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unreality
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Three Teams.

Fifteen Castaways.

One Island.

One Destiny.

One Winner.

One Survivor

ASTRAY.

*** Game Process ***

3 teams of 5 each

- immunity challenges, 2 teams win each challenge, the loser going to Tribal Council (TC), where one person is voted off from that team by their fellow team members and eliminated from the game

- the first team to hit 2 people gets split up into the other 2 teams, one person going to each of the other teams randomly

2 teams left now

- now only team wins immunity, the other goes to Tribal Council

- when the total drops to 5 people, the teams merge into one

1 team left, of 5 people: the final 5

- immunity is individual, with only one person winning

- the team goes to TC after each immunity challenge, with the immunity-winner exempt from being voted for

- when it gets down to 2 people, the Jury decides who wins. The jury consists of 5 people, from the 7th place person to the 3rd place person, and they hold a final discussion where questions are asked, etc, then each juror casts their vote for the ultimate winner. For the ultimate survivor.

*** Tribal Council ***

A brief discussion will be held in public, then I start the voting and everyone PMs me the name of the person they want kicked off the team. I will tally the votes and the person will be asked to leave the show immediately :) (hehe). If the game is down to one team: Before the vote (during the discussion), if the Immunity Holder (IH) wants to give the immunity to someone else, they must state it before the voting begins!

- It takes majority (above 1/2) to kick someone off the island

- Immunity-Holder: if the game is down to 1 team and someone votes for the person with immunity, I will reply and tell them to change their vote. Also, the IH votes just like everyone else

- Hidden Immunity: if someone has a secret immunity idol, when they PM me their vote they must also tell me they want to use it, or if they want to give it to someone else

- Before revealing the vote tally, I will reveal if anybody used a hidden immunity or transferred immunity to anyone else. This can affect the voting: if someone is revealed as immune, all votes against that person are void, and the second-most voted person is sent packing

- In the event of a tie, I will constrict the ballot to the names involved in the tie, and redo the vote. If the vote is still tied after the second redo, other options will be pursued

*** Rules ***

The No's

: No insulting

: No complaining

: No announcing in-topic or in a PM that you have sent your vote in to me, or who you voted for, though you can of course say beforehand who you will vote for (however true that may be :P)

: No not having fun :D

The Yes's

: You can PM each other privately, but CC me in the PM!!!

: Please PM your vote in soon after I call for the votes, or as soon as you can. If a majority is reached before you have the chance to vote, you will be excluded from the vote, unless I know that you have an immunity idol, in which case I will wait to see if you use it. This won't affect anything or give away info because nobody knows who has PMed me

*** Challenges ***

I have a few ideas for challenges already, and may create a system of stats, numbers, etc, and possibly reward challenges to go with that, not sure yet. I will think on the finer details while people sign up :D

*** Sign Up ***

Team ?

1)

2)

3)

4)

5)

Team ?

1)

2)

3)

4)

5)

Team ?

1)

2)

3)

4)

5)

When you sign up, please copy the full roster over. Also, when you put your name in, also put an idea of what you think the team name should be. For example:

Team ?

1) Bob - Team Zulu

2) Randy - The Awesome Team

3)

4)

5)

Team ?

1)

2)

3)

4) Zirk - The Island Security Agency (ISA)

5)

Team ?

1) Ribs - We Like Ribs

2)

3)

4)

5)

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FIF was totally tricked, he PMed me asking whether it was true or not :P Hehe, no offense taken I hope, Frozen ;D

funny idea GC, but from now on I decide the rules and challenges, okay? Hehe :D

anyway, still waiting on Ben Law and Janesia

:grins sheepishly while glaring at GC:

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We're just waiting on Ben Law now

OMG! You guys haven't start yet! I should join then if I knew you guys take such long sweet time to get things done.

Nvm, I will stay cool and watch the show with Kat. B)):lol:

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The Teams:

Corsican Fever

1) Janesia

2) Cherry Lane

3) GC

4) Frost

5) Ben_Law

Children of Rage

1) NM

2) Taliesin

3) Wally West

4) Crazypainter

5) Frozen

Team :ph34r:

1) Brandonb

2) Itachi

3) Sinistral

4) Mekal

5) Phazon Hopper

With Stats:

#) Name - Strength/Toughness - Swimming/Accuracy - Provider/Firemaster

Corsican Fever

1) Janesia - 5/7 - 8/4 - 6/6

2) Cherry Lane - 4/8 - 8/4 - 6/6

3) GC - 8/4 - 5/7 - 8/4

4) Frost - 4/8 - 2/10 - 3/9

5) Ben_Law - 8/4 - 4/8 - 6/6

Children of Rage

1) NM - 6/6 - 3/9 - 8/4

2) Taliesin - 6/6 - 6/6 - 6/6

3) Wally West - 6/6 - 6/6 - 6/6

4) Crazypainter - 2/10 - 3/9 - 4/8

5) Frozen - 8/4 - 9/3 - 9/3

Team :ph34r:

1) Brandonb - 1/11 - 11/1 - 1/11

2) Itachi - 4/8 - 1/11 - 11/1

3) Sinistral - 8/4 - 3/9 - 8/4

4) Mekal - 6/6 - 8/4 - 5/7

5) Phazon Hopper - 5/7 - 4/8 - 6/6

HEALTH SYSTEM

Each player has a stat called H%, which is abbreviated for Health percentage - a value from 0% to 100% which represents your character's physical well-being. All players start at 100%, and decreased Health can affect your gameplay.

Highly related to Health is the third stat group, Provider (Pr) and Firemaster (Fm). Each day, you get x/x points of each. For example, if you have 7/5 for Pr/Fm, you get 7/7 points Pr and 5/5 points Fm each day to utilize.

Provider points are used to obtain food via foraging/hunting/fishing (we'll call it "providing", in a general sense). You can use as many points as you want to provide - for example, if you had a Pr score of 12 (9 natural and 3 from a fishing spear, which would be written 9 + 3fs), you may decide to use 10 of the 12 points to provide. However, if your Health is only 70%, you only get 7 points of food for the 10 points you spent, and your Provider is now at 2/12, and you have 7 more food.

You can do this by yourself without me needing to be involved in the process, as long as you do the numbers right. Always truncate down to the tenth place. For example, if you have a Pr of 11 and use 11/11 of your points with 80% health and you would be down to 0/11 Pr while getting 8.8 food.

The game goes in cycles of 'days'. All food must be eaten the day it was provided, or it goes to waste. You can eat food uncooked, but this is dangerous, as it has the possibility of disease: 1/20 chance rolled per point of uncooked food eaten, decimals not counted. For example, if you eat 5.2 points of uncooked food, I roll a 20-sided die 5 times, and you get as many diseases as I roll 1's. Each disease roll that gets the 1/20 chance results in a subtraction of 15% from your Health. Note that if you reach the Critical Point (0% or lower), you are in critical condition on the verge of death, and need to be airlifted off the island.

Also, eating food if it's uncooked gives less than the normal amount of Health given for eating food. Normally, you get percentiles equal to double the food points, but if it's uncooked, you get an equal amount. For example, you are at 80% Health and eat 4.8 pts of uncooked food. You are now at 84.8% ... if that food had been cooked, you would've gained 9.6% rather than 4.8%.

So how do you cook food? Well that requires a fire, which requires the Firemaster (Fm) skill. Equal skill to the food points is needed to cook it. For example, you get 10 points of food with a Pr score of 7 + 3fs, at 100% health. This means you have 5 Fm, so you could only cook 5 of your food! Well you could do this then eat the uncooked 5 also, or round up your buddy, who has 11 Fm. You use 5/5 of your Fm (leaving yourself with 0/5), and he uses 5/11, leaving himself with 6/11 Fm left, and together all 10 food is cooked. The food is still yours though, and you could be greedy and eat all 10, though it might be wise to split it 50-50 and lend 5 food to your buddy.

So how does Health decrement, other than disease? Each new day, I reset your Pr and Fm scores to full (7/7, 10/10, etc), and each player's Health drops by 4% plus the roll of a 6-sided die, in percent. For example, if I roll a 5 for Bob, Bob loses 4% + 5%, for a grand loss of 9%. I roll separately for each player.

I will announce each new day in the 'morning post', resetting Pr/Fm, reducing Health, as well as removing any food your character may have had in his or her possession the previous day.

Also, immunity challenges and reward challenges drop your Health, depending on the challenge. However, reward challenges give exactly that to the winning team: a reward. Rewards include:

- Health boost to the winners via food, rest, whatever

- Fishing spear (fs), +3 Pr to all team members

- Flint rock (fr), +3 Fm to all team members

- etc

Note that your Health affects your Provider amount, but NOT your Firemaster skill. For example, with a Pr of 8 and Fm of 4, if you are at 20% Health (ouch), you only get 1.6 food using all 8 Pr points, but you still have a Firemaster of 4. Your Health also affects your performance in challenges, in strength, toughness, swimming and accuracy all together, though it depends on the challenge, and some challenges will have less to do with statistics than others.

The Teams:

Corsican Fever

1) Janesia - 100%, 0 food, 6/6 Pr, 6/6 Fm

2) Cherry Lane - 100%, 0 food, 6/6 Pr, 6/6 Fm

3) GC - 100%, 0 food, 8/8 Pr, 4/4 Fm

4) Frost - 100%, 0 food, 3/3 Pr, 9/9 Fm

5) Ben_Law - 100%, 0 food, 6/6 Pr, 6/6 Fm

Children of Rage

1) NM - 100%, 0 food, 8/8 Pr, 4/4 Fm

2) Taliesin - 100%, 0 food, 6/6 Pr, 6/6 Fm

3) Wally West - 100%, 0 food, 6/6 Pr, 6/6 Fm

4) Crazypainter - 100%, 0 food, 4/4 Pr, 8/8 Fm

5) Frozen - 100%, 0 food, 9/9 Pr, 3/3 Fm

Team :ph34r:

1) Brandonb - 100%, 0 food, 1/1 Pr, 11/11 Fm

2) Itachi - 100%, 0 food, 11/11 Pr, 1/1 Fm

3) Sinistral - 100%, 0 food, 8/8 Pr, 4/4 Fm

4) Mekal - 100%, 0 food, 5/5 Pr, 7/7 Fm

5) Phazon Hopper - 100%, 0 food, 6/6 Pr, 6/6 Fm

If you want any stat changes (for each pair, you can shift up to 2 stat points around if you want), you have to PM them to me soon... very soon :D

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The Teams:

Corsican Fever

1) Janesia

2) Cherry Lane

3) GC

4) Frost

5) Ben_Law

Children of Rage

1) NM

2) Taliesin

3) Wally West

4) Crazypainter

5) Frozen

Team :ph34r:

1) Brandonb

2) Itachi

3) Sinistral

4) Mekal

5) Phazon Hopper

With Stats:

#) Name - Strength/Toughness - Swimming/Accuracy - Provider/Firemaster

Corsican Fever

1) Janesia - 5/7 - 8/4 - 6/6

2) Cherry Lane - 4/8 - 8/4 - 6/6

3) GC - 8/4 - 5/7 - 8/4

4) Frost - 4/8 - 2/10 - 3/9

5) Ben_Law - 8/4 - 4/8 - 6/6

Children of Rage

1) NM - 6/6 - 3/9 - 8/4

2) Taliesin - 6/6 - 6/6 - 6/6

3) Wally West - 6/6 - 6/6 - 6/6

4) Crazypainter - 2/10 - 3/9 - 4/8

5) Frozen - 8/4 - 9/3 - 9/3

Team :ph34r:

1) Brandonb - 1/11 - 11/1 - 1/11

2) Itachi - 4/8 - 1/11 - 11/1

3) Sinistral - 8/4 - 3/9 - 8/4

4) Mekal - 6/6 - 8/4 - 5/7

5) Phazon Hopper - 5/7 - 4/8 - 6/6

HEALTH SYSTEM

Each player has a stat called H%, which is abbreviated for Health percentage - a value from 0% to 100% which represents your character's physical well-being. All players start at 100%, and decreased Health can affect your gameplay.

Highly related to Health is the third stat group, Provider (Pr) and Firemaster (Fm). Each day, you get x/x points of each. For example, if you have 7/5 for Pr/Fm, you get 7/7 points Pr and 5/5 points Fm each day to utilize.

Provider points are used to obtain food via foraging/hunting/fishing (we'll call it "providing", in a general sense). You can use as many points as you want to provide - for example, if you had a Pr score of 12 (9 natural and 3 from a fishing spear, which would be written 9 + 3fs), you may decide to use 10 of the 12 points to provide. However, if your Health is only 70%, you only get 7 points of food for the 10 points you spent, and your Provider is now at 2/12, and you have 7 more food.

You can do this by yourself without me needing to be involved in the process, as long as you do the numbers right. Always truncate down to the tenth place. For example, if you have a Pr of 11 and use 11/11 of your points with 80% health and you would be down to 0/11 Pr while getting 8.8 food.

The game goes in cycles of 'days'. All food must be eaten the day it was provided, or it goes to waste. You can eat food uncooked, but this is dangerous, as it has the possibility of disease: 1/20 chance rolled per point of uncooked food eaten, decimals not counted. For example, if you eat 5.2 points of uncooked food, I roll a 20-sided die 5 times, and you get as many diseases as I roll 1's. Each disease roll that gets the 1/20 chance results in a subtraction of 15% from your Health. Note that if you reach the Critical Point (0% or lower), you are in critical condition on the verge of death, and need to be airlifted off the island.

Also, eating food if it's uncooked gives less than the normal amount of Health given for eating food. Normally, you get percentiles equal to double the food points, but if it's uncooked, you get an equal amount. For example, you are at 80% Health and eat 4.8 pts of uncooked food. You are now at 84.8% ... if that food had been cooked, you would've gained 9.6% rather than 4.8%.

So how do you cook food? Well that requires a fire, which requires the Firemaster (Fm) skill. Equal skill to the food points is needed to cook it. For example, you get 10 points of food with a Pr score of 7 + 3fs, at 100% health. This means you have 5 Fm, so you could only cook 5 of your food! Well you could do this then eat the uncooked 5 also, or round up your buddy, who has 11 Fm. You use 5/5 of your Fm (leaving yourself with 0/5), and he uses 5/11, leaving himself with 6/11 Fm left, and together all 10 food is cooked. The food is still yours though, and you could be greedy and eat all 10, though it might be wise to split it 50-50 and lend 5 food to your buddy.

So how does Health decrement, other than disease? Each new day, I reset your Pr and Fm scores to full (7/7, 10/10, etc), and each player's Health drops by 4% plus the roll of a 6-sided die, in percent. For example, if I roll a 5 for Bob, Bob loses 4% + 5%, for a grand loss of 9%. I roll separately for each player.

I will announce each new day in the 'morning post', resetting Pr/Fm, reducing Health, as well as removing any food your character may have had in his or her possession the previous day.

Also, immunity challenges and reward challenges drop your Health, depending on the challenge. However, reward challenges give exactly that to the winning team: a reward. Rewards include:

- Health boost to the winners via food, rest, whatever

- Fishing spear (fs), +3 Pr to all team members

- Flint rock (fr), +3 Fm to all team members

- etc

Note that your Health affects your Provider amount, but NOT your Firemaster skill. For example, with a Pr of 8 and Fm of 4, if you are at 20% Health (ouch), you only get 1.6 food using all 8 Pr points, but you still have a Firemaster of 4. Your Health also affects your performance in challenges, in strength, toughness, swimming and accuracy all together, though it depends on the challenge, and some challenges will have less to do with statistics than others.

The Teams:

Corsican Fever

1) Janesia - 100%, 0 food, 6/6 Pr, 6/6 Fm

2) Cherry Lane - 100%, 0 food, 6/6 Pr, 6/6 Fm

3) GC - 100%, 0 food, 8/8 Pr, 4/4 Fm

4) Frost - 100%, 0 food, 3/3 Pr, 9/9 Fm

5) Ben_Law - 100%, 0 food, 6/6 Pr, 6/6 Fm

Children of Rage

1) NM - 100%, 0 food, 8/8 Pr, 4/4 Fm

2) Taliesin - 100%, 0 food, 6/6 Pr, 6/6 Fm

3) Wally West - 100%, 0 food, 6/6 Pr, 6/6 Fm

4) Crazypainter - 100%, 0 food, 4/4 Pr, 8/8 Fm

5) Frozen - 100%, 0 food, 9/9 Pr, 3/3 Fm

Team :ph34r:

1) Brandonb - 100%, 0 food, 1/1 Pr, 11/11 Fm

2) Itachi - 100%, 0 food, 11/11 Pr, 1/1 Fm

3) Sinistral - 100%, 0 food, 8/8 Pr, 4/4 Fm

4) Mekal - 100%, 0 food, 5/5 Pr, 7/7 Fm

5) Phazon Hopper - 100%, 0 food, 6/6 Pr, 6/6 Fm

If you want any stat changes (for each pair, you can shift up to 2 stat points around if you want), you have to PM them to me soon... very soon :D

that'll take me a while to understand...

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np :P You'll soon understand it once we start playing, I have no doubt ;D

Anyway, if anyone wants to edit their stats a bit, please PM me right now as you are reading this

edit: remember, for each of the three stat pairs, you can shift 1 point from one ability to the other, OR 2 points, but no more.

Edited by unreality
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The game cycle will move like this:

day = nothing happens

day = reward challenge

day = immunity challenge, Tribal Council that night

{repeat pattern}

The blank days will be timed, their end-time announced by me after Tribal Council the night before. After it ends the reward-challenge day begins, which will give a certain amount of time til the reward challenge (it could be an hour or more to give time to boost your Health, or the reward challenge could start immediately). After the reward challenge, there will be a small amount of extra time for anything else, then the day will be over and the immunity challenge day will be similar to the reward challenge day, with Tribal Council after the short break

BTSC is allowed and any tips ???

Yes, you can PM each other (ONCE THE GAME STARTS, WHICH IT HASN'T YET) about it, but please CC me in on the PM.

And I don't have any tips, other than be careful who you trust, and who you make alliances with, and remember everyone is out to win, there can only be one winner! ;D

Edited by unreality
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Frozen has changed his stats

***

Corsican Fever

1) Janesia - 5/7 - 8/4 - 6/6

2) Cherry Lane - 4/8 - 8/4 - 6/6

3) GC - 8/4 - 5/7 - 8/4

4) Frost - 4/8 - 2/10 - 3/9

5) Ben_Law - 8/4 - 4/8 - 6/6

Children of Rage

1) NM - 6/6 - 3/9 - 8/4

2) Taliesin - 6/6 - 6/6 - 6/6

3) Wally West - 6/6 - 6/6 - 6/6

4) Crazypainter - 2/10 - 3/9 - 4/8

5) Frozen - 8/4 - 8/4 - 10/2

Team :ph34r:

1) Brandonb - 1/11 - 11/1 - 1/11

2) Itachi - 4/8 - 1/11 - 11/1

3) Sinistral - 8/4 - 3/9 - 8/4

4) Mekal - 6/6 - 8/4 - 5/7

5) Phazon Hopper - 5/7 - 4/8 - 6/6

***

Corsican Fever

1) Janesia - 100%, 0 food, 6/6 Pr, 6/6 Fm

2) Cherry Lane - 100%, 0 food, 6/6 Pr, 6/6 Fm

3) GC - 100%, 0 food, 8/8 Pr, 4/4 Fm

4) Frost - 100%, 0 food, 3/3 Pr, 9/9 Fm

5) Ben_Law - 100%, 0 food, 6/6 Pr, 6/6 Fm

Children of Rage

1) NM - 100%, 0 food, 8/8 Pr, 4/4 Fm

2) Taliesin - 100%, 0 food, 6/6 Pr, 6/6 Fm

3) Wally West - 100%, 0 food, 6/6 Pr, 6/6 Fm

4) Crazypainter - 100%, 0 food, 4/4 Pr, 8/8 Fm

5) Frozen - 100%, 0 food, 10/10 Pr, 2/2 Fm

Team :ph34r:

1) Brandonb - 100%, 0 food, 1/1 Pr, 11/11 Fm

2) Itachi - 100%, 0 food, 11/11 Pr, 1/1 Fm

3) Sinistral - 100%, 0 food, 8/8 Pr, 4/4 Fm

4) Mekal - 100%, 0 food, 5/5 Pr, 7/7 Fm

5) Phazon Hopper - 100%, 0 food, 6/6 Pr, 6/6 Fm

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(everyone needs to read posts 114, 119 and 120 :D)

**

On second thought, I'm not sure why I need to put "0 food" in the stats - you can't save food for the next day, and you probably wouldn't save it for another time a few minutes later in the same day lol, though if you did (to use AFTER a challenge or something) you could add it on the end of your stat thing just to keep track... So no, you'd usually eat after providing. So I'll remove the "0 food" part from the stats, hang on

[edit: typo]

Edited by unreality
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Corsican Fever

1) Janesia - 100% - 6/6 Pr, 6/6 Fm

2) Cherry Lane - 100% - 6/6 Pr, 6/6 Fm

3) GC - 100% - 8/8 Pr, 4/4 Fm

4) Frost - 100% - 3/3 Pr, 9/9 Fm

5) Ben_Law - 100% - 6/6 Pr, 6/6 Fm

Children of Rage

1) NM - 100% - 8/8 Pr, 4/4 Fm

2) Taliesin - 100% - 6/6 Pr, 6/6 Fm

3) Wally West - 100% - 6/6 Pr, 6/6 Fm

4) Crazypainter - 100% - 4/4 Pr, 8/8 Fm

5) Frozen - 100% - 10/10 Pr, 2/2 Fm

Team :ph34r:

1) Brandonb - 100% - 1/1 Pr, 11/11 Fm

2) Itachi - 100% - 11/11 Pr, 1/1 Fm

3) Sinistral - 100% - 8/8 Pr, 4/4 Fm

4) Mekal - 100% - 5/5 Pr, 7/7 Fm

5) Phazon Hopper - 100% - 6/6 Pr, 6/6 Fm

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