superprismatic Posted July 22, 2009 Report Share Posted July 22, 2009 I used to like to go ten pin bowling quite a bit. I remember that I scored 83 in my first ever game. It occurred to me that I should compare how I did in that game to the expected score in a type of random bowling. In random bowling, if there are N>0 pins standing, there is an equal probability for each of the possible outcomes of your bowl: knocking down 0 pins, 1 pin, ..., N pins. Each of these outcomes has probability 1/(N+1). The game is scored the way standard 10-pin bowling is scored. So, for example, at the beginning of a frame, your first bowl has 1/11 probability of getting a strike, a 1/11 probability of knocking nine pins down, and so on down to a 1/11 probability of knocking no pins down. If you didn't bowl a strike, there are some number of pins, say X, still standing. On your next throw to complete the frame, you have a 1/(X+1) chance of knocking all X down for a spare, a 1/(X+1) chance of knocking down X-1 pins, and so on down to a 1/(X+1) chance of knocking none of them down. With this scenario, what is your expected score? Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2009 Report Share Posted July 22, 2009 Forgive me for not being familiar with the rules, what is the scoring system? Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2009 Report Share Posted July 22, 2009 Forgive me for not being familiar with the rules, what is the scoring system? The basics are as follow: You receive one point per pin you knock down (i.e. 5 pins = 5 points). For a spare, you receive ten points for that frame, plus the value of the next ball you bowl (i.e. you spare the second frame, and bowl a 6 on the first ball of the third frame. Your second frame score is 16.) For a strike, you receive ten points for that frame, plus the value of the next two balls you bowl (i.e. you spare the second frame, and bowl a 9 in the third frame (both balls combined). Your second frame score is 19.) If you spare the next frame, your strike frame is 20 points, and so forth. Hopefully that covers it for you. Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2009 Report Share Posted July 22, 2009 If the first ball is a gutter, the average for the 2nd roll will be 5. If the first is 1 pin, the average 2nd will be 4.5, etc. The total pins for each of these alternatives will be 5, 5,5, 6, etc. for an expected pin count of 7.5. There is a 1/11th chance that you will roll a strike. The chances of a spare depend on the first roll but will be 1/11 if the first is a gutter, 1/10 if the first ball gets 1 pin, etc. If we give 10 points fro a Spare and 20 points for a strike, The expected total point for each 11 possibilies are as follows First Roll-----Expected Score 0--------------5.909 1--------------6.5 2--------------7.1 3--------------7.75 4--------------8.4 5--------------9.17 6--------------10 7--------------11 8--------------12.33 9--------------14.5 10-------------30 This is an average of 11.15 per frame or 115 per game. This is an over estimation as it gives full points benefit for each spare or strike. If someone wants to make that correction, I'll be interested in seeing the approach Quote Link to comment Share on other sites More sharing options...
0 superprismatic Posted July 22, 2009 Author Report Share Posted July 22, 2009 If the first ball is a gutter, the average for the 2nd roll will be 5. If the first is 1 pin, the average 2nd will be 4.5, etc. The total pins for each of these alternatives will be 5, 5,5, 6, etc. for an expected pin count of 7.5. There is a 1/11th chance that you will roll a strike. The chances of a spare depend on the first roll but will be 1/11 if the first is a gutter, 1/10 if the first ball gets 1 pin, etc. If we give 10 points fro a Spare and 20 points for a strike, The expected total point for each 11 possibilies are as follows First Roll-----Expected Score 0--------------5.909 1--------------6.5 2--------------7.1 3--------------7.75 4--------------8.4 5--------------9.17 6--------------10 7--------------11 8--------------12.33 9--------------14.5 10-------------30 This is an average of 11.15 per frame or 115 per game. This is an over estimation as it gives full points benefit for each spare or strike. If someone wants to make that correction, I'll be interested in seeing the approach I didn't check your average of 11.15 per frame, but if it is that, then you get 111.5 per game. A very nice upper bound! Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2009 Report Share Posted July 22, 2009 Ok so the guy before isn't entirely correct... he is if you account for two bowls in each round regardless of if you hit ten pins or not. If you don't then he over estimated by ~0.9 . Now, to include spares and strikes... I'm no statistics wiz but when I worked out the numbers I got the average to be 11.62436198 pins per round or... ~116 pins per game. The contribution from strikes is actually quite small, only about 0.15 pins per frame, due to the statistical unlikelihood that you will get them. Again I'm not positive this is correct but I spent about an hour going over the program I wrote to calculate it and it seems like I accounted for everything. Anyway, good luck. Quote Link to comment Share on other sites More sharing options...
0 EventHorizon Posted July 22, 2009 Report Share Posted July 22, 2009 I'm not positive this is completely correct. I analyzed the score for a single frame by itself and multiplied by 10. There may be correlation between frames that throw things off, but here's my work/guess... The average score after one throw of the ball if there are 10 pins is 5. So if you get a spare, you can essentially just add 5. Ignoring the possibility of a strike for the moment, we can use the above to find the average for a frame. if you get a gutter ball on the first throw, your average score for the frame will be 60/11 (0+1+2+3+4+5+6+7+8+9+15 <-because of +5 for spare) similarly for 1-9 pins 0:60/11 1:60/10 2:59/9 3:57/8 4:54/7 5:50/6 6:45/5 7:39/4 8:32/3 9:24/2 The sum of the above is 457931/5544. The average score for a frame will be (average score for strike + (457931/5544))/11. Now we can analyze what happens if you get a strike. If you get a strike you get an automatic 10 points and the score for the two next rolls. If you get another strike then you get 10 points plus another roll (= average of 5 more points). So if you get another strike the total will be the initial 10 plus an average of 15. We can do a similar thing to above for combinations for the rest, only it is simpler this time due to the lack of spares. 0:55/11 1:55/10 2:54/9 3:52/8 4:49/7 5:45/6 6:40/5 7:34/4 8:27/3 9:19/2 The sum of the above is 145/2. The average score for a frame that you initially get a strike is then 10 + (15 + (145/2) )/11 = 10 + (175/2)/11 = 10 + 175/22 = (220+175)/22 = 395/22. Plugging this into the earlier equation gives: ((395/22) + (457931/5544))/11 = (99540 + 457931)/60984 = 557471/60984. So about an average of 9.141267 per frame. For a whole game, this would average 91.41267. Did I get it? Or is there a mistake here somewhere? Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2009 Report Share Posted July 22, 2009 [i didn't work through all of your math but the approach seems reasonable. The frame average with NO strike/spare benefit is 7.5 (75 game). My calculation with MAXIMUM benefit is 11.15 (115 game). The midpoint is 9.33, not far from your 9.14/spoiler] I'm not positive this is completely correct. I analyzed the score for a single frame by itself and multiplied by 10. There may be correlation between frames that throw things off, but here's my work/guess... The average score after one throw of the ball if there are 10 pins is 5. So if you get a spare, you can essentially just add 5. Ignoring the possibility of a strike for the moment, we can use the above to find the average for a frame. if you get a gutter ball on the first throw, your average score for the frame will be 60/11 (0+1+2+3+4+5+6+7+8+9+15 <-because of +5 for spare) similarly for 1-9 pins 0:60/11 1:60/10 2:59/9 3:57/8 4:54/7 5:50/6 6:45/5 7:39/4 8:32/3 9:24/2 The sum of the above is 457931/5544. The average score for a frame will be (average score for strike + (457931/5544))/11. Now we can analyze what happens if you get a strike. If you get a strike you get an automatic 10 points and the score for the two next rolls. If you get another strike then you get 10 points plus another roll (= average of 5 more points). So if you get another strike the total will be the initial 10 plus an average of 15. We can do a similar thing to above for combinations for the rest, only it is simpler this time due to the lack of spares. 0:55/11 1:55/10 2:54/9 3:52/8 4:49/7 5:45/6 6:40/5 7:34/4 8:27/3 9:19/2 The sum of the above is 145/2. The average score for a frame that you initially get a strike is then 10 + (15 + (145/2) )/11 = 10 + (175/2)/11 = 10 + 175/22 = (220+175)/22 = 395/22. Plugging this into the earlier equation gives: ((395/22) + (457931/5544))/11 = (99540 + 457931)/60984 = 557471/60984. So about an average of 9.141267 per frame. For a whole game, this would average 91.41267. Did I get it? Or is there a mistake here somewhere? Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2009 Report Share Posted July 22, 2009 [i didn't work through all of your math but the approach seems reasonable. The frame average with NO strike/spare benefit is 7.5 (75 game). My calculation with MAXIMUM benefit is 11.15 (115 game). The midpoint is 9.33, not far from your 9.14/spoiler] I'm not positive this is completely correct. I analyzed the score for a single frame by itself and multiplied by 10. There may be correlation between frames that throw things off, but here's my work/guess... The average score after one throw of the ball if there are 10 pins is 5. So if you get a spare, you can essentially just add 5. Ignoring the possibility of a strike for the moment, we can use the above to find the average for a frame. if you get a gutter ball on the first throw, your average score for the frame will be 60/11 (0+1+2+3+4+5+6+7+8+9+15 <-because of +5 for spare) similarly for 1-9 pins 0:60/11 1:60/10 2:59/9 3:57/8 4:54/7 5:50/6 6:45/5 7:39/4 8:32/3 9:24/2 The sum of the above is 457931/5544. The average score for a frame will be (average score for strike + (457931/5544))/11. Now we can analyze what happens if you get a strike. If you get a strike you get an automatic 10 points and the score for the two next rolls. If you get another strike then you get 10 points plus another roll (= average of 5 more points). So if you get another strike the total will be the initial 10 plus an average of 15. We can do a similar thing to above for combinations for the rest, only it is simpler this time due to the lack of spares. 0:55/11 1:55/10 2:54/9 3:52/8 4:49/7 5:45/6 6:40/5 7:34/4 8:27/3 9:19/2 The sum of the above is 145/2. The average score for a frame that you initially get a strike is then 10 + (15 + (145/2) )/11 = 10 + (175/2)/11 = 10 + 175/22 = (220+175)/22 = 395/22. Plugging this into the earlier equation gives: ((395/22) + (457931/5544))/11 = (99540 + 457931)/60984 = 557471/60984. So about an average of 9.141267 per frame. For a whole game, this would average 91.41267. Did I get it? Or is there a mistake here somewhere? Quote Link to comment Share on other sites More sharing options...
0 superprismatic Posted July 23, 2009 Author Report Share Posted July 23, 2009 I'm not positive this is completely correct. I analyzed the score for a single frame by itself and multiplied by 10. There may be correlation between frames that throw things off, but here's my work/guess... The average score after one throw of the ball if there are 10 pins is 5. So if you get a spare, you can essentially just add 5. Ignoring the possibility of a strike for the moment, we can use the above to find the average for a frame. if you get a gutter ball on the first throw, your average score for the frame will be 60/11 (0+1+2+3+4+5+6+7+8+9+15 <-because of +5 for spare) similarly for 1-9 pins 0:60/11 1:60/10 2:59/9 3:57/8 4:54/7 5:50/6 6:45/5 7:39/4 8:32/3 9:24/2 The sum of the above is 457931/5544. The average score for a frame will be (average score for strike + (457931/5544))/11. Now we can analyze what happens if you get a strike. If you get a strike you get an automatic 10 points and the score for the two next rolls. If you get another strike then you get 10 points plus another roll (= average of 5 more points). So if you get another strike the total will be the initial 10 plus an average of 15. We can do a similar thing to above for combinations for the rest, only it is simpler this time due to the lack of spares. 0:55/11 1:55/10 2:54/9 3:52/8 4:49/7 5:45/6 6:40/5 7:34/4 8:27/3 9:19/2 The sum of the above is 145/2. The average score for a frame that you initially get a strike is then 10 + (15 + (145/2) )/11 = 10 + (175/2)/11 = 10 + 175/22 = (220+175)/22 = 395/22. Plugging this into the earlier equation gives: ((395/22) + (457931/5544))/11 = (99540 + 457931)/60984 = 557471/60984. So about an average of 9.141267 per frame. For a whole game, this would average 91.41267. Did I get it? Or is there a mistake here somewhere? EventHorizon has it! Just to check things, I wrote a program to simulate random games. After 1,000,000,000 random games, the average score from the simulator was 91.4135. Congrats! Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 23, 2009 Report Share Posted July 23, 2009 EventHorizon has it! Just to check things, I wrote a program to simulate random games. After 1,000,000,000 random games, the average score from the simulator was 91.4135. Congrats! I am having problems uploading the simulator I made in excel, but I am getting around 88 pins per game. I know a problem a lot of people have with scoring bowling is paying attention to the differences in the 10th frame. I will try again uploading my simulator so anyone can critique my work. Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 23, 2009 Report Share Posted July 23, 2009 I am having problems uploading the simulator I made in excel, but I am getting around 88 pins per game. I know a problem a lot of people have with scoring bowling is paying attention to the differences in the 10th frame. I will try again uploading my simulator so anyone can critique my work. Here is a graph of the distrobution I recieved.Bowling.bmp Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 23, 2009 Report Share Posted July 23, 2009 i wrote a bowling sim to solve the problem and got about the same, 91.4278 note i took in things like the 10th frame specialness and stuff like the chance of getting 2 strikes in a row. Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 23, 2009 Report Share Posted July 23, 2009 Here is a graph of the distrobution I recieved. I have attached my bowling sim. The first game is setup and can be checked for accuracy. You can drag all the formulas in the thick outline down to simulate however many games you would like. I used 15K and got the results I posted earlier. I welcome any comments. Thanks.Bowling Sim.xls Quote Link to comment Share on other sites More sharing options...
0 Guest Posted July 23, 2009 Report Share Posted July 23, 2009 all your formulas look correct redstuff, but when i ran the sim i got 91.41. Quote Link to comment Share on other sites More sharing options...
Question
superprismatic
I used to like to go ten pin bowling quite a bit.
I remember that I scored 83 in my first ever game.
It occurred to me that I should compare how I did
in that game to the expected score in a type of
random bowling.
In random bowling, if there are N>0 pins standing,
there is an equal probability for each of the
possible outcomes of your bowl: knocking down
0 pins, 1 pin, ..., N pins. Each of these outcomes
has probability 1/(N+1). The game is scored the
way standard 10-pin bowling is scored.
So, for example, at the beginning of a frame, your
first bowl has 1/11 probability of getting a strike,
a 1/11 probability of knocking nine pins down, and
so on down to a 1/11 probability of knocking no
pins down. If you didn't bowl a strike, there are
some number of pins, say X, still standing. On
your next throw to complete the frame, you have a
1/(X+1) chance of knocking all X down for a spare,
a 1/(X+1) chance of knocking down X-1 pins, and
so on down to a 1/(X+1) chance of knocking none of
them down.
With this scenario, what is your expected score?
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