Looking forward to DNH: Rematch anyway, as I haven't got time for Hybrid this week. Perhaps I'll last longer this time
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Death Note Mafia
#171
Posted 08 November 2008 - 04:00 PM
Looking forward to DNH: Rematch anyway, as I haven't got time for Hybrid this week. Perhaps I'll last longer this time
#172
Posted 09 November 2008 - 11:43 AM
I love the idea that people don't know everything about their own role - it's a bit like the reverse of UR's Jumper mafia (where people only know about their own role).
Looking forward to DNH: Rematch anyway, as I haven't got time for Hybrid this week. Perhaps I'll last longer this timebut, then, after lying so muchl in Jumper Mafia, I don't think anyone will believe anything I say!
Thanks!
But the DNM ideas just keep coming...I've also got some ideas for DNM2...which I think I'll rename DNM: C_______ (get the theme? ;P)
It will have 3 teams: Light and the Task Force, Mellow and the Mafia, Near and the SPK.
Each team will have a Death Note, as well as an assassin-type killer. Instead of saving roles, each team will have a role that is able to set a trap for the assassin by choosing the person the assassin targets, and if successful, they "capture" the assassin and his ID is revealed. Each team will be able to have one person trade for the Shinigami Eyes, with the 50% chance of being revealed. Without True Names, of course, the DNH can't kill, but the trade-off is to risk getting themselves revealed and thus killed...oh, and while there is no penalty for guessing wrong, there will be a "reward" for killing with the Death Note. For every successful Death Note kill, the morale of the team increases and the assassin gets a +(something percent chance, I'm thinking 25 right now) to escape a trap. I'm also thinking of putting in a double agent for each team...but that would mean that each team cannot have btsc...which actually might not be bad...hmmm...
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