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Me and Darth Legion have created Magicians Mafia: Rise of the sceptics, but we want any suggestions or ways to improve it.

Goodies: magic circle (wincon: confuse all baddies)

Master magician: The most skilled of all so even the sceptics respect him, can use said respect to influence everyone, cannot be killed at night, can make a vote count 0x 1x or 2x.

El mysterio: tricks have a tendency to be violent, kill

Mind masher: Has very astounding tricks, can keep people wondering how he does them all night, block

Mr. magic: Specialises in making people disappear and they are often not found for 24 hours, trap

The apprentice: Due to them being only a trainee magician tricks can go wrong in any way, random action 1-kill 2-block 3-save 4-spy 5-redirect 6-no action.

The shadow: Due to him being nimble from tricks that require contortion and an ability to go unnoticed he can use sleight of hand to grab any evidence,spy

Mentality: Can use suggestion to get someone to change their action target, redirect

Baddies:sceptics, have NK and BTSC (wincon: kill or confuse all others)

Sgt. Jackson: Very serious ex-soldier,thinks magic isn't serious enough, due to training can keep hidden and find out who someone is, spy.

Dr. Henderson: A scientist, wants to show everyone magic is nonsense and instead keep people busy with a scientific debate, block.

Revalio: Was a very good magician once, but couldn't get into the magic circle and now holds a grudge. Can use his magicianship to make people trust him and do as he says, redirect.

Indies: (wincon: live and maintain views on magic)

John: wants magic to be easier to understand but doesn't want to eliminate it, everyone wants to impress the undecide and John uses this to make people do as he wants, vote manipulator

block > spy > night kill > save > redirect > trap > kill > vote manipulation

If someone is confused it means they had the most votes and are unsure about there opinion of Magic.

Suggestions welcome! :D

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was queued before to give starting players a chance to get some experience before a more complicated (action and abilities-wise) Mafia.

@Segul & DarthLegion - If after Newbie Mafia, both of you are available (have the time) to host you won't need actual co-hosting help, so you can safely put the signups up.

But trust me, it would be very helpful to have someone more experienced to bounce ideas of (and advise you on the game if unexpected needs or special questions appear), so you should choose a mentor co-host (adding him to your conversations and having a secret Host BTSC between all 3 of you). Maurice volunteered for SW III, and I'd like to volunteer also. Thank you for your understanding.

Edited by araver
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