.
Andy: The unofficial leader of their grouop who's traveling through the other countries while kicking a** and taking names.
Can PM the host to send one message per night from the baddies.
Max: Blocks one player per night.
Sami: Vote can count as 0x, 1x, or 2x.
Secret ability: ?
Goodies: Win if all baddies and indy are dead.
Olaf: Master of snow. Uses his power to bring a blizzard down and completely prevent people from doing their action.
Grit: Good at gathering intel. Uses his power to spy an action from a player.
Kanbei: A moron, but excels in both offense and defense. Has a kill on prime nights (2,3,5,7,11). Takes 2 hits to kill him at night. Can still be killed by lynch. Has BTSC with Drake.
Sonja: Even better at gaining intelligence and retaining it. Spies a role from a player.
Secret ability: ?
Eagle: Kills on even nights. Saves on odd nights. Can use both abilities in the same turn. However, the baddies have a 30% chance of getting his identity.
Secret ability: ?
Drake: No idea. At first, I thought he was going to send a 15-character message to someone. Has BTSC with Kanbei.
Clone Andy: Created by the indy to orchastrate the conflict, but went haywire and now is helping the goodies. Has one save per night. Can't save same person twice in a row. Can only save self once.
Independent: WINCON: ?
?????: He's the mastermind between the whole conflict. No one knows who he is, but he's skilled and has a plethora of abilities to use.
Each night I roll a die.
1: Save self.
2: Spy action.
3: Spy role.
4: Redirect target (night)
5: Redirect vote (day)
6: Any of the above.
Blocks have top priority.
There will be as little killing as possible. So if Person A targets Person B and Person B targets Person C, only B will die.
In tied vote, a coin is flipped.
Please submit ideas and improvements in this thread please.
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