You played Three Games of Zarball and had to win two in a row... you made the right choices (but unfortunately lost).
Your second chance for freedom came with the Five Games of Zarball, in which you had to win at least one of three combinations. Again, you lost in a mistake up against the King.
However you won your freedom, and deserved it, in the intense Royal Zarball Tournament, where you made your way to victory.
Now you have taken the King's offer as the Supreme Dignifiably Appointed Royal Zarball Trainer of Excellence. and figured out the probability of hats being returned to the proper heads in The Royal Zarball Spectators crisis.
You then arranged the Village Zarball Tournament to set up the brackets and byes to make the game as fair as possible in one task, and as skewed toward your buddy Perry as possible in another.
In the Olympics, Zarball matches are held with either red or blue balls- the color of the ball is random. When a game finishes, the Ball Lackey (BL - one of 8 Ball Lackeys) that oversaw that game runs the ball back to the equipment shed, where there are two bins: a bin for red balls and a bin for blue balls. There is also a green chute that incinerates the ball instantly. The red & blue bins are tall opaque cylinders. There is a notch every 2 ball spaces, so if a BL looks down into the bin, he can see whether there are an odd or even number of balls in the cylinder (if the number of balls approaches a certain limit, the cylinder incinerates the lowest 2 balls, keeping the even/odd count the same and not overfilling the bin) - but only the even/odd value, not how many balls there are exactly. Ie, the BL sees the top ball and sees whether there is a notch above it or if the notch is hidden, and determines if there is an even or odd number of balls in the bin. Balls cannot be removed once placed in a bin. The blue bin starts out with one blue ball and the red bin starts out with one red ball.
It's up to the BLs to end the Zarball event when all 8 of the BLs have overseen a game: one of the BLs must announce when all 8 have overseen at least one game. As many games of Zarball are played as needed until one BL announces correctly that all 8 have overseen - if a BL guesses incorrectly, all of the BLs are fired, so the guess must be 100% sure no matter what. Another thing: the games are random, the order is random, the ball color (red or blue) is random, and which BL oversees a game is all random. Also, the BLs cannot modify the equipment room in any other way cuz it may mess up other sports that use it- EXCEPT for the light switch in the equipment shed. It starts out at OFF and nobody except the BLs will use it for the duration, so it's fine to turn the switch ON or OFF as they please.
The BLs meet the night before to plan out their method to make the games go as swiftly as possible. The following day, they execute it perfectly... what was their strategy?
Question
unreality
Zarball Olympics
You played Three Games of Zarball and had to win two in a row... you made the right choices (but unfortunately lost).
Your second chance for freedom came with the Five Games of Zarball, in which you had to win at least one of three combinations. Again, you lost in a mistake up against the King.
However you won your freedom, and deserved it, in the intense Royal Zarball Tournament, where you made your way to victory.
Now you have taken the King's offer as the Supreme Dignifiably Appointed Royal Zarball Trainer of Excellence. and figured out the probability of hats being returned to the proper heads in The Royal Zarball Spectators crisis.
You then arranged the Village Zarball Tournament to set up the brackets and byes to make the game as fair as possible in one task, and as skewed toward your buddy Perry as possible in another.
You then went on to master the betting process of The Zarball Champions...
and now...
in Realm year 1080...
the Olympics!
In the Olympics, Zarball matches are held with either red or blue balls- the color of the ball is random. When a game finishes, the Ball Lackey (BL - one of 8 Ball Lackeys) that oversaw that game runs the ball back to the equipment shed, where there are two bins: a bin for red balls and a bin for blue balls. There is also a green chute that incinerates the ball instantly. The red & blue bins are tall opaque cylinders. There is a notch every 2 ball spaces, so if a BL looks down into the bin, he can see whether there are an odd or even number of balls in the cylinder (if the number of balls approaches a certain limit, the cylinder incinerates the lowest 2 balls, keeping the even/odd count the same and not overfilling the bin) - but only the even/odd value, not how many balls there are exactly. Ie, the BL sees the top ball and sees whether there is a notch above it or if the notch is hidden, and determines if there is an even or odd number of balls in the bin. Balls cannot be removed once placed in a bin. The blue bin starts out with one blue ball and the red bin starts out with one red ball.
It's up to the BLs to end the Zarball event when all 8 of the BLs have overseen a game: one of the BLs must announce when all 8 have overseen at least one game. As many games of Zarball are played as needed until one BL announces correctly that all 8 have overseen - if a BL guesses incorrectly, all of the BLs are fired, so the guess must be 100% sure no matter what. Another thing: the games are random, the order is random, the ball color (red or blue) is random, and which BL oversees a game is all random. Also, the BLs cannot modify the equipment room in any other way cuz it may mess up other sports that use it- EXCEPT for the light switch in the equipment shed. It starts out at OFF and nobody except the BLs will use it for the duration, so it's fine to turn the switch ON or OFF as they please.
The BLs meet the night before to plan out their method to make the games go as swiftly as possible. The following day, they execute it perfectly... what was their strategy?
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